PUBLISHER: The Business Research Company | PRODUCT CODE: 1675104
PUBLISHER: The Business Research Company | PRODUCT CODE: 1675104
Console games are a type of interactive multimedia software that utilizes a video game console to provide an interactive experience through a TV or another display device.
The main types of console games include digital console games, online/microtransaction console games, and physical console games. Digital console games are played on interactive electronic devices such as consoles and computers. These games can be played on devices such as TVs, computers/PCs, and system consoles, covering genres such as shooters, action, sports games, role-playing, adventure, racing, fighting, strategy, and others.
The console games market research report is one of a series of new reports from The Business Research Company that provides console games market statistics, including console games industry global market size, regional shares, competitors with a console games market share, detailed console games market segments, market trends and opportunities, and any further data you may need to thrive in the console games industry. This console games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The console games market size has grown strongly in recent years. It will grow from $79.71 billion in 2024 to $86.74 billion in 2025 at a compound annual growth rate (CAGR) of 8.8%. The growth in the historic period can be attributed to impact of exclusive titles, digital distribution platforms, expansion of gaming genres, introduction of home consoles, rise of iconic game titles.
The console games market size is expected to see strong growth in the next few years. It will grow to $119.68 billion in 2029 at a compound annual growth rate (CAGR) of 8.4%. The growth in the forecast period can be attributed to transition to next-generation consoles, subscription-based gaming services, cloud gaming platforms, integration of virtual reality (VR), continued emphasis on exclusive titles. Major trends in the forecast period include narrative-driven games, environmental and social themes, accessibility and inclusivity, augmented reality (AR) integration, growth of esports.
The increasing popularity of e-sports is anticipated to drive the growth of the console games market in the coming years. E-sports tournaments are organized competitive events where professional or amateur players face off in various video games. The surge in e-sports popularity is supported by widespread internet access, the growth of global gaming communities, and the rising prestige of professional gaming competitions that offer substantial rewards. E-sports enrich the gaming experience for console players by promoting competitive gameplay and community engagement while providing brands with opportunities to connect with a dedicated audience. For example, a report by Newzoo International B.V., a Netherlands-based provider of video game and gamer data, projected that the global e-sports audience would grow by 8.7% year-on-year in 2022, reaching 532 million, with over 261 million classified as enthusiasts and 271 million as occasional viewers. Furthermore, the number of e-sports enthusiasts is expected to rise to 640 million by 2025. Consequently, the growing popularity of e-sports is fueling the growth of the console games market.
The growth of the gaming industry is projected to significantly boost the console game market in the upcoming years. The gaming industry encompasses the creation, promotion, distribution, monetization, and user feedback of video games, making it a crucial segment of the entertainment business. Console games play a vital role within this industry, generating billions of dollars annually. The rising popularity of console games, the versatility of gaming consoles, and targeted marketing strategies are key factors contributing to their success. For example, a report published by Video Games Europe (VGE), a Belgium-based organization representing the video game industry, indicated that the European gaming industry generated $24.5 billion in 2022, marking a 5% increase from the previous year. Furthermore, console gaming accounted for 42% of total revenue in 2022, an increase from 41% in 2021. Thus, the expansion of the gaming industry is fueling growth in the console games market.
Major companies in the console games market are concentrating on creating innovative products, such as wireless controllers, to improve user engagement and gameplay experiences. Wireless controllers are advanced gaming peripherals that connect to consoles through wireless technology, providing players with greater freedom of movement, customizable controls, and enhanced ergonomics for a more immersive gaming experience. For example, in January 2023, Sony Interactive Entertainment (SIE), a US-based company that develops and operates video game consoles and products, launched the DualSense Edge wireless controller globally. This high-performance, customizable controller for the PlayStation 5 aims to enhance the gaming experience by allowing players to personalize their controls and settings according to their individual playstyles. It features swappable stick caps, adjustable sensitivity, and a user-friendly interface for creating custom profiles.
Strategic partnerships are a focus for major companies in the console games market, For instance, in April 2022, the Gameloft SE partnership with NODWIN Gaming Pvt. Ltd. This collaboration aims to enhance esports engagement through racing games, organizing events for titles such as 'Asphalt 8, Airborne' and 'Asphalt 9, Legends.' The partnership provides opportunities for in-game advertising solutions, showcasing a dynamic approach to consumer interaction. Gameloft SE, a French video game development company, actively participates in this evolving gaming and esports landscape.
In January 2022, Microsoft Corporation announced plans to acquire Activision Blizzard Inc. for $68.7 billion. This strategic move is expected to accelerate Microsoft's growth across various gaming platforms, including mobile, PC, console, and cloud, while contributing to the development of the metaverse. Activision Blizzard Inc., a US-based video game holding company, stands as a significant player in this transformative acquisition.
Major companies operating in the console games market include Sony Interactive Entertainment, Microsoft Studios, Nintendo Co., Ltd., Ubisoft Entertainment, Electronic Arts Inc., Activision Blizzard, Inc., Square Enix Holdings Co., Ltd., Capcom Co., Ltd., Bandai Namco Entertainment Inc., Sega Corporation, Konami Holdings Corporation, Take-Two Interactive Software Inc., Rockstar Games, THQ Nordic, CD Projekt, Bethesda Softworks, Warner Bros. Interactive Entertainment, Insomniac Games, Naughty Dog LLC, Bungie Inc., Epic Games, Gearbox Software, FromSoftware Inc., Atlus Co. Ltd., Koei Tecmo Holdings Co. Ltd., Remedy Entertainment, SNK Corporation, Arc System Works, Telltale Games, Lucasfilm Games
The Asia-Pacific was the largest region in the console games market share in 2024. Asia-Pacific is expected to be the fastest-growing region in the global console games market report during the forecast period. The regions covered in the console games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the console games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain
The console games market consists of sales of console games that include digital console games, online/micro-transaction consoles, and physical console games. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Console Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on console games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for console games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The console games market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.