Shooting Video Game Market Trends and Forecast
The future of the global shooting video game market looks promising with opportunities in the juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66) populations. The global shooting video game market is expected to reach an estimated $53.1 billion by 2028 with a CAGR of 12.5% from 2023 to 2028. The major drivers for this market are increasing demand for actionable video games among the players, growing penetration of internet, and rising preference for mobile platform based games.
Shooting Video Game Market
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Shooting Video Game Market by Segments
The study includes a forecast for the global shooting video game market by product type, application, and region, as follows:
Shooting Video Game Market by Product Type [Value ($B) Shipment Analysis from 2017 to 2028]:
Shooting Video Game Market by Application [Value ($B) Shipment Analysis from 2017 to 2028]:
- Juvenile (7-17)
- Youth (18-40)
- Middle Aged (41-65)
- Elderly (>66)
Shooting Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:
- North America
- Europe
- Asia Pacific
- The Rest of the World
List of Shooting Video Game Companies
Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies shooting video game companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the shooting video game companies profiled in this report include.
- Rockstar Games
- Gameloft
- Valve
- Krafton
- Ubisoft
Shooting Video Game Market Insights
Lucintel forecasts that online will remain the larger segment over the forecast period due to the rising popularity of online games owing to the accessibility of many gaming levels and enabling access to both professionals and amateur players.
Youth (18-40) is expected to remain the largest segment due to the extensive interest among youth player for shooting video games because of the broad variety of strategies, including easy access, all play types, improved sound and graphics, and a stronger reward system.
North America will remain the largest region due to the growing preference of shooting video games as a means of relaxation in the region.
Features of the Shooting Video Game Market
- Market Size Estimates: Shooting video game market size estimation in terms of value ($B)
- Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
- Segmentation Analysis: Shooting video game market size by various segments, such as by product type, application, and region
- Regional Analysis: Shooting video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
- Growth Opportunities: Analysis on growth opportunities in different by product type, application, and regions for the shooting video game market.
- Strategic Analysis: This includes M&A, new product development, and competitive landscape for the shooting video game market.
- Analysis of competitive intensity of the industry based on Porter's Five Forces model.
FAQ
- Q1. What is the shooting video game market size?
- Answer: The global shooting video game market is expected to reach an estimated $53.1 billion by 2028.
- Q2. What is the growth forecast for shooting video game market?
- Answer: The global shooting video game market is expected to grow with a CAGR of 12.5% from 2023 to 2028.
- Q3. What are the major drivers influencing the growth of the shooting video game market?
- Answer: The major drivers for this market are increasing demand for actionable video games among the players, growing penetration of internet, and rising preference for mobile platform based games.
- Q4. What are the major segments for shooting video game market?
- Answer: The future of the shooting video game market looks promising with opportunities in the juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66) populations.
- Q5. Who are the key shooting video game companies?
- Answer: Some of the key shooting video game companies are as follows:
- Rockstar Games
- Gameloft
- Valve
- Krafton
- Ubisoft
- Q6. Which shooting video game segment will be the largest in future?
- Answer: Lucintel forecasts that online will remain the larger segment over the forecast period due to the rising popularity of online games owing to the accessibility of many gaming levels and enabling access to both professionals and amateur players.
- Q7. In shooting video game market, which region is expected to be the largest in next 5 years?
- Answer: North America will remain the largest region due to the growing preference of shooting video games as a means of relaxation in the region.
- Q8. Do we receive customization in this report?
- Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.
This report answers following 11 key questions:
- Q.1. What are some of the most promising, high-growth opportunities for the shooting video game market by product type (online and offline), application (juvenile (7-17), youth (18-40), middle aged (41-65), and elderly (>66)), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
- Q.2. Which segments will grow at a faster pace and why?
- Q.3. Which region will grow at a faster pace and why?
- Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
- Q.5. What are the business risks and competitive threats in this market?
- Q.6. What are the emerging trends in this market and the reasons behind them?
- Q.7. What are some of the changing demands of customers in the market?
- Q.8. What are the new developments in the market? Which companies are leading these developments?
- Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
- Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
- Q.11. What M&A activity has occurred in the last five years and what has its impact been on the industry?