Product Code: MRFR/ICT/9481-CR
TABLE OF CONTENTS
TABLE OF CONTENTS
1 EXECUTIVE SUMMARY 19
- 1.1 MARKET ATTRACTIVENESS ANALYSIS 20
2 MARKET INTRODUCTION 21
- 2.1 DEFINITION 21
- 2.2 SCOPE OF THE STUDY 21
- 2.3 RESEARCH OBJECTIVE 21
- 2.4 MARKET STRUCTURE 22
3 RESEARCH METHODOLOGY 23
4 MARKET DYNAMICS 30
- 4.1 INTRODUCTION 30
- 4.2 DRIVERS 31
- 4.2.1 CONSUMER AND COMMERCIAL RISING INTEREST 31
- 4.2.2 EVOLUTION OF SILICON TECHNOLOGIES 31
- 4.2.3 DRIVERS IMPACT ANALYSIS 32
- 4.3 RESTRAINTS 32
- 4.3.1 LIMITED PROCESSING POWER, STORAGE AND MEMORY IN MOBILE PHONES 32
- 4.4 OPPORTUNITIES 33
- 4.4.1 GROWING USE OF SMARTPHONES AND TABLETS FOR AR& VR 33
- 4.4.2 RISING USAGE OF VR BEYOND GAMING 33
- 4.5 IMPACT ANALYSIS OF COVID-19 34
- 4.5.1 IMPACT ON SEMICONDUCTOR MANUFACTURERS 34
- 4.5.2 IMPACT ON COMPONENTMANUFACTURERS 34
- 4.5.3 IMPACT ON DEVICE MANUFACTURERS 35
- 4.5.4 COVID-19 IMPACT ON SUPPLY CHAIN 35
5 MARKET FACTOR ANALYSIS 36
- 5.1 SUPPLY CHAIN ANALYSIS 36
- 5.1.1 HARDWARE/COMPONENTS MANUFACTURERS 36
- 5.1.2 TECHNOLOGY INTEGRATORS 36
- 5.1.3 END-USERS 37
- 5.2 PORTER'S FIVE FORCES MODEL 37
- 5.2.1 THREAT OF NEW ENTRANTS 38
- 5.2.2 BARGAINING POWER OF SUPPLIERS 38
- 5.2.3 THREAT OF SUBSTITUTES 38
- 5.2.4 BARGAINING POWER OF BUYERS 38
- 5.2.5 INTENSITY OF RIVALRY 38
6 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY HARDWARE TYPE 39
- 6.1 OVERVIEW 39
- 6.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 40
- 6.2 SENSORS 40
- 6.3 PROCESSORS 40
- 6.4 CONTROLLERS 40
- 6.5 CAMERAS 40
- 6.6 HEADPHONES 41
- 6.7 DISPLAY MONITORS 41
- 6.8 OTHERS 41
7 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY APPLICATION 42
- 7.1 OVERVIEW 42
- 7.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 43
- 7.2 HEAD MOUNTED DISPLAY 43
- 7.3 HEAD UP DISPLAY 43
- 7.4 HANDHELD DEVICES 43
8 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY INDUSTRY VERTICAL 44
- 8.1 OVERVIEW 44
- 8.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 45
- 8.2 AEROSPACE & DEFENSE 45
- 8.3 GAMING & ENTERTAINMENT 45
- 8.4 EDUCATION & TRAINING 46
- 8.5 HEALTHCARE 46
- 8.6 AUTOMOTIVE 46
- 8.7 OTHERS 46
9 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY REGION 47
- 9.1 OVERVIEW 47
- 9.1.1 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2021 VS 2030
(USD MILLION) 48
- 9.1.2 GLOBAL AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY REGION, 2018-2030
(USD MILLION) 48
- 9.2 NORTH AMERICA 49
- 9.2.1 NORTH AMERICA: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY,
2018-2030 (USD MILLION) 50
- 9.2.2 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 51
- 9.2.3 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 52
- 9.2.4 NORTH AMERICA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY
VERTICAL, 2018-2030 (USD MILLION) 53
- 9.2.5 US 54
- 9.2.5.1 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 54
- 9.2.5.2 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030
(USD MILLION) 54
- 9.2.5.3 US AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 55
- 9.2.6 CANADA 55
- 9.2.6.1 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 55
- 9.2.6.2 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 56
- 9.2.6.3 CANADA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 56
- 9.3 EUROPE 57
- 9.3.1 EUROPE: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY, 2018-2030
(USD MILLION) 58
- 9.3.2 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 59
- 9.3.3 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030
(USD MILLION) 60
- 9.3.4 EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 61
- 9.3.5 UK 62
- 9.3.5.1 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE, 2018-2030
(USD MILLION) 62
- 9.3.5.2 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030
(USD MILLION) 62
- 9.3.5.3 UK AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 63
- 9.3.6 GERMANY 63
- 9.3.6.1 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 63
- 9.3.6.2 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 64
- 9.3.6.3 GERMANY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 64
- 9.3.7 FRANCE 65
- 9.3.7.1 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 65
- 9.3.7.2 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 65
- 9.3.7.3 FRANCE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 66
- 9.3.8 ITALY 66
- 9.3.8.1 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 66
- 9.3.8.2 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 67
- 9.3.8.3 ITALY AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 67
- 9.3.9 REST OF EUROPE 68
- 9.3.9.1 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE
TYPE, 2018-2030 (USD MILLION) 68
- 9.3.9.2 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY APPLICATION, 2018-2030 (USD MILLION) 68
- 9.3.9.3 REST OF EUROPE AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY
VERTICAL, 2018-2030 (USD MILLION) 69
- 9.4 ASIA-PACIFIC 70
- 9.4.1 ASIA-PACIFIC: AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY COUNTRY,
2018-2030 (USD MILLION) 71
- 9.4.2 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 72
- 9.4.3 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 73
- 9.4.4 ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 74
- 9.4.5 CHINA 75
- 9.4.5.1 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 75
- 9.4.5.2 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 75
- 9.4.5.3 CHINA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 76
- 9.4.6 JAPAN 76
- 9.4.6.1 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 76
- 9.4.6.2 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 77
- 9.4.6.3 JAPAN AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 77
- 9.4.7 INDIA 78
- 9.4.7.1 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE TYPE,
2018-2030 (USD MILLION) 78
- 9.4.7.2 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION, 2018-2030
(USD MILLION) 78
- 9.4.7.3 INDIA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY VERTICAL,
2018-2030 (USD MILLION) 79
- 9.4.8 SOUTH KOREA 79
- 9.4.8.1 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE
TYPE, 2018-2030 (USD MILLION) 79
- 9.4.8.2 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 80
- 9.4.8.3 SOUTH KOREA AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY
VERTICAL, 2018-2030 (USD MILLION) 80
- 9.4.9 REST OF ASIA-PACIFIC 81
- 9.4.9.1 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY HARDWARE TYPE, 2018-2030 (USD MILLION) 81
- 9.4.9.2 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY APPLICATION, 2018-2030 (USD MILLION) 81
- 9.4.9.3 REST OF ASIA-PACIFIC AUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION) 82
- 9.5 MIDDLE EAST & AFRICA 82
- 9.5.1 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY HARDWARE TYPE, 2018-2030 (USD MILLION) 83
- 9.5.2 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY APPLICATION, 2018-2030 (USD MILLION) 84
- 9.5.3 MIDDLE EAST & AFRICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET,
BY INDUSTRY VERTICAL, 2018-2030 (USD MILLION) 85
- 9.6 LATIN AMERICA 86
- 9.6.1 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY HARDWARE
TYPE, 2018-2030 (USD MILLION) 87
- 9.6.2 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY APPLICATION,
2018-2030 (USD MILLION) 88
- 9.6.3 LATIN AMERICAAUGMENTED REALITY AND VIRTUAL REALITY HARDWARE MARKET, BY INDUSTRY
VERTICAL, 2018-2030 (USD MILLION) 89
10 COMPETITIVE LANDSCAPE 90
- 10.1 COMPETITIVE BENCHMARKING 91
- 10.2 VENDOR SHARE ANALYSIS 92
- 10.3 RECENT DEVELOPMENTS 92
- 10.3.1 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS 92
- 10.3.2 BUSINESS EXPANSIONS/ACQUISITIONS 93
- 10.3.3 PRODUCT LAUNCHES/DEVELOPMENTS 93
11 COMPANY PROFILES 95
- 11.1 OCULUS VR (META) 95
- 11.1.1 COMPANY OVERVIEW 95
- 11.1.2 FINANCIAL OVERVIEW 96
- 11.1.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 96
- 11.1.4 KEY DEVELOPMENTS 97
- 11.1.5 SWOT ANALYSIS 97
- 11.1.6 KEY STRATEGIES 97
- 11.2 SAMSUNG ELECTRONICS CO., LTD 98
- 11.2.1 COMPANY OVERVIEW 98
- 11.2.2 FINANCIAL OVERVIEW 99
- 11.2.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 99
- 11.2.4 KEY DEVELOPMENTS 100
- 11.2.5 SWOT ANALYSIS 100
- 11.2.6 KEY STRATEGIES 100
- 11.3 WORLDVIZ 101
- 11.3.1 COMPANY OVERVIEW 101
- 11.3.2 FINANCIAL OVERVIEW 101
- 11.3.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 101
- 11.3.4 KEY DEVELOPMENTS 101
- 11.4 NXP SEMICONDUCTOR N.V 102
- 11.4.1 COMPANY OVERVIEW 102
- 11.4.2 FINANCIAL OVERVIEW 103
- 11.4.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 103
- 11.4.4 KEY DEVELOPMENTS 104
- 11.4.5 SWOT ANALYSIS 104
- 11.4.6 KEY STRATEGIES 104
- 11.5 BOSCH SENSORTEC GMBH (BOSCH GROUP) 105
- 11.5.1 COMPANY OVERVIEW 105
- 11.5.2 FINANCIAL OVERVIEW 106
- 11.5.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 106
- 11.5.4 KEY DEVELOPMENTS 107
- 11.5.5 SWOT ANALYSIS 107
- 11.5.6 KEY STRATEGIES 108
- 11.6 INERTIAL LABS 109
- 11.6.1 COMPANY OVERVIEW 109
- 11.6.2 FINANCIAL OVERVIEW 109
- 11.6.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 109
- 11.6.4 KEY DEVELOPMENTS 109
- 11.7 SONY CORPORATION 110
- 11.7.1 COMPANY OVERVIEW 110
- 11.7.2 FINANCIAL OVERVIEW 111
- 11.7.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 112
- 11.7.4 KEY DEVELOPMENTS 112
- 11.7.5 SWOT ANALYSIS 112
- 11.7.6 KEY STRATEGIES 113
- 11.8 VALVE CORPORATION 114
- 11.8.1 COMPANY OVERVIEW 114
- 11.8.2 FINANCIAL OVERVIEW 114
- 11.8.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 114
- 11.8.4 KEY DEVELOPMENTS 114
- 11.9 HTC CORPROATION 115
- 11.9.1 COMPANY OVERVIEW 115
- 11.9.2 FINANCIAL OVERVIEW 115
- 11.9.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 116
- 11.9.4 KEY DEVELOPMENTS 116
- 11.9.5 SWOT ANALYSIS 117
- 11.9.6 KEY STRATEGIES 117
- 11.10 TCL TECHNOLOGY 118
- 11.10.1 COMPANY OVERVIEW 118
- 11.10.2 FINANCIAL OVERVIEW 119
- 11.10.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 119
- 11.10.4 KEY DEVELOPMENTS 120
- 11.10.5 SWOT ANALYSIS 120
- 11.10.6 KEY STRATEGIES 120
- 11.11 DPVR. 121
- 11.11.1 COMPANY OVERVIEW 121
- 11.11.2 FINANCIAL OVERVIEW 121
- 11.11.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 121
- 11.11.4 KEY DEVELOPMENTS 121
- 11.12 VUZIX 122
- 11.12.1 COMPANY OVERVIEW 122
- 11.12.2 FINANCIAL OVERVIEW 123
- 11.12.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 123
- 11.12.4 KEY DEVELOPMENTS 124
- 11.12.5 SWOT ANALYSIS 124
- 11.12.6 KEY STRATEGIES 124
- 11.13 QUALCOMM TECHNOLOGIES INC. 125
- 11.13.1 COMPANY OVERVIEW 125
- 11.13.2 FINANCIAL OVERVIEW 126
- 11.13.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 126
- 11.13.4 KEY DEVELOPMENTS 127
- 11.13.5 SWOT ANALYSIS 127
- 11.13.6 KEY STRATEGIES 127
- 11.14 SIEKO EPSON CORPORATION 128
- 11.14.1 COMPANY OVERVIEW 128
- 11.14.2 FINANCIAL OVERVIEW 128
- 11.14.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 129
- 11.14.4 KEY DEVELOPMENTS 129
- 11.14.5 SWOT ANALYSIS 129
- 11.14.6 KEY STRATEGIES 130
- 11.15 PENUMBRA, INC. 131
- 11.15.1 COMPANY OVERVIEW 131
- 11.15.2 FINANCIAL OVERVIEW 131
- 11.15.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 132
- 11.15.4 KEY DEVELOPMENTS 132
- 11.15.5 SWOT ANALYSIS 132
- 11.15.6 KEY STRATEGIES 133
- 11.16 ARM LIMITED 134
- 11.16.1 COMPANY OVERVIEW 134
- 11.16.2 FINANCIAL OVERVIEW 134
- 11.16.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 134
- 11.16.4 KEY DEVELOPMENTS 134
- 11.17 LEKE VR 135
- 11.17.1 COMPANY OVERVIEW 135
- 11.17.2 FINANCIAL OVERVIEW 135
- 11.17.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 135
- 11.17.4 KEY DEVELOPMENTS 135
- 11.18 GOOGLE LLC 136
- 11.18.1 COMPANY OVERVIEW 136
- 11.18.2 FINANCIAL OVERVIEW 137
- 11.18.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 137
- 11.18.4 KEY DEVELOPMENTS 138
- 11.18.5 SWOT ANALYSIS 138
- 11.18.6 KEY STRATEGIES 138