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PUBLISHER: Arizton Advisory & Intelligence | PRODUCT CODE: 1706621

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PUBLISHER: Arizton Advisory & Intelligence | PRODUCT CODE: 1706621

Volumetric Video Market - Global Outlook & Forecast 2025-2030

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The global volumetric video market is expected to grow at a CAGR of 26.18% from 2024 to 2030.

Volumetric video represents a paradigm shift in digital content, enabling three-dimensional capture of people, objects, and environments. Unlike traditional videos, it allows users to interact with content from 360-degree perspectives, offering deeply immersive, lifelike experiences. The demand for such realism is being accelerated by consumers' growing appetite for interactive media and spatial computing. Despite the high cost and lack of standardization in 3D content creation, the volumetric video market is gaining strong momentum due to several pivotal developments:

  • Technological Advancements: Innovations in 3D capture, including high-definition cameras, LiDAR sensors, and multi-view photogrammetry-are enhancing video quality and reducing production complexity.
  • Powerful Infrastructure: The rising availability of high-performance GPUs, edge computing, and cloud-based storage solutions is solving the massive data demands of volumetric content.
  • Strategic Investments: In 2024, Gracia AI invested USD 1.2 million into next-gen volumetric video tools tailored for spatial computing, highlighting growing investor confidence.

Furthermore, major tech companies such as Meta, Microsoft, and Apple among others are gradually investing in AR/VR technologies which shows the growing need for immersive experiences in digital space. In 2023, Apple also introduced its Vision Pro headset during the Worldwide Developers Conference (WWDC) which was released globally in 2024 and includes multiple cameras to enable mixed reality, eye and hand tracking for interaction. Thus, the expanding innovations in AR and VR technology are significantly contributing to the volumetric video market growth.

VOLUMETRIC VIDEO MARKET TRENDS & DRIVERS

Rising Demand in the Live Sports & Entertainment Industry

The live streaming sports events have revolutionized sports content for its consumers in recent years. Major platforms like ESPN+, DAZN, Amazon Prime, and social media channels like YouTube and Facebook have witnessed significant user engagement in sports streaming. For instance, in 2023 DAZN became Europe's biggest digital sports broadcaster app and has around 15 million subscribers worldwide. In 2022 Amazon Prime Video recorded over 25 million viewers for its extensive NFL Thursday Night Football streams. Hence, the rapid expansion of live sports and entertainment industries has gradually boosted the volumetric video market.

Advancing Volumetric Videos Realism with Generative AI

In volumetric videos generative AI is significantly enhancing the realism of immersive media experiences, thereby propelling the growth of the market. Generative AI refines the 3D capabilities fills the missing data and improves the resolution of volumetric video which makes it more lifelike and engaging. Moreover, the integration of AI in volumetric video is transforming the immersive content as AI enhances the quality of volumetric captures by improving its resolution and texture refining to make it more real. The usage of AI also reduces the manual effort required in postproduction enabling faster and cost effective content creation.

Improvements in 3D Capture & Displays

The volumetric video market witnessed significant advancements in recent years driven by the increasing demand for various sectors like entertainment, education, and healthcare. The development of affordable 3D cameras and sensors is one of the major advancements of the volumetric video market. Further, companies are also increasingly investing in high-resolution depth sensors LiDAR technology, and multi-camera systems to improve the quality and efficiency of 3D captures. For instance, companies like Gracia AI use Gaussian splatting to record volumetric videos viewable on devices such as the Meta Quest headsets allowing users to observe scenes from various angles and enhance their experience.

Revolutionizing Gaming & E-Sports

The global volumetric video market is changing the gaming industry as is used in applications like character animation, world construction, and player immersion. Game makers use these types of videos to capture real-life performances and incorporate them into gaming environments such as live creatures with realistic reactions and motions which improves the gaming experience of players by offering more engaging and immersive experiences. For instance, in 2024, Arcturus, a volumetric video developer company, introduced an update for its HoloSuite software that transfers lightweight, scalable volumetric video into game engines which allows it to execute and playback in real-time. Further, by using a new high-performance codec, Accelerated Volumetric Video (AVV) users can populate digital scenes with more volumetric characters than has typically been possible and at the same time maintain a higher level of data quality.

SEGMENTATION INSIGHTS

INSIGHTS BY COMPONENT TYPE

Based on component type the global volumetric video market is segmented into hardware, software, and services segments. In 2024, the hardware segment dominated the market share because of its high demand for advanced imaging devices, sensing cameras, and processing units. However, the high cost associated with hardware is expected to hinder the demand. Major players are also focusing on investing in R&D to enhance hardware capabilities to reduce production costs which makes volumetric technology accessible for smaller businesses as well.

Furthermore, the software segment is the second largest segment, which also has a significant role in contributing to the market growth of volumetric videos. With advancements in AI-driven processing and cloud-based software solutions, the segment is expected to grow gradually during the forecast period. However, the difficulty of volumetric video processing remains challenging and needs continuous improvements in ML algorithms and automation. Additionally, the services segment is anticipated to grow at a high CAGR rate of over 27% in the global volumetric video market during the forecast period as technology gains momentum the users need specialized services to support implementation, content production, and system integration.

Segmentation by Component Type

  • Hardware
  • Software
  • Services

INSIGHTS BY DISPLAY TYPE

In 2024, the AR/VR HDMs segment held the largest global volumetric video market. The rising adoption of immersive content in gaming, education, training, and entertainment among others is surging the demand for this segment as these headsets are easy to use and provide seamless integration for interactive applications. In gaming and interactive entertainment, these displays allow users to interact with characters and objects captured using volumetric content. This creates more realistic and dynamic in-game avatars which enhances the gameplay.

Segmentation by Display Type

  • AR/VR HDMs
  • Volumetric Displays
  • Projectors
  • Other Displays

INSIGHTS BY APPLICATIONS

The global volumetric video market by applications is segmented into media & advertisement, sports & events, gaming, education & training, and other applications. In 2024, the media & advertisement segment dominated the global market share and is expected to add additional revenue of over USD 2.5 billion by 2030. Several brands are using these technologies to create interactive ads that can be explored from different angles. This 360-degree capture allows users to engage themselves in product experience which leads to higher engagement rates. In media, volumetric content is used to create 3D news reports that allow viewers to see news from 3D environments. This enhances the experiences, especially for complex or dynamic visuals, such as natural disasters or war zones.

Furthermore, the gaming segment is growing at the highest CAGR in the global volumetric video market during the forecast period. AR gaming, particularly on mobile devices, is getting benefits from volumetric content as it allows players to interact with 3D characters and objects in their real-world environment. This has become popularized by games, such as Pokemon Go, which uses AR to bring 3D characters into the physical world.

Segmentation by Applications

  • Media & Advertisement
  • Sports & Events
  • Gaming
  • Education & Training
  • Other Applications

VOLUMETRIC VIDEO MARKET GEOGRAPHICAL ANALYSIS

North America holds the largest share of the global volumetric video market, accounting for over 35% in 2024. The growth is inspired by the growing adoption of immersive media by brands across the region in advertising to create interactive and 3D advertisements. This is especially prominent in the retail sector, where consumers can engage with virtual product demonstrations via holographic displays or AR experiences on their smartphones. Further, Europe is the second-largest volumetric video market and is expected to grow at a CAGR of over 25% during the forecast period. The film industry particularly in the UK and Germany is incorporating volumetric content into high-end TV series and movies. Studios are using volumetric capture to create immersive special effects and 3D environments. The UK film industry is increasingly adopting 3D video technology for both feature films and virtual reality projects. For instance, in 2024, WPP plc, a UK-based advertising company introduced an AI-powered production studio which is developed with the help of NVIDIA Omniverse to create 3D products throughout the production lifecycle.

APAC is projected to witness the fastest CAGR in the global volumetric video market during the forecast period. Countries, such as China, Japan, and Australia are investing in the establishment of volumetric content studios to support the local entertainment and advertising sectors. For instance, in 2023, NantStudios developed the largest permanent LED volume at Docklands Studios in Melbourne, Australia. Moreover, governments in countries, such as China and Japan are actively supporting the development of immersive technologies, including 3D video, through funding and technology initiatives.

Moreover, the market in Latin America, and Middle East & Africa, has a low market share but has a huge impact on the volumetric video market because of the rising adoption of this technology across the gaming sector. Brazil is one of the largest gaming markets in the world which is continuously adopting 3D technology to encourage user engagement, thereby supporting the volumetric video market growth.

Segmentation by Geography

  • North America
    • The U.S.
    • Canada
  • Europe
    • Germany
    • The U.K.
    • France
    • Italy
    • Spain
    • Sweden
  • APAC
    • China
    • Japan
    • India
    • Australia
    • South Korea
    • Indonesia
  • Latin America
    • Brazil
    • Mexico
    • Argentina
    • Chile
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • South Africa
    • Turkey

VOLUMETRIC VIDEO MARKET VENDOR ANALYSIS

The global volumetric video market is categorized by the presence of numerous established and emerging players such as Microsoft, Intel, Google, Sony, 8i, and 4Dviews, among others. These companies are investing in R&D and strategic advancements to enhance their volumetric video capabilities and expand their product offerings. For instance, in 2023, Unity Technologies and Google LLC collaborated and done a collaboration that aimed at assisting studios in expediting the growth and advancement of live games. Further, with the rising adoption of immersive technologies across industries such as entertainment, sports, and advertising, the competition among players in the global volumetric video market is increasing. Key factors driving competition include video quality, real-time rendering capabilities, content personalization, cost-effectiveness, and compatibility with AR or VR applications.

The competition in the global volumetric video market is expected to intensify with rising investments in R&D, product diversification, and mergers and acquisitions. Market players are also expanding their global reach, particularly in emerging markets such as APAC and Latin America, where there is a growing demand for innovative video solutions. Companies with robust financial and technological resources have an advantage in introducing advanced solutions, potentially overtaking competitors that lack the capital to invest in cutting-edge developments.

Global Volumetric Video Market Latest News & Developments

  • In 2024 Meta launched a redesigned video player on Facebook that combines Reels, longer movies, and Live content into a single widescreen, entertaining experience.
  • In 2024 Foundry introduced Modo 17.0 with a significant performance update and up to 50 times quicker rendering.
  • In 2024 OTOY, Roddenberry Entertainment, and Paramount Game Studios announced a major expansion of the archive for Apple Vision Pro.
  • In 2024, Djinn Technologies, a UK-based company developing advanced volumetric and spatial camera sensor and scanning technologies, acquired EF EVE, a provider of consumer-friendly volumetric and spatial capture software.
  • In 2024, Arcturus released several updates for its HoloSuite platform for volumetric video editing and XR content creation. With the new blend tool, HoloSuite users can connect volumetric video clips and blend them seamlessly.

Key Company Profiles

  • Microsoft Corporation
  • Intel
  • 8i
  • Unity Technologies

Other Prominent Vendors

  • Meta
  • Sony Corporation
  • 4Dviews
  • IO Industries
  • Canon Inc
  • Nephelie Technologies Limited
  • Evercoast
  • ARCTURUS
  • Mantis Vision
  • Gracia AI, Inc
  • AIXR
  • RealView Imaging
  • Volograms Limited
  • Raytrix
  • Nikon
  • MRMC
  • Voxon

KEY QUESTIONS ANSWERED:

1. How big is the global volumetric video market?

2. What is the growth rate of the global volumetric video market?

3. Which region dominates the global volumetric video market share?

4. What are the significant trends in the volumetric video market?

5. Who are the key players in the global volumetric video market?

Product Code: ARZ250411

TABLE OF CONTENTS

1. SCOPE & COVERAGE

  • 1.1. MARKET DEFINITION
    • 1.1.1. INCLUSIONS
    • 1.1.2. EXCLUSIONS
    • 1.1.3. MARKET ESTIMATION CAVEATS
  • 1.2. SEGMENTS COVERED & DEFINITION
    • 1.2.1. MARKET SEGMENTATION BY COMPONENT TYPE
    • 1.2.2. MARKET SEGMENTATION BY DISPLAY TYPE
    • 1.2.3. MARKET SEGMENTATION BY APPLICATIONS
    • 1.2.4. REGIONS & COUNTRIES COVERED
  • 1.3. MARKET DERIVATION
    • 1.3.1. HISTORIC, BASE, & FORECAST YEARS

2. PREMIUM INSIGHTS

  • 2.1. OPPORTUNITY POCKETS
    • 2.1.1. MARKET MATURITY INDICATOR
    • 2.1.2. REGIONAL INSIGHTS
  • 2.2. OVERVIEW
  • 2.3. GROWTH FACTORS
    • 2.3.1. RISING DEMAND IN LIVE SPORTS & ENTERTAINMENT INDUSTRY
    • 2.3.2. ADVANCING VOLUMETRIC VIDEOS REALISM WITH GENERATIVE AI
  • 2.4. MARKET TRENDS
    • 2.4.1. IMPROVEMENTS IN 3D CAPTURE & DISPLAYS
    • 2.4.2. REVOLUTIONIZING GAMING & E-SPORTS
  • 2.5. SEGMENTATION ANALYSIS
    • 2.5.1. COMPONENT TYPE
    • 2.5.2. DISPLAY TYPE
    • 2.5.3. APPLICATIONS
  • 2.6. REGIONAL ANALYSIS
  • 2.7. VENDORS LANDSCAPE
    • 2.7.1. MAJOR VENDORS

3. MARKET AT A GLANCE

4. INTRODUCTION

  • 4.1. OVERVIEW
  • 4.2. KEY INDUSTRY ANALYSIS
  • 4.3. KEY MARKET FACTORS
  • 4.4. 3D VS 3D VOLUMETRIC CONTENT
  • 4.5. TYPES OF COMPONENTS USED IN VOLUMETRIC VIDEO CONTENT

5. MARKET OPPORTUNITIES & TRENDS

  • 5.1. IMPROVEMENTS IN 3D CAPTURE & DISPLAY TECHNOLOGIES
  • 5.2. REVOLUTIONIZING GAMING & E-SPORTS
  • 5.3. EXPANSION IN E-COMMERCE & VIRTUAL SHOPPING

6. MARKET GROWTH ENABLERS

  • 6.1. RISING DEMAND IN LIVE SPORTS & ENTERTAINMENT INDUSTRY
  • 6.2. ADVANCING VOLUMETRIC VIDEO REALISM WITH GENERATIVE AI
    • 6.2.1. BENEFITS OF USING GENERATIVE AI IN VOLUMETRIC VIDEOS
    • 6.2.2. KEY DEVELOPMENTS
  • 6.3. INCREASING ADOPTION IN ADVERTISEMENT INDUSTRY
    • 6.3.1. DIFFERENCE BETWEEN 2D & VOLUMETRIC VIDEO ADS
    • 6.3.2. BENEFITS OF USING VOLUMETRIC IN ADVERTISEMENT INDUSTRY
    • 6.3.3. KEY HIGHLIGHTS

7. MARKET RESTRAINTS

  • 7.1. HIGH MAINTENANCE COST
    • 7.1.1. KEY FACTORS CONTRIBUTING TO HIGH MAINTENANCE COSTS
  • 7.2. LACK OF STANDARDIZATION FOR 3D CONTENT CREATION
    • 7.2.1. KEY ISSUES DUE TO LACK OF STANDARDIZATION
  • 7.3. HIGH STORAGE REQUIREMENTS
    • 7.3.1. KEY ASPECTS

8. MARKET LANDSCAPE

  • 8.1. MARKET SIZE & FORECAST
    • 8.1.1. KEY MARKET FOCUSES
  • 8.2. FIVE FORCES ANALYSIS
    • 8.2.1. THREAT OF NEW ENTRANTS
    • 8.2.2. BARGAINING POWER OF SUPPLIERS
    • 8.2.3. BARGAINING POWER OF BUYERS
    • 8.2.4. THREAT OF SUBSTITUTES
    • 8.2.5. COMPETITIVE RIVALRY

9. COMPONENT TYPE

  • 9.1. MARKET SNAPSHOT & GROWTH ENGINE
  • 9.2. MARKET OVERVIEW
  • 9.3. HARDWARE
    • 9.3.1. MARKET SIZE & FORECAST
    • 9.3.2. HISTORIC: MARKET BY GEOGRAPHY
    • 9.3.3. MARKET BY GEOGRAPHY
  • 9.4. SOFTWARE
    • 9.4.1. MARKET SIZE & FORECAST
    • 9.4.2. HISTORIC: MARKET BY GEOGRAPHY
    • 9.4.3. MARKET BY GEOGRAPHY
  • 9.5. SERVICES
    • 9.5.1. MARKET SIZE & FORECAST
    • 9.5.2. HISTORIC: MARKET BY GEOGRAPHY
    • 9.5.3. MARKET BY GEOGRAPHY

10. DISPLAY TYPE

  • 10.1. MARKET SNAPSHOT & GROWTH ENGINE
  • 10.2. MARKET OVERVIEW
  • 10.3. AR/VR HDMS
    • 10.3.1. MARKET SIZE & FORECAST
    • 10.3.2. HISTORIC: MARKET BY GEOGRAPHY
    • 10.3.3. MARKET BY GEOGRAPHY
  • 10.4. VOLUMETRIC DISPLAYS
    • 10.4.1. MARKET SIZE & FORECAST
    • 10.4.2. HISTORIC: MARKET BY GEOGRAPHY
    • 10.4.3. MARKET BY GEOGRAPHY
  • 10.5. PROJECTORS
    • 10.5.1. MARKET SIZE & FORECAST
    • 10.5.2. HISTORIC: MARKET BY GEOGRAPHY
    • 10.5.3. MARKET BY GEOGRAPHY
  • 10.6. OTHER DISPLAYS
    • 10.6.1. MARKET SIZE & FORECAST
    • 10.6.2. HISTORIC: MARKET BY GEOGRAPHY
    • 10.6.3. MARKET BY GEOGRAPHY

11. APPLICATIONS

  • 11.1. MARKET SNAPSHOT & GROWTH ENGINE
  • 11.2. MARKET OVERVIEW
  • 11.3. MEDIA & ENTERTAINMENT
    • 11.3.1. MARKET SIZE & FORECAST
    • 11.3.2. HISTORIC: MARKET BY GEOGRAPHY
    • 11.3.3. MARKET BY GEOGRAPHY
  • 11.4. SPORTS & EVENTS
    • 11.4.1. MARKET SIZE & FORECAST
    • 11.4.2. HISTORIC: MARKET BY GEOGRAPHY
    • 11.4.3. MARKET BY GEOGRAPHY
  • 11.5. GAMING
    • 11.5.1. MARKET SIZE & FORECAST
    • 11.5.2. HISTORIC: MARKET BY GEOGRAPHY
    • 11.5.3. MARKET BY GEOGRAPHY
  • 11.6. EDUCATION & TRAINING
    • 11.6.1. MARKET SIZE & FORECAST
    • 11.6.2. HISTORIC: MARKET BY GEOGRAPHY
    • 11.6.3. MARKET BY GEOGRAPHY
  • 11.7. OTHER APPLICATIONS
    • 11.7.1. MARKET SIZE & FORECAST
    • 11.7.2. HISTORIC: MARKET BY GEOGRAPHY
    • 11.7.3. MARKET BY GEOGRAPHY

12. GEOGRAPHY

  • 12.1. MARKET SNAPSHOT & GROWTH ENGINE
  • 12.2. GEOGRAPHIC OVERVIEW

13. NORTH AMERICA

  • 13.1. MARKET OVERVIEW
  • 13.2. MARKET SIZE & FORECAST
    • 13.2.1. KEY HIGHLIGHTS
  • 13.3. COMPONENT TYPE
    • 13.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 13.3.2. MARKET BY GEOGRAPHY
  • 13.4. DISPLAY TYPE
    • 13.4.1. HISTORIC: MARKET BY GEOGRAPHY
    • 13.4.2. MARKET BY GEOGRAPHY
  • 13.5. APPLICATION
    • 13.5.1. HISTORIC: MARKET BY GEOGRAPHY
    • 13.5.2. MARKET BY GEOGRAPHY
  • 13.6. KEY COUNTRIES
  • 13.7. US: MARKET SIZE & FORECAST
  • 13.8. CANADA: MARKET SIZE & FORECAST

14. EUROPE

  • 14.1. MARKET SIZE & FORECAST
  • 14.2. MARKET SIZE & FORECAST
    • 14.2.1. KEY HIGHLIGHTS
  • 14.3. COMPONENT TYPE
    • 14.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 14.3.2. MARKET BY GEOGRAPHY
  • 14.4. DISPLAY TYPE
    • 14.4.1. HISTORIC: MARKET BY GEOGRAPHY
    • 14.4.2. MARKET BY GEOGRAPHY
  • 14.5. APPLICATION
    • 14.5.1. HISTORIC: MARKET BY GEOGRAPHY
    • 14.5.2. MARKET BY GEOGRAPHY
  • 14.6. KEY COUNTRIES
  • 14.7. GERMANY: MARKET SIZE & FORECAST
  • 14.8. UK: MARKET SIZE & FORECAST
  • 14.9. FRANCE: MARKET SIZE & FORECAST
  • 14.10. ITALY: MARKET SIZE & FORECAST
  • 14.11. SPAIN: MARKET SIZE & FORECAST
  • 14.12. SWEDEN: MARKET SIZE & FORECAST

15. APAC

  • 15.1. MARKET OVERVIEW
  • 15.2. MARKET SIZE & FORECAST
  • 15.3. COMPONENT TYPE
    • 15.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 15.3.2. MARKET BY GEOGRAPHY
  • 15.4. DISPLAY TYPE
    • 15.4.1. HISTORIC: MARKET BY GEOGRAPHY
    • 15.4.2. MARKET BY GEOGRAPHY
  • 15.5. APPLICATION
    • 15.5.1. HISTORIC: MARKET BY GEOGRAPHY
    • 15.5.2. MARKET BY GEOGRAPHY
  • 15.6. KEY COUNTRIES
  • 15.7. CHINA: MARKET SIZE & FORECAST
  • 15.8. JAPAN: MARKET SIZE & FORECAST
  • 15.9. INDIA: MARKET SIZE & FORECAST
  • 15.10. SOUTH KOREA: MARKET SIZE & FORECAST
  • 15.11. AUSTRALIA: MARKET SIZE & FORECAST
  • 15.12. INDONESIA: MARKET SIZE & FORECAST

16. LATIN AMERICA

  • 16.1. MARKET OVERVIEW
  • 16.2. MARKET SIZE & FORECAST
  • 16.3. COMPONENT TYPE
    • 16.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 16.3.2. MARKET BY GEOGRAPHY
  • 16.4. DISPLAY TYPE
    • 16.4.1. HISTORIC: MARKET BY GEOGRAPHY
    • 16.4.2. MARKET BY GEOGRAPHY
  • 16.5. APPLICATION
    • 16.5.1. HISTORIC: MARKET BY GEOGRAPHY
    • 16.5.2. MARKET BY GEOGRAPHY
  • 16.6. KEY COUNTRIES
  • 16.7. BRAZIL: MARKET SIZE & FORECAST
  • 16.8. MEXICO: MARKET SIZE & FORECAST
  • 16.9. ARGENTINA: MARKET SIZE & FORECAST
  • 16.10. CHILE: MARKET SIZE & FORECAST

17. MIDDLE EAST & AFRICA

  • 17.1. MARKET OVERVIEW
  • 17.2. MARKET SIZE & FORECAST
  • 17.3. COMPONENT TYPE
    • 17.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 17.3.2. MARKET BY GEOGRAPHY
  • 17.4. DISPLAY TYPE
    • 17.4.1. HISTORIC: MARKET BY GEOGRAPHY
    • 17.4.2. MARKET BY GEOGRAPHY
  • 17.5. APPLICATION
    • 17.5.1. HISTORIC: MARKET BY GEOGRAPHY
    • 17.5.2. MARKET BY GEOGRAPHY
  • 17.6. KEY COUNTRIES
  • 17.7. UAE: MARKET SIZE & FORECAST
  • 17.8. SAUDI ARABIA: MARKET SIZE & FORECAST
  • 17.9 SOUTH AFRICA: MARKET SIZE & FORECAST
  • 17.9. TURKEY: MARKET SIZE & FORECAST

18. COMPETITIVE LANDSCAPE

  • 18.1. COMPETITION OVERVIEW
    • 18.1.1. RECENT DEVELOPMENTS

19. KEY COMPANY PROFILES

  • 19.1. MICROSOFT CORPORATION
    • 19.1.1. BUSINESS OVERVIEW
    • 19.1.2. PRODUCT OFFERINGS
    • 19.1.3. KEY STRATEGIES
    • 19.1.4. KEY STRENGTHS
    • 19.1.5. KEY OPPORTUNITIES
  • 19.2. INTEL
    • 19.2.1. BUSINESS OVERVIEW
    • 19.2.2. PRODUCT OFFERINGS
    • 19.2.3. KEY STRATEGIES
    • 19.2.4. KEY STRENGTHS
    • 19.2.5. KEY OPPORTUNITIES
  • 19.3. 8I
    • 19.3.1. BUSINESS OVERVIEW
    • 19.3.2. PRODUCT OFFERINGS
    • 19.3.3. KEY STRATEGIES
    • 19.3.4. KEY STRENGTHS
    • 19.3.5. KEY OPPORTUNITIES
  • 19.4. UNITY TECHNOLOGIES
    • 19.4.1. BUSINESS OVERVIEW
    • 19.4.2. PRODUCT OFFERINGS
    • 19.4.3. KEY STRATEGIES
    • 19.4.4. KEY STRENGTHS
    • 19.4.5. KEY OPPORTUNITIES

20. OTHER PROMINENT VENDORS

  • 20.1. META
    • 20.1.1. BUSINESS OVERVIEW
    • 20.1.2. PRODUCT OFFERINGS
  • 20.2. SONY CORPORATION
    • 20.2.1. BUSINESS OVERVIEW
    • 20.2.2. PRODUCT OFFERINGS
  • 20.3. 4D VIEWS
    • 20.3.1. BUSINESS OVERVIEW
    • 20.3.2. PRODUCT OFFERINGS
  • 20.4. IO INDUSTRIES
    • 20.4.1. BUSINESS OVERVIEW
    • 20.4.2. PRODUCT OFFERINGS
  • 20.5. CANNON INC
    • 20.5.1. BUSINESS OVERVIEW
    • 20.5.2. PRODUCT OFFERINGS
  • 20.6. NEPHELIE TECHNOLOGIES LIMITED
    • 20.6.1. BUSINESS OVERVIEW
    • 20.6.2. PRODUCT OFFERINGS
  • 20.7. EVERCOAST
    • 20.7.1. BUSINESS OVERVIEW
    • 20.7.2. PRODUCT OFFERINGS
  • 20.8. ARCTURUS
    • 20.8.1. BUSINESS OVERVIEW
    • 20.8.2. PRODUCT OFFERINGS
  • 20.9. MANTIS VISION
    • 20.9.1. BUSINESS OVERVIEW
    • 20.9.2. PRODUCT OFFERINGS
  • 20.10. GRACIA AI, INC
    • 20.10.1. BUSINESS OVERVIEW
    • 20.10.2. PRODUCT OFFERINGS
  • 20.11. AIXR
    • 20.11.1. BUSINESS OVERVIEW
    • 20.11.2. PRODUCT OFFERINGS
  • 20.12. REALVIEW IMAGING
    • 20.12.1. BUSINESS OVERVIEW
    • 20.12.2. PRODUCT OFFERINGS
  • 20.13. VOLOGRAMS LIMITED
    • 20.13.1. BUSINESS OVERVIEW
    • 20.13.2. PRODUCT OFFERINGS
  • 20.14. RAYTRIX
    • 20.14.1. BUSINESS OVERVIEW
    • 20.14.2. PRODUCT OFFERINGS
  • 20.15. NIKON
    • 20.15.1. BUSINESS OVERVIEW
    • 20.15.2. PRODUCT OFFERINGS
  • 20.16. MRMC
    • 20.16.1. BUSINESS OVERVIEW
    • 20.16.2. PRODUCT OFFERINGS
  • 20.17. VOXON
    • 20.17.1. BUSINESS OVERVIEW
    • 20.17.2. PRODUCT OFFERINGS

21. REPORT SUMMARY

  • 21.1. KEY TAKEAWAYS
  • 21.2. STRATEGIC RECOMMENDATIONS

22. QUANTITATIVE SUMMARY

  • 22.1. HISTORIC: MARKET BY GEOGRAPHY
  • 22.2. MARKET BY GEOGRAPHY

23. NORTH AMERICA

  • 23.1. COMPONENT TYPE
    • 23.1.1. HISTORIC: MARKET BY GEOGRAPHY
    • 23.1.2. MARKET BY GEOGRAPHY
  • 23.2. DISPLAY TYPE
    • 23.2.1. HISTORIC: MARKET BY GEOGRAPHY
    • 23.2.2. MARKET BY GEOGRAPHY
  • 23.3. APPLICATION
    • 23.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 23.3.2. MARKET BY GEOGRAPHY

24. EUROPE

  • 24.1. COMPONENT TYPE
    • 24.1.1. HISTORIC: MARKET BY GEOGRAPHY
    • 24.1.2. MARKET BY GEOGRAPHY
  • 24.2. DISPLAY TYPE
    • 24.2.1. HISTORIC: MARKET BY GEOGRAPHY
    • 24.2.2. MARKET BY GEOGRAPHY
  • 24.3. APPLICATION
    • 24.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 24.3.2. MARKET BY GEOGRAPHY

25. APAC

  • 25.1. COMPONENT TYPE
    • 25.1.1. HISTORIC: MARKET BY GEOGRAPHY
    • 25.1.2. MARKET BY GEOGRAPHY
  • 25.2. DISPLAY TYPE
    • 25.2.1. HISTORIC: MARKET BY GEOGRAPHY
    • 25.2.2. MARKET BY GEOGRAPHY
  • 25.3. APPLICATION
    • 25.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 25.3.2. MARKET BY GEOGRAPHY

26. LATIN AMERICA

  • 26.1. COMPONENT TYPE
    • 26.1.1. HISTORIC: MARKET BY GEOGRAPHY
    • 26.1.2. MARKET BY GEOGRAPHY
  • 26.2. DISPLAY TYPE
    • 26.2.1. HISTORIC: MARKET BY GEOGRAPHY
    • 26.2.2. MARKET BY GEOGRAPHY
  • 26.3. APPLICATION
    • 26.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 26.3.2. MARKET BY GEOGRAPHY

27. MIDDLE EAST & AFRICA

  • 27.1. COMPONENT TYPE
    • 27.1.1. HISTORIC: MARKET BY GEOGRAPHY
    • 27.1.2. MARKET BY GEOGRAPHY
  • 27.2. DISPLAY TYPE
    • 27.2.1. HISTORIC: MARKET BY GEOGRAPHY
    • 27.2.2. MARKET BY GEOGRAPHY
  • 27.3. APPLICATION
    • 27.3.1. HISTORIC: MARKET BY GEOGRAPHY
    • 27.3.2. MARKET BY GEOGRAPHY

28. APPENDIX

  • 28.1. RESEARCH METHODOLOGY
  • 28.2. RESEARCH PROCESS
  • 28.3. REPORT ASSUMPTIONS & CAVEATS
    • 28.3.1. KEY CAVEATS
    • 28.3.2. CURRENCY CONVERSION
  • 28.4. ABBREVIATIONS
Product Code: ARZ250411

LIST OF EXHIBITS

  • EXHIBIT 1 MARKET SIZE CALCULATION APPROACH (2023)
  • EXHIBIT 2 KEY FACTORS SUPPORTING DEMAND FOR VOLUMETRIC VIDEO PLATFORMS
  • EXHIBIT 3 KEY PROPERTIES OF VOLUMETRIC VIDEO TECHNOLOGY
  • EXHIBIT 4 IMPACT OF IMPROVEMENTS IN 3D CAPTURE & DISPLAY TECHNOLOGIES
  • EXHIBIT 5 TECHNOLOGICAL INNOVATIONS IN 3D CAPTURE
  • EXHIBIT 6 KEY IMPROVEMENTS IN 3D CAPTURE FOR VOLUMETRIC VIDEO
  • EXHIBIT 7 IMPACT OF REVOLUTIONIZING GAMING & E-SPORTS
  • EXHIBIT 8 KEY USE OF VOLUMETRIC VIDEO IN GAMING AND E-SPORTS INDUSTRY
  • EXHIBIT 9 KEY DEVELOPMENTS OF GAMING INDUSTRY IN 2024
  • EXHIBIT 10 IMPACT OF EXPANSION IN E-COMMERCE & VIRTUAL SHOPPING
  • EXHIBIT 11 DEVELOPMENTS IN E-COMMERCE INDUSTRY 2024
  • EXHIBIT 12 BENEFITS OF USING VOLUMETRIC VIDEOS IN E-COMMERCE INDUSTRY
  • EXHIBIT 13 IMPACT OF RISING DEMAND IN LIVE SPORTS & ENTERTAINMENT INDUSTRY
  • EXHIBIT 14 ADVANTAGES OF USING VOLUMETRIC VIDEOS IN LIVE SPORTS EVENTS
  • EXHIBIT 15 ADVANTAGES OF USING VOLUMETRIC VIDEOS IN ENTERTAINMENT INDUSTRY
  • EXHIBIT 16 IMPACT OF ADVANCING VOLUMETRIC VIDEO REALISM WITH GENERATIVE AI
  • EXHIBIT 17 IMPACT OF INCREASING ADOPTION IN ADVERTISEMENT INDUSTRY
  • EXHIBIT 18 IMPACT OF HIGH MAINTENANCE COST
  • EXHIBIT 19 IMPACT OF LACK OF STANDARDIZATION FOR 3D CONTENT CREATIONS
  • EXHIBIT 20 IMPACT OF HIGH STORAGE REQUIREMENTS
  • EXHIBIT 21 GLOBAL VOLUMETRIC VIDEO MARKET 2021-2030 ($ BILLION)
  • EXHIBIT 22 FIVE FORCES ANALYSIS (2024)
  • EXHIBIT 23 INCREMENTAL GROWTH BY COMPONENT TYPE (2024 & 2030)
  • EXHIBIT 24 GLOBAL MARKET SHARE OF VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE (2024)
  • EXHIBIT 25 GLOBAL HARDWARE VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 26 GLOBAL SOFTWARE VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 27 GLOBAL SERVICES VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 28 INCREMENTAL GROWTH BY DISPLAY TYPE (2024 & 2030)
  • EXHIBIT 29 GLOBAL INCREMENTAL MARKET REVENUE OF VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE
  • EXHIBIT 30 GLOBAL AR/VR HDMS VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 31 GLOBAL VOLUMETRIC DISPLAYS VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 32 GLOBAL PROJECTORS VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 33 GLOBAL OTHER DISPLAYS VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 34 INCREMENTAL GROWTH BY APPLICATION (2024 & 2030)
  • EXHIBIT 35 GLOBAL MARKET SHARE OF VOLUMETRIC VIDEO MARKET BY APPLICATION (2024)
  • EXHIBIT 36 GLOBAL MEDIA & ENTERTAINMENT VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 37 GLOBAL SPORTS & EVENTS VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 38 GLOBAL GAMING VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 39 GLOBAL EDUCATION & TRAINING VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 40 GLOBAL OTHER APPLICATIONS VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 41 INCREMENTAL GROWTH BY GEOGRAPHY (2024 & 2030)
  • EXHIBIT 42 GLOBAL MARKET SHARE OF VOLUMETRIC VIDEO MARKET (2024)
  • EXHIBIT 43 INCREMENTAL GROWTH OF VOLUMETRIC VIDEO MARKET (2024-2030)
  • EXHIBIT 44 MARKET SHARE OF NORTH AMERICA VOLUMETRIC MARKET BY END-USERS (2024)
  • EXHIBIT 45 COUNTRY WISE ABSOLUTE GROWTH OF NORTH AMERICA PVC STABILIZERS MARKET (2024)
  • EXHIBIT 46 VOLUMETRIC VIDEOS MARKET IN NORTH AMERICA 2021-2030 ($ BILLION)
  • EXHIBIT 47 INCREMENTAL GROWTH IN NORTH AMERICA (2024 & 2030)
  • EXHIBIT 48 US VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 49 PLATFORMS PLAYED AMONG US HOUSEHOLDS IN 2023
  • EXHIBIT 50 VOLUMETRIC VIDEO MARKET IN CANADA 2021-2030 ($ MILLION)
  • EXHIBIT 51 INCREMENTAL GROWTH OF EUROPE VOLUMETRIC VIDEO MARKET 2024-2030 ($ MILLIONS)
  • EXHIBIT 52 VOLUMETRIC VIDEO MARKET IN EUROPE 2024 (% SHARE)
  • EXHIBIT 53 VOLUMETRIC VIDEO MARKET IN EUROPE 2021-2030 ($ MILLION)
  • EXHIBIT 54 INCREMENTAL GROWTH IN EUROPE 2024 & 2030
  • EXHIBIT 55 VOLUMETRIC VIDEO MARKET IN GERMANY 2021-2030 ($ MILLION)
  • EXHIBIT 56 KEY DEVELOPMENTS OF AR/VR IN GERMANY
  • EXHIBIT 57 UK VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 58 KEY DATA OF UK GAMING INDUSTRY
  • EXHIBIT 59 VOLUMETRIC VIDEO MARKET IN FRANCE 2021-2030 ($ MILLION)
  • EXHIBIT 60 KEY DATA OF FRANCE GAMING INDUSTRY
  • EXHIBIT 61 VOLUMETRIC VIDEO MARKET IN ITALY 2021-2030 ($ MILLION)
  • EXHIBIT 62 SIGNIFICANT DEVELOPMENT OF AR/VR ACROSS ITALY
  • EXHIBIT 63 VOLUMETRIC VIDEO MARKET IN SPAIN 2021-2030 ($ MILLION)
  • EXHIBIT 64 PERCENTAGE OF GAMERS PROFILES BY AGE
  • EXHIBIT 65 VOLUMETRIC VIDEO MARKET IN SWEDEN 2021-2030 ($ MILLION)
  • EXHIBIT 66 APAC VOLUMETRIC VIDEO MARKET SHARE (2024)
  • EXHIBIT 67 APAC VOLUMETRIC VIDEO MARKET SHARE BY END-USERS (2024)
  • EXHIBIT 68 VOLUMETRIC VIDEO MARKET IN APAC 2021-2030 ($ MILLION)
  • EXHIBIT 69 INCREMENTAL GROWTH IN APAC (2024 & 2030)
  • EXHIBIT 70 VOLUMETRIC VIDEO MARKET IN CHINA 2021-2030 ($ MILLION)
  • EXHIBIT 71 GROWTH PERCENTAGE OF CHINA GAMING MARKET
  • EXHIBIT 72 VOLUMETRIC VIDEO MARKET IN JAPAN 2021-2030 ($ MILLION)
  • EXHIBIT 73 KET STATS OF JAPAN GAMING INDUSTRY
  • EXHIBIT 74 VOLUMETRIC VIDEO MARKET IN INDIA 2021-2030 ($ MILLION)
  • EXHIBIT 75 KEY OPPORTUNITIES OF GAMING INDUSTRY IN INDIA
  • EXHIBIT 76 VOLUMETRIC VIDEO MARKET IN SOUTH KOREA 2021-2030 ($ MILLION)
  • EXHIBIT 77 VOLUMETRIC VIDEO MARKET IN AUSTRALIA 2021-2030 ($ MILLION)
  • EXHIBIT 78 VOLUMETRIC VIDEO MARKET IN INDONESIA 2021-2030 ($ MILLION)
  • EXHIBIT 79 LATIN AMERICA VOLUMETRIC VIDEO MARKET SHARE BY END-USERS (2024)
  • EXHIBIT 80 LATIN AMERICA INCREMENTAL GROWTH OF VOLUMETRIC VIDEO MARKET 2024-2030 (IN MILLIONS)
  • EXHIBIT 81 VOLUMETRIC VIDEO MARKET IN LATIN AMERICA 2021-2030 ($ MILLION)
  • EXHIBIT 82 INCREMENTAL GROWTH IN LATIN AMERICA (2024 & 2030)
  • EXHIBIT 83 VOLUMETRIC VIDEO MARKET IN BRAZIL 2021-2030 ($ MILLION)
  • EXHIBIT 84 VOLUMETRIC VIDEO MARKET IN MEXICO 2021-2030 ($ MILLION)
  • EXHIBIT 85 VOLUMETRIC VIDEO MARKET IN ARGENTINA 2021-2030 ($ MILLION)
  • EXHIBIT 86 VOLUMETRIC VIDEO MARKET IN CHILE 2021-2030 ($ MILLION)
  • EXHIBIT 87 MEA VOLUMETRIC VIDEO MARKET 2024 (% SHARE)
  • EXHIBIT 88 MEA VOLUMETRIC VIDEO MARKET ABSOLUTE GROWTH RATE (2024-2030)
  • EXHIBIT 89 VOLUMETRIC VIDEO MARKET IN MIDDLE EAST & AFRICA 2021-2030 ($ MILLION)
  • EXHIBIT 90 INCREMENTAL GROWTH IN MEA (2024 & 2030)
  • EXHIBIT 91 UAE VOLUMETRIC VIDEO MARKET 2021-2030 ($ MILLION)
  • EXHIBIT 92 VOLUMETRIC VIDEO MARKET IN SAUDI ARABIA 2021-2030 ($ MILLION)
  • EXHIBIT 93 VOLUMETRIC VIDEO MARKET IN SOUTH AFRICA 2021-2030 ($ MILLION)
  • EXHIBIT 94 VOLUMETRIC VIDEO MARKET IN TURKEY 2021-2030 ($ MILLION)
  • EXHIBIT 95 KEY CAVEATS

LIST OF TABLES

  • TABLE 1 KEY INDUSTRIES DRIVING DEMAND FOR VOLUMETRIC VIDEO TECHNOLOGY
  • TABLE 2 DIFFERENCE BETWEEN 3D AND 3D VOLUMETRIC CONTENT
  • TABLE 3 DIFFERENT TYPES OF COMPONENTS
  • TABLE 4 2D ADVERTISEMENT VS VOLUMETRIC VIDEO ADS
  • TABLE 5 GLOBAL HARDWARE VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 6 GLOBAL HARDWARE VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 7 GLOBAL SOFTWARE VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 8 GLOBAL SOFTWARE VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 9 GLOBAL SERVICES VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 10 GLOBAL SERVICES VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 11 GLOBAL AR/VR HDMS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 12 GLOBAL AR/VR HDMS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 13 GLOBAL VOLUMETRIC DISPLAYS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 14 GLOBAL VOLUMETRIC DISPLAYS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 15 GLOBAL PROJECTORS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 16 GLOBAL PROJECTORS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 17 GLOBAL OTHER DISPLAYS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 18 GLOBAL OTHER DISPLAYS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 19 GLOBAL MEDIA & ENTERTAINMENT VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 20 GLOBAL MEDIA & ENTERTAINMENT VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 21 GLOBAL SPORTS & EVENTS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 22 GLOBAL SPORTS & EVENTS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 23 GLOBAL GAMING VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 24 GLOBAL GAMING VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 25 GLOBAL EDUCATION & TRAINING VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 26 GLOBAL EDUCATION & TRAINING VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 27 GLOBAL OTHER APPLICATIONS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ BILLION)
  • TABLE 28 GLOBAL OTHER APPLICATIONS VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ BILLION)
  • TABLE 29 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 30 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 31 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 32 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 33 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 34 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 35 TOP FIVE ED-TECH COMPANIES IN CANADA
  • TABLE 36 EUROPE VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 37 EUROPE VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 38 EUROPE VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 39 EUROPE VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 40 EUROPE VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 41 EUROPE VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 42 APAC VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 43 APAC VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 44 APAC VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 45 APAC VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 46 APAC VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 47 APAC VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 48 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 49 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 50 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 51 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 52 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 53 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 54 MIDDLE EAST & AFRICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 55 MIDDLE EAST & AFRICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 56 MIDDLE EAST & AFRICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 57 MIDDLE EAST & AFRICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 58 MIDDLE EAST & AFRICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 59 MIDDLE EAST & AFRICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 60 MICROSOFT CORPORATION: MAJOR PRODUCT OFFERINGS
  • TABLE 61 INTEL: MAJOR PRODUCT OFFERINGS
  • TABLE 62 8I: MAJOR PRODUCT OFFERINGS
  • TABLE 63 UNITY TECHNOLOGIES: MAJOR PRODUCT OFFERINGS
  • TABLE 64 META: MAJOR PRODUCT OFFERINGS
  • TABLE 65 SONY CORPORATION: MAJOR PRODUCT OFFERINGS
  • TABLE 66 4D VIEWS: MAJOR PRODUCT OFFERINGS
  • TABLE 67 IO INDUSTRIES: MAJOR PRODUCT OFFERINGS
  • TABLE 68 CANON INC: MAJOR PRODUCT OFFERINGS
  • TABLE 69 NEPHELIE TECHNOLOGIES LIMITED: MAJOR PRODUCT OFFERINGS
  • TABLE 70 EVERCOAST: MAJOR PRODUCT OFFERINGS
  • TABLE 71 ARCTURUS: MAJOR PRODUCT OFFERINGS
  • TABLE 72 MANTIS VISION LTD: MAJOR PRODUCT OFFERINGS
  • TABLE 73 GRACIA AI, INC: MAJOR PRODUCT OFFERINGS
  • TABLE 74 AIXR: MAJOR PRODUCT OFFERINGS
  • TABLE 75 REALVIEW IMAGING: MAJOR PRODUCT OFFERINGS
  • TABLE 76 VOLOGRAMS: MAJOR PRODUCT OFFERINGS
  • TABLE 77 RAYTRIX: MAJOR PRODUCT OFFERINGS
  • TABLE 78 NIKON: MAJOR PRODUCT OFFERINGS
  • TABLE 79 MRMC: MAJOR PRODUCT OFFERINGS
  • TABLE 80 VOXON: MAJOR PRODUCT OFFERINGS
  • TABLE 81 GLOBAL VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2021-2023 ($ MILLION)
  • TABLE 82 GLOBAL VOLUMETRIC VIDEO MARKET BY GEOGRAPHY 2024-2030 ($ MILLION)
  • TABLE 83 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 84 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 85 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 86 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 87 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 88 NORTH AMERICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 89 EUROPE VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 90 EUROPE VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 91 EUROPE VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 92 EUROPE VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 93 EUROPE VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 94 EUROPE VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 95 APAC VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 96 APAC VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 97 APAC VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 98 APAC VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 99 APAC VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 100 APAC VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 101 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 102 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 103 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 104 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 105 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 106 LATIN AMERICA VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 107 MEA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2021-2023 ($ MILLION)
  • TABLE 108 MEA VOLUMETRIC VIDEO MARKET BY COMPONENT TYPE 2024-2030 ($ MILLION)
  • TABLE 109 MEA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2021-2023 ($ MILLION)
  • TABLE 110 MEA VOLUMETRIC VIDEO MARKET BY DISPLAY TYPE 2024-2030 ($ MILLION)
  • TABLE 111 MEA VOLUMETRIC VIDEO MARKET BY APPLICATION 2021-2023 ($ MILLION)
  • TABLE 112 MEA VOLUMETRIC VIDEO MARKET BY APPLICATION 2024-2030 ($ MILLION)
  • TABLE 113 CURRENCY CONVERSION (2017-2024)
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