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PUBLISHER: Mordor Intelligence | PRODUCT CODE: 1636534

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PUBLISHER: Mordor Intelligence | PRODUCT CODE: 1636534

Amusement Parks - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2025 - 2030)

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PAGES: 150 Pages
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The Amusement Parks Market size is estimated at USD 80.51 billion in 2025, and is expected to reach USD 101.20 billion by 2030, at a CAGR of 4.68% during the forecast period (2025-2030).

Amusement Parks - Market - IMG1

Amusement parks, as commercial entities, offer a diverse range of attractions, including rides, games, exhibits, and shows. They hold a significant place in the entertainment sector and are often sought-after by tourists. Their blend of rides, shows, and unique food and merchandise offerings have ingrained them in modern leisure culture. As interest in recreational activities grows, so does the development of these parks. With their modern amenities and broad appeal spanning all age groups, amusement parks are poised for growth, especially as they draw in more tourists, notably families with children. Theme parks, especially those featuring characters from Disney and other franchises, hold a special allure for young visitors, offering them a chance to interact with their favorite characters. The market is expected to witness further expansion, with a rise in theme-based amusement parks.

Notably, the bulk of amusement park visitors are Generation Z and millennials. This demographic is pushing for cleaner energy sources, reduced waste, and more vegan food options within these parks. Globally, consumers are increasingly valuing experiences over material possessions. The success and popularity of theme-based amusement parks are closely tied to their promotion on social media platforms. Moreover, a key driver of the market's growth is the rising disposable income. Consequently, the proliferation of amusement parks can be linked to evolving lifestyles, cultural changes, and the increasing affluence of the population. These factors are expected to fuel market growth.

While favorable safety regulations have bolstered the industry, challenges like high maintenance costs and energy consumption persist. Companies are actively seeking cost-saving measures and exploring alternative energy sources to combat these challenges. Additionally, the industry is looking toward the future, eyeing opportunities presented by advanced technologies like augmented reality (AR) and virtual reality (VR). The global shift toward renewable energy infrastructure is also leaving its mark on the amusement park landscape.

Amusement Parks Market Trends

The 19 to 35 Age Group is the Fastest-growing in the Amusement Parks Market

The 19 to 35 age group is the fastest-growing segment in the amusement park industry, significantly influencing market trends and park strategies. Positioned between youthful exuberance and rising disposable incomes, this demographic craves immersive, high-adrenaline experiences over traditional rides. They seek excitement and social engagement, pushing amusement parks to adopt advanced technology, interactive attractions, and themed events. These offerings cater to the group's appetite for unique, shareable experiences.

The industry's pivot toward these adventurous and socially driven attractions underscores a broader trend, fueling innovation and expansion. Additionally, this age group is highly active on social media, often sharing their experiences online, which further amplifies the visibility and appeal of these parks. Consequently, theme parks are allocating resources toward digital marketing and social media strategies in order to appeal to and interact with this technology-savvy demographic.

Asia-Pacific Emerges as a Rapidly-growing Market Hub

Asia-Pacific is poised for substantial growth, buoyed by its burgeoning population with rising incomes and a burgeoning appetite for travel. The region's expansive landmass, complemented by enhanced transportation networks, underpins this growth. Moreover, factors like escalating employment rates, a heightened appreciation for amusement parks, and a surge in investor interest bolster the region's trajectory. Recognizing the region's vast population and favorable dynamics, global brands are increasingly turning their gaze toward Asia. Notably, industry giants such as Walt Disney, Marvel, Universal Studios, Legoland, and Cartoon Network have established robust footholds in various Asian nations.

Amusement Parks Industry Overview

The amusement parks market is semi-consolidated as few of the major players hold the largest market share. However, with technological advancements and innovations, mid-size to smaller companies are increasing their market presence by securing new contracts and tapping into new markets. The market consists of many small and large players. Moreover, as the market is competitive, companies can only increase their market share by new technology adoption or product differentiation in their amusement park. Some of the prominent players in the global amusement parks market include Walt Disney, Merlin Entertainments, Universal Parks & Resorts, Cedar Fair Entertainment Company, and Six Flags Entertainment Corporation.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support
Product Code: 50003938

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Assumption and Market Definition
  • 1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS AND DYNAMICS

  • 4.1 Market Overview
  • 4.2 Market Drivers
    • 4.2.1 Rising Population and Urbanization are Driving the Market
    • 4.2.2 Technological Advancements is Driving the Market
  • 4.3 Market Restraints
    • 4.3.1 High Operating Costs and Seasonal Dependency
    • 4.3.2 Changing Consumer Preferences and Demographics
  • 4.4 Market Opportunities
    • 4.4.1 Increased Adoption of Blockchain Technology for Ticketing
  • 4.5 Industry Value Chain Analysis
  • 4.6 Industry Attractiveness: Porter's Five Forces Analysis
    • 4.6.1 Threat of New Entrants
    • 4.6.2 Bargaining Power of Buyers
    • 4.6.3 Bargaining Power of Suppliers
    • 4.6.4 Threat of Substitutes
    • 4.6.5 Intensity of Competitive Rivalry
  • 4.7 Insights on Technological Innovations in Amusement Parks
  • 4.8 Impact of COVID-19 on the Market

5 MARKET SEGMENTATION

  • 5.1 By Theme
    • 5.1.1 Water Theme
    • 5.1.2 Adventure Theme
    • 5.1.3 Other Themes
  • 5.2 By Age Group
    • 5.2.1 Upto 10 Years
    • 5.2.2 11 to 18 Years
    • 5.2.3 19 to 35 Years
    • 5.2.4 36 to 50 Years
    • 5.2.5 More Than 51 Years
  • 5.3 By Revenue Source
    • 5.3.1 Tickets
    • 5.3.2 Food and Beverages
    • 5.3.3 Merchandise
    • 5.3.4 Hotels/Resorts
    • 5.3.5 Other Revenue Sources
  • 5.4 By Geography
    • 5.4.1 North America
      • 5.4.1.1 United States
      • 5.4.1.2 Canada
      • 5.4.1.3 Rest of North America
    • 5.4.2 Europe
      • 5.4.2.1 Germany
      • 5.4.2.2 United Kingdom
      • 5.4.2.3 Rest of Europe
    • 5.4.3 Asia-Pacific
      • 5.4.3.1 China
      • 5.4.3.2 India
      • 5.4.3.3 Rest of Asia-Pacific
    • 5.4.4 South America
      • 5.4.4.1 Brazil
      • 5.4.4.2 Chile
      • 5.4.4.3 Rest of South America
    • 5.4.5 Middle East and Africa
    • 5.4.6 United Arab Emirates
    • 5.4.7 Saudi Arabia
    • 5.4.8 Rest of Middle East and Africa

6 COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration Overview
  • 6.2 Company Profiles
    • 6.2.1 Walt Disney
    • 6.2.2 Cedar Fair Entertainment Company
    • 6.2.3 Merlin Entertainments Group
    • 6.2.4 Six Flags Entertainment Corporation
    • 6.2.5 Universal Parks & Resorts
    • 6.2.6 SeaWorld Parks & Entertainment
    • 6.2.7 Fantawild Holdings Inc.
    • 6.2.8 Oriental Land Co. Ltd
    • 6.2.9 Imagicaa*

7 MARKET FUTURE TRENDS

8 DISCLAIMER AND ABOUT US

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Christine Sirois

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