Picture

Questions?

+1-866-353-3335

SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: TechSci Research | PRODUCT CODE: 1550444

Cover Image

PUBLISHER: TechSci Research | PRODUCT CODE: 1550444

Virtual Reality Gaming Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Hardware, By Compatibility, By Region & Competition, 2019-2029F

PUBLISHED:
PAGES: 181 Pages
DELIVERY TIME: 2-3 business days
SELECT AN OPTION
Unprintable PDF (Single User License)
USD 4900
PDF and Excel (Multi-User License)
USD 5900
PDF and Excel (Custom Research License)
USD 8900

Add to Cart

We offer 8 hour analyst time for an additional research. Please contact us for the details.

Global Virtual Reality Gaming Market was valued at USD 30.7 Billion in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 31.2% through 2029F. The global virtual reality gaming market has witnessed significant growth and evolution in recent years, driven by several key factors. Virtual reality (VR) technology has rapidly advanced, offering gamers an immersive and lifelike experience that was once the stuff of science fiction. With the development of high-quality VR headsets and accessories, as well as the growth of VR content, consumers are increasingly drawn to the unique and interactive world of VR gaming. Moreover, the COVID-19 pandemic accelerated the adoption of VR gaming as people sought engaging entertainment options while staying home. The concept of virtual reality provided a much-needed escape, making it a burgeoning industry. The market is also benefiting from substantial investments and collaborations by major tech companies, further fueling innovation in the VR gaming space. The gaming industry's competitive landscape is evolving as developers and publishers recognize the potential of VR. This increased interest is leading to a diverse range of games and experiences, broadening the appeal of VR beyond traditional gaming enthusiasts. As a result, the global virtual reality gaming market is poised for continued growth, offering lucrative opportunities for businesses, developers, and investors alike.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 30.7 Billion
Market Size 2029USD 157.99 Billion
CAGR 2024-202931.2%
Fastest Growing SegmentHeadsets
Largest MarketNorth America

Key Market Drivers

Technological Advancements in Virtual Reality Hardware and Software

Technological advancements in both hardware and software represent a pivotal driver for the robust growth of the global virtual reality gaming market. In recent years, VR technology has witnessed significant enhancements, leading to more immersive, interactive, and realistic gaming experiences. VR headsets have become lighter, more comfortable, and less expensive, making them more accessible to a broader consumer base. High-resolution displays, improved tracking sensors, and reduced latency have collectively contributed to a more convincing virtual world, capturing the imagination of gamers worldwide.

On the software front, game developers are continuously pushing the boundaries of VR content, creating compelling and diverse gaming experiences. Games with stunning graphics, captivating storylines, and innovative mechanics are driving adoption and retention rates. Additionally, the integration of virtual reality into gaming consoles and PC gaming platforms has made VR gaming more seamless and user-friendly. The intersection of cutting-edge hardware and innovative software is fostering an environment of exploration and engagement, thus propelling the virtual reality gaming market to new heights.

Growing Consumer Demand for Immersive Gaming Experiences

The global virtual reality gaming market is on the rise due to the surging consumer demand for immersive gaming experiences. Gamers are increasingly seeking more than just traditional 2D gaming; they crave a deeper sense of immersion, interactivity, and presence. Virtual reality gaming provides precisely that, enabling players to step into the game world and experience it firsthand. Whether it's exploring fantastical landscapes, engaging in intense combat scenarios, or solving puzzles in a truly three-dimensional space, VR gaming offers a level of immersion that conventional gaming cannot match.

The appeal of virtual reality transcends the traditional gaming community. It attracts a diverse audience, including casual gamers, families, and even businesses utilizing VR for team-building and training. This broad demand is fueled by the desire for novel and memorable experiences, and it's a powerful driver behind the expansion of the global VR gaming market. As consumer expectations continue to evolve, the market is poised to grow in response, driven by the ongoing pursuit of immersive and captivating virtual reality gaming adventures.

Impact of the COVID-19 Pandemic on VR Gaming

The COVID-19 pandemic acted as a significant accelerator for the global virtual reality gaming market. As lockdowns and social distancing measures became the norm, people sought alternative forms of entertainment that could be enjoyed from the safety of their homes. Virtual reality gaming emerged as a compelling solution, providing an immersive escape from the confines of the real world. This surge in interest contributed to an unprecedented increase in VR headset sales and a spike in VR game downloads.

Moreover, the pandemic led to the cancellation of many in-person events and activities, causing a shift in consumer spending patterns. With fewer opportunities for traditional entertainment, people turned to virtual reality gaming for social interactions, competitive gaming, and stress relief. The pandemic's impact served to both introduce new users to VR and solidify its position as a mainstream entertainment medium. This trend is expected to have a lasting impact on the virtual reality gaming market, making it a resilient and continually expanding sector.

Increased Investment and Collaboration by Tech Companies

The global virtual reality gaming market has benefited significantly from substantial investments and collaborations by major technology companies. Industry giants like Facebook (now Meta), Sony, HTC, and Oculus have made substantial investments in VR hardware and content, expanding the market's reach and capabilities. These companies have introduced innovative VR headsets and platforms, further reducing barriers to entry for consumers. Additionally, they have created exclusive content and partnered with game developers, enhancing the diversity and quality of VR games available.

Tech companies are also driving advancements in VR technology, such as augmented reality (AR) and mixed reality (MR) integration, which promise even more immersive and interactive experiences. The collaboration between these companies and game developers fosters an environment of innovation and competition, which, in turn, fuels growth in the virtual reality gaming market. These investments and partnerships indicate a long-term commitment to the VR industry and are expected to continue propelling the market forward.

Diverse Range of VR Gaming Content

The global virtual reality gaming market's growth is further accelerated by the diverse range of VR gaming content. Unlike previous generations of gaming, VR offers experiences that span a wide spectrum of genres and interests. Gamers can choose from action-packed shooters, immersive role-playing adventures, exhilarating sports simulations, and relaxing exploratory games, among others. This diverse content appeals to a broad audience, making virtual reality gaming accessible and engaging for players of all preferences and skill levels.

Game developers continue to experiment with new gameplay mechanics and innovative storytelling techniques unique to VR. This experimentation not only keeps the VR gaming experience fresh but also drives consumer interest and repeat play. Additionally, the incorporation of user-generated content and multiplayer experiences fosters a vibrant virtual reality gaming community, ensuring long-term engagement.

Key Market Challenges

Hardware Limitations in Virtual Reality Gaming

The global virtual reality gaming market faces a significant challenge stemming from hardware limitations. While virtual reality (VR) has made remarkable strides in recent years, the technology's hardware requirements remain a significant obstacle to its widespread adoption and success. VR gaming demands high-performance computing power and specialized equipment such as headsets, controllers, and sensors, which can be costly for consumers. Furthermore, the need for powerful graphics processing units (GPUs) and advanced CPUs to run VR experiences smoothly presents a significant financial barrier for many gamers. The continuous need for hardware upgrades to keep pace with evolving VR technologies is an ongoing challenge. Overcoming these hardware limitations necessitates the development of more affordable and accessible VR hardware, enabling a broader audience to participate in VR gaming, which would, in turn, stimulate market growth.

Content Development and Immersion

The global virtual reality gaming market is the creation of engaging and immersive content. While VR technology has improved dramatically in recent years, the development of high-quality, captivating VR games remains a complex and costly endeavor. VR games demand not only impressive graphics and realistic environments but also immersive storytelling and interaction. This challenge arises from the fact that creating VR content necessitates specialized expertise and often extended development cycles, leading to increased costs. Developers must overcome these obstacles by investing in the creation of compelling and varied VR gaming experiences, encouraging users to invest in the necessary hardware and contribute to the growth of the market.

Motion Sickness and Comfort

Motion sickness and discomfort experienced by some users during virtual reality gaming constitute a substantial challenge for the industry. The discrepancy between the visual and vestibular sensory inputs can lead to motion sickness, dizziness, and nausea, causing discomfort and deterring players from prolonged VR gaming sessions. This challenge hinders VR's mainstream adoption and affects user retention. Developers must continue to innovate by refining motion-tracking technologies, reducing latency, and creating VR experiences that minimize the risk of motion sickness. Addressing this challenge will make VR gaming more comfortable and enjoyable for a wider audience, ultimately expanding the market's potential.

Market Fragmentation and Compatibility

The global virtual reality gaming market faces a challenge related to fragmentation and compatibility. Various VR platforms and devices exist, each with its ecosystem and exclusive content. This fragmentation can be confusing for consumers and discourages potential VR gamers from entering the market due to concerns about compatibility and investment in a particular ecosystem. Standardization efforts and improved cross-platform compatibility are needed to simplify the VR gaming experience. Developers, hardware manufacturers, and industry stakeholders should collaborate to ensure that VR content and peripherals are accessible to a broader range of users, reducing market fragmentation and encouraging growth.

Key Market Trends

Increasing Adoption of Augmented Reality (AR) in VR Gaming

One significant market trend in the global virtual reality gaming market is the increasing adoption of augmented reality (AR) elements within VR gaming experiences. While VR typically immerses players in entirely virtual worlds, AR overlays digital content onto the real world. The fusion of AR and VR, known as mixed reality (MR), offers new opportunities for enhanced gameplay. This trend is driven by the desire to combine the physical and digital realms, creating more interactive and immersive gaming experiences. For instance, AR elements can be integrated into location-based VR gaming, where players explore real-world environments while interacting with virtual objects. Additionally, AR can provide valuable information within VR, enhancing realism and player engagement. This trend opens up a wealth of creative possibilities for developers and is expected to drive the growth of AR-enhanced virtual reality gaming experiences in the coming years.

The Rise of Cloud-Based VR Gaming

Another notable trend in the global virtual reality gaming market is the increasing adoption of cloud-based VR gaming solutions. Cloud gaming, or game streaming, allows players to access and play VR games via the internet without the need for high-end local hardware. This trend is primarily driven by the desire to reduce the barrier to entry for VR gaming by eliminating the need for powerful PCs or gaming consoles. By offloading the rendering and processing to remote servers, cloud-based VR gaming enables a wider audience to enjoy VR experiences, as they can be streamed to more modest devices. Furthermore, cloud-based solutions offer a more flexible and cost-effective approach, as users can access VR games from a variety of devices, including smartphones, tablets, and low-end PCs. The convenience and accessibility of cloud-based VR gaming are expected to reshape the industry by making VR gaming more inclusive and affordable.

Social and Multiplayer VR Experiences

Social and multiplayer VR experiences are emerging as a compelling trend in the virtual reality gaming market. As the technology matures, developers are focusing on creating immersive and interactive multiplayer environments that encourage social interaction and collaboration. Whether it's virtual worlds, online communities, or competitive games, social VR experiences enable players to connect, communicate, and cooperate within virtual spaces. This trend is propelled by the growing desire for shared gaming experiences and social interaction, especially in a world where online connectivity has become a vital aspect of daily life. The expansion of social VR experiences presents opportunities for developers to create engaging and dynamic environments that cater to a global audience, contributing to the growth of the VR gaming market.

Accessibility and Inclusivity

Accessibility and inclusivity have become significant driving factors in the virtual reality gaming market. Recognizing that VR gaming was initially limited to those with substantial financial resources and access to high-end hardware, industry stakeholders are now making efforts to broaden the demographic appeal of VR gaming. This trend encompasses initiatives to create more affordable VR hardware, optimize VR experiences for players with disabilities, and develop content that is inclusive and culturally diverse. Accessibility-focused features, such as adaptive controllers and user interfaces, are becoming more prevalent, allowing a broader range of players to participate in virtual reality gaming. This trend aligns with the goal of making VR gaming more inclusive and reflective of a diverse global audience.

Integration of AI and Machine Learning

The integration of artificial intelligence (AI) and machine learning is an emerging trend in the global virtual reality gaming market. AI technologies are being used to enhance VR gaming experiences in various ways, including improving character behaviors, optimizing game environments, and personalizing gameplay. AI-driven NPCs (non-playable characters) can offer more realistic and challenging interactions, and machine learning algorithms can adapt the game world based on a player's behavior and preferences. Additionally, AI can enhance the overall immersion by dynamically adjusting in-game elements to match a player's skill level and style. As AI and machine learning technologies continue to evolve, they are expected to play an increasingly significant role in shaping the future of virtual reality gaming, providing more engaging and customized experiences for players.

Segmental Insights

Compatibility Insights

The console segment dominated the Global Virtual Reality (VR) Gaming Market and is expected to maintain its dominance during the forecast period. Console compatibility refers to VR gaming experiences that are designed specifically for gaming consoles such as PlayStation, Xbox, and Nintendo. The dominance of the console segment can be attributed to several factors. Gaming consoles have a well-established user base and a strong presence in the gaming industry. Console manufacturers have recognized the potential of VR gaming and have introduced VR-compatible consoles, such as PlayStation VR for PlayStation 4 and PlayStation 5. This has allowed console gamers to easily integrate VR technology into their gaming experiences without the need for additional hardware or devices. Console VR gaming offers a high-quality and immersive experience. With powerful hardware and dedicated VR gaming libraries, console gamers can enjoy visually stunning graphics, smooth gameplay, and a wide range of VR titles. This has attracted both existing console gamers and new users to explore VR gaming on consoles. Console VR gaming has benefited from strong marketing and promotion by console manufacturers and game developers. Major gaming events, such as E3 and Gamescom, have showcased VR gaming experiences on consoles, generating excitement and interest among gamers. Furthermore, console VR gaming has seen the release of highly anticipated VR titles and exclusive content, further driving the demand for console-compatible VR experiences. Considering these factors, the console segment is expected to maintain its dominance in the Global VR Gaming Market during the forecast period, driven by the established user base, technological advancements in console hardware, and the availability of compelling VR gaming content.

Regional Insights

North America dominated the Global Virtual Reality (VR) Gaming Market and is expected to maintain its dominance during the forecast period. North America has been at the forefront of the VR gaming industry, driven by several key factors. Firstly, the region has a strong presence of major technology companies and gaming studios that have been actively investing in VR gaming. Companies like Facebook (Oculus), Sony, and Microsoft have introduced VR gaming platforms and devices, creating a robust ecosystem for VR gaming in North America. Secondly, North America has a large and tech-savvy consumer base that is eager to adopt new technologies and gaming experiences. The region has a high disposable income, making it more accessible for consumers to invest in VR gaming hardware and software. Additionally, North America has a well-developed infrastructure, including high-speed internet connectivity and advanced gaming consoles, which further supports the growth of VR gaming. Thirdly, North America has witnessed significant growth in eSports and competitive gaming, which has extended to the VR gaming sector. The region hosts major eSports tournaments and events, attracting professional gamers and enthusiasts, and driving the demand for VR gaming experiences. Furthermore, North America has a thriving indie game development scene, with many innovative VR games and experiences being created by independent developers. This diversity of content contributes to the popularity and dominance of the region in the global VR gaming market. Considering these factors, North America is expected to maintain its dominance in the Global VR Gaming Market during the forecast period, driven by its technological advancements, consumer demand, and a supportive ecosystem for VR gaming.

Key Market Players

Sony Corporation

Meta Platforms Technologies, LLC

HTC Corporation

Valve Corporation

Samsung Electronics Co., Ltd.

Microsoft Corporation

Google LLC

Lenovo Group Limited

NVIDIA Corporation

Ultraleap Limited

Report Scope:

In this report, the Global Virtual Reality Gaming Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Virtual Reality Gaming Market, By Hardware:

    Headsets Glasses Devices Gloves

Virtual Reality Gaming Market, By Compatibility:

    MMOs Smartphones Casual Web Games Console

Virtual Reality Gaming Market, By Region:

    North America
    • United States
    • Canada
    • Mexico
    Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
    • Belgium
    Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Vietnam
    South America
    • Brazil
    • Argentina
    • Colombia
    • Chile
    • Peru
    Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
    • Israel

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Virtual Reality Gaming Market.

Available Customizations:

Global Virtual Reality Gaming market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

Detailed analysis and profiling of additional market players (up to five).

Product Code: 21918

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Formulation of the Scope
  • 2.4. Assumptions and Limitations
  • 2.5. Sources of Research
    • 2.5.1. Secondary Research
    • 2.5.2. Primary Research
  • 2.6. Approach for the Market Study
    • 2.6.1. The Bottom-Up Approach
    • 2.6.2. The Top-Down Approach
  • 2.7. Methodology Followed for Calculation of Market Size & Market Shares
  • 2.8. Forecasting Methodology
    • 2.8.1. Data Triangulation & Validation

3. Executive Summary

4. Impact of COVID-19 on Global Virtual Reality Gaming Market

5. Voice of Customer

6. Global Virtual Reality Gaming Market Overview

7. Global Virtual Reality Gaming Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Hardware (Headsets, Glasses, Devices, Gloves)
    • 7.2.2. By Compatibility (MMOs, Smartphones, Casual Web Games, Console)
    • 7.2.3. By Region (North America, Europe, South America, Middle East & Africa, Asia Pacific)
  • 7.3. By Company (2023)
  • 7.4. Market Map

8. North America Virtual Reality Gaming Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Hardware
    • 8.2.2. By Compatibility
    • 8.2.3. By Country
  • 8.3. North America: Country Analysis
    • 8.3.1. United States Virtual Reality Gaming Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Hardware
        • 8.3.1.2.2. By Compatibility
    • 8.3.2. Canada Virtual Reality Gaming Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Hardware
        • 8.3.2.2.2. By Compatibility
    • 8.3.3. Mexico Virtual Reality Gaming Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Hardware
        • 8.3.3.2.2. By Compatibility

9. Europe Virtual Reality Gaming Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Hardware
    • 9.2.2. By Compatibility
    • 9.2.3. By Country
  • 9.3. Europe: Country Analysis
    • 9.3.1. Germany Virtual Reality Gaming Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Hardware
        • 9.3.1.2.2. By Compatibility
    • 9.3.2. France Virtual Reality Gaming Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Hardware
        • 9.3.2.2.2. By Compatibility
    • 9.3.3. United Kingdom Virtual Reality Gaming Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Hardware
        • 9.3.3.2.2. By Compatibility
    • 9.3.4. Italy Virtual Reality Gaming Market Outlook
      • 9.3.4.1. Market Size & Forecast
        • 9.3.4.1.1. By Value
      • 9.3.4.2. Market Share & Forecast
        • 9.3.4.2.1. By Hardware
        • 9.3.4.2.2. By Compatibility
    • 9.3.5. Spain Virtual Reality Gaming Market Outlook
      • 9.3.5.1. Market Size & Forecast
        • 9.3.5.1.1. By Value
      • 9.3.5.2. Market Share & Forecast
        • 9.3.5.2.1. By Hardware
        • 9.3.5.2.2. By Compatibility
    • 9.3.6. Belgium Virtual Reality Gaming Market Outlook
      • 9.3.6.1. Market Size & Forecast
        • 9.3.6.1.1. By Value
      • 9.3.6.2. Market Share & Forecast
        • 9.3.6.2.1. By Hardware
        • 9.3.6.2.2. By Compatibility

10. South America Virtual Reality Gaming Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Hardware
    • 10.2.2. By Compatibility
    • 10.2.3. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Virtual Reality Gaming Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Hardware
        • 10.3.1.2.2. By Compatibility
    • 10.3.2. Colombia Virtual Reality Gaming Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Hardware
        • 10.3.2.2.2. By Compatibility
    • 10.3.3. Argentina Virtual Reality Gaming Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Hardware
        • 10.3.3.2.2. By Compatibility
    • 10.3.4. Chile Virtual Reality Gaming Market Outlook
      • 10.3.4.1. Market Size & Forecast
        • 10.3.4.1.1. By Value
      • 10.3.4.2. Market Share & Forecast
        • 10.3.4.2.1. By Hardware
        • 10.3.4.2.2. By Compatibility
    • 10.3.5. Peru Virtual Reality Gaming Market Outlook
      • 10.3.5.1. Market Size & Forecast
        • 10.3.5.1.1. By Value
      • 10.3.5.2. Market Share & Forecast
        • 10.3.5.2.1. By Hardware
        • 10.3.5.2.2. By Compatibility

11. Middle East & Africa Virtual Reality Gaming Market Outlook

  • 11.1. Market Size & Forecast
    • 11.1.1. By Value
  • 11.2. Market Share & Forecast
    • 11.2.1. By Hardware
    • 11.2.2. By Compatibility
    • 11.2.3. By Country
  • 11.3. Middle East & Africa: Country Analysis
    • 11.3.1. Saudi Arabia Virtual Reality Gaming Market Outlook
      • 11.3.1.1. Market Size & Forecast
        • 11.3.1.1.1. By Value
      • 11.3.1.2. Market Share & Forecast
        • 11.3.1.2.1. By Hardware
        • 11.3.1.2.2. By Compatibility
    • 11.3.2. UAE Virtual Reality Gaming Market Outlook
      • 11.3.2.1. Market Size & Forecast
        • 11.3.2.1.1. By Value
      • 11.3.2.2. Market Share & Forecast
        • 11.3.2.2.1. By Hardware
        • 11.3.2.2.2. By Compatibility
    • 11.3.3. South Africa Virtual Reality Gaming Market Outlook
      • 11.3.3.1. Market Size & Forecast
        • 11.3.3.1.1. By Value
      • 11.3.3.2. Market Share & Forecast
        • 11.3.3.2.1. By Hardware
        • 11.3.3.2.2. By Compatibility
    • 11.3.4. Turkey Virtual Reality Gaming Market Outlook
      • 11.3.4.1. Market Size & Forecast
        • 11.3.4.1.1. By Value
      • 11.3.4.2. Market Share & Forecast
        • 11.3.4.2.1. By Hardware
        • 11.3.4.2.2. By Compatibility
    • 11.3.5. Israel Virtual Reality Gaming Market Outlook
      • 11.3.5.1. Market Size & Forecast
        • 11.3.5.1.1. By Value
      • 11.3.5.2. Market Share & Forecast
        • 11.3.5.2.1. By Hardware
        • 11.3.5.2.2. By Compatibility

12. Asia Pacific Virtual Reality Gaming Market Outlook

  • 12.1. Market Size & Forecast
    • 12.1.1. By Value
  • 12.2. Market Share & Forecast
    • 12.2.1. By Hardware
    • 12.2.2. By Compatibility
    • 12.2.3. By Country
  • 12.3. Asia-Pacific: Country Analysis
    • 12.3.1. China Virtual Reality Gaming Market Outlook
      • 12.3.1.1. Market Size & Forecast
        • 12.3.1.1.1. By Value
      • 12.3.1.2. Market Share & Forecast
        • 12.3.1.2.1. By Hardware
        • 12.3.1.2.2. By Compatibility
    • 12.3.2. India Virtual Reality Gaming Market Outlook
      • 12.3.2.1. Market Size & Forecast
        • 12.3.2.1.1. By Value
      • 12.3.2.2. Market Share & Forecast
        • 12.3.2.2.1. By Hardware
        • 12.3.2.2.2. By Compatibility
    • 12.3.3. Japan Virtual Reality Gaming Market Outlook
      • 12.3.3.1. Market Size & Forecast
        • 12.3.3.1.1. By Value
      • 12.3.3.2. Market Share & Forecast
        • 12.3.3.2.1. By Hardware
        • 12.3.3.2.2. By Compatibility
    • 12.3.4. South Korea Virtual Reality Gaming Market Outlook
      • 12.3.4.1. Market Size & Forecast
        • 12.3.4.1.1. By Value
      • 12.3.4.2. Market Share & Forecast
        • 12.3.4.2.1. By Hardware
        • 12.3.4.2.2. By Compatibility
    • 12.3.5. Australia Virtual Reality Gaming Market Outlook
      • 12.3.5.1. Market Size & Forecast
        • 12.3.5.1.1. By Value
      • 12.3.5.2. Market Share & Forecast
        • 12.3.5.2.1. By Hardware
        • 12.3.5.2.2. By Compatibility
    • 12.3.6. Indonesia Virtual Reality Gaming Market Outlook
      • 12.3.6.1. Market Size & Forecast
        • 12.3.6.1.1. By Value
      • 12.3.6.2. Market Share & Forecast
        • 12.3.6.2.1. By Hardware
        • 12.3.6.2.2. By Compatibility
    • 12.3.7. Vietnam Virtual Reality Gaming Market Outlook
      • 12.3.7.1. Market Size & Forecast
        • 12.3.7.1.1. By Value
      • 12.3.7.2. Market Share & Forecast
        • 12.3.7.2.1. By Hardware
        • 12.3.7.2.2. By Compatibility

13. Market Dynamics

  • 13.1. Drivers
  • 13.2. Challenges

14. Market Trends and Developments

15. Company Profiles

  • 15.1. Sony Corporation
    • 15.1.1. Business Overview
    • 15.1.2. Key Revenue and Financials
    • 15.1.3. Recent Developments
    • 15.1.4. Key Personnel/Key Contact Person
    • 15.1.5. Key Product/Services Offered
  • 15.2. Meta Platforms Technologies, LLC
    • 15.2.1. Business Overview
    • 15.2.2. Key Revenue and Financials
    • 15.2.3. Recent Developments
    • 15.2.4. Key Personnel/Key Contact Person
    • 15.2.5. Key Product/Services Offered
  • 15.3. HTC Corporation
    • 15.3.1. Business Overview
    • 15.3.2. Key Revenue and Financials
    • 15.3.3. Recent Developments
    • 15.3.4. Key Personnel/Key Contact Person
    • 15.3.5. Key Product/Services Offered
  • 15.4. Valve Corporation
    • 15.4.1. Business Overview
    • 15.4.2. Key Revenue and Financials
    • 15.4.3. Recent Developments
    • 15.4.4. Key Personnel/Key Contact Person
    • 15.4.5. Key Product/Services Offered
  • 15.5. Samsung Electronics Co., Ltd.
    • 15.5.1. Business Overview
    • 15.5.2. Key Revenue and Financials
    • 15.5.3. Recent Developments
    • 15.5.4. Key Personnel/Key Contact Person
    • 15.5.5. Key Product/Services Offered
  • 15.6. Microsoft Corporation
    • 15.6.1. Business Overview
    • 15.6.2. Key Revenue and Financials
    • 15.6.3. Recent Developments
    • 15.6.4. Key Personnel/Key Contact Person
    • 15.6.5. Key Product/Services Offered
  • 15.7. Google LLC
    • 15.7.1. Business Overview
    • 15.7.2. Key Revenue and Financials
    • 15.7.3. Recent Developments
    • 15.7.4. Key Personnel/Key Contact Person
    • 15.7.5. Key Product/Services Offered
  • 15.8. Lenovo Group Limited
    • 15.8.1. Business Overview
    • 15.8.2. Key Revenue and Financials
    • 15.8.3. Recent Developments
    • 15.8.4. Key Personnel/Key Contact Person
    • 15.8.5. Key Product/Services Offered
  • 15.9. NVIDIA Corporation
    • 15.9.1. Business Overview
    • 15.9.2. Key Revenue and Financials
    • 15.9.3. Recent Developments
    • 15.9.4. Key Personnel/Key Contact Person
    • 15.9.5. Key Product/Services Offered
  • 15.10. Ultraleap Limited
    • 15.10.1. Business Overview
    • 15.10.2. Key Revenue and Financials
    • 15.10.3. Recent Developments
    • 15.10.4. Key Personnel/Key Contact Person
    • 15.10.5. Key Product/Services Offered

16. Strategic Recommendations

17. About Us & Disclaimer

Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!