PUBLISHER: The Business Research Company | PRODUCT CODE: 1676022
PUBLISHER: The Business Research Company | PRODUCT CODE: 1676022
Mobile learning, often abbreviated as M-learning, represents an educational approach centered on accessing learning materials via mobile devices. This method enables learning to occur anytime and anywhere, facilitated by devices such as smartphones, laptops, and tablets, which learners use to access information via the internet. Through M-learning, students can engage in studying assigned lessons, watching video lectures, and even taking examinations directly from their smartphones, fostering a flexible and accessible learning experience.
The key software solutions within mobile learning encompass various aspects such as content development, portable Learning Management Systems (LMS), mobile content authoring, M-enablement, mobile and video-based courseware, e-books, interactive assessments, and additional tools. Content development solutions refer to systems utilized for creating pertinent mobile learning materials. They involve the creation, editing, manipulation, and maintenance of content intended to provide users with a comprehensive knowledge base. These solutions find application across diverse learning environments, including corporate training, in-classroom education, online on-the-job training, simulation-based learning, and other learning applications.
The mobile learning market research report is one of a series of new reports from The Business Research Company that provides mobile learning market statistics, including Mobile learning industry global market size, regional shares, competitors with a mobile learning market share, detailed mobile learning market segments, market trends and opportunities, and any further data you may need to thrive in the mobile learning industry. This mobile learning market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The mobile learning market size has grown exponentially in recent years. It will grow from $86.44 billion in 2024 to $110.42 billion in 2025 at a compound annual growth rate (CAGR) of 27.7%. The growth in the historic period can be attributed to proliferation of mobile devices, rise of mobile apps and platforms, increased Internet penetration, demand for personalized and flexible learning, integration of multimedia and interactive content.
The mobile learning market size is expected to see exponential growth in the next few years. It will grow to $340.93 billion in 2029 at a compound annual growth rate (CAGR) of 32.6%. The growth in the forecast period can be attributed to focus on microlearning and bite-sized content, collaborative learning platforms, integration with learning management systems (LMS), continuous learning in the gig economy. Major trends in the forecast period include integration of augmented reality (AR) and virtual reality (VR), emergence of 5G technology, advancements in mobile technology, microlearning and bite-sized content, gamification and interactive learning.
The rising demand for digital education is expected to drive the growth of the mobile learning market. This demand is fueled by factors such as increased mobility, the convenience and flexibility of learning, interactive and collaborative educational experiences, and the growing adoption of digitization by educational institutions. During the COVID-19 pandemic, digital education was crucial in keeping students connected to their studies. As a vital component of digital education, mobile learning facilitates easy access to learning resources via mobile devices, enabling students to learn anytime and anywhere with an internet connection. For example, in January 2024, Eurostat, a Luxembourg-based government agency, reported that in 2023, 30% of EU internet users aged 16 to 74 participated in an online course or used online learning resources in the past three months. This marks a 2-percentage point increase from 2022, when the figure was 28%. Therefore, the heightened demand for digital education will drive growth in the mobile learning market.
The increasing adoption of smartphones is poised to significantly drive the expansion of the mobile learning market. Smartphones, blending the functionalities of traditional mobile phones with advanced computing capabilities, play a pivotal role in mobile learning. They facilitate interactive learning environments through online communities, forums, and collaborative group projects, enhancing the learning experience. For instance, data from Uswitch Limited in November 2023 revealed that 98% of UK adults aged 16 to 24 owned a smartphone, showcasing extensive smartphone usage within this age group. Even among older demographics, smartphone adoption remained substantial, with 86% of individuals in the 55-64 age category and 80% of those aged 65 and above possessing a smartphone device. This widespread adoption of smartphones across various age groups highlights their pervasive role in driving the mobile learning market forward.
Technological advancement stands as a pivotal trend shaping the mobile learning market. This progression involves leveraging emerging interactive technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) to revolutionize the learning process. These cutting-edge mobile learning solutions aim to transform teaching methods and reshape the educational landscape, providing a more enhanced and interactive learning experience that is both user-friendly and adaptable. Major industry players are prioritizing the development of advanced mobile learning solutions to bolster their market positions. For instance, in May 2022, Camp K12 introduced Hatch Kids, a metaverse and AR/VR creative platform tailored for young learners. This platform serves as a free online 3D creative space, enabling children aged 6 to 18 to design, write, and publish 3D games, AR apps, interactive VR environments, and metaverse experiences. Hatch Kids facilitates coding learning through game and app development, fostering an interactive and case-based learning environment accessible via smartphones or other flat screens, even without prior coding experience. This initiative exemplifies the drive towards more engaging and interactive learning experiences within the mobile learning landscape.
Technological innovations are increasingly influencing the mobile learning landscape. These advancements often involve collaborations among various organizations working towards common goals that align with their strategic priorities. For instance, in March 2023, INSEAD, a France-based non-profit graduate business school, launched a subscription-based mobile learning application. This app aims to enhance the educational experience by providing an interactive and intuitive platform, featuring a range of tools designed to encourage engagement and improve knowledge acquisition. This initiative demonstrates INSEAD's commitment to integrating technology into education and addressing the evolving needs of students in a digital environment.
In December 2023, LumApps, a France-based software company specializing in application software, acquired Teach on Mars for an undisclosed amount. This acquisition is intended to bolster LumApps' digital workplace offerings by integrating mobile-first microlearning solutions into its platform, thereby enhancing the employee experience for operational teams with engaging and accessible learning formats. Ultimately, this strategic move aims to improve employee training and productivity across various industries. Teach on Mars is also a France-based provider of mobile learning solutions.
Major companies operating in the mobile learning market include Google LLC, International Business Machines Corporation (IBM), Cisco Systems Incorporated, Oracle Corporation, SAP SE, Adobe Incorporated, Xyleme Incorporated, Citrix Systems Incorporated, Kronos Incorporated, Udemy Incorporated, Instructure Holdings Incorporated, Desire2Learn Corporation, Kaltura Incorporated, Meridian Knowledge Solutions Limited Liability Company, Udacity Incorporated, Litmos Limited, Thinkific Labs Incorporated, Upside Learning Solutions Private Limited, Blackboard Incorporated, WizIQ Incorporated, Moodle Proprietary Limited, Totara Learning Solutions, Voodle Incorporated, Epignosis LLC, Learningscape Incorporated, Salesforce.com Incorporated
Asia-Pacific was the largest region in the mobile learning market in 2024. North America is expected to be the fastest-growing region in the forecast period. The regions covered in the mobile learning market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the mobile learning market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The mobile learning market includes revenues earned by entities by providing enhanced learning engagement and uptake while lowering the cost of learning programs. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.