PUBLISHER: The Business Research Company | PRODUCT CODE: 1656988
PUBLISHER: The Business Research Company | PRODUCT CODE: 1656988
Surface computing involves using specialized computers where graphical user interface (GUI) elements are replaced by intuitive and familiar objects. It serves as a natural user interface, allowing users to interact with digital content in a way that mimics their interactions with everyday objects like images, paintbrushes, and music. This interaction is facilitated through hand gestures and by placing real-world objects on the surface. Surface computing is particularly useful for developing gestures for tabletop implementations.
The main types of surface computing include flat and curved displays. Flat displays are screens with a flat shape used for content display. They often employ a two-dimensional design approach with simple, vibrant colors. This design stands in contrast to the skeuomorphic aesthetic, which imitates three-dimensional characteristics to create a realistic appearance. Surface computing can be either two-dimensional or three-dimensional. Various types of touches, such as single-touch, multi-touch, and multi-user interactions, find applications in sectors such as automotive, education, entertainment, finance, government, healthcare, hospitality, and others.
The surface computing market research report is one of a series of new reports from The Business Research Company that provides surface computing market statistics, including surface computing industry global market size, regional shares, competitors with a surface computing market share, detailed surface computing market segments, market trends and opportunities, and any further data you may need to thrive in the surface computing industry. This anomaly detection market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The surface computing market size has grown exponentially in recent years. It will grow from $86.83 billion in 2024 to $117.04 billion in 2025 at a compound annual growth rate (CAGR) of 34.8%. The growth in the historic period can be attributed to early technological development, growth of multitouch device, public awareness, consumer electronics, educational initiatives.
The surface computing market size is expected to see exponential growth in the next few years. It will grow to $409.96 billion in 2029 at a compound annual growth rate (CAGR) of 36.8%. The growth in the forecast period can be attributed to healthcare innovations, autonomous vehicles, privacy and security, smart home integration, enterprise adoption. Major trends in the forecast period include 3D scanning and modeling, artificial intelligence in user experience, immersive experiences, iot connectivity, customizable interfaces.
The growing popularity of smartphones is anticipated to drive the expansion of the surface computing market in the future. Smartphones are portable devices that combine mobile phone capabilities with advanced computing features, such as internet connectivity, touchscreens, and a wide range of applications. This rising popularity can be attributed to several factors, including enhanced features that improve user experience, seamless connectivity that keeps people connected to the digital realm, and the proliferation of social media platforms that promote engagement and interaction. Surface computing facilitates intuitive interactions through touch, gestures, and multi-touch functionality, improving the accessibility and enjoyment of smartphone usage. For instance, in December 2023, Demandsage, a US-based automated reporting platform utilizing data science to provide real insights, reported that in 2022, there were approximately 6.6 billion smartphone users worldwide, reflecting a 4.2% increase from the previous year. Consequently, the increasing popularity of smartphones is fueling demand in the surface computing market.
A parallel trend contributing to the growth of the surface computing market is the escalating demand for smartphones. Smartphones, advanced mobile devices that integrate traditional cellular phone functions with computer-like capabilities, extensively incorporate surface computing technology. Resistive touchscreens enable users to interact directly with their smartphones by touching the screen with multiple fingers. For example, data from Uswitch Limited indicates that as of 2022, the UK witnessed a 3.8% increase in mobile connections, reaching 71.8 million, a rise of approximately 2.6 million from the previous year. Projections suggest that by 2025, with a UK population of 68.3 million, around 95% or 65 million individuals will own smartphones. Consequently, the burgeoning demand for smartphones serves as a driving force for the surface computing market.
Product innovation is a prominent trend gaining traction in the surface computing market. Leading companies in this sector are concentrating on creating innovative solutions to enhance their market position. For example, in November 2022, Microsoft, a US-based technology firm, introduced the Surface Laptop 5 and the Surface Pro 9. These innovative devices incorporate advanced technology and design to improve the user experience. The Surface Laptop 5 features a sleek and sophisticated design with options for 13.5" or 15" PixelSense displays, delivering vibrant visuals enhanced by Dolby Vision IQ, and is powered by the latest Intel Evo platform, ensuring exceptional performance and all-day battery life. Conversely, the Surface Pro 9 is a versatile 2-in-1 device that functions as both a laptop and a tablet, equipped with a 13-inch edge-to-edge PixelSense display featuring a smooth 120Hz refresh rate. It offers choices for 12th Gen Intel Core processors or the Microsoft SQ3 chip, which enables 5G connectivity, making it a flexible solution for users.
Companies operating in the surface computing market are actively pursuing the development of advanced products to deliver reliable services to customers. Advanced surface computing encompasses interactive systems that facilitate direct user interaction with digital content through physical items, touch, and natural movements. Microsoft Corporation, in October 2022, expanded its Surface portfolio, introducing devices such as the Surface Laptop 5 and Surface Pro 9, both featuring powerful components and innovative features. This strategic approach reflects the industry's commitment to delivering cutting-edge products to cater to evolving customer needs.
In April 2024, Quantinuum, a US-based quantum computing firm, entered into a partnership with Microsoft Corporation for an undisclosed sum. The goal of this collaboration is to promote the advancement of reliable quantum computing by developing fault-tolerant logical qubits capable of addressing real-world challenges across different sectors. Microsoft Corporation is a US-based technology company involved in surface computing, producing computer software, consumer electronics, personal computers, and related services.
Major companies operating in the surface computing market include Ideum Inc., Vertigo Systems GmbH, EyeFactive GmbH, Nvision Solutions Inc., Touchmagix Media Private Limited, ViewSonic Corporation, Hewlett Packard Enterprise Development LP, Toshiba Corporation, Qualcomm Technologies Inc, Intel Corporation, IBM Corporation, Fujitsu Ltd., LG Electronics Inc., Sony Corporation, Acer Inc., Panasonic Corporation, Dell Inc., Lenovo Group Ltd., Sensytouch Inc., Ubi Interactive Inc., Perceptive Pixel Inc., Xplore Technologies Corp, Motion Computing Inc.
North America was the largest region in the surface computing market share in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the global surface computing market analysis report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The countries covered in the surface computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
The surface computing market consists of sales of Wi-Fi, Bluetooth antennas, central processing unit, storage devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. The coffee market is segmented into roasted coffee; coffee concentrates, essences and extracts and other coffee.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.