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PUBLISHER: KBV Research | PRODUCT CODE: 1616617

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PUBLISHER: KBV Research | PRODUCT CODE: 1616617

Asia Pacific Indoor Amusement Center Market Size, Share & Trends Analysis Report By Component, By Country and Growth Forecast, 2024 - 2031

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The Asia Pacific Indoor Amusement Center Market would witness market growth of 9.7% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Indoor Amusement Center Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $6,298.7 million by 2031. The Japan market is exhibiting a CAGR of 9.2% during (2024 - 2031). Additionally, The India market would experience a CAGR of 10.5% during (2024 - 2031).

The adoption of indoor amusement centers is closely tied to urbanization, the evolving tastes of consumers, and the growing focus on safe and accessible entertainment options. As cities continue to grow, urban populations increasingly seek entertainment venues close to home and offer year-round enjoyment. Indoor amusement centers are typically located in urban hubs, providing solutions for families and individuals seeking convenient entertainment. These centers also appeal to people who want to escape the challenges of extreme weather conditions, as they provide a comfortable indoor environment with activities suitable for all seasons.

Modern consumers are gravitating toward experiences rather than material goods, driving the demand for activities that offer entertainment, excitement, and social interaction. This trend has led to an increased preference for immersive experiences such as virtual reality, escape rooms, and interactive exhibits, all common offerings in indoor amusement centers. The rise of digital-native consumers, especially millennials and Gen Z, has accelerated the adoption of these centers as these generations seek novel experiences that blend technology with physical activities.

In India, the projected 17.4% growth in Gross National Disposable Income for 2021-2022 reflects an increasing ability of households to spend on discretionary items, including entertainment. As the middle class expands and more consumers have disposable income, the demand for leisure and entertainment options, such as those offered by indoor amusement centers, will likely rise. This boost in income opens opportunities for businesses to develop and upgrade existing facilities, incorporating both traditional entertainment options and innovative experiences like VR, which is also gaining traction in India. As consumers increasingly seek high-quality, immersive entertainment experiences, indoor amusement centers in India are well-positioned to cater to this growing demand. Therefore, the combination of rising disposable income and technological advancements in sectors like VR creates a favorable environment for the indoor amusement center market to thrive in China and India.

Based on Component, the market is segmented into Arcade Games, Indoor Adventure Parks, Bowling Alleys, Indoor Go-Karts, AR-VR Games, Children's Entertainment & Education Area, Trampoline Park, and Other Component. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Australia, and Rest of Asia Pacific.

List of Key Companies Profiled

  • Bandai Namco Holdings Inc.
  • KidZania Operations, S.A.R.L.
  • Dave & Buster's Entertainment, Inc.
  • Merlin Entertainments
  • CEC Entertainment Concepts, LP (Chuck E. Cheese)
  • Scene75 Entertainment Centers
  • Smaaash Entertainment Pvt. Ltd.
  • Funriders Leisure & Amusement Pvt Ltd
  • Bowlero Corporation
  • Cinergy Entertainment Group, Inc.

Asia Pacific Indoor Amusement Center Market Report Segmentation

By Component

  • Arcade Games
  • Indoor Adventure Parks
  • Bowling Alleys
  • Indoor Go-Karts
  • AR-VR Games
  • Children's Entertainment & Education Area
  • Trampoline Park
  • Other Component

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Australia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Asia Pacific Indoor Amusement Center Market, by Component
    • 1.4.2 Asia Pacific Indoor Amusement Center Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges
  • 3.3 Porter Five Forces Analysis

Chapter 4. Asia Pacific Indoor Amusement Center Market by Component

  • 4.1 Asia Pacific Arcade Games Market by Country
  • 4.2 Asia Pacific Indoor Adventure Parks Market by Country
  • 4.3 Asia Pacific Bowling Alleys Market by Country
  • 4.4 Asia Pacific Indoor Go-Karts Market by Country
  • 4.5 Asia Pacific AR-VR Games Market by Country
  • 4.6 Asia Pacific Children's Entertainment & Education Area Market by Country
  • 4.7 Asia Pacific Trampoline Park Market by Country
  • 4.8 Asia Pacific Other Component Market by Country

Chapter 5. Asia Pacific Indoor Amusement Center Market by Country

  • 5.1 China Indoor Amusement Center Market
    • 5.1.1 China Indoor Amusement Center Market by Component
  • 5.2 Japan Indoor Amusement Center Market
    • 5.2.1 Japan Indoor Amusement Center Market by Component
  • 5.3 India Indoor Amusement Center Market
    • 5.3.1 India Indoor Amusement Center Market by Component
  • 5.4 South Korea Indoor Amusement Center Market
    • 5.4.1 South Korea Indoor Amusement Center Market by Component
  • 5.5 Singapore Indoor Amusement Center Market
    • 5.5.1 Singapore Indoor Amusement Center Market by Component
  • 5.6 Australia Indoor Amusement Center Market
    • 5.6.1 Australia Indoor Amusement Center Market by Component
  • 5.7 Rest of Asia Pacific Indoor Amusement Center Market
    • 5.7.1 Rest of Asia Pacific Indoor Amusement Center Market by Component

Chapter 6. Company Profiles

  • 6.1 Bandai Namco Holdings, Inc.
    • 6.1.1 Company Overview
    • 6.1.2 Financial Analysis
    • 6.1.3 Segmental and Regional Analysis
  • 6.2 KidZania S.A.P.I. de C.V.
    • 6.2.1 Company Overview
  • 6.3 Dave & Buster's Entertainment, Inc.
    • 6.3.1 Company Overview
    • 6.3.2 Financial Analysis
  • 6.4 Merlin Entertainments
    • 6.4.1 Company Overview
    • 6.4.2 Financial Analysis
    • 6.4.3 Segmental and Regional Analysis
  • 6.5 CEC Entertainment, LLC
    • 6.5.1 Company Overview
  • 6.6 Scene75 Entertainment Centers
    • 6.6.1 Company Overview
  • 6.7 Smaaash Entertainment Pvt. Ltd.
    • 6.7.1 Company Overview
  • 6.8 Funriders Leisure & Amusement Pvt. Ltd.
    • 6.8.1 Company Overview
  • 6.9 Bowlero Corporation
    • 6.9.1 Company Overview
  • 6.10. Cinergy Entertainment Group
    • 6.10.1 Company Overview

LIST OF TABLES

  • TABLE 1 Asia Pacific Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 2 Asia Pacific Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 3 Asia Pacific Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 4 Asia Pacific Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 5 Asia Pacific Arcade Games Market by Country, 2020 - 2023, USD Million
  • TABLE 6 Asia Pacific Arcade Games Market by Country, 2024 - 2031, USD Million
  • TABLE 7 Asia Pacific Indoor Adventure Parks Market by Country, 2020 - 2023, USD Million
  • TABLE 8 Asia Pacific Indoor Adventure Parks Market by Country, 2024 - 2031, USD Million
  • TABLE 9 Asia Pacific Bowling Alleys Market by Country, 2020 - 2023, USD Million
  • TABLE 10 Asia Pacific Bowling Alleys Market by Country, 2024 - 2031, USD Million
  • TABLE 11 Asia Pacific Indoor Go-Karts Market by Country, 2020 - 2023, USD Million
  • TABLE 12 Asia Pacific Indoor Go-Karts Market by Country, 2024 - 2031, USD Million
  • TABLE 13 Asia Pacific AR-VR Games Market by Country, 2020 - 2023, USD Million
  • TABLE 14 Asia Pacific AR-VR Games Market by Country, 2024 - 2031, USD Million
  • TABLE 15 Asia Pacific Children's Entertainment & Education Area Market by Country, 2020 - 2023, USD Million
  • TABLE 16 Asia Pacific Children's Entertainment & Education Area Market by Country, 2024 - 2031, USD Million
  • TABLE 17 Asia Pacific Trampoline Park Market by Country, 2020 - 2023, USD Million
  • TABLE 18 Asia Pacific Trampoline Park Market by Country, 2024 - 2031, USD Million
  • TABLE 19 Asia Pacific Other Component Market by Country, 2020 - 2023, USD Million
  • TABLE 20 Asia Pacific Other Component Market by Country, 2024 - 2031, USD Million
  • TABLE 21 Asia Pacific Indoor Amusement Center Market by Country, 2020 - 2023, USD Million
  • TABLE 22 Asia Pacific Indoor Amusement Center Market by Country, 2024 - 2031, USD Million
  • TABLE 23 China Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 24 China Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 25 China Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 26 China Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 27 Japan Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 28 Japan Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 29 Japan Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 30 Japan Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 31 India Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 32 India Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 33 India Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 34 India Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 35 South Korea Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 36 South Korea Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 37 South Korea Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 38 South Korea Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 39 Singapore Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 40 Singapore Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 41 Singapore Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 42 Singapore Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 43 Australia Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 44 Australia Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 45 Australia Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 46 Australia Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 47 Rest of Asia Pacific Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 48 Rest of Asia Pacific Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 49 Rest of Asia Pacific Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 50 Rest of Asia Pacific Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 51 Key Information - Bandai Namco Holdings, Inc.
  • TABLE 52 Key Information - KidZania S.A.P.I. de C.V.
  • TABLE 53 Key Information - Dave & Buster's Entertainment, Inc.
  • TABLE 54 Key Information - Merlin Entertainments
  • TABLE 55 Key Information - CEC Entertainment, LLC
  • TABLE 56 Key Information - Scene75 Entertainment Centers
  • TABLE 57 Key Information - Smaaash Entertainment Pvt. Ltd.
  • TABLE 58 Key Information - Funriders Leisure & Amusement Pvt. Ltd.
  • TABLE 59 Key Information - Bowlero Corporation
  • TABLE 60 Key Information - Cinergy Entertainment Group
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