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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1490974

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1490974

Asia Pacific Gaming Chair Market Size study, by Type, by End-User, by Distribution Channel and Country Forecasts 2022-2032

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Asia Pacific Gaming Chair Market is valued at approximately USD 556.74 million in 2023 and is anticipated to grow with a healthy growth rate of more than 9.60 % over the forecast period 2024-2032. The gaming chair market includes the production and sale of ergonomically designed chairs specially adapted for gamers. These chairs offer comfort and support during long gaming sessions and often have adjustable armrests, lumbar support, and a high back. Popular with casual and professional gamers alike, gaming chairs also appeal to remote workers looking for ergonomic solutions. The market has grown significantly due to the rise in popularity of eSports and increased awareness of health and posture. A notable trend in the gaming chair market is the inclusion of advanced features such as built-in speakers and vibration motors.

Moreover, the increasing interest and participation in eSports and gaming are major drivers. Countries like China, South Korea, and Japan have large gaming communities and a significant number of professional gamers, leading to higher demand for specialized gaming equipment, including gaming chairs. Also, the gaming industry in the Asia Pacific region is expanding rapidly, supported by advancements in technology, widespread internet access, and the growing popularity of mobile gaming. This growth fuels the demand for gaming accessories. Additionally, the rising disposable income among the middle class in many Asia Pacific countries enables more people to spend on high-end gaming equipment, including ergonomic gaming chairs designed for long hours of use. However, the high product costs are expected to hinder the market growth during the forecast period 2024-2032.

The key Countries considered for the Asia Pacific Gaming Chair Market study includes China, India, Japan, South Korea, Australia, and Rest of Asia Pacific. In 2023, China's is the dominating country in the APAC region because of large number of gamers and the impressive growth of its gaming industry highlight the country's significance in the Gaming Chairs market. The enormous player population includes people of all ages, thus there is a significant need for gaming seats. The nation has a strong gaming culture, with video games being seen as popular forms of entertainment. Furthermore, China has a booming esports sector, with several competitions and events drawing both professional players and fervent viewers. The gaming business is growing due of rising disposable money and advancements in technology, which is increasing demand for ergonomic gaming accessories like gaming chairs. This combination of elements strengthens China's position as the industry leader in gaming chairs in the Asia-Pacific region. India emerges as the fastest-growing country in the APAC region, fueled by increasing internet penetration, a rising number of gamers, and a growing awareness of ergonomic gaming accessories.

Major market player included in this report are:

  • Secretlab
  • GT Racing
  • AndaSeat
  • Karnox
  • Company name 5
  • Company name 6
  • Company name 7
  • Company name 8
  • Company name 9
  • Company name 10

The detailed segments and sub-segment of the market are explained below:

By Type:

  • PC Gaming Chair
  • Hybrid Gaming Chair
  • Platform Gaming Chair
  • Other Chair Types

By End-User:

  • Residential
  • Commercial

By Distribution Channel:

  • Home Centres
  • Speciality Stores
  • Online
  • Other Distribution Channel

By Region:

  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC

Years considered for the study are as follows:

  • Historical year - 2022
  • Base year - 2023
  • Forecast period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and country level analysis for each market segment.
  • Detailed analysis of geographical landscape with Country level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of competitive structure of the market.
  • Demand side and supply side analysis of the market.

Table of Contents

Chapter 1.Asia Pacific Gaming Chair Market Definition and Research Assumptions

  • 1.1.Research Objective
  • 1.2.Market Definition
  • 1.3.Research Assumptions
    • 1.3.1.Inclusion & Exclusion
    • 1.3.2.Limitations
    • 1.3.3.Supply Side Analysis
      • 1.3.3.1.Availability
      • 1.3.3.2.Infrastructure
      • 1.3.3.3.Regulatory Environment
      • 1.3.3.4.Market Competition
      • 1.3.3.5.Economic Viability (Consumer's Perspective)
    • 1.3.4.Demand Side Analysis
      • 1.3.4.1.Regulatory frameworks
      • 1.3.4.2.Technological Advancements
      • 1.3.4.3.Environmental Considerations
      • 1.3.4.4.Consumer Awareness & Acceptance
  • 1.4.Estimation Methodology
  • 1.5.Years Considered for the Study
  • 1.6.Currency Conversion Rates

Chapter 2.Executive Summary

  • 2.1.Asia Pacific Gaming Chair Market Size & Forecast (2022- 2032)
  • 2.2.Regional Summary
  • 2.3.Segmental Summary
    • 2.3.1.By Type
    • 2.3.2.By End-User
    • 2.3.3.By Distribution Channel
  • 2.4.Key Trends
  • 2.5.Recession Impact
  • 2.6.Analyst Recommendation & Conclusion

Chapter 3.Asia Pacific Gaming Chair Market Dynamics

  • 3.1.Market Drivers
  • 3.2.Market Challenges
  • 3.3.Market Opportunities

Chapter 4.Asia Pacific Gaming Chair Market Industry Analysis

  • 4.1.Porter's 5 Force Model
    • 4.1.1.Bargaining Power of Suppliers
    • 4.1.2.Bargaining Power of Buyers
    • 4.1.3.Threat of New Entrants
    • 4.1.4.Threat of Substitutes
    • 4.1.5.Competitive Rivalry
    • 4.1.6.Futuristic Approach to Porter's 5 Force Model
    • 4.1.7.Porter's 5 Force Impact Analysis
  • 4.2.PESTEL Analysis
    • 4.2.1.Political
    • 4.2.2.Economical
    • 4.2.3.Social
    • 4.2.4.Technological
    • 4.2.5.Environmental
    • 4.2.6.Legal
  • 4.3.Top investment opportunity
  • 4.4.Top winning strategies
  • 4.5.Disruptive Trends
  • 4.6.Industry Expert Perspective
  • 4.7.Analyst Recommendation & Conclusion

Chapter 5.Asia Pacific Gaming Chair Market Size & Forecasts by Market 2022-2032

  • 5.1.PC Gaming Chair
  • 5.2.Hybrid Gaming Chair
  • 5.3.Platform Gaming Chair
  • 5.4.Other Chair Type

Chapter 6.Asia Pacific Gaming Chair Market Size & Forecasts by End-User 2022-2032

  • 6.1.Residential
  • 6.2.Commercial

Chapter 7.Asia Pacific Gaming Chair Market Size & Forecasts by Distribution Channel 2022-2032

  • 7.1.Home Centres
  • 7.2.Specialty Stores
  • 7.3.Online
  • 7.4.Other Distribution Channel

Chapter 8.Asia Pacific Gaming Chair Market Size & Forecasts by Country 2022-2032

  • 8.1.China Gaming Chair Market
    • 8.1.1. Type breakdown size & forecasts, 2022-2032
    • 8.1.2.End-User breakdown size & forecasts, 2022-2032
    • 8.1.3.Distribution Channel breakdown size & forecasts, 2022-2032
  • 8.2.India Gaming Chair Market
  • 8.3.Japan Gaming Chair Market
  • 8.4.Australia Gaming Chair Market
  • 8.5.South Korea Gaming Chair Market
  • 8.6.Rest of Asia Pacific Gaming Chair Market

Chapter 9.Competitive Intelligence

  • 9.1.Key Company SWOT Analysis
  • 9.2.Top Market Strategies
  • 9.3.Company Profiles
    • 9.3.1. Secretlab
      • 9.3.1.1.Key Information
      • 9.3.1.2.Overview
      • 9.3.1.3.Financial (Subject to Data Availability)
      • 9.3.1.4.Product Summary
      • 9.3.1.5.Market Strategies
    • 9.3.2.GT Racing
    • 9.3.3.AndaSeat
    • 9.3.4.Karnox
    • 9.3.5.Company name 5
    • 9.3.6.Company name 6
    • 9.3.7.Company name 7
    • 9.3.8.Company name 8
    • 9.3.9.Company name 9
    • 9.3.10.Company name 10

Chapter 10.Research Process

  • 10.1.Research Process
    • 10.1.1.Data Mining
    • 10.1.2.Analysis
    • 10.1.3.Market Estimation
    • 10.1.4.Validation
    • 10.1.5.Publishing
  • 10.2.Research Attributes

LIST OF TABLES

  • TABLE 1.Asia Pacific Gaming Chair Market, report scope
  • TABLE 2.Asia Pacific Gaming Chair Market estimates & forecasts by Country 2022-2032 (USD Million)
  • TABLE 3.Asia Pacific Gaming Chair Market estimates & forecasts by Type 2022-2032 (USD Million)
  • TABLE 4.Asia Pacific Gaming Chair Market estimates & forecasts by End-User 2022-2032 (USD Million)
  • TABLE 5.Asia Pacific Gaming Chair Market estimates & forecasts by Distribution Channel 2022-2032 (USD Million)
  • TABLE 6.Asia Pacific Gaming Chair Market by segment, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 7.Asia Pacific Gaming Chair Market by country, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 8.Asia Pacific Gaming Chair Market by segment, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 9.Asia Pacific Gaming Chair Market by country, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 10.Asia Pacific Gaming Chair Market by segment, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 11.Asia Pacific Gaming Chair Market by country, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 12.Asia Pacific Gaming Chair Market by segment, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 13.Asia Pacific Gaming Chair Market by country, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 14.Asia Pacific Gaming Chair Market by segment, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 15.Asia Pacific Gaming Chair Market by country, estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 16.China Gaming Chair Market estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 17.China Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 18.China Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 19.India Gaming Chair Market estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 20.India Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 21.India Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 22.Japan Gaming Chair Market estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 23.Japan Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 24.Japan Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 25.Australia Gaming Chair Market estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 26.Australia Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 27.Australia Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 28.South Korea Gaming Chair Market estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 29.South Korea Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 30.South Korea Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 31.
  • TABLE 32.RoAPAC Gaming Chair Market estimates & forecasts, 2022-2032 (USD Million)
  • TABLE 33.RoAPAC Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 34.RoAPAC Gaming Chair Market estimates & forecasts by segment 2022-2032 (USD Million)
  • TABLE 35.List of secondary sources, used in the study of Asia Pacific Gaming Chair Market.
  • TABLE 36.List of primary sources, used in the study of Asia Pacific Gaming Chair Market.
  • TABLE 37.Years considered for the study.
  • TABLE 38.Exchange rates considered.

LIST OF FIGURES

  • FIG 1.Asia Pacific Gaming Chair Market, research methodology
  • FIG 2.Asia Pacific Gaming Chair Market, market estimation techniques
  • FIG 3.Asia Pacific market size estimates & forecast methods.
  • FIG 4.Asia Pacific Gaming Chair Market, key trends 2023
  • FIG 5.Asia Pacific Gaming Chair Market, growth prospects 2022-2032
  • FIG 6.Asia Pacific Gaming Chair Market, porters 5 force model
  • FIG 7.Asia Pacific Gaming Chair Market, pestel analysis
  • FIG 8.Asia Pacific Gaming Chair Market, value chain analysis
  • FIG 9.Asia Pacific Gaming Chair Market by segment, 2022 & 2032 (USD Million)
  • FIG 10.Asia Pacific Gaming Chair Market by segment, 2022 & 2032 (USD Million)
  • FIG 11.Asia Pacific Gaming Chair Market by segment, 2022 & 2032 (USD Million)
  • FIG 12.Asia Pacific Gaming Chair Market by segment, 2022 & 2032 (USD Million)
  • FIG 13.Asia Pacific Gaming Chair Market by segment, 2022 & 2032 (USD Million)
  • FIG 14.Asia Pacific Gaming Chair Market, Country snapshot 2022 & 2032
  • FIG 15.Asia pacific Gaming Chair Market 2022 & 2032 (USD Million)
  • FIG 16.Asia Pacific Gaming Chair Market, company market share analysis (2023)
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