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PUBLISHER: SkyQuest | PRODUCT CODE: 1619276

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PUBLISHER: SkyQuest | PRODUCT CODE: 1619276

Gaming Chair Market Size, Share, Growth Analysis, By Type (PC Gaming Chair, Hybrid Gaming Chair), By Material (PU Leather, PVC Leather), By End User Industry, By Region - Industry Forecast 2024-2031

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Global Gaming Chair Market size was valued at USD 1.21 billion in 2022 and is poised to grow from USD 1.30 billion in 2023 to USD 2.37 billion by 2031, growing at a CAGR of 7.8% during the forecast period (2024-2031).

The gaming chair market is experiencing significant growth, driven by an increasing number of gamers and the widespread appeal of online gaming. Targeting avid gamers who dedicate over six hours a day to their hobby, companies are capitalizing on the surge in gaming chair sales. The expanding variety of video games attracting both children and adults globally fuels this demand, as consumers are increasingly willing to invest in accessories that enhance their gaming experience. Additionally, the rise of esports tournaments and the growing popularity of competitive gaming further bolster the market. With many individuals pursuing game streaming as a career, coupled with enticing opportunities from streaming platforms, the gaming chair industry is positioned for continued robust growth in the coming years.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Chair market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Chair Market Segmental Analysis

Global Gaming Chair Market is segmented by Type, Material, End User Industry, Distribution Channel, Price and region. Based on Type, the market is segmented into PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Others. Based on Material, the market is segmented into PU Leather, Mesh, Fabric, PVC Leather, and Nylon. Based on End User Industry, the market is segmented into Residential and Commercial. Based on Distribution Channel, the market is segmented into Online and Offline. Based on Price the market is segmented into High Range, medium Range, and Low Range. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Gaming Chair Market

The global gaming chair market is significantly driven by the surge in eSports tournaments, which have garnered immense popularity worldwide. As more fans engage with competitive gaming, the number of tournaments being organized has seen a remarkable uptick. This rising enthusiasm and participation in eSports events are expected to propel the demand for gaming chairs in the foreseeable future. As players seek comfort and ergonomic support to enhance their gaming experience, the requirement for high-quality gaming chairs will continue to grow, thereby contributing to the expansion of the global gaming chair market.

Restraints in the Global Gaming Chair Market

The increasing prevalence of mobile gaming presents a significant challenge to the global gaming chair market. As mobile gaming rapidly gains traction worldwide, it is anticipated that the number of casual gamers opting for portable gaming options will rise, potentially diminishing the demand for traditional gaming chairs. This shift in consumer preferences may result in a notable decline in the target audience for gaming chair manufacturers throughout the projected period, impacting overall sales in the industry. Consequently, the growth of mobile gaming could serve as a restraint for the expansion of the gaming chair market moving forward.

Market Trends of the Global Gaming Chair Market

The Global Gaming Chair market is witnessing a significant trend towards design innovation, driven by the demand for aesthetics and functionality. Manufacturers are increasingly collaborating with gamers and design experts to develop chairs that not only provide maximum comfort during extended play sessions but also enhance the overall gaming environment. This focus on ergonomic enhancements, along with the exploration of advanced materials, is positioning gaming chairs as essential equipment for gamers of all levels. As the industry evolves, these innovative designs are expected to attract a broader audience and elevate the overall gaming experience, fueling market growth in the coming years.

Product Code: SQMIG25AD2006

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Regulatory Landscape
  • Top Investment Pockets
  • Market Attractiveness Index
  • Technology Advancement
  • Market Ecosystem
  • Patent Analysis
  • Value Chain Analysis
  • Pricing Analysis
  • Macro-Economic Indicators

Global Gaming Chair Market Size by Type & CAGR (2024-2031)

  • Market Overview
  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Others

Global Gaming Chair Market Size by Material & CAGR (2024-2031)

  • Market Overview
  • PU Leather
  • Mesh
  • Fabric
  • PVC Leather
  • Nylon

Global Gaming Chair Market Size by End-User Industry & CAGR (2024-2031)

  • Market Overview
  • Residential
  • Commercial

Global Gaming Chair Market Size by Distribution channel & CAGR (2024-2031)

  • Market Overview
  • Online
  • Offline
    • Home Centers
    • Specialty Stores
    • Others

Global Gaming Chair Market Size by Price & CAGR (2024-2031)

  • Market Overview
  • High Range
  • Medium Range
  • Low Range

Global Gaming Chair Market Size & CAGR (2024-2031)

  • North America (Type, Material, End-User Industry, Distribution Channel, Price)
    • US
    • Canada
  • Europe (Type, Material, End-User Industry, Distribution Channel, Price)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific (Type, Material, End-User Industry, Distribution Channel, Price)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America (Type, Material, End-User Industry, Distribution Channel, Price)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Material, End-User Industry, Distribution Channel, Price)
  • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Secretlab (Singapore)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DXRacer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Noblechairs (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corsair Gaming (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vertagear (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GT Omega (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • AKRacing (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Arozzi (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • X Rocker (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Anda Seat (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ThunderX3 (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Clutch Chairz (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cooler Master (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MSI (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Maingear (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Eureka Ergonomic (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Raidmax (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cougar Gaming (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Playseat (Netherlands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation

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