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PUBLISHER: SkyQuest | PRODUCT CODE: 1603325

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PUBLISHER: SkyQuest | PRODUCT CODE: 1603325

Augmented Reality in Retail Market Size, Share, Growth Analysis, By Component, by Technology, by Device Type, By Region - Industry Forecast 2024-2031

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Global Augmented Reality in Retail Market size was valued at USD 2.83 billion in 2022 and is poised to grow from USD 4 billion in 2023 to USD 45.19 billion by 2031, growing at a CAGR of 41.4% in the forecast period (2024-2031).

Augmented reality (AR) is revolutionizing the retail landscape by seamlessly integrating digital elements into the physical shopping experience, typically through smartphones, tablets, or AR glasses. This technology enhances user engagement by overlaying sensory information-such as visuals and sounds-onto real-world environments, transforming how consumers interact with products. The demand for AR solutions surged during the COVID-19 pandemic, prompting retailers to adopt these tools to meet evolving customer needs and drive revenue growth. For instance, AR allows customers to visualize how furniture would look in their homes before making a purchase. The global augmented reality retail market is witnessing robust growth, fueled by increased investments and widespread smartphone adoption, alongside the economic advantages presented by AR and virtual reality solutions. However, challenges such as privacy concerns and high setup costs remain obstacles to wider adoption. Despite these hurdles, the increasing demand for enhanced customer interactions and experiences in retail offers promising opportunities for market expansion. According to KPMG, it is projected that new digital solutions will contribute to 80% of enterprise revenue growth by the end of 2022, emphasizing the critical role of augmented reality in shaping the future of retail. As businesses continue to innovate and implement AR strategies, the retail sector is poised for significant transformation, offering insights for stakeholders looking to capitalize on this emerging market trend.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Augmented Reality In Retail market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Augmented Reality In Retail Market Segmental Analysis

Global Augmented Reality Market is segmented by component, by Technology, by Device Type, by Application, by Retail Type and by Region. Based on component, the market is segmented into Hardware (Sensors, Semiconductor Components, Displays & Projectors, Cameras, Others), Software (Software Development Kits (SDKs) and apps, Services). Based on Technology, the market is segmented into Marker-based Augmented Reality (Passive Marker, Active Marker), Marker-less Augmented Reality (Model Based, Image Processing Based). Based on Device type, the market is segmented into Head-Mounted Display (HMD), Smart AR Mirror, and Handheld Device. Based on application, the market is segmented into Advertising and Marketing, Try-on Solutions, Planning and Designing, Information Systems. Based on Retail Type, the market is segmented into Jewelry, Beauty and Cosmetics, Apparel Fitting, Furniture and Lighting, Grocery Shopping, Footwear, Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Augmented Reality In Retail Market

One of the key drivers of the Global Augmented Reality in Retail market is the enhancement of customer engagement. AR technology provides retailers with the ability to create immersive and interactive shopping experiences that captivate customers. By allowing shoppers to visualize products in real-world contexts via augmented reality applications, retailers can foster deeper connections with their brand. This level of engagement not only makes shopping more enjoyable but also leads to increased sales and customer loyalty, as customers are more likely to return when they feel a strong emotional tie to their shopping experience. Consequently, the implementation of AR stands to significantly benefit retailers in today's competitive landscape.

Restraints in the Global Augmented Reality In Retail Market

One significant constraint in the Global Augmented Reality in Retail market is the high implementation expenses associated with adopting AR technology. Retailers face substantial costs related to developing AR applications, purchasing AR-enabled devices, and integrating AR solutions into their existing systems. These financial burdens can deter many retailers from embracing AR, particularly smaller businesses with limited budgets. As a result, the high costs associated with AR technology pose a considerable obstacle to widespread adoption, hindering the overall growth potential of AR in the retail sector and limiting versatility among diverse retail establishments.

Market Trends of the Global Augmented Reality In Retail Market

The Global Augmented Reality (AR) in Retail market is witnessing a significant upward trend, as the technology revolutionizes the shopping experience by enhancing customer engagement and interaction. With nearly every facet of retail now incorporating AR functionalities, consumers are increasingly embracing digital solutions that allow them to virtually 'try on' products from the comfort of their homes or through interactive in-store kiosks. This shift not only strengthens customer-brand relationships but also drives sales conversions by facilitating informed purchasing decisions. As consumer adoption rates continue to rise and retailers invest in innovative AR solutions, the market is poised for substantial growth in the coming years.

Product Code: SQMIG45E2243

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Technological Advancement
  • Regulatory Landscape
  • Value Chain Analysis
  • Case Study Analysis
  • Customer & Buying Criteria Analysis
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Startup Analysis
  • Market Attractiveness Index
  • Raw Material Analysis
  • Supply Chain Analysis
  • Pricing Analysis

Global Augmented Reality in Retail Market Size by Component & CAGR (2024-2031)

  • Hardware
  • Sensors
  • Accelerometers
  • Gyroscopes
  • Magnetometers
  • Proximity Sensors
  • Semiconductor Components
  • Controllers and Processors
  • Integrated Circuits
    • Displays & Projectors
    • Cameras
    • Others
  • Software & Services
    • Software Development Kits (SDKs) and apps
  • Services
  • AR Software Functions
  • AR Remote Collaboration
  • Workflow Optimization
  • Documentation
  • Visualization
  • 3D Modeling
  • Navigation

Global Augmented Reality in Retail Market Size by Technology & CAGR (2024-2031)

  • Marker-based Augmented Reality
    • Passive Marker
    • Active Marker
  • Marker-less Augmented Reality
    • Model Based
    • Image Processing Based

Global Augmented Reality in Retail Market Size by Device Type & CAGR (2024-2031)

  • Head-Mounted Display (HMD)
  • Smart AR Mirror
  • Handheld Device

Global Augmented Reality in Retail Market Size by Retail Type & CAGR (2024-2031)

  • Jewelry
  • Beauty and Cosmetics
  • Apparel Fitting
  • Furniture and Lighting
  • Grocery Shopping
  • Footwear
  • Others

Global Augmented Reality in Retail Market Size by Application & CAGR (2024-2031)

  • Advertising and Marketing
  • Try-on Solutions
  • Planning and Designing
  • Information Systems

Global Augmented Reality in Retail Market Size by Region & CAGR (2024-2031)

  • North America, (segmented by component, by Technology, by Device Type, by Retail Type, by Application)
    • US
    • Canada
  • Europe, (segmented by component, by Technology, by Device Type, by Retail Type, by Application)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (segmented by component, by Technology, by Device Type, by Retail Type, by Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (segmented by component, by Technology, by Device Type, by Retail Type, by Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (segmented by component, by Technology, by Device Type, by Retail Type, by Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Augment
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ikea
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blippar
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ViewAR
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Holition
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sephora
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Imaginate Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kudan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Holition
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zugara
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Marxent Labs
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gravity Jack
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Inde
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Niantic Labs
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation

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Christine Sirois

Manager - Americas

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