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PUBLISHER: TechSci Research | PRODUCT CODE: 1586654

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PUBLISHER: TechSci Research | PRODUCT CODE: 1586654

Anime Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented, By Type, By Genre, By Region, By Competition, 2019-2029F

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Global Anime Market was valued at USD 28.34 billion in 2023 and is expected to reach USD 66.80 billion by 2029 with a CAGR of 15.19% during the forecast period. The Anime Market encompasses the industry dedicated to the production, distribution, and consumption of anime, a style of animation that originated in Japan and has gained international acclaim. This market includes a diverse range of content, such as animated television series, films, web series, and OVAs (original video animations), catering to a broad spectrum of audiences across various demographics. The market is characterized by its vibrant and distinctive art style, intricate storytelling, and unique cultural elements that resonate globally. It spans various segments, including streaming services, where platforms provide access to a vast library of anime content; home video sales, including DVDs and Blu-rays; merchandise such as figures, apparel, and collectibles; and live events, conventions, and fan gatherings.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 28.34 Billion
Market Size 2029USD 66.80 Billion
CAGR 2024-202915.19%
Fastest Growing SegmentSci-Fi & Fantasy
Largest MarketNorth America

Key Market Drivers

Increasing Global Popularity and Mainstream Acceptance

The surge in global popularity and mainstream acceptance of anime is a significant driver for the global anime market. Over the past decade, anime has transcended its niche origins to become a major cultural phenomenon worldwide. This growth can be attributed to several factors, including the proliferation of digital platforms, increased accessibility through streaming services, and widespread cultural exchange facilitated by social media. Streaming platforms such as Crunchyroll, Netflix, and Hulu have made anime more accessible than ever, allowing fans from diverse regions to enjoy a vast library of content. These platforms not only provide easy access but also contribute to the market's growth by promoting anime to new audiences through recommendations and curated content. Additionally, the rise of social media and online communities has played a crucial role in fostering a global fan base. Platforms like Twitter, Instagram, and TikTok allow fans to share their enthusiasm, create and consume content, and engage in discussions about their favorite anime series and characters. This organic word-of-mouth marketing and fan-driven content creation have significantly contributed to the mainstream acceptance of anime. Furthermore, anime conventions and fan events held around the world have also played a pivotal role in expanding the market. These events attract thousands of fans, offer opportunities for merchandise sales, and foster community engagement. The growing presence of anime in Western pop culture, including collaborations with mainstream brands and appearances in international media, has further solidified its place in the global entertainment landscape. As anime continues to gain traction across different demographics and regions, its popularity is expected to drive continued market growth.

Expansion of Anime Merchandise and Licensing Opportunities

The expansion of anime merchandise and licensing opportunities is a key driver for the growth of the global anime market. Anime has evolved beyond just entertainment content to become a lucrative source of revenue through a wide range of merchandise, including apparel, collectibles, toys, and home decor. The strong emotional connection that fans develop with anime characters and series drives demand for related products. Merchandise featuring popular anime characters, iconic symbols, and memorable quotes allows fans to express their fandom and build a personal connection with the content. This creates a substantial market for products that cater to both casual viewers and dedicated collectors. Licensing agreements between anime creators and global brands have also contributed significantly to market growth. These partnerships enable the production and distribution of official merchandise, which not only generates revenue but also enhances the visibility of anime in mainstream markets. For instance, collaborations with fashion brands, gaming companies, and even food and beverage industries have introduced anime-themed products to a broader audience. This strategy leverages the popularity of anime to create cross-promotional opportunities and reach new consumer segments. Additionally, the licensing of anime intellectual property (IP) for adaptations into other media formats, such as video games, films, and novels, further expands the market potential. As anime IPs are adapted into various formats, they create additional revenue streams and extend the lifecycle of popular content. The continuous innovation in merchandise and licensing strategies ensures that anime remains a prominent and profitable sector within the entertainment industry.

Technological Advancements and Innovations in Animation Production

Technological advancements and innovations in animation production are driving significant growth in the global anime market. The integration of cutting-edge technologies, such as computer-generated imagery (CGI), virtual reality (VR), and advanced animation software, has revolutionized the way anime is created and experienced. These technological advancements enhance the visual quality and creative possibilities of anime, allowing for more complex and visually stunning animations. CGI, for example, enables animators to create intricate visual effects and realistic environments that were previously challenging to achieve with traditional animation techniques. This results in more engaging and immersive viewing experiences for audiences. Additionally, VR technology offers fans the opportunity to interact with anime content in new and innovative ways, such as virtual reality experiences and immersive environments based on their favorite series. The adoption of advanced animation software streamlines production processes, reduces costs, and accelerates the development of new content. This efficiency allows studios to produce higher-quality anime at a faster pace, meeting the growing demand from fans and expanding the overall market. Furthermore, technological advancements in distribution and streaming platforms have transformed how anime reaches audiences worldwide. High-definition streaming, interactive features, and multilingual support enhance the accessibility and appeal of anime to global viewers. As technology continues to evolve, it will likely drive further innovations in anime production, contributing to the market's sustained growth and success.

Key Market Challenges

Fragmented Distribution Channels

One significant challenge facing the global anime market is the fragmentation of distribution channels, which complicates the global reach and accessibility of anime content. The anime industry relies on a variety of platforms to distribute its content, including traditional television broadcasters, streaming services, and physical media retailers. This fragmentation often results in inconsistent availability across regions, creating barriers for international fans who may face delays or limited access to popular anime series. Additionally, the proliferation of niche streaming services and regional licensing agreements can lead to a lack of centralized distribution, making it difficult for consumers to find a comprehensive library of anime content in one place. This distribution fragmentation not only hampers the market's growth potential but also complicates the monetization strategies for anime producers and distributors. To address this challenge, industry stakeholders must develop more cohesive and integrated distribution models that can streamline access and ensure that anime content is readily available to a global audience, thereby enhancing the market's accessibility and profitability.

Intellectual Property (IP) Protection and Piracy

Another critical challenge for the global anime market is the protection of intellectual property (IP) and the prevalence of piracy. The anime industry faces significant revenue losses due to unauthorized distribution and illegal streaming of its content. Despite efforts to combat piracy through legal means and digital rights management (DRM) technologies, the widespread availability of pirated content on various platforms undermines the financial sustainability of anime creators and distributors. The ease of access to pirated versions of anime series diminishes the incentive for consumers to pay for legitimate streaming services or purchase official merchandise. Furthermore, the global nature of the internet complicates enforcement actions, as IP violations can occur across international borders, making it challenging to address and remedy these issues effectively. To mitigate the impact of piracy, the anime industry needs to strengthen its IP protection strategies, enhance consumer education on the value of supporting legitimate content, and collaborate with technology companies to develop more robust anti-piracy measures. Addressing these IP protection and piracy challenges is crucial for ensuring the long-term viability and growth of the anime market.

Key Market Trends

Expansion of Streaming Platforms and Digital Distribution

The global Anime Market is experiencing a significant shift due to the rapid expansion of streaming platforms and digital distribution channels. With the increasing popularity of platforms, which have dedicated sections for anime content, the market is seeing unprecedented growth in viewership and accessibility. These platforms offer subscribers an extensive library of anime series and films, often including exclusive content and simulcasts of new episodes. This trend has not only broadened the audience base for anime, reaching international viewers who previously had limited access, but it has also changed the way anime is consumed. Traditional media channels, such as television broadcasts, are no longer the primary means of viewing anime, as digital platforms provide on-demand access and customizable viewing experiences. Additionally, the ease of access to diverse anime genres and the availability of subtitles and dubbing in multiple languages have facilitated a more inclusive and global market. The digital distribution model allows for real-time engagement with fans through social media and interactive features, further driving the popularity and reach of anime. Consequently, anime creators and distributors are increasingly focusing on developing content tailored for these digital platforms, optimizing their strategies to leverage the global audience and market potential.

Growth of Anime Merchandise and Cross-Industry Collaborations

The global Anime Market is witnessing a notable surge in the sales of merchandise and a rise in cross-industry collaborations that enhance brand visibility and consumer engagement. As anime gains mainstream popularity, there is an increasing demand for related merchandise, including apparel, figures, posters, and collectibles. This growing consumer interest has prompted anime studios and distributors to expand their merchandising efforts, creating opportunities for collaborations with fashion brands, toy manufacturers, and other consumer goods companies. Cross-industry partnerships not only amplify the reach of anime brands but also introduce anime-themed products to broader markets. For instance, collaborations between anime franchises and global brands result in limited-edition products and exclusive merchandise that attract collectors and fans alike. These partnerships often include promotional campaigns, special events, and collaborative content that drive engagement and sales. Additionally, the rise of social media influencers and online communities has facilitated direct interaction between fans and brands, leading to increased merchandise demand and opportunities for personalized product offerings. This trend highlights the commercial potential of anime beyond traditional media, emphasizing the importance of strategic alliances and innovative marketing approaches in capturing and expanding the market.

Segmental Insights

Genre Insights

The Action & Adventure segment held the largest Market share in 2023. The Anime Market within the Action & Adventure segment is propelled by several key drivers that contribute to its robust growth and dynamic evolution. A significant factor is the increasing global demand for diverse and engaging content, which has fueled the popularity of action-packed anime series that captivate audiences with their thrilling narratives and high-energy sequences. This genre's unique storytelling, often characterized by intricate plotlines, complex characters, and visually stunning action scenes, has garnered a substantial and expanding international fanbase. The rise of streaming platforms, which offer extensive libraries of anime content, has made it easier for global audiences to access and engage with action and adventure anime, further driving market expansion. The growing prevalence of anime conventions and fan events also highlights the segment's popularity, providing opportunities for fans to connect and celebrate their favorite series, thus enhancing market visibility and consumer engagement. Furthermore, the strategic collaborations between anime studios and international distributors have facilitated broader reach and localization, making action and adventure anime more accessible and appealing to a diverse global audience.

Advances in technology, including high-definition animation and special effects, have also played a crucial role in enhancing the visual and emotional appeal of action-oriented anime, thereby attracting new viewers and retaining existing fans. The integration of popular culture and cross-media promotions, such as merchandise, video games, and spin-offs, has further solidified the segment's presence and influence, driving continuous interest and investment. The convergence of these factors-rising global demand, increased accessibility through streaming platforms, fan engagement, strategic collaborations, technological advancements, and cross-media integration-are collectively propelling the growth of the Action & Adventure segment within the Anime Market, positioning it as a vibrant and lucrative sector with substantial future potential.

Regional Insights

North America region held the largest market share in 2023. The Anime Market in North America is experiencing robust growth driven by several key factors. Firstly, the increasing popularity of anime among diverse demographics, including millennials and Gen Z, has significantly boosted market demand. The widespread availability of streaming platforms such as Crunchyroll, and Netflix, which offer extensive anime catalogs, has made it easier for fans to access and engage with anime content. This accessibility is further enhanced by the growing trend of binge-watching, which fuels viewer engagement and subscription-based revenue models. Additionally, the rising influence of Japanese pop culture and its integration into mainstream media and entertainment has heightened interest in anime, leading to greater consumer spending on related merchandise, conventions, and events.

The expansion of anime's influence in the Western entertainment landscape, including collaborations with Hollywood and integration into popular video games, has further propelled market growth. Another significant driver is the increasing investment from major media companies and production studios in high-quality anime production and localization, which enhances the appeal and availability of anime content for North American audiences. This investment not only improves content quality but also supports the growth of niche markets and sub-genres within anime. Furthermore, the burgeoning popularity of anime-themed collectibles, apparel, and other merchandise, driven by dedicated fan communities and social media influence, continues to fuel market expansion. The convergence of these factors-enhanced accessibility through streaming services, cultural integration, increased investment, and the growth of related merchandise-collectively drive the Anime Market in North America, positioning it as a dynamic and expanding segment within the broader entertainment industry.

Key Market Players

  • Sony Pictures Entertainment Inc.
  • NVIDIA Corporation
  • The Studio Ghibli Collection
  • Bandai Namco Filmworks Inc.
  • TOEI ANIMATION Co., Ltd.
  • Pierrot Co.,Ltd.
  • Aniplex of America Inc.
  • Ufotable Inc.

Report Scope:

In this report, the Global Anime Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Anime Market, By Type:

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music

Anime Market, By Genre:

  • Action & Adventure
  • Sci-Fi & Fantasy
  • Romance & Drama
  • Sports
  • Others

Anime Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Kuwait
    • Turkey

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global Anime Market.

Available Customizations:

Global Anime Market report with the given Market data, Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional Market players (up to five).
Product Code: 24755

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
  • 1.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Formulation of the Scope
  • 2.4. Assumptions and Limitations
  • 2.5. Sources of Research
    • 2.5.1. Secondary Research
    • 2.5.2. Primary Research
  • 2.6. Approach for the Market Study
    • 2.6.1. The Bottom-Up Approach
    • 2.6.2. The Top-Down Approach
  • 2.7. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.8. Forecasting Methodology
    • 2.8.1. Data Triangulation & Validation

3. Executive Summary

4. Voice of Customer

5. Global Anime Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music)
    • 5.2.2. By Genre (Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, and Others)
    • 5.2.3. By Company (2023)
    • 5.2.4. Market Map

6. North America Anime Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type
    • 6.2.2. By Genre
    • 6.2.3. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Anime Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type
        • 6.3.1.2.2. By Genre
    • 6.3.2. Canada Anime Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type
        • 6.3.2.2.2. By Genre
    • 6.3.3. Mexico Anime Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type
        • 6.3.3.2.2. By Genre

7. Europe Anime Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type
    • 7.2.2. By Genre
    • 7.2.3. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Anime Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type
        • 7.3.1.2.2. By Genre
    • 7.3.2. United Kingdom Anime Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type
        • 7.3.2.2.2. By Genre
    • 7.3.3. Italy Anime Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type
        • 7.3.3.2.2. By Genre
    • 7.3.4. France Anime Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type
        • 7.3.4.2.2. By Genre
    • 7.3.5. Spain Anime Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type
        • 7.3.5.2.2. By Genre

8. Asia-Pacific Anime Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type
    • 8.2.2. By Genre
    • 8.2.3. By Country
  • 8.3. Asia-Pacific: Country Analysis
    • 8.3.1. China Anime Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type
        • 8.3.1.2.2. By Genre
    • 8.3.2. India Anime Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type
        • 8.3.2.2.2. By Genre
    • 8.3.3. Japan Anime Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type
        • 8.3.3.2.2. By Genre
    • 8.3.4. South Korea Anime Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type
        • 8.3.4.2.2. By Genre
    • 8.3.5. Australia Anime Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type
        • 8.3.5.2.2. By Genre

9. South America Anime Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By Genre
    • 9.2.3. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil Anime Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type
        • 9.3.1.2.2. By Genre
    • 9.3.2. Argentina Anime Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type
        • 9.3.2.2.2. By Genre
    • 9.3.3. Colombia Anime Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type
        • 9.3.3.2.2. By Genre

10. Middle East and Africa Anime Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type
    • 10.2.2. By Genre
    • 10.2.3. By Country
  • 10.3. Middle East and Africa: Country Analysis
    • 10.3.1. South Africa Anime Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type
        • 10.3.1.2.2. By Genre
    • 10.3.2. Saudi Arabia Anime Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type
        • 10.3.2.2.2. By Genre
    • 10.3.3. UAE Anime Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type
        • 10.3.3.2.2. By Genre
    • 10.3.4. Kuwait Anime Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Type
        • 10.3.4.2.2. By Genre
    • 10.3.5. Turkey Anime Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Type
        • 10.3.5.2.2. By Genre

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. Company Profiles

  • 13.1. Sony Pictures Entertainment Inc.
    • 13.1.1. Business Overview
    • 13.1.2. Key Revenue and Financials
    • 13.1.3. Recent Developments
    • 13.1.4. Key Personnel/Key Contact Person
    • 13.1.5. Key Product/Services Offered
  • 13.2. NVIDIA Corporation
    • 13.2.1. Business Overview
    • 13.2.2. Key Revenue and Financials
    • 13.2.3. Recent Developments
    • 13.2.4. Key Personnel/Key Contact Person
    • 13.2.5. Key Product/Services Offered
  • 13.3. The Studio Ghibli Collection
    • 13.3.1. Business Overview
    • 13.3.2. Key Revenue and Financials
    • 13.3.3. Recent Developments
    • 13.3.4. Key Personnel/Key Contact Person
    • 13.3.5. Key Product/Services Offered
  • 13.4. Bandai Namco Filmworks Inc.
    • 13.4.1. Business Overview
    • 13.4.2. Key Revenue and Financials
    • 13.4.3. Recent Developments
    • 13.4.4. Key Personnel/Key Contact Person
    • 13.4.5. Key Product/Services Offered
  • 13.5. TOEI ANIMATION Co., Ltd.
    • 13.5.1. Business Overview
    • 13.5.2. Key Revenue and Financials
    • 13.5.3. Recent Developments
    • 13.5.4. Key Personnel/Key Contact Person
    • 13.5.5. Key Product/Services Offered
  • 13.6. Pierrot Co.,Ltd.
    • 13.6.1. Business Overview
    • 13.6.2. Key Revenue and Financials
    • 13.6.3. Recent Developments
    • 13.6.4. Key Personnel/Key Contact Person
    • 13.6.5. Key Product/Services Offered
  • 13.7. Aniplex of America Inc.
    • 13.7.1. Business Overview
    • 13.7.2. Key Revenue and Financials
    • 13.7.3. Recent Developments
    • 13.7.4. Key Personnel/Key Contact Person
    • 13.7.5. Key Product/Services Offered
  • 13.8. Ufotable Inc.
    • 13.8.1. Business Overview
    • 13.8.2. Key Revenue and Financials
    • 13.8.3. Recent Developments
    • 13.8.4. Key Personnel/Key Contact Person
    • 13.8.5. Key Product/Services Offered

14. Strategic Recommendations

15. About Us & Disclaimer

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