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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1181995

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1181995

Global Game Streaming Market Size study & Forecast, by Revenue Model (In-Game Advertising Model, Subscription Model and Other Revenue Models ) by Solution (Web Based and Applications Based), and Regional Analysis, 2022-2029

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Global Game Streaming Market is valued at approximately USD XX billion in 2021 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2022-2029. Video game live streaming is a technique where players broadcast their gameplay to a live online audience. The Game Streaming market is expanding because of factors such as rising increased adoption of video streaming apps and the rising adoption of smartphones. The demand for gaming and entertainment streaming has been fueled by the rising use of TVs and mobile devices with video streaming apps to watch movies, TV shows, live events, and on-demand content. These internet-based platforms have expanded as a result of the desire to play top games without owning a powerful PC or console..

For instance, As per Statista in the year 2020 the total sales of smartphones across the world stood at 1351.84 million units which increased to 1433.86 million units in the year 2021. As a result, rising sales of smartphone catering for the growth of the market. As with the rising smartphone penetration, the demand and viewership of video streaming platforms also rise. Another important component driving space is rising internet penetration and technological Advancement. However, the high cost of Game Streaming and high subscription cost stifles market growth throughout the forecast period of 2022-2029.

The key regions considered for the Global Game Streaming Market study includes Asia Pacific, North America, Europe, Latin America, and the Rest of the World. Among these regions, Asia pacific is expected to hold the highest share owing to e-sport popularity, the rising gaming industry, rising sports viewership and consumer preference towards the video streaming platforms in the region.

Major market players included in this report are:

Amazon.com Inc.

Douyu TV (Tencent Holdings Limited)

Facebook Gaming

YouTube Gaming (Alphabet Inc.'s)

Mixer (Microsoft Corporation)

AfreecaTV Co. Ltd

Nvidia Corporation

Apple Inc

Parsec Cloud Inc.

YY Live

Recent Developments in the Market:

  • In July 2022, Riot Games and Amazon Web Services (AWS) have worked together to alter the way that how fans experience League of Legends (LoL), VALORANT, and League of Legends: Wild Rift events using AWS's data analytics integration for esports broadcasts. Riot has chosen AWS as its official cloud supplier for cloud artificial intelligence (AI), cloud machine learning (ML), cloud deep learning (DL), and cloud services as part of this international relationship..
  • In June 2022, Sony revealed the new games that have been added to PS Now and PS Plus. Mortal Kombat 11 and Final Fantasy XII: The Zodiac Age are both available on the PS Now, while the latter also has Persona 5 Strikers.

Global Game Streaming Market Report Scope:

Historical Data: 2019-2020-2021

Base Year for Estimation: 2021

Forecast period: 2022-2029

Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends

Segments Covered: Revenue Model, Solution, Region

Regional Scope: North America; Europe; Asia Pacific; Latin America; Rest of the World

Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Revenue Modelofferings of key players. The detailed segments and sub-segment of the market are explained below:

By Revenue Model:

In-Game Advertising Model

Subscription Model

Other Revenue Models

By Solution:

Web Based

Applications Based

By Region:

North America

U.S.

Canada

Europe

UK

Germany

France

Spain

Italy

ROE

Asia Pacific

China

India

Japan

Australia

South Korea

RoAPAC

Latin America

Brazil

Mexico

Rest of the World

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
    • 1.2.1. Game Streaming Market, by Region, 2019-2029 (USD Billion)
    • 1.2.2. Game Streaming Market, by Revenue Model, 2019-2029 (USD Billion)
    • 1.2.3. Game Streaming Market, by Solution, 2019-2029 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Game Streaming Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Scope of the Study
    • 2.2.2. Industry Evolution
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Game Streaming Market Dynamics

  • 3.1. Game Streaming Market Impact Analysis (2019-2029)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Increased adoption of video streaming apps
      • 3.1.1.2. Rising adoption of smart phones
    • 3.1.2. Market Challenges
      • 3.1.2.1. High Cost of Game Streaming Market
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising Internet penetration
      • 3.1.3.2. Technological Advancement

Chapter 4. Global Game Streaming Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
  • 4.4. Investment Adoption Model
  • 4.5. Analyst Recommendation & Conclusion
  • 4.6. Top investment opportunity
  • 4.7. Top winning strategies

Chapter 5. Risk Assessment: COVID-19 Impact

  • 5.1. Assessment of the overall impact of COVID-19 on the industry
  • 5.2. Pre COVID-19 and post COVID-19 Market scenario

Chapter 6. Global Game Streaming Market, by Revenue Model

  • 6.1. Market Snapshot
  • 6.2. Global Game Streaming Market by Revenue Model , Performance - Potential Analysis
  • 6.3. Global Game Streaming Market Estimates & Forecasts by Revenue Model 2019-2029 (USD Billion)
  • 6.4. Game Streaming Market, Sub Segment Analysis
    • 6.4.1. In-Game Advertising Model
    • 6.4.2. Subscription Model
    • 6.4.3. Other Revenue Models

Chapter 7. Global Game Streaming Market, by Solution

  • 7.1. Market Snapshot
  • 7.2. Global Game Streaming Market by Solution, Performance - Potential Analysis
  • 7.3. Global Game Streaming Market Estimates & Forecasts by Solution 2019-2029 (USD Billion)
  • 7.4. Game Streaming Market, Sub Segment Analysis
    • 7.4.1. Web Based
    • 7.4.2. Applications Based

Chapter 8. Global Game Streaming Market, Regional Analysis

  • 8.1. Game Streaming Market, Regional Market Snapshot
  • 8.2. North America Game Streaming Market
    • 8.2.1. U.S. Game Streaming Market
      • 8.2.1.1. Revenue Model breakdown estimates & forecasts, 2019-2029
      • 8.2.1.2. Solution breakdown estimates & forecasts, 2019-2029
    • 8.2.2. Canada Game Streaming Market
  • 8.3. Europe Game Streaming Market Snapshot
    • 8.3.1. U.K. Game Streaming Market
    • 8.3.2. Germany Game Streaming Market
    • 8.3.3. France Game Streaming Market
    • 8.3.4. Spain Game Streaming Market
    • 8.3.5. Italy Game Streaming Market
    • 8.3.6. Rest of Europe Game Streaming Market
  • 8.4. Asia-Pacific Game Streaming Market Snapshot
    • 8.4.1. China Game Streaming Market
    • 8.4.2. India Game Streaming Market
    • 8.4.3. Japan Game Streaming Market
    • 8.4.4. Australia Game Streaming Market
    • 8.4.5. South Korea Game Streaming Market
    • 8.4.6. Rest of Asia Pacific Game Streaming Market
  • 8.5. Latin America Game Streaming Market Snapshot
    • 8.5.1. Brazil Game Streaming Market
    • 8.5.2. Mexico Game Streaming Market
  • 8.6. Rest of The World Game Streaming Market

Chapter 9. Competitive Intelligence

  • 9.1. Top Market Strategies
  • 9.2. Company Profiles
    • 9.2.1. Amazon.com Inc.
      • 9.2.1.1. Key Information
      • 9.2.1.2. Overview
      • 9.2.1.3. Financial (Subject to Data Availability)
      • 9.2.1.4. Product Summary
      • 9.2.1.5. Recent Developments
    • 9.2.2. Douyu TV (Tencent Holdings Limited)
    • 9.2.3. Facebook Gaming
    • 9.2.4. YouTube Gaming (Alphabet Inc.'s)
    • 9.2.5. Mixer (Microsoft Corporation)
    • 9.2.6. AfreecaTV Co Ltd
    • 9.2.7. Nvidia Corporation
    • 9.2.8. Apple Inc.
    • 9.2.9. Parsec Cloud Inc.
    • 9.2.10. YY Live

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Game Streaming Market, report scope
  • TABLE 2. Global Game Streaming Market estimates & forecasts by Region 2019-2029 (USD Billion)
  • TABLE 3. Global Game Streaming Market estimates & forecasts by Revenue Model 2019-2029 (USD Billion)
  • TABLE 4. Global Game Streaming Market estimates & forecasts by Solution 2019-2029 (USD Billion)
  • TABLE 5. Global Game Streaming Market estimates & forecasts by ijkl 2019-2029 (USD Billion)
  • TABLE 6. Global Game Streaming Market estimates & forecasts by xyz 2019-2029 (USD Billion)
  • TABLE 7. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 8. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 9. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 10. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 11. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 12. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 13. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 14. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 15. Global Game Streaming Market by segment, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 16. Global Game Streaming Market by region, estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 17. U.S. Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 18. U.S. Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 19. U.S. Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 20. Canada Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 21. Canada Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 22. Canada Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 23. UK Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 24. UK Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 25. UK Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 26. Germany Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 27. Germany Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 28. Germany Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 29. France Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 30. France Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 31. France Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 32. Italy Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 33. Italy Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 34. Italy Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 35. Spain Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 36. Spain Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 37. Spain Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 38. RoE Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 39. RoE Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 40. RoE Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 41. China Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 42. China Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 43. China Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 44. India Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 45. India Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 46. India Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 47. Japan Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 48. Japan Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 49. Japan Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 50. South Korea Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 51. South Korea Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 52. South Korea Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 53. Australia Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 54. Australia Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 55. Australia Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 56. RoAPAC Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 57. RoAPAC Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 58. RoAPAC Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 59. Brazil Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 60. Brazil Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 61. Brazil Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 62. Mexico Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 63. Mexico Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 64. Mexico Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 65. RoLA Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 66. RoLA Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 67. RoLA Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 68. Row Game Streaming Market estimates & forecasts, 2019-2029 (USD Billion)
  • TABLE 69. Row Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 70. Row Game Streaming Market estimates & forecasts by segment 2019-2029 (USD Billion)
  • TABLE 71. List of secondary sources, used in the study of global Game Streaming Market
  • TABLE 72. List of primary sources, used in the study of global Game Streaming Market
  • TABLE 73. Years considered for the study
  • TABLE 74. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

List of figures

  • FIG 1. Global Game Streaming Market, research methodology
  • FIG 2. Global Game Streaming Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Game Streaming Market, key trends 2021
  • FIG 5. Global Game Streaming Market, growth prospects 2022-2029
  • FIG 6. Global Game Streaming Market, porters 5 force model
  • FIG 7. Global Game Streaming Market, pest analysis
  • FIG 8. Global Game Streaming Market, value chain analysis
  • FIG 9. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 10. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 11. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 12. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 13. Global Game Streaming Market by segment, 2019 & 2029 (USD Billion)
  • FIG 14. Global Game Streaming Market, regional snapshot 2019 & 2029
  • FIG 15. North America Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 16. Europe Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 17. Asia pacific Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 18. Latin America Game Streaming Market 2019 & 2029 (USD Billion)
  • FIG 19. Global Game Streaming Market, company Market share analysis (2021)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

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