Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: The Business Research Company | PRODUCT CODE: 1702753

Cover Image

PUBLISHER: The Business Research Company | PRODUCT CODE: 1702753

Anime Global Market Report 2025

PUBLISHED:
PAGES: 200 Pages
DELIVERY TIME: 2-10 business days
SELECT AN OPTION
PDF (Single User License)
USD 4490
PDF (Site License)
USD 6490
PDF (Enterprise License)
USD 8490

Add to Cart

Anime is an animated style originating in Japan, now popular globally due to its diverse genres and themes appealing to audiences of all ages. Its evolution and ability to captivate diverse viewers contribute to its lasting popularity and cultural significance.

The primary anime genres include action and adventure, science fiction (sci-fi) and fantasy, romance and drama, sports, and others. Action and adventure emphasize thrilling plots with heroic protagonists facing challenges and physical feats. Anime is created using specialized software and services, presented in formats such as comics, manga, books, and distributed through TV, movies, streaming services, merchandise, and music.

The anime market research report is one of a series of new reports from The Business Research Company that provides anime market statistics, including the anime industry global market size, regional shares, competitors with anime market share, detailed anime market segments, market trends, and opportunities, and any further data you may need to thrive in the anime industry. These anime market research reports deliver a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The anime market size has grown rapidly in recent years. It will grow from $28.55 billion in 2024 to $31.51 billion in 2025 at a compound annual growth rate (CAGR) of 10.4%. The growth in the historic period can be attributed to growth of merchandising, the rise of streaming and over-the-top (OTT) platforms, rising number of OTT content streamers, increasing fan base of anime, increased production of TV series.

The anime market size is expected to see strong growth in the next few years. It will grow to $46.07 billion in 2029 at a compound annual growth rate (CAGR) of 10.0%. The growth in the forecast period can be attributed to growing demand in sales and popularity of Japanese anime content, increasing demand for internet-based distribution, increasing gaming applications, increasing media consumption, rising interest in anime video games. Major trends in the forecast period include adoption of technologically advanced gadgets and products, growing demand for VR gaming, integration of AI-driven content, increasing reliance on streaming platforms, adoption of digital distribution channels for content.

The anime market is expected to experience growth driven by the increasing penetration of social media. Social media platforms and applications enable users to create, share, and interact with content, as well as connect and communicate with others. This growth in social media penetration is due to its user-friendly interface, accessibility via mobile devices, diverse content offerings, networking capabilities, entertainment value, and effectiveness for marketing and advertising purposes. Social media platforms benefit the anime market by providing a global stage for promotion, engaging with fans, fostering community development, and gathering feedback. For example, Acodez IT Solutions reported that Facebook's daily active users reached 2.08 billion in 2023, marking an increase of 96 million users compared to the previous year. Thus, the expanding presence of social media platforms is fueling growth in the anime market.

Leading companies in the anime market are responding to the growing demand for collectible figures among anime enthusiasts by introducing innovative products such as Nendoroid figurines. These figurines are small, highly detailed, and stylized in a super-deformed manner, typically around 10 cm (3.9 inches) tall. They feature cute designs that depict characters from anime, manga, and video games in a chibi style. For instance, Good Smile Company Inc., a Japan-based manufacturer specializing in hobby products, launched a Nendoroid figurine of Hitori Gotou, a prominent character from the anime series Bocchi the Rock, in January 2023. The figurine showcases Hitori in her school uniform, complete with a guitar, and includes additional accessories such as a guitar strap, music sheet, and microphone.

In May 2024, Toho Co., Ltd., an entertainment company based in Japan, acquired Science SARU, an animation studio, for an undisclosed sum. This acquisition is part of Toho's strategy to strengthen its animation business, improve animation quality, and support the ongoing growth of the anime sector. Science SARU is known for its contributions to the anime industry and its expertise in creating compelling animated content.

Major companies operating in the anime market are Toei Animation Co. Ltd., Sanrio Co. Ltd., Netflix Inc., Bandai Namco Holdings Inc., Kodansha Ltd., Crunchyroll LLC, VIZ Media LLC, MADHOUSE Inc., Production I.G Inc., Right Stuf Inc., Gainax Co. Ltd., Good Smile Company Inc., Wit Studio Inc., Studio Ghibli Inc., Kyoto Animation, Pierrot Co. Ltd., Bones Inc., A-1 Pictures, Tatsunoko Production, kitsus Destiny, Progressive Animation, Atomic Flare, J.C.Staff Co. Ltd., Studio Deen Co. Ltd.

Asia-Pacific was the largest region in the anime market in 2024. Middle East is expected to be the fastest-growing region in the forecast period. The regions covered in the anime market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the anime market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The anime market includes revenues earned by entities by providing merchandising and licensing, dubbing and subtitling, marketing and promotion. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Anime Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on anime market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for anime ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The anime market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Anime Genre: Action And Adventure; Science Fiction (Sci-Fi) And Fantasy; Romance And Drama; Sports; Other Anime Genres
  • 2) By Solution: Anime Creation Software; Anime Creation Services
  • 3) By Publishing: Comics And Manga; Books And Novels
  • 4) By Distribution Channel: Television (T.V.); Movie; Video; Internet Distribution; Merchandising; Music
  • Subsegments:
  • 1) By Action And Adventure: Shonen (Targeted At Young Male Audience); Seinen (Targeted At Adult Male Audience); Mecha (Robots And Advanced Technology); Military Or War Anime; Superhero And Action-Packed Adventures
  • 2) By Science Fiction (Sci-Fi) And Fantasy: Cyberpunk; Space Opera; Post-Apocalyptic; Time Travel; Magical Realism Or Fantasy Worlds; Sword And Sorcery
  • 3) By Romance And Drama: Shoujo (Targeted At Young Female Audience); Slice Of Life; Romantic Comedy (Rom-Com); Tragic Romance; School Life And Drama; Historical Romance
  • 4) By Sports: Team Sports (Basketball, Soccer, Baseball); Individual Sports (Boxing, Tennis, Martial Arts); Extreme Sports (Skateboarding, Snowboarding); Esports And Competitive Gaming
  • 5) By Other Anime Genres: Horror And Supernatural; Mystery Or Thriller; Comedy And Parody; Isekai (Alternate Worlds); Harem And Reverse Harem; Slice Of Life (Non-Romantic)
  • Companies Mentioned: Toei Animation Co. Ltd.; Sanrio Co. Ltd.; Netflix Inc.; Bandai Namco Holdings Inc.; Kodansha Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.
Product Code: r29407

Table of Contents

1. Executive Summary

2. Anime Market Characteristics

3. Anime Market Trends And Strategies

4. Anime Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Anime Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Anime PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Anime Market Growth Rate Analysis
  • 5.4. Global Anime Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Anime Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Anime Total Addressable Market (TAM)

6. Anime Market Segmentation

  • 6.1. Global Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Action And Adventure
  • Science Fiction (Sci-Fi) And Fantasy
  • Romance And Drama
  • Sports
  • Other Anime Genres
  • 6.2. Global Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Anime Creation Software
  • Anime Creation Services
  • 6.3. Global Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Comics And Manga
  • Books And Novels
  • 6.4. Global Anime Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Television (T.V.)
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • 6.5. Global Anime Market, Sub-Segmentation Of Action And Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shonen (Targeted At Young Male Audience)
  • Seinen (Targeted At Adult Male Audience)
  • Mecha (Robots And Advanced Technology)
  • Military Or War Anime
  • Superhero And Action-Packed Adventures
  • 6.6. Global Anime Market, Sub-Segmentation Of Science Fiction (Sci-Fi) And Fantasy, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Cyberpunk
  • Space Opera
  • Post-Apocalyptic
  • Time Travel
  • Magical Realism Or Fantasy Worlds
  • Sword And Sorcery
  • 6.7. Global Anime Market, Sub-Segmentation Of Romance And Drama, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shoujo (Targeted At Young Female Audience)
  • Slice Of Life
  • Romantic Comedy (Rom-Com)
  • Tragic Romance
  • School Life And Drama
  • Historical Romance
  • 6.8. Global Anime Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Team Sports (Basketball, Soccer, Baseball)
  • Individual Sports (Boxing, Tennis, Martial Arts)
  • Extreme Sports (Skateboarding, Snowboarding)
  • Esports And Competitive Gaming
  • 6.9. Global Anime Market, Sub-Segmentation Of Other Anime Genres, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Horror And Supernatural
  • Mystery Or Thriller
  • Comedy And Parody
  • Isekai (Alternate Worlds)
  • Harem And Reverse Harem
  • Slice Of Life (Non-Romantic)

7. Anime Market Regional And Country Analysis

  • 7.1. Global Anime Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Anime Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Anime Market

  • 8.1. Asia-Pacific Anime Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Anime Market

  • 9.1. China Anime Market Overview
  • 9.2. China Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Anime Market

  • 10.1. India Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Anime Market

  • 11.1. Japan Anime Market Overview
  • 11.2. Japan Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Anime Market

  • 12.1. Australia Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Anime Market

  • 13.1. Indonesia Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Anime Market

  • 14.1. South Korea Anime Market Overview
  • 14.2. South Korea Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Anime Market

  • 15.1. Western Europe Anime Market Overview
  • 15.2. Western Europe Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Anime Market

  • 16.1. UK Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Anime Market

  • 17.1. Germany Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Anime Market

  • 18.1. France Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Anime Market

  • 19.1. Italy Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Anime Market

  • 20.1. Spain Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Anime Market

  • 21.1. Eastern Europe Anime Market Overview
  • 21.2. Eastern Europe Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Anime Market

  • 22.1. Russia Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Anime Market

  • 23.1. North America Anime Market Overview
  • 23.2. North America Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Anime Market

  • 24.1. USA Anime Market Overview
  • 24.2. USA Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Anime Market

  • 25.1. Canada Anime Market Overview
  • 25.2. Canada Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Anime Market

  • 26.1. South America Anime Market Overview
  • 26.2. South America Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Anime Market

  • 27.1. Brazil Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Anime Market

  • 28.1. Middle East Anime Market Overview
  • 28.2. Middle East Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Anime Market

  • 29.1. Africa Anime Market Overview
  • 29.2. Africa Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Anime Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Anime Market, Segmentation By Publishing, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Anime Market Competitive Landscape And Company Profiles

  • 30.1. Anime Market Competitive Landscape
  • 30.2. Anime Market Company Profiles
    • 30.2.1. Toei Animation Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Sanrio Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Netflix Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Bandai Namco Holdings Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Kodansha Ltd. Overview, Products and Services, Strategy and Financial Analysis

31. Anime Market Other Major And Innovative Companies

  • 31.1. Crunchyroll LLC
  • 31.2. VIZ Media LLC
  • 31.3. MADHOUSE Inc.
  • 31.4. Production I.G Inc.
  • 31.5. Right Stuf Inc.
  • 31.6. Gainax Co. Ltd.
  • 31.7. Good Smile Company Inc.
  • 31.8. Wit Studio Inc.
  • 31.9. Studio Ghibli Inc.
  • 31.10. Kyoto Animation
  • 31.11. Pierrot Co. Ltd.
  • 31.12. Bones Inc.
  • 31.13. A-1 Pictures
  • 31.14. Tatsunoko Production
  • 31.15. kitsus Destiny

32. Global Anime Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Anime Market

34. Recent Developments In The Anime Market

35. Anime Market High Potential Countries, Segments and Strategies

  • 35.1 Anime Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Anime Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Anime Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!