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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1651955

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1651955

Global Theme Park Market Size Study, by Age (Up to 18 Years, 19 to 35 Years), by Rides (Water Rides, Mechanical Rides), by Revenue Source, and Regional Forecasts 2022-2032

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The Global Theme Park Market is valued at approximately USD 96.77 billion in 2023 and is poised to grow at a compound annual growth rate (CAGR) of 6.10% during the forecast period from 2024 to 2032. Theme parks represent an integral aspect of the entertainment and tourism sectors, blending innovative rides, immersive attractions, and cultural themes to captivate diverse audiences. These entertainment hubs play a significant role in boosting local economies by driving tourism and creating jobs. From roller coasters that defy gravity to cutting-edge virtual reality experiences, theme parks have continued to evolve, catering to the insatiable appetite for unique recreational experiences.

The rise in disposable incomes and the growing inclination toward leisure activities have been pivotal in propelling the theme park industry. Consumers are increasingly seeking engaging and memorable experiences, fueling investments in advanced technologies like augmented and virtual reality to enhance attractions. Additionally, the strategic integration of themed dining, shopping, and live entertainment within parks has led to a surge in revenue streams, transforming these parks into multi-dimensional entertainment destinations. However, the market is not without its challenges. High initial setup costs, coupled with operational complexities, often deter new entrants. Furthermore, the seasonality of operations can impact revenue stability, necessitating innovative strategies to sustain visitor engagement throughout the year.

Geographically, North America continues to dominate the theme park industry, supported by iconic brands such as Disneyland and Universal Studios, alongside a culture deeply ingrained in theme park visitation. Europe also showcases robust growth, driven by family-friendly attractions and the integration of historical and cultural elements into park themes. On the other hand, the Asia-Pacific region is emerging as the fastest-growing market, with countries like China and India investing heavily in large-scale amusement parks to cater to their burgeoning middle-class populations. Meanwhile, Latin America and the Middle East & Africa regions are gradually gaining traction, spurred by growing tourism initiatives and international partnerships.

Major market players included in this report are:

  • Walt Disney Company
  • Universal Parks and Resorts
  • Merlin Entertainments Group
  • SeaWorld Parks & Entertainment
  • Six Flags Entertainment Corporation
  • Cedar Fair Entertainment Company
  • OCT Group
  • Chimelong Group
  • Fantawild Holdings
  • Parques Reunidos
  • Efteling B.V.
  • Legoland Parks
  • Europa-Park GmbH & Co Mack KG
  • IMG Worlds of Adventure
  • Herschend Enterprises

The detailed segments and sub-segments of the market are explained below:

By Age:

  • Up to 18 Years
  • 19 to 35 Years

By Rides:

  • Water Rides
  • Mechanical Rides

By Revenue Source:

  • (Details included in the full report)

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Rest of Asia Pacific
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Years considered for the study are as follows:

  • Historical Year: 2022
  • Base Year: 2023
  • Forecast Period: 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional-level analysis for each market segment.
  • Detailed analysis of geographical landscape with country-level data for major regions.
  • Competitive landscape insights highlighting significant players in the market.
  • Evaluation of key business strategies and actionable recommendations for future approaches.
  • Analysis of the competitive structure of the market.
  • Demand-side and supply-side analysis of the market.

Table of Contents

Chapter 1. Global Theme Park Market Executive Summary

  • 1.1. Global Theme Park Market Size & Forecast (2022-2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. {By Age}
      • Up to 18 Years
      • 19 to 35 Years
    • 1.3.2. {By Rides}
      • Water Rides
      • Mechanical Rides
    • 1.3.3. {By Revenue Source}
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global Theme Park Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory Frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global Theme Park Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Rising Disposable Incomes and Growing Leisure Expenditure
    • 3.1.2. Integration of Advanced Technologies (AR/VR Enhancements)
    • 3.1.3. Increased Demand for Experiential Entertainment
  • 3.2. Market Challenges
    • 3.2.1. High Initial Setup and Operational Costs
    • 3.2.2. Seasonality and Revenue Fluctuations
  • 3.3. Market Opportunities
    • 3.3.1. Expansion in Emerging Markets
    • 3.3.2. Diversification of Revenue Streams via Themed Experiences
    • 3.3.3. Strategic Partnerships and Technological Innovation

Chapter 4. Global Theme Park Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top Investment Opportunity
  • 4.4. Top Winning Strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global Theme Park Market Size & Forecasts by Age 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global Theme Park Market: {Age} Revenue Trend Analysis, 2022 & 2032 (USD Million/Billion)
    • 5.2.1. Up to 18 Years
    • 5.2.2. 19 to 35 Years

Chapter 6. Global Theme Park Market Size & Forecasts by Rides 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global Theme Park Market: {Rides} Revenue Trend Analysis, 2022 & 2032 (USD Million/Billion)
    • 6.2.1. Water Rides
    • 6.2.2. Mechanical Rides

Chapter 7. Global Theme Park Market Size & Forecasts by Region 2022-2032

  • 7.1. North America Theme Park Market
    • 7.1.1. U.S. Theme Park Market
      • 7.1.1.1. {Segment} Breakdown Size & Forecasts, 2022-2032
      • 7.1.1.2. {End User/Revenue Source} Breakdown Size & Forecasts, 2022-2032
    • 7.1.2. Canada Theme Park Market
  • 7.2. Europe Theme Park Market
    • 7.2.1. U.K. Theme Park Market
    • 7.2.2. Germany Theme Park Market
    • 7.2.3. France Theme Park Market
    • 7.2.4. Spain Theme Park Market
    • 7.2.5. Italy Theme Park Market
    • 7.2.6. Rest of Europe Theme Park Market
  • 7.3. Asia-Pacific Theme Park Market
    • 7.3.1. China Theme Park Market
    • 7.3.2. India Theme Park Market
    • 7.3.3. Japan Theme Park Market
    • 7.3.4. Australia Theme Park Market
    • 7.3.5. South Korea Theme Park Market
    • 7.3.6. Rest of Asia-Pacific Theme Park Market
  • 7.4. Latin America Theme Park Market
    • 7.4.1. Brazil Theme Park Market
    • 7.4.2. Mexico Theme Park Market
    • 7.4.3. Rest of Latin America Theme Park Market
  • 7.5. Middle East & Africa Theme Park Market
    • 7.5.1. Saudi Arabia Theme Park Market
    • 7.5.2. South Africa Theme Park Market
    • 7.5.3. Rest of Middle East & Africa Theme Park Market

Chapter 8. Competitive Intelligence

  • 8.1. Key Company SWOT Analysis
    • 8.1.1. Walt Disney Company
    • 8.1.2. Universal Parks and Resorts
    • 8.1.3. Merlin Entertainments Group
  • 8.2. Top Market Strategies
  • 8.3. Company Profiles
    • 8.3.1. Walt Disney Company
      • 8.3.1.1. Key Information
      • 8.3.1.2. Overview
      • 8.3.1.3. Financial (Subject to Data Availability)
      • 8.3.1.4. Product Summary
      • 8.3.1.5. Market Strategies
    • 8.3.2. Universal Parks and Resorts
    • 8.3.3. Merlin Entertainments Group
    • 8.3.4. SeaWorld Parks & Entertainment
    • 8.3.5. Six Flags Entertainment Corporation
    • 8.3.6. Cedar Fair Entertainment Company
    • 8.3.7. OCT Group
    • 8.3.8. Chimelong Group
    • 8.3.9. Fantawild Holdings
    • 8.3.10. Parques Reunidos
    • 8.3.11. Efteling B.V.
    • 8.3.12. Legoland Parks
    • 8.3.13. Europa-Park GmbH & Co Mack KG
    • 8.3.14. IMG Worlds of Adventure
    • 8.3.15. Herschend Enterprises

Chapter 9. Research Process

  • 9.1. Research Process
    • 9.1.1. Data Mining
    • 9.1.2. Analysis
    • 9.1.3. Market Estimation
    • 9.1.4. Validation
    • 9.1.5. Publishing
  • 9.2. Research Attributes
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