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PUBLISHER: TechNavio | PRODUCT CODE: 1583943

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PUBLISHER: TechNavio | PRODUCT CODE: 1583943

Video Game Market in US 2024-2028

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PAGES: 141 Pages
DELIVERY TIME: 1-2 business days
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The video game market in us is forecasted to grow by USD 29.9 bn during 2023-2028, accelerating at a CAGR of 12.7% during the forecast period. The report on the video game market in us provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising penetration of smartphones and improving internet access, evolution of pc and console gaming industry, and increasing popularity of e-sports tournaments.

Technavio's video game market in us is segmented as below:

Market Scope
Base Year2024
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 202411%
CAGR12.7%
Incremental Value$29.9 bn

By Platform

    • Mobile devices
    • Consoles
    • Computing devices

By Type

    • Offline
    • Online

By Geographical Landscape

    • North America

This study identifies the increasing popularity of gaming among women as one of the prime reasons driving the video game market in us growth during the next few years. Also, prominence of gaas and increasing adoption of cross-platform play will lead to sizable demand in the market.

The report on the video game market in us covers the following areas:

    • Video Game Market in US sizing
    • Video Game Market in US forecast
    • Video Game Market in US industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading video game market in us vendors that include Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Electronic Arts Inc., Embracer Group AB, Epic Games Inc., Microsoft Corp., NetEase Inc., NEXON Co. Ltd., Nintendo Co. Ltd., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., The Walt Disney Co., Ubisoft Entertainment SA, Valve Corp., and Warner Bros Discovery Inc.. Also, the video game market in us analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Product Code: IRTNTR70102

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Country Market Characteristics
    • Executive Summary - Chart on Market Segmentation by Platform
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Company Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 2.2 Market characteristics
    • Market characteristics analysis
  • 2.3 Value chain analysis
    • Value Chain Analysis

3 Market Sizing

  • 3.1 Market definition
    • Offerings of companies included in the market definition
  • 3.2 Market segment analysis
    • Market segments
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028
    • Chart on US - Market size and forecast 2023-2028 ($ billion)
    • Data Table on US - Market size and forecast 2023-2028 ($ billion)
    • Chart on US: Year-over-year growth 2023-2028 (%)
    • Data Table on US: Year-over-year growth 2023-2028 (%)

4 Historic Market Size

  • 4.1 Video Game Market in US 2018 - 2022
    • Historic Market Size - Data Table on Video Game Market in US 2018 - 2022 ($ billion)
  • 4.2 Platform segment analysis 2018 - 2022
    • Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
  • 4.3 Type segment analysis 2018 - 2022
    • Historic Market Size - Type Segment 2018 - 2022 ($ billion)

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Five forces analysis - Comparison between 2023 and 2028
  • 5.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2023 and 2028
  • 5.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • 5.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2023 and 2028
  • 5.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2023 and 2028
  • 5.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2023 and 2028
  • 5.7 Market condition
    • Chart on Market condition - Five forces 2023 and 2028

6 Market Segmentation by Platform

  • 6.1 Market segments
    • Chart on Platform - Market share 2023-2028 (%)
    • Data Table on Platform - Market share 2023-2028 (%)
  • 6.2 Comparison by Platform
    • Chart on Comparison by Platform
    • Data Table on Comparison by Platform
  • 6.3 Mobile devices - Market size and forecast 2023-2028
    • Chart on Mobile devices - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Mobile devices - Market size and forecast 2023-2028 ($ billion)
    • Chart on Mobile devices - Year-over-year growth 2023-2028 (%)
    • Data Table on Mobile devices - Year-over-year growth 2023-2028 (%)
  • 6.4 Consoles - Market size and forecast 2023-2028
    • Chart on Consoles - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Consoles - Market size and forecast 2023-2028 ($ billion)
    • Chart on Consoles - Year-over-year growth 2023-2028 (%)
    • Data Table on Consoles - Year-over-year growth 2023-2028 (%)
  • 6.5 Computing devices - Market size and forecast 2023-2028
    • Chart on Computing devices - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Computing devices - Market size and forecast 2023-2028 ($ billion)
    • Chart on Computing devices - Year-over-year growth 2023-2028 (%)
    • Data Table on Computing devices - Year-over-year growth 2023-2028 (%)
  • 6.6 Market opportunity by Platform
    • Market opportunity by Platform ($ billion)
    • Data Table on Market opportunity by Platform ($ billion)

7 Market Segmentation by Type

  • 7.1 Market segments
    • Chart on Type - Market share 2023-2028 (%)
    • Data Table on Type - Market share 2023-2028 (%)
  • 7.2 Comparison by Type
    • Chart on Comparison by Type
    • Data Table on Comparison by Type
  • 7.3 Offline - Market size and forecast 2023-2028
    • Chart on Offline - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
    • Chart on Offline - Year-over-year growth 2023-2028 (%)
    • Data Table on Offline - Year-over-year growth 2023-2028 (%)
  • 7.4 Online - Market size and forecast 2023-2028
    • Chart on Online - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Online - Market size and forecast 2023-2028 ($ billion)
    • Chart on Online - Year-over-year growth 2023-2028 (%)
    • Data Table on Online - Year-over-year growth 2023-2028 (%)
  • 7.5 Market opportunity by Type
    • Market opportunity by Type ($ billion)
    • Data Table on Market opportunity by Type ($ billion)

8 Customer Landscape

  • 8.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Drivers, Challenges, and Opportunity/Restraints

  • 9.1 Market drivers
  • 9.2 Market challenges
  • 9.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2023 and 2028
  • 9.4 Market opportunities/restraints

10 Competitive Landscape

  • 10.1 Overview
  • 10.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 10.3 Landscape disruption
    • Overview on factors of disruption
  • 10.4 Industry risks
    • Impact of key risks on business

11 Competitive Analysis

  • 11.1 Companies profiled
    • Companies covered
  • 11.2 Market positioning of companies
    • Matrix on companies position and classification
  • 11.3 Activision Blizzard Inc.
    • Activision Blizzard Inc. - Overview
    • Activision Blizzard Inc. - Business segments
    • Activision Blizzard Inc. - Key news
    • Activision Blizzard Inc. - Key offerings
    • Activision Blizzard Inc. - Segment focus
  • 11.4 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
  • 11.5 Bandai Namco Holdings Inc.
    • Bandai Namco Holdings Inc. - Overview
    • Bandai Namco Holdings Inc. - Business segments
    • Bandai Namco Holdings Inc. - Key offerings
    • Bandai Namco Holdings Inc. - Segment focus
  • 11.6 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
  • 11.7 Epic Games Inc.
    • Epic Games Inc. - Overview
    • Epic Games Inc. - Product / Service
    • Epic Games Inc. - Key offerings
  • 11.8 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
  • 11.9 NetEase Inc.
    • NetEase Inc. - Overview
    • NetEase Inc. - Business segments
    • NetEase Inc. - Key offerings
    • NetEase Inc. - Segment focus
  • 11.10 Nintendo Co. Ltd.
    • Nintendo Co. Ltd. - Overview
    • Nintendo Co. Ltd. - Product / Service
    • Nintendo Co. Ltd. - Key offerings
  • 11.11 Roblox Corp.
    • Roblox Corp. - Overview
    • Roblox Corp. - Product / Service
    • Roblox Corp. - Key offerings
  • 11.12 Sony Group Corp.
    • Sony Group Corp. - Overview
    • Sony Group Corp. - Business segments
    • Sony Group Corp. - Key offerings
    • Sony Group Corp. - Segment focus
  • 11.13 Take Two Interactive Software Inc.
    • Take Two Interactive Software Inc. - Overview
    • Take Two Interactive Software Inc. - Product / Service
    • Take Two Interactive Software Inc. - Key news
    • Take Two Interactive Software Inc. - Key offerings
  • 11.14 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key news
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
  • 11.15 Ubisoft Entertainment SA
    • Ubisoft Entertainment SA - Overview
    • Ubisoft Entertainment SA - Business segments
    • Ubisoft Entertainment SA - Key news
    • Ubisoft Entertainment SA - Key offerings
    • Ubisoft Entertainment SA - Segment focus
  • 11.16 Valve Corp.
    • Valve Corp. - Overview
    • Valve Corp. - Product / Service
    • Valve Corp. - Key offerings
  • 11.17 Warner Bros Discovery Inc.
    • Warner Bros Discovery Inc. - Overview
    • Warner Bros Discovery Inc. - Business segments
    • Warner Bros Discovery Inc. - Key news
    • Warner Bros Discovery Inc. - Key offerings
    • Warner Bros Discovery Inc. - Segment focus

12 Appendix

  • 12.1 Scope of the report
  • 12.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 12.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 12.4 Research methodology
    • Research methodology
  • 12.5 Data procurement
    • Information sources
  • 12.6 Data validation
    • Data validation
  • 12.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 12.8 Data synthesis
    • Data synthesis
  • 12.9 360 degree market analysis
    • 360 degree market analysis
  • 12.10 List of abbreviations
    • List of abbreviations
Product Code: IRTNTR70102

Exhibits:

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Country Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market Segmentation by Platform
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Type
  • Exhibits6: Executive Summary - Chart on Company Market Positioning
  • Exhibits7: Parent Market
  • Exhibits8: Data Table on - Parent Market
  • Exhibits9: Market characteristics analysis
  • Exhibits10: Value Chain Analysis
  • Exhibits11: Offerings of companies included in the market definition
  • Exhibits12: Market segments
  • Exhibits13: Chart on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits14: Data Table on US - Market size and forecast 2023-2028 ($ billion)
  • Exhibits15: Chart on US: Year-over-year growth 2023-2028 (%)
  • Exhibits16: Data Table on US: Year-over-year growth 2023-2028 (%)
  • Exhibits17: Historic Market Size - Data Table on Video Game Market in US 2018 - 2022 ($ billion)
  • Exhibits18: Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
  • Exhibits19: Historic Market Size - Type Segment 2018 - 2022 ($ billion)
  • Exhibits20: Five forces analysis - Comparison between 2023 and 2028
  • Exhibits21: Bargaining power of buyers - Impact of key factors 2023 and 2028
  • Exhibits22: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • Exhibits23: Threat of new entrants - Impact of key factors in 2023 and 2028
  • Exhibits24: Threat of substitutes - Impact of key factors in 2023 and 2028
  • Exhibits25: Threat of rivalry - Impact of key factors in 2023 and 2028
  • Exhibits26: Chart on Market condition - Five forces 2023 and 2028
  • Exhibits27: Chart on Platform - Market share 2023-2028 (%)
  • Exhibits28: Data Table on Platform - Market share 2023-2028 (%)
  • Exhibits29: Chart on Comparison by Platform
  • Exhibits30: Data Table on Comparison by Platform
  • Exhibits31: Chart on Mobile devices - Market size and forecast 2023-2028 ($ billion)
  • Exhibits32: Data Table on Mobile devices - Market size and forecast 2023-2028 ($ billion)
  • Exhibits33: Chart on Mobile devices - Year-over-year growth 2023-2028 (%)
  • Exhibits34: Data Table on Mobile devices - Year-over-year growth 2023-2028 (%)
  • Exhibits35: Chart on Consoles - Market size and forecast 2023-2028 ($ billion)
  • Exhibits36: Data Table on Consoles - Market size and forecast 2023-2028 ($ billion)
  • Exhibits37: Chart on Consoles - Year-over-year growth 2023-2028 (%)
  • Exhibits38: Data Table on Consoles - Year-over-year growth 2023-2028 (%)
  • Exhibits39: Chart on Computing devices - Market size and forecast 2023-2028 ($ billion)
  • Exhibits40: Data Table on Computing devices - Market size and forecast 2023-2028 ($ billion)
  • Exhibits41: Chart on Computing devices - Year-over-year growth 2023-2028 (%)
  • Exhibits42: Data Table on Computing devices - Year-over-year growth 2023-2028 (%)
  • Exhibits43: Market opportunity by Platform ($ billion)
  • Exhibits44: Data Table on Market opportunity by Platform ($ billion)
  • Exhibits45: Chart on Type - Market share 2023-2028 (%)
  • Exhibits46: Data Table on Type - Market share 2023-2028 (%)
  • Exhibits47: Chart on Comparison by Type
  • Exhibits48: Data Table on Comparison by Type
  • Exhibits49: Chart on Offline - Market size and forecast 2023-2028 ($ billion)
  • Exhibits50: Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
  • Exhibits51: Chart on Offline - Year-over-year growth 2023-2028 (%)
  • Exhibits52: Data Table on Offline - Year-over-year growth 2023-2028 (%)
  • Exhibits53: Chart on Online - Market size and forecast 2023-2028 ($ billion)
  • Exhibits54: Data Table on Online - Market size and forecast 2023-2028 ($ billion)
  • Exhibits55: Chart on Online - Year-over-year growth 2023-2028 (%)
  • Exhibits56: Data Table on Online - Year-over-year growth 2023-2028 (%)
  • Exhibits57: Market opportunity by Type ($ billion)
  • Exhibits58: Data Table on Market opportunity by Type ($ billion)
  • Exhibits59: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits60: Impact of drivers and challenges in 2023 and 2028
  • Exhibits61: Overview on criticality of inputs and factors of differentiation
  • Exhibits62: Overview on factors of disruption
  • Exhibits63: Impact of key risks on business
  • Exhibits64: Companies covered
  • Exhibits65: Matrix on companies position and classification
  • Exhibits66: Activision Blizzard Inc. - Overview
  • Exhibits67: Activision Blizzard Inc. - Business segments
  • Exhibits68: Activision Blizzard Inc. - Key news
  • Exhibits69: Activision Blizzard Inc. - Key offerings
  • Exhibits70: Activision Blizzard Inc. - Segment focus
  • Exhibits71: Apple Inc. - Overview
  • Exhibits72: Apple Inc. - Business segments
  • Exhibits73: Apple Inc. - Key news
  • Exhibits74: Apple Inc. - Key offerings
  • Exhibits75: Apple Inc. - Segment focus
  • Exhibits76: Bandai Namco Holdings Inc. - Overview
  • Exhibits77: Bandai Namco Holdings Inc. - Business segments
  • Exhibits78: Bandai Namco Holdings Inc. - Key offerings
  • Exhibits79: Bandai Namco Holdings Inc. - Segment focus
  • Exhibits80: Electronic Arts Inc. - Overview
  • Exhibits81: Electronic Arts Inc. - Product / Service
  • Exhibits82: Electronic Arts Inc. - Key offerings
  • Exhibits83: Epic Games Inc. - Overview
  • Exhibits84: Epic Games Inc. - Product / Service
  • Exhibits85: Epic Games Inc. - Key offerings
  • Exhibits86: Microsoft Corp. - Overview
  • Exhibits87: Microsoft Corp. - Business segments
  • Exhibits88: Microsoft Corp. - Key news
  • Exhibits89: Microsoft Corp. - Key offerings
  • Exhibits90: Microsoft Corp. - Segment focus
  • Exhibits91: NetEase Inc. - Overview
  • Exhibits92: NetEase Inc. - Business segments
  • Exhibits93: NetEase Inc. - Key offerings
  • Exhibits94: NetEase Inc. - Segment focus
  • Exhibits95: Nintendo Co. Ltd. - Overview
  • Exhibits96: Nintendo Co. Ltd. - Product / Service
  • Exhibits97: Nintendo Co. Ltd. - Key offerings
  • Exhibits98: Roblox Corp. - Overview
  • Exhibits99: Roblox Corp. - Product / Service
  • Exhibits100: Roblox Corp. - Key offerings
  • Exhibits101: Sony Group Corp. - Overview
  • Exhibits102: Sony Group Corp. - Business segments
  • Exhibits103: Sony Group Corp. - Key offerings
  • Exhibits104: Sony Group Corp. - Segment focus
  • Exhibits105: Take Two Interactive Software Inc. - Overview
  • Exhibits106: Take Two Interactive Software Inc. - Product / Service
  • Exhibits107: Take Two Interactive Software Inc. - Key news
  • Exhibits108: Take Two Interactive Software Inc. - Key offerings
  • Exhibits109: The Walt Disney Co. - Overview
  • Exhibits110: The Walt Disney Co. - Business segments
  • Exhibits111: The Walt Disney Co. - Key news
  • Exhibits112: The Walt Disney Co. - Key offerings
  • Exhibits113: The Walt Disney Co. - Segment focus
  • Exhibits114: Ubisoft Entertainment SA - Overview
  • Exhibits115: Ubisoft Entertainment SA - Business segments
  • Exhibits116: Ubisoft Entertainment SA - Key news
  • Exhibits117: Ubisoft Entertainment SA - Key offerings
  • Exhibits118: Ubisoft Entertainment SA - Segment focus
  • Exhibits119: Valve Corp. - Overview
  • Exhibits120: Valve Corp. - Product / Service
  • Exhibits121: Valve Corp. - Key offerings
  • Exhibits122: Warner Bros Discovery Inc. - Overview
  • Exhibits123: Warner Bros Discovery Inc. - Business segments
  • Exhibits124: Warner Bros Discovery Inc. - Key news
  • Exhibits125: Warner Bros Discovery Inc. - Key offerings
  • Exhibits126: Warner Bros Discovery Inc. - Segment focus
  • Exhibits127: Inclusions checklist
  • Exhibits128: Exclusions checklist
  • Exhibits129: Currency conversion rates for US$
  • Exhibits130: Research methodology
  • Exhibits131: Information sources
  • Exhibits132: Data validation
  • Exhibits133: Validation techniques employed for market sizing
  • Exhibits134: Data synthesis
  • Exhibits135: 360 degree market analysis
  • Exhibits136: List of abbreviations
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Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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