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PUBLISHER: Renub Research | PRODUCT CODE: 1463213

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PUBLISHER: Renub Research | PRODUCT CODE: 1463213

Online Gaming Market Report by Type, Platform, Gamer Type, Age Group, Region and Company Analysis 2024-2032

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PAGES: 130 Pages
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Online Gaming Market was valued at US$ 137.60 Billion in 2023 and is projected to reach US$ 348.85 Billion by 2032, growing at a CAGR of 10.89% from 2024 to 2032.

Online gaming involves player to playing video games over the internet, allowing multiple players to interact virtually. This genre encompasses various game types, from puzzles to MMOs, enabling real-time interaction and competition among players from different locations.

The online gaming market is rapidly growing around the world, fueled by high revenue and user engagement. Key drivers include widespread high-speed internet, smartphone proliferation, and the rise of esports and streaming services. Esports, featuring popular games like Counter-Strike and Call of Duty, offer lucrative rewards, boosting industry expansion worldwide. Game developers focus on graphics and plots tailored to diverse devices, with smartphones driving sales. Companies innovate with consoles and cloud gaming services like Arcade and Stadia, making games more accessible. Future growth will be driven by increased online service investments and 5G infrastructure. VR, AR, and AI advancements will enhance gaming experiences, while 5G networks will accelerate mobile and cloud-based gaming delivery.

Online Gaming Market Surveys

  • Worldwide, the video gaming community has around 3.09 Billion active participants.
  • By 2024, the global gaming community is anticipated to reach approximately 3.32 Billion individuals.
  • In the United States, there are more than 3,000 esports competitors.
  • Nearly 1.5 Billion gamers reside in Asia.
  • Gaming encompasses 55% of the male population.
  • At least one gaming service is subscribed to by 52% of gamers.
  • According to the Mobile Economy 2022 report by GSMA Intelligence, nearly 7.5 Billion smartphone connections, constituting over four-fifths of all mobile connections, are projected to be in place by 2025.

Asia Pacific Online Gaming Market

The gaming industry in the Asia-Pacific (APAC) region is expansive and diverse, encompassing a wide range of gaming preferences. With 1.5 Billion identified gamers, individuals vary from hyper-casual to hardcore gamers. They tend to spend more time gaming compared to the global average and demonstrate the highest levels of engagement. In recent years, the Asia gaming industry has attracted the attention of investors, developers, and analysts. Within Asia, Japan, South Korea, India, and China are the leading markets. The rapid expansion of cheap smartphones with high performance and the rise of female gamers are key drivers behind the booming online gaming market. APAC's gaming future, Google commissioned leading games analytics experts at Newzoo to research the forces shaping gaming markets in mainland China, India, Japan, South Korea, Taiwan, and Vietnam. The research covers players in the Asian gaming market who are aged 18 to 65. In February 2022, AdColony, a Digital Turbine company, launched Game Academy, a free online skills masterclass and qualification focused on marketing solutions in gaming.

Online Gaming Market Key Company

Activision Blizzard Inc., Apple Inc., Capcom Co Ltd, Electronic Arts Inc., Microsoft Corporation, Nintendo Co Ltd, Sony Interactive Entertainment Inc., and Tencent Holdings Ltd are important players in the online gaming industry.

Online Gaming Company News

In March 2023, Microsoft Corp. and Boosteroid signed a 10-year deal to bring Xbox PC titles to Boosteroid's cloud gaming platform. Boosteroid, a leading cloud gaming provider with its development team in Ukraine, boasts over 4 million users globally, making it the largest independent cloud gaming provider. With Microsoft's acquisition of Activision Blizzard, Boosteroid users gain access to streaming PC games from Activision Blizzard.

In February 2023, NCSOFT and Amazon Games partnered to launch THRONE AND LIBERTY, a highly anticipated MMORPG, in South America, North America, Europe, and Japan. Amazon Games will publish the game, which will be accessible on PlayStation 5, PC, and Xbox Series X|S, enabling cross-platform play.

In April 2023, Sony Interactive Entertainment LLC (SIE) acquired Firewalk Studios as part of its initiative to bring new live gaming service experiences to PlayStation gamers. This acquisition aligns with SIE's collaboration with other top-tier development teams, such as Haven Interactive Studios and Bungie.

Type - Global Online Gaming Market break into 5 viewpoints

1. Action

2. Adventure

3. Puzzle

4. Arcade

5. Others

Platform - Global Online Gaming Market break into 4 viewpoints

1. Mobile Phone

2. PCs

3. Console

4. Others

Gamer Type - Global Online Gaming Market into 3 viewpoints

1. Social Gamers

2. Serious Gamers

3. Core Gamers

Age Group - Global Online Gaming Market is breakup into 4 viewpoints

1. Below 10 Years

2. 11-24 Years

3. 25-44 Years

4. 45 and Above Years

Country - Global Online Gaming Market of 25 Countries

1. North America

  • 1.1 United States
  • 1.2 Canada

2. Europe

  • 2.1 France
  • 2.2 Germany
  • 2.3 Italy
  • 2.4 Spain
  • 2.5 United Kingdom
  • 2.6 Belgium
  • 2.7 Netherlands
  • 2.8 Turkey

3. Asia Pacific

  • 3.1 China
  • 3.2 Japan
  • 3.3 India
  • 3.4 South Korea
  • 3.5 Thailand
  • 3.6 Malaysia
  • 3.7 Indonesia
  • 3.8 Australia
  • 3.9 New Zealand

4. Latin America

  • 4.1 Brazil
  • 4.2 Mexico
  • 4.3 Argentina

5. Middle East & Africa

  • 5.1 Saudi Arabia
  • 5.2 UAE
  • 5.3 South Africa

All the Key players have been covered from 3 Viewpoints:

  • Overview
  • Recent Development
  • Revenue Analysis

Company Analysis:

1. Activision Blizzard, Inc.

2. Apple Inc.

3. Capcom Co., Ltd.

4. Electronic Arts Inc.

5. Microsoft Corporation

6. Nintendo Co., Ltd.

7. Sony Interactive Entertainment Inc.

8. Tencent Holdings Ltd.

Table of Contents

1. Introduction

2. Research Methodology

3. Executive Summary

4. Market Dynamics

  • 4.1 Growth Drivers
  • 4.2 Challenges

5. Global Online Gaming Market

6. Market Share

  • 6.1 Type
  • 6.2 Platform
  • 6.3 Gamer Type
  • 6.4 Age Group
  • 6.5 Country

7. Type

  • 7.1 Action
  • 7.2 Adventure
  • 7.3 Puzzle
  • 7.4 Arcade
  • 7.5 Others

8. Platform

  • 8.1 Mobile Phone
  • 8.2 PCs
  • 8.3 Console
  • 8.4 Others

9. Gamer Type

  • 9.1 Social Gamers
  • 9.2 Serious Gamers
  • 9.3 Core Gamers

10. Age Group

  • 10.1 Below 10 Years
  • 10.2 11-24 Years
  • 10.3 25-44 Years
  • 10.4 45 and Above Years

11. Country

  • 11.1 North America
    • 11.1.1 United States
    • 11.1.2 Canada
  • 11.2 Europe
    • 11.2.1 France
    • 11.2.2 Germany
    • 11.2.3 Italy
    • 11.2.4 Spain
    • 11.2.5 United Kingdom
    • 11.2.6 Belgium
    • 11.2.7 Netherlands
    • 11.2.8 Turkey
  • 11.3 Asia Pacific
    • 11.3.1 China
    • 11.3.2 Japan
    • 11.3.3 India
    • 11.3.4 South Korea
    • 11.3.5 Thailand
    • 11.3.6 Malaysia
    • 11.3.7 Indonesia
    • 11.3.8 Australia
    • 11.3.9 New Zealand
  • 11.4 Latin America
    • 11.4.1 Brazil
    • 11.4.2 Mexico
    • 11.4.3 Argentina
  • 11.5 Middle East & Africa
    • 11.5.1 Saudi Arabia
    • 11.5.2 UAE
    • 11.5.3 South Africa

12. Porter's Five Analysis

  • 12.1 Bargaining Power of Buyers
  • 12.2 Bargaining Power of Suppliers
  • 12.3 Degree of Rivalry
  • 12.4 Threat of New Entrants
  • 12.5 Threat of Substitutes

13. SWOT Analysis

  • 13.1 Strength
  • 13.2 Weakness
  • 13.3 Opportunity
  • 13.4 Threat

14. Key Players

  • 14.1 Activision Blizzard, Inc.
    • 14.1.1 Overview
    • 14.1.2 Recent Development
    • 14.1.3 Revenue
  • 14.2 Apple Inc.
    • 14.2.1 Overview
    • 14.2.2 Recent Development
    • 14.2.3 Revenue
  • 14.3 Capcom Co., Ltd.
    • 14.3.1 Overview
    • 14.3.2 Recent Development
    • 14.3.3 Revenue
  • 14.4 Electronic Arts Inc
    • 14.4.1 Overview
    • 14.4.2 Recent Development
    • 14.4.3 Revenue
  • 14.5 Microsoft Corporation
    • 14.5.1 Overview
    • 14.5.2 Recent Development
    • 14.5.3 Revenue
  • 14.6 Nintendo Co., Ltd.
    • 14.6.1 Overview
    • 14.6.2 Recent Development
    • 14.6.3 Revenue
  • 14.7 Sony Interactive Entertainment Inc
    • 14.7.1 Overview
    • 14.7.2 Recent Development
    • 14.7.3 Revenue
  • 14.8 Tencent Holdings Ltd.
    • 14.8.1 Overview
    • 14.8.2 Recent Development
    • 14.8.3 Revenue

List of Figures

  • Figure-01: Global - Online Gaming Market (Billion US$), 2019 - 2023
  • Figure-02: Global - Forecast for Online Gaming Market (Billion US$), 2024 - 2032
  • Figure-03: Type - Action Market (Million US$), 2019 - 2023
  • Figure-04: Type - Forecast for Action Market (Million US$), 2024 - 2032
  • Figure-05: Type - Adventure Market (Million US$), 2019 - 2023
  • Figure-06: Type - Forecast for Adventure Market (Million US$), 2024 - 2032
  • Figure-07: Type - Puzzle Market (Million US$), 2019 - 2023
  • Figure-08: Type - Forecast for Puzzle Market (Million US$), 2024 - 2032
  • Figure-09: Type - Arcade Market (Million US$), 2019 - 2023
  • Figure-10: Type - Forecast for Arcade Market (Million US$), 2024 - 2032
  • Figure-11: Type - Others Market (Million US$), 2019 - 2023
  • Figure-12: Type - Forecast for Others Market (Million US$), 2024 - 2032
  • Figure-13: Platform - Mobile Phone Market (Million US$), 2019 - 2023
  • Figure-14: Platform - Forecast for Mobile Phone Market (Million US$), 2024 - 2032
  • Figure-15: Platform - PCs Market (Million US$), 2019 - 2023
  • Figure-16: Platform - Forecast for PCs Market (Million US$), 2024 - 2032
  • Figure-17: Platform - Console Market (Million US$), 2019 - 2023
  • Figure-18: Platform - Forecast for Console Market (Million US$), 2024 - 2032
  • Figure-19: Platform - Others Market (Million US$), 2019 - 2023
  • Figure-20: Platform - Forecast for Others Market (Million US$), 2024 - 2032
  • Figure-21: Gamer Type - Social Gamers Market (Million US$), 2019 - 2023
  • Figure-22: Gamer Type - Forecast for Social Gamers Market (Million US$), 2024 - 2032
  • Figure-23: Gamer Type - Serious Gamers Market (Million US$), 2019 - 2023
  • Figure-24: Gamer Type - Forecast for Serious Gamers Market (Million US$), 2024 - 2032
  • Figure-25: Gamer Type - Core Gamers Market (Million US$), 2019 - 2023
  • Figure-26: Gamer Type - Forecast for Core Gamers Market (Million US$), 2024 - 2032
  • Figure-27: Age Group - Below 10 Years Market (Million US$), 2019 - 2023
  • Figure-28: Age Group - Forecast for Below 10 Years Market (Million US$), 2024 - 2032
  • Figure-29: Age Group - 11-24 Years Market (Million US$), 2019 - 2023
  • Figure-30: Age Group - Forecast for 11-24 Years Market (Million US$), 2024 - 2032
  • Figure-31: Age Group - 25-44 Years Market (Million US$), 2019 - 2023
  • Figure-32: Age Group - Forecast for 25-44 Years Market (Million US$), 2024 - 2032
  • Figure-33: Age Group - 45 and Above Years Market (Million US$), 2019 - 2023
  • Figure-34: Age Group - Forecast for 45 and Above Years Market (Million US$), 2024 - 2032
  • Figure-35: United States - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-36: United States - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-37: Canada - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-38: Canada - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-39: France - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-40: France - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-41: Germany - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-42: Germany - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-43: Italy - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-44: Italy - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-45: Spain - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-46: Spain - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-47: United Kingdom - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-48: United Kingdom - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-49: Belgium - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-50: Belgium - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-51: Netherlands - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-52: Netherlands - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-53: Turkey - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-54: Turkey - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-55: China - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-56: China - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-57: Japan - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-58: Japan - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-59: India - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-60: India - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-61: South Korea - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-62: South Korea - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-63: Thailand - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-64: Thailand - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-65: Malaysia - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-66: Malaysia - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-67: Indonesia - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-68: Indonesia - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-69: Australia - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-70: Australia - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-71: New Zealand - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-72: New Zealand - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-73: Brazil - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-74: Brazil - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-75: Mexico - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-76: Mexico - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-77: Argentina - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-78: Argentina - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-79: Saudi Arabia - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-80: Saudi Arabia - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-81: UAE - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-82: UAE - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-83: South Africa - Online Gaming Market (Million US$), 2019 - 2023
  • Figure-84: South Africa - Forecast for Online Gaming Market (Million US$), 2024 - 2032
  • Figure-85: Activision Blizzard, Inc. - Global Revenue (Million US$), 2019 - 2023
  • Figure-86: Activision Blizzard, Inc. - Forecast for Global Revenue (Million US$), 2024 - 2032
  • Figure-87: Apple Inc. - Global Revenue (Million US$), 2019 - 2023
  • Figure-88: Apple Inc. - Forecast for Global Revenue (Million US$), 2024 - 2032
  • Figure-89: Capcom Co., Ltd. - Global Revenue (Million US$), 2019 - 2023
  • Figure-90: Capcom Co., Ltd. - Forecast for Global Revenue (Million US$), 2024 - 2032
  • Figure-91: Electronic Arts Inc - Global Revenue (Million US$), 2019 - 2023
  • Figure-92: Electronic Arts Inc - Forecast for Global Revenue (Million US$), 2024 - 2032
  • Figure-93: Microsoft Corporation - Global Revenue (Million US$), 2019 - 2023
  • Figure-94: Microsoft Corporation - Forecast for Global Revenue (Million US$), 2024 - 2032
  • Figure-95: Nintendo Co., Ltd. - Global Revenue (Million US$), 2019 - 2023
  • Figure-96: Nintendo Co., Ltd. - Forecast for Global Revenue (Million US$), 2024 - 2032
  • Figure-97: Sony Interactive Entertainment Inc - Global Revenue (Million US$), 2019 - 2023
  • Figure-98: Sony Interactive Entertainment Inc - Forecast for Global Revenue (Million US$), 2024 - 2032
  • Figure-99: Tencent Holdings Ltd. - Global Revenue (Million US$), 2019 - 2023
  • Figure-100: Tencent Holdings Ltd. - Forecast for Global Revenue (Million US$), 2024 - 2032

List of Tables

  • Table-01: Global - Online Gaming Market Share by Type (Percent), 2019 - 2023
  • Table-02: Global - Forecast for Online Gaming Market Share by Type (Percent), 2024 - 2032
  • Table-03: Global - Online Gaming Market Share by Platform (Percent), 2019 - 2023
  • Table-04: Global - Forecast for Online Gaming Market Share by Platform (Percent), 2024 - 2032
  • Table-05: Global - Online Gaming Market Share by Gamer Type (Percent), 2019 - 2023
  • Table-06: Global - Forecast for Online Gaming Market Share by Gamer Type (Percent), 2024 - 2032
  • Table-07: Global - Online Gaming Market Share by Age Group (Percent), 2019 - 2023
  • Table-08: Global - Forecast for Online Gaming Market Share by Age Group (Percent), 2024 - 2032
  • Table-09: Global - Online Gaming Market Share by Countries (Percent), 2019 - 2023
  • Table-10: Global - Forecast for Online Gaming Market Share by Countries (Percent), 2024 - 2032
Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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