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PUBLISHER: 360iResearch | PRODUCT CODE: 1594636

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PUBLISHER: 360iResearch | PRODUCT CODE: 1594636

Online Smartphone & Tablet Games Market by Operating System (Android, iOS), Game Type (Casual, Massive Multiplayer Online Games, Social) - Global Forecast 2025-2030

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The Online Smartphone & Tablet Games Market was valued at USD 47.41 billion in 2023, expected to reach USD 54.98 billion in 2024, and is projected to grow at a CAGR of 16.38%, to USD 137.11 billion by 2030.

The online smartphone and tablet games market encompasses the digital gaming apps and content targeted specifically at mobile devices, highlighting a remarkable shift in gaming consumption patterns. This market is driven by the increasing penetration of smartphones and tablets, enhanced internet connectivity, and the proliferation of app-based ecosystems that cater to a diverse user demographic. The necessity for these games stems from the rising demand for accessible entertainment formats, which are appealing across various age groups. Applications of these games span entertainment, learning, and social interaction, while end-use markets include individual users, corporate-sponsored gamification, and educational institutions exploring interactive learning tools.

KEY MARKET STATISTICS
Base Year [2023] USD 47.41 billion
Estimated Year [2024] USD 54.98 billion
Forecast Year [2030] USD 137.11 billion
CAGR (%) 16.38%

Key factors influencing the growth of this market include advancements in mobile technology, increased advertising and monetization strategies, and the expanding casual gaming user base. Moreover, the integration of augmented reality (AR) and virtual reality (VR) technologies presents burgeoning opportunities for immersive gaming experiences. Emerging markets in Asia and Africa, combined with innovations in subscription-based gaming models, present lucrative opportunities. To capture these, it is recommended that game developers focus on localized content, freemium models, and cloud gaming capabilities.

However, limitations include the market's saturation, high competition leading to user acquisition and retention challenges, and regulatory constraints concerning in-app purchases and data privacy. Additionally, the rapid technological advancements necessitate frequent updates and modifications, posing a challenge for smaller developers.

Innovation areas ripe for exploration involve AI-driven personalized gaming experiences, cross-platform gaming, blockchain technology for transparent transaction systems, and eco-friendly app development. Market nature is highly dynamic, with a competitive landscape requiring continual adaptation and creative solutions. For sustained business growth, stakeholders need to focus on collaborative ventures, diversify revenue streams, and leverage emerging technologies while maintaining ethical standards. Engaging in comprehensive market research and data analytics to understand evolving consumer preferences is crucial for aligning innovations with user expectations and staying ahead in the competitive market.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Online Smartphone & Tablet Games Market

The Online Smartphone & Tablet Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rise in penetration of smartphones and tablets across the globe
    • Increase in adoption of games among the youth and awareness toward interactive entertainment system
    • Upsurge in immersive and competitive gaming on mobile devices and tablets
  • Market Restraints
    • Multiplayer cloud gaming server allocation issues
  • Market Opportunities
    • Transformation of online smartphone and tablet games by using 5G technology
    • Introduction of free-to-play business models and technological advancements such as availability of audio devices and high-definition displays
  • Market Challenges
    • Security and privacy issues associated with use of online smartphone & tablet games

Porter's Five Forces: A Strategic Tool for Navigating the Online Smartphone & Tablet Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Online Smartphone & Tablet Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Online Smartphone & Tablet Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Online Smartphone & Tablet Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Online Smartphone & Tablet Games Market

A detailed market share analysis in the Online Smartphone & Tablet Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Online Smartphone & Tablet Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Online Smartphone & Tablet Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Online Smartphone & Tablet Games Market

A strategic analysis of the Online Smartphone & Tablet Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Online Smartphone & Tablet Games Market, highlighting leading vendors and their innovative profiles. These include Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., Machine Zone Inc., NCSoft Corp., Netmarble Corp., NEXON America Inc., Nintendo Co. Ltd., Rovio Entertainment Oyj, Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., The Walt Disney Company, Vivendi SE, and Warner Bros Discovery Inc..

Market Segmentation & Coverage

This research report categorizes the Online Smartphone & Tablet Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Operating System, market is studied across Android and iOS.
  • Based on Game Type, market is studied across Casual, Massive Multiplayer Online Games, and Social.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Product Code: MRR-742BD51828CC

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rise in penetration of smartphones and tablets across the globe
      • 5.1.1.2. Increase in adoption of games among the youth and awareness toward interactive entertainment system
      • 5.1.1.3. Upsurge in immersive and competitive gaming on mobile devices and tablets
    • 5.1.2. Restraints
      • 5.1.2.1. Multiplayer cloud gaming server allocation issues
    • 5.1.3. Opportunities
      • 5.1.3.1. Transformation of online smartphone and tablet games by using 5G technology
      • 5.1.3.2. Introduction of free-to-play business models and technological advancements such as availability of audio devices and high-definition displays
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy issues associated with use of online smartphone & tablet games
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Online Smartphone & Tablet Games Market, by Operating System

  • 6.1. Introduction
  • 6.2. Android
  • 6.3. iOS

7. Online Smartphone & Tablet Games Market, by Game Type

  • 7.1. Introduction
  • 7.2. Casual
  • 7.3. Massive Multiplayer Online Games
  • 7.4. Social

8. Americas Online Smartphone & Tablet Games Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Online Smartphone & Tablet Games Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Online Smartphone & Tablet Games Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Com2uS Holdings Corp.
  • 2. CyberAgent Inc.
  • 3. Electronic Arts Inc.
  • 4. Machine Zone Inc.
  • 5. NCSoft Corp.
  • 6. Netmarble Corp.
  • 7. NEXON America Inc.
  • 8. Nintendo Co. Ltd.
  • 9. Rovio Entertainment Oyj
  • 10. Sony Group Corp.
  • 11. Square Enix Holdings Co. Ltd.
  • 12. Supercell Oy
  • 13. Take Two Interactive Software Inc.
  • 14. The Walt Disney Company
  • 15. Vivendi SE
  • 16. Warner Bros Discovery Inc.
Product Code: MRR-742BD51828CC

LIST OF FIGURES

  • FIGURE 1. ONLINE SMARTPHONE & TABLET GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ONLINE SMARTPHONE & TABLET GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. ONLINE SMARTPHONE & TABLET GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. ONLINE SMARTPHONE & TABLET GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. ONLINE SMARTPHONE & TABLET GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY CASUAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY MASSIVE MULTIPLAYER ONLINE GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY SOCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY OPERATING SYSTEM, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM ONLINE SMARTPHONE & TABLET GAMES MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. ONLINE SMARTPHONE & TABLET GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. ONLINE SMARTPHONE & TABLET GAMES MARKET, FPNV POSITIONING MATRIX, 2023
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