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PUBLISHER: Grand View Research | PRODUCT CODE: 1654478

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PUBLISHER: Grand View Research | PRODUCT CODE: 1654478

Virtual Reality In Gaming Market Size, Share & Trends Analysis Report By Component, By Connecting Device, By User, By Region, And Segment Forecasts, 2025 - 2030

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Virtual Reality In Gaming Market Growth & Trends:

The global virtual reality in gaming market size is anticipated to reach USD 109,589.8 million by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of 21.6% from 2025 to 2030. The intensifying demand for technologically progressive electronic games amongst millennials is anticipated to drive the market growth from 2020 to 2027.

There is a significant demand for recreation activities in a Three-Dimensional (3D) environment using compact virtual reality gaming devices in the younger generations. The preference for enhanced experience using immersive technology into VR simulation of 3D surroundings is expected to drive the market growth. Continual innovations in the VR space and development of wide-ranging virtual reality games have enticed the gaming enthusiasts worldwide. Enriched gaming involvement owing to the interactive video games, alluring VR accessories, and realistic 3D recreational environments is anticipated to encourage the market growth from 2020 to 2027.

Startups are making the most of crowdfunding in the virtual reality space to develop innovative wearables, accessories, and software for recreation. For instance, Cyan, Inc., a U.S. based gaming studio, launched a new crowdfunding campaign in March 2019 for their VR-enabled game named 'Firmament.' Moreover, the advent of fifth generation (5G) network technology is poised to further augment the VR in gaming experience due to the low latency, improved reliability, and high density offered by the 5G technology. The technology also enables the integration of virtual reality with cloud solutions. Telecom solution providers are partnering with the market players in the gaming industry to enhance the VR-based offerings. For instance, in April 2019, AT&, Inc. partnered with NVIDIA Corporation; HTC Corporation; PlayGiga; and Arvizio, Inc. to develop its 5G network apt for VR games. These technical advancements are expected to drive the industry growth.

Virtual Reality In Gaming Market Report Highlights:

  • Companies are profoundly investing in the research and development of commercial VR accessories that can be connected to smartphones, desktops, and gaming console.
  • The hardware component segment is expected to expand at the highest CAGR over the forecast period, owing to the high procurement expenses and rapid advancements in wearables and accessories such as virtual reality bodysuit, gloves, input devices, and masks.
  • The Brazilian, Mexican, and Indian markets are expected to observe a significant surge in the growth, due to a combination of factors including the number of millennials, rising disposable income of buyers, enthusiastic gamers, rapid smartphone penetration, and growing console sales that makes the regions a rewarding market for VR-based games.
Product Code: 978-1-68038-585-4

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definitions
  • 1.3. Information Procurement
    • 1.3.1. Information analysis
    • 1.3.2. Market formulation & data visualization
    • 1.3.3. Data validation & publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Virtual Reality in Gaming Market Snapshot
  • 2.2. Virtual Reality in Gaming Market - Segment Snapshot (1/2)
  • 2.3. Virtual Reality in Gaming Market - Segment Snapshot (2/2)
  • 2.4. Virtual Reality in Gaming Market - Competitive Landscape Snapshot

Chapter 3. Virtual Reality in Gaming Market - Industry Outlook

  • 3.1. Market Lineage Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Driver Analysis
    • 3.3.2. Market Restraint Analysis
    • 3.3.3. Industry Challenges
    • 3.3.4. Industry Opportunities
  • 3.4. Industry Analysis Tools
    • 3.4.1. Porter's five forces analysis
    • 3.4.2. Macroeconomic analysis

Chapter 4. Virtual Reality in Gaming Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Virtual Reality in Gaming Market: Component Movement Analysis, 2024 & 2030 (USD Million)
  • 4.3. Hardware
    • 4.3.1. Hardware Market Revenue Estimates and Forecasts, 2018 - 2030 (USD million)
  • 4.4. Software
    • 4.4.1. Software Market Revenue Estimates and Forecasts, 2018 - 2030 (USD million)

Chapter 5. Virtual Reality in Gaming Market: Connecting Device Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Virtual Reality in Gaming Market: Connecting Device Movement Analysis, 2024 & 2030 (USD Million)
  • 5.3. Gaming Console
    • 5.3.1. Gaming Console Market Revenue Estimates and Forecasts, 2018 - 2030 (USD million)
  • 5.4. PC/Desktop
    • 5.4.1. PC/Desktop Market Revenue Estimates and Forecasts, 2018 - 2030 (USD million)
  • 5.5. Smartphone
    • 5.5.1. Smartphone Market Revenue Estimates and Forecasts, 2018 - 2030 (USD million)

Chapter 6. Virtual Reality in Gaming Market: User Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Virtual Reality in Gaming Market: End Use Movement Analysis, 2024 & 2030 (USD Million)
  • 6.3. Commercial Spaces
    • 6.3.1. Commercial Spaces Market Revenue Estimates and Forecasts, 2018 - 2030 (USD million)
  • 6.4. Individual
    • 6.4.1. Individual Market Revenue Estimates and Forecasts, 2018 - 2030 (USD million)

Chapter 7. Regional Estimates & Trend Analysis

  • 7.1. Virtual Reality in Gaming Market by Region, 2024 & 2030
  • 7.2. North America
    • 7.2.1. North America Virtual Reality in Gaming Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.2.2. U.S.
      • 7.2.2.1. U.S. Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.2.3. Canada
      • 7.2.3.1. Canada Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.2.4. Mexico
      • 7.2.4.1. Mexico Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
  • 7.3. Europe
    • 7.3.1. Europe Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.3.2. U.K.
      • 7.3.2.1. U.K. Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.3.3. Germany
      • 7.3.3.1. Germany Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.3.4. France
      • 7.3.4.1. France Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
  • 7.4. Asia Pacific
    • 7.4.1. Asia Pacific Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.4.2. China
      • 7.4.2.1. China Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.4.3. Japan
      • 7.4.3.1. Japan Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.4.4. India
      • 7.4.4.1. India Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.4.5. South Korea
      • 7.4.5.1. South Korea Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.4.6. Australia
      • 7.4.6.1. Australia Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
  • 7.5. Latin America
    • 7.5.1. Latin America Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.5.2. Brazil
      • 7.5.2.1. Brazil Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
  • 7.6. Middle East and Africa
    • 7.6.1. Middle East and Africa Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.6.2. UAE
      • 7.6.2.1. UAE Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.6.3. Saudi Arabia
      • 7.6.3.1. Saudi Arabia Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)
    • 7.6.4. South Africa
      • 7.6.4.1. South Africa Virtual Reality in Gaming Market Estimates and Forecasts, 2018 - 2030 (USD million)

Chapter 8. Virtual Reality in Gaming Market - Competitive Landscape

  • 8.1. Company Categorization
  • 8.2. Company Market Positioning
  • 8.3. Company Heat Map Analysis
  • 8.4. Company Profiles/Listing
    • 8.4.1. Sony Corporation
      • 8.4.1.1. Participant's Overview
      • 8.4.1.2. Financial Performance
      • 8.4.1.3. Product Benchmarking
      • 8.4.1.4. Recent Developments
    • 8.4.2. Microsoft Corporation
      • 8.4.2.1. Participant's Overview
      • 8.4.2.2. Financial Performance
      • 8.4.2.3. Product Benchmarking
      • 8.4.2.4. Recent Developments
    • 8.4.3. Nintendo Co. Ltd.
      • 8.4.3.1. Participant's Overview
      • 8.4.3.2. Financial Performance
      • 8.4.3.3. Product Benchmarking
      • 8.4.3.4. Recent Developments
    • 8.4.4. Linden Research, Inc.
      • 8.4.4.1. Participant's Overview
      • 8.4.4.2. Financial Performance
      • 8.4.4.3. Product Benchmarking
      • 8.4.4.4. Recent Developments
    • 8.4.5. Electronic Arts Inc.
      • 8.4.5.1. Participant's Overview
      • 8.4.5.2. Financial Performance
      • 8.4.5.3. Product Benchmarking
      • 8.4.5.4. Recent Developments
    • 8.4.6. Meta Platforms, Inc.
      • 8.4.6.1. Participant's Overview
      • 8.4.6.2. Financial Performance
      • 8.4.6.3. Product Benchmarking
      • 8.4.6.4. Recent Developments
    • 8.4.7. Samsung Electronics Co. Ltd.
      • 8.4.7.1. Participant's Overview
      • 8.4.7.2. Financial Performance
      • 8.4.7.3. Product Benchmarking
      • 8.4.7.4. Recent Developments
    • 8.4.8. Google LLC (Alphabet, Inc.)
      • 8.4.8.1. Participant's Overview
      • 8.4.8.2. Financial Performance
      • 8.4.8.3. Product Benchmarking
      • 8.4.8.4. Recent Developments
    • 8.4.9. HTC Corporation
      • 8.4.9.1. Participant's Overview
      • 8.4.9.2. Financial Performance
      • 8.4.9.3. Product Benchmarking
      • 8.4.9.4. Recent Developments
    • 8.4.10. Virtuix
      • 8.4.10.1. Participant's Overview
      • 8.4.10.2. Financial Performance
      • 8.4.10.3. Product Benchmarking
      • 8.4.10.4. Recent Developments
    • 8.4.11. Ultraleap Limited
      • 8.4.11.1. Participant's Overview
      • 8.4.11.2. Financial Performance
      • 8.4.11.3. Product Benchmarking
      • 8.4.11.4. Recent Developments
    • 8.4.12. Tesla Studios
      • 8.4.12.1. Participant's Overview
      • 8.4.12.2. Financial Performance
      • 8.4.12.3. Product Benchmarking
      • 8.4.12.4. Recent Developments
    • 8.4.13. Qualcomm Technologies, Inc.
      • 8.4.13.1. Participant's Overview
      • 8.4.13.2. Financial Performance
      • 8.4.13.3. Product Benchmarking
      • 8.4.13.4. Recent Developments
    • 8.4.14. Lucidcam.com
      • 8.4.14.1. Participant's Overview
      • 8.4.14.2. Financial Performance
      • 8.4.14.3. Product Benchmarking
      • 8.4.14.4. Recent Developments
Product Code: 978-1-68038-585-4

List of Tables

  • Table 1 Global virtual reality in gaming market size estimates & forecasts, 2018 - 2030 (USD Million)
  • Table 2 Global virtual reality in gaming market, by region, 2018 - 2030 (USD Million)
  • Table 3 Global virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 4 Global virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 5 Global virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 6 Hardware virtual reality in gaming market, by region, 2018 - 2030 (USD Million)
  • Table 7 Software virtual reality in gaming market, by region, 2018 - 2030 (USD Million)
  • Table 8 Gaming console virtual reality in gaming market, by region, 2018 - 2030 (USD Million)
  • Table 9 PC/Desktop virtual reality in gaming market, by region, 2018 - 2030 (USD Million)
  • Table 10 Smartphone virtual reality in gaming market, by region, 2018 - 2030 (USD Million)
  • Table 11 Commercial Spaces virtual reality in gaming market, by region, 2018 - 2030 (USD Million)
  • Table 12 Individual virtual reality in gaming market, by region, 2018 - 2030 (USD Million)
  • Table 13 North America virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 14 North America virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 15 North America virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 16 U.S. virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 17 U.S. virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 18 U.S. virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 19 Canada virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 20 Canada virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 21 Canada virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 22 Mexico virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 23 Mexico virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 24 Mexico virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 25 Europe virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 26 Europe virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 27 Europe virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 28 U.K. virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 29 U.K. virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 30 U.K. virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 31 Germany virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 32 Germany virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 33 Germany virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 34 France virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 35 France virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 36 France virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 37 Asia-Pacific virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 38 Asia-Pacific virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 39 Asia-Pacific virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 40 China virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 41 China virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 42 China virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 43 Japan virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 44 Japan virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 45 Japan virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 46 India virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 47 India virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 48 India virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 49 South Korea virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 50 South Korea virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 51 South Korea virtual reality in gaming market, by end user, 2018 - 2030 (USD Million)
  • Table 52 Australia virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 53 Australia virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 54 Australia virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 55 Latin America virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 56 Latin America virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 57 Latin America virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 58 Brazil virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 59 Brazil virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 60 Brazil virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 61 Middle East & Africa virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 62 Middle East & Africa virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 63 Middle East & Africa virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 64 South Africa virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 65 South Africa virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 66 South Africa virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 67 Saudi Arabia virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 68 Saudi Arabia virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 69 Saudi Arabia virtual reality in gaming market, by user, 2018 - 2030 (USD Million)
  • Table 70 UAE virtual reality in gaming market, by component, 2018 - 2030 (USD Million)
  • Table 71 UAE virtual reality in gaming market, by connecting device, 2018 - 2030 (USD Million)
  • Table 72 UAE virtual reality in gaming market, by user, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 Virtual reality in gaming market segmentation
  • Fig. 2 Information procurement
  • Fig. 3 Data analysis models
  • Fig. 4 Market formulation and validation
  • Fig. 5 Data validating & publishing
  • Fig. 6 Virtual reality in gaming market snapshot
  • Fig. 7 Virtual reality in gaming market segment snapshot
  • Fig. 8 Virtual reality in gaming market competitive landscape snapshot
  • Fig. 9 Market research process
  • Fig. 10 Market driver relevance analysis (current & future impact)
  • Fig. 11 Market restraint relevance analysis (current & future impact)
  • Fig. 12 Virtual reality in gaming market, by component, key takeaways, 2018 - 2030 revenue (USD million)
  • Fig. 13 Virtual reality in gaming market, by component: market share, 2024 & 2030
  • Fig. 14 Hardware market estimates & forecasts, 2018 - 2030 (USD million)
  • Fig. 15 Software market estimates & forecasts, 2018 - 2030 (USD million)
  • Fig. 16 Virtual reality in gaming market, by connecting device, key takeaways, 2018-2030, revenue (USD million)
  • Fig. 17 Virtual reality in gaming market, by connecting device: market share, 2024 & 2030
  • Fig. 18 Gaming console market estimates & forecasts, 2018 - 2030 (USD million)
  • Fig. 19 PC/Desktop market estimates & forecasts, 2018 - 2030 (USD million)
  • Fig. 20 User market estimates & forecasts, 2018 - 2030 (USD million)
  • Fig. 21 Virtual reality in gaming market, by user, key takeaways, 2018-2030, revenue (USD million)
  • Fig. 22 Virtual reality in gaming market, by user: market share, 2024 & 2030
  • Fig. 23 Commercial spaces market estimates & forecasts, 2018 - 2030 (USD million)
  • Fig. 24 Individual market estimates & forecasts, 2018 - 2030 (USD million)
  • Fig. 25 Regional marketplace: key takeaways
  • Fig. 26 North America virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 27 U.S. virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 28 Canada virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 29 Europe virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 30 Germany virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 31 U.K. virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 32 France virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 33 Asia pacific virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 34 China virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 35 Japan virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 36 India virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 37 South Korea virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 38 Australia virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 39 Latin America virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 40 Brazil virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 41 Mexico virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 42 MEA virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 43 Saudi Arabia virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 44 UAE virtual reality in gaming market estimates & forecast, 2018 - 2030 (USD million)
  • Fig. 45 Key company categorization
  • Fig. 46 Strategy framework
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