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PUBLISHER: The Insight Partners | PRODUCT CODE: 1592650

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PUBLISHER: The Insight Partners | PRODUCT CODE: 1592650

Europe Virtual Reality Puzzle Games Market Forecast to 2030 - Regional Analysis - by Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)

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The Europe virtual reality puzzle games market was valued at US$ 88.21 million in 2022 and is expected to reach US$ 155.30 million by 2030; it is estimated to register a CAGR of 7.3% from 2022 to 2030.

Increased Popularity of Puzzle Games Drives Europe Virtual Reality Puzzle Games Market

Individuals of all ages enjoy puzzle games. From traditional jigsaw puzzles to modern VR experiences, these games have captivated individuals' minds and provided hours of entertainment. One of the main reasons puzzle games are so popular is the challenges they offer. People have an intrinsic urge to solve issues and overcome challenges. Puzzle games provide an organized setting in which players can practice their problem-solving skills and intellectual capacities. Puzzle games can help an individual to develop their cognitive powers and mental agility. They improve critical thinking, problem-solving, and decision-making capabilities of players.

Further, technological advancements have revolutionized the world of puzzle games. VR has opened up new dimensions and possibilities for immersive gameplay experiences. Puzzle games benefit from increased immersion and realism due to virtual reality. It gives players the ability to interact with puzzles in three dimensions and engage with them in previously imagined ways. This increased sensation of presence and participation improves the overall gaming experience and makes puzzles captivating. Thus, the increasing popularity of puzzle games among individuals propels the growth of the virtual reality puzzle games market.

Europe Virtual Reality Puzzle Games Market Overview

The Europe virtual reality puzzle games market is segmented into Germany, France, Italy, the UK, Russia, and the Rest of Europe. Europe is a competitive and strong hub for VR; its competitive advantage is formed by a long-standing tradition in VR research, as well as creativity and cultural diversity. Europe's VR ecosystems are sustained by VR companies that create applications, content, and technologies and are supported by highly specialized research hubs, such as ParisTech (FR) and the Technical University of Munich (DE). Europe is also an R&D center for VR software and specialized applications.

Gaming has firmly cemented its place in European culture, with a whopping 53% of the population enjoying video games in 2022. The number of gamers reached 126.5 million, further underscoring the industry's broad appeal. According to the International Trade Administration (ITA), the gaming market in Germany has been consistently growing. In 2022, the market volume totaled US$ 11.09 billion, a 1% increase from 2021. The biggest growth drivers are online services and in-game purchases, which increased by 20% and by 1%, respectively. Thus, huge emphasis on gaming and VR technology will create a lucrative opportunity for the development of VR puzzle gaming in Europe. Further, there are several VR puzzle gamer developers present in the region. For instance, Ravensburger provides jigsaw puzzles. Also, various players across Europe are developing VR puzzle platformers. In January 2023, Vertigo Games launched the VR puzzle-platformer adventure PathCraft, which is available globally on Meta Quest 2. Thus, the presence of market players in Europe propels the virtual reality puzzle games market growth in the region.

Europe Virtual Reality Puzzle Games Market Revenue and Forecast to 2030 (US$ Million)

Europe Virtual Reality Puzzle Games Market Segmentation

The Europe virtual reality puzzle games market is categorized into age, player type, end users, and country.

Based on age, the Europe virtual reality puzzle games market is segmented into 18 to 34 years, above 35 years, 13 to 17 years, and upto 12 years. The 18 to 34 years segment held the largest market share in 2022.

In terms of player type, the Europe virtual reality puzzle games market is segmented into single player and multi player. The single player segment held a larger market share in 2022.

Based on end users, the Europe virtual reality puzzle games market is segmented into individuals and professionals. The individuals segment held a larger market share in 2022.

By country, the Europe virtual reality puzzle games market is segmented into Germany, the UK, France, Italy, Russia, and the Rest of Europe. Germany dominated the Europe virtual reality puzzle games market share in 2022.

HTC Corp, Taito Corp, Ubisoft Entertainment SA, and Vertigo Studios BV are among the leading companies operating in the Europe virtual reality puzzle games market.

Product Code: BMIRE00030753

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research
    • 3.3.1 Hypothesis Formulation:
    • 3.3.2 Developing Base Number:
    • 3.3.3 Data Triangulation:
    • 3.3.4 Country Level Data:
  • 3.4 Key Sources and Factors Considered During the Market Analysis
    • 3.4.1 Key Secondary Sources:
    • 3.4.2 Key Factors Considered:

4. Europe Virtual Reality Puzzle Games Market Landscape

  • 4.1 Overview
  • 4.2 Ecosystem Analysis
    • 4.2.1 List of Vendors in the Value Chain
  • 4.3 Premium Insights
    • 4.3.1 Analysis of Advancement in VR Tech in Gaming
    • 4.3.2 Analysis of Boardgame Experience and Multiplayer Experience in VR Gaming
      • 4.3.2.1 Boardgame Experience in VR Gaming
      • 4.3.2.2 Multiplayer Experience in VR Gaming
        • 4.3.2.2.1 Key Pain Points In Multiplayer Gaming Experience:

5. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Unique Game Play Mechanism and Immersive Experience
    • 5.1.2 Increased Popularity of Puzzle Games
    • 5.1.3 Rising Disposable Income of Consumers
  • 5.2 Market Restraints
    • 5.2.1 VR Risks for Kids and Teens
    • 5.2.2 Availability of Shooter, Action, and Adventure Games
  • 5.3 Market Opportunities
    • 5.3.1 Growing Importance of VR Puzzles for Educational Purposes
    • 5.3.2 Launch of 5G Technology.
  • 5.4 Future Trends
    • 5.4.1 Mobile and Cloud VR Puzzle Gaming
    • 5.4.2 Metaverse in VR Puzzle Gaming
  • 5.5 Impact of Drivers and Restraints:

6. Virtual Reality Puzzle Games Market - Europe Analysis

  • 6.1 Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
  • 6.2 Europe Virtual Reality Puzzle Games Market Forecast Analysis

7. Europe Virtual Reality Puzzle Games Market Analysis - by Age

  • 7.1 18 to 34 Years
    • 7.1.1 Overview
    • 7.1.2 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Above 35 Years
    • 7.2.1 Overview
    • 7.2.2 Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 13 to 17 Years
    • 7.3.1 Overview
    • 7.3.2 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Upto 12 Years
    • 7.4.1 Overview
    • 7.4.2 Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

8. Europe Virtual Reality Puzzle Games Market Analysis - by Player Type

  • 8.1 Single Player
    • 8.1.1 Overview
    • 8.1.2 Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Multi Player
    • 8.2.1 Overview
    • 8.2.2 Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

9. Europe Virtual Reality Puzzle Games Market Analysis - by End Users

  • 9.1 Individuals
    • 9.1.1 Overview
    • 9.1.2 Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Professionals
    • 9.2.1 Overview
    • 9.2.2 Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)

10. Europe Virtual Reality Puzzle Games Market - Country Analysis

  • 10.1 Europe Virtual Reality Puzzle Games Market
    • 10.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.1.1.1 Europe Virtual Reality Puzzle Games Market - Revenue and Forecast Analysis - by Country
      • 10.1.1.2 Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.2.1 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.2.2 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.2.3 Germany: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.3 United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.3.1 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.3.2 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.3.3 United Kingdom: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.4 France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.4.1 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.4.2 France: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.4.3 France: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.5 Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.5.1 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.5.2 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.5.3 Italy: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.6 Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.6.1 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.6.2 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.6.3 Russia: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users
      • 10.1.1.7 Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
        • 10.1.1.7.1 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Age
        • 10.1.1.7.2 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by Player Type
        • 10.1.1.7.3 Rest of Europe: Europe Virtual Reality Puzzle Games Market Breakdown, by End Users

11. Competitive Landscape

  • 11.1 Heat Map Analysis by Key Players
  • 11.2 Company Positioning & Concentration
  • 11.3 Company Share Analysis of VR Gaming Market
  • 11.4 Sales Range of The Number of VR headsets (2023)

12. Industry Landscape

  • 12.1 Overview
  • 12.2 Market Initiative
  • 12.3 Product Development
  • 12.4 Mergers & Acquisitions

13. Company Profiles

  • 13.1 Ubisoft Entertainment SA
    • 13.1.1 Key Facts
    • 13.1.2 Business Description
    • 13.1.3 Products and Services
    • 13.1.4 Financial Overview
    • 13.1.5 SWOT Analysis
    • 13.1.6 Key Developments
  • 13.2 Taito Corp
    • 13.2.1 Key Facts
    • 13.2.2 Business Description
    • 13.2.3 Products and Services
    • 13.2.4 Financial Overview
    • 13.2.5 SWOT Analysis
    • 13.2.6 Key Developments
  • 13.3 Vertigo Studios BV
    • 13.3.1 Key Facts
    • 13.3.2 Business Description
    • 13.3.3 Products and Services
    • 13.3.4 Financial Overview
    • 13.3.5 SWOT Analysis
    • 13.3.6 Key Developments
  • 13.4 HTC Corp
    • 13.4.1 Key Facts
    • 13.4.2 Business Description
    • 13.4.3 Products and Services
    • 13.4.4 Financial Overview
    • 13.4.5 SWOT Analysis
    • 13.4.6 Key Developments

14. Appendix

  • 14.1 Word Index
  • 14.2 About The Insight Partners
Product Code: BMIRE00030753

List Of Tables

  • Table 1. Europe Virtual Reality Puzzle Games Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Age
  • Table 5. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by Player Type
  • Table 6. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million) - by End Users
  • Table 7. Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 8. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 9. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 10. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 11. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 12. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 13. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 14. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 15. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 16. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 17. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 18. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 19. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 20. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 21. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Age
  • Table 24. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by Player Type
  • Table 25. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million) - by End Users
  • Table 26. Company Positioning & Concentration
  • Table 27. List of Abbreviation

List Of Figures

  • Figure 1. Europe Virtual Reality Puzzle Games Market Segmentation, by Country
  • Figure 2. Europe Virtual Reality Puzzle Games Market - Key Market Dynamics
  • Figure 3. Impact Analysis of Drivers and Restraints
  • Figure 4. Europe Virtual Reality Puzzle Games Market Revenue (US$ Million), 2020-2030
  • Figure 5. Europe Virtual Reality Puzzle Games Market Share (%) - by Age (2022 and 2030)
  • Figure 6. 18 to 34 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 7. Above 35 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. 13 to 17 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Upto 12 Years: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. Europe Virtual Reality Puzzle Games Market Share (%) - by Player Type (2022 and 2030)
  • Figure 11. Single Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Multi Player: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. Europe Virtual Reality Puzzle Games Market Share (%) - by End Users (2022 and 2030)
  • Figure 14. Individuals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Professionals: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. Europe Virtual Reality Puzzle Games Market, by Key Country - Revenue (2022) (US$ Million)
  • Figure 17. Europe Virtual Reality Puzzle Games Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 18. Germany: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 19. United Kingdom: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 20. France: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 21. Italy: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 22. Russia: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 23. Rest of Europe: Europe Virtual Reality Puzzle Games Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 24. Heat Map Analysis by Key Players
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