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PUBLISHER: SkyQuest | PRODUCT CODE: 1643716

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PUBLISHER: SkyQuest | PRODUCT CODE: 1643716

Volumetric Video Market Size, Share, Growth Analysis, By Volumetric Capture (Hardware, Software), By Content Delivery (Projectors, AR/VR HMDs), By Application, By End Use Industry, By Region - Industry Forecast 2025-2032

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Volumetric Video Market size was valued at USD 1.9 billion in 2023 and is poised to grow from USD 2.41 billion in 2024 to USD 16.21 billion by 2032, growing at a CAGR of 26.9% during the forecast period (2025-2032).

Volumetric capture, an innovative technology allowing the recording of three-dimensional spaces, is gaining significant traction across various applications, including gaming, training, and brand experiences. With the rise of AR/VR devices, the demand for volumetric video solutions is surging, enhancing sectors like healthcare for improved visualization and enriching entertainment with 3D/360° content. The emergence of dedicated volumetric capture studios has facilitated the refinement of content creation processes, while companies focusing on managing extensive volumetric data further elevate market dynamics. As urbanization drives demand for immersive experiences, the integration of augmented reality in marketing emerges as a key strategy for enhancing customer engagement. Projections indicate a growing user base for AR, highlighting its growing acceptance and potential to transform customer-brand relationships by 2031.

Top-down and bottom-up approaches were used to estimate and validate the size of the Volumetric Video market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Volumetric Video Market Segments Analysis

Global Volumetric Video Market is segmented by Volumetric Capture, Content Delivery, Application, End Use Industry and region. Based on Volumetric Capture, the market is segmented into Hardware, Software and Service. Based on Content Delivery, the market is segmented into Projectors, AR/VR HMDs, Smartphones and Volumteric Displays. Based on Application, the market is segmented into 3D Product Visualization, Film & TV Production, Gaming, Medical Training & Education, Surgical Simulations, Virtual Classrooms, Virtual Sports Analysis, Virtual Try-Ons and Others. Based on End Use Industry, the market is segmented into Education & Training, Healthcare, Media & Entertainment, Retail & E-commerce, Sports & Fitness, Tourism & Hospitality and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Volumetric Video Market

The Volumetric Video market is experiencing a robust growth trajectory, primarily driven by the rising demand for immersive and interactive video content. The ability to deliver 360° video technology empowers viewers to engage with content from multiple perspectives, significantly enhancing their viewing experience. As major video streaming platforms unveil dedicated 360° video solutions, the appetite for such innovative formats has surged. Noteworthy advancements, such as 4DREPLAY's introduction of a new media drama series utilizing this technology, exemplify the potential of volumetric video in revolutionizing entertainment consumption. Additionally, the increasing application of this technology in sports and media sectors is encouraging enterprises to invest in volumetric VR studios, catering to consumer preferences and shaping the future of digital content experiences.

Restraints in the Volumetric Video Market

The Volumetric Video market faces notable restraints primarily due to the substantial initial financial investment required for effective implementation, especially in action film production and musical concert recordings. Professional studios often utilize complex systems featuring numerous cameras strategically positioned around subjects to capture performances in multiple angles, transforming these inputs into holograms for premium volumetric video experiences. For instance, systems like Canon's Volumetric Studio Kawasaki and Microsoft's Mixed Reality Capture Studios can employ well over 100 cameras. The steep costs associated with high-quality cameras, advanced processors, and specialized digital imaging equipment contribute significantly to technology expenses, potentially dampening demand for volumetric video throughout the forecast period.

Market Trends of the Volumetric Video Market

The Volumetric Video market is experiencing significant growth, driven by the rising adoption of augmented reality (AR) technologies in retail and e-commerce. As online purchasing evolves, the utilization of 3D holographs has emerged as a compelling tool to enhance customer engagement and decision-making. Notably, collaborations like that of Arcturus and ANAYI exemplify this trend, showcasing how immersive volumetric videos effectively capture customer attention and showcase products-allowing viewers to examine garments from various angles and even visualize them in their own environment through web-based AR. This trend underscores a broader shift towards interactive and visually rich shopping experiences, positioning volumetric video as a pivotal element in transforming consumer behavior in the digital landscape.

Product Code: SQMIG45I2144

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis

Global Volumetric Video Market Size by Volumetric Capture & CAGR (2025-2032)

  • Market Overview
  • Hardware
  • Software
  • Service

Global Volumetric Video Market Size by Content Delivery & CAGR (2025-2032)

  • Market Overview
  • Projectors
  • AR/VR HMDs
  • Smartphones
  • Volumteric Displays

Global Volumetric Video Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • 3D Product Visualization
  • Film & TV Production
  • Gaming
  • Medical Training & Education
  • Surgical Simulations
  • Virtual Classrooms
  • Virtual Sports Analysis
  • Virtual Try-Ons
  • Others

Global Volumetric Video Market Size by End Use Industry & CAGR (2025-2032)

  • Market Overview
  • Education & Training
  • Healthcare
  • Media & Entertainment
  • Retail & E-commerce
  • Sports & Fitness
  • Tourism & Hospitality
  • Others

Global Volumetric Video Market Size & CAGR (2025-2032)

  • North America (Volumetric Capture, Content Delivery, Application, End Use Industry)
    • US
    • Canada
  • Europe (Volumetric Capture, Content Delivery, Application, End Use Industry)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Volumetric Capture, Content Delivery, Application, End Use Industry)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Volumetric Capture, Content Delivery, Application, End Use Industry)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Volumetric Capture, Content Delivery, Application, End Use Industry)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta Platforms (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 8i Co. (New Zealand)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Alphabet Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 4Dviews (France)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Scatter (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stereolabs Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mark Roberts Motion Control (MRMC) (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Metastage (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ModTec Labs (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Canon (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dimension (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Evercoast (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vividq (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Coretec Group (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Voxon Photonics (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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