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PUBLISHER: KBV Research | PRODUCT CODE: 1616615

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PUBLISHER: KBV Research | PRODUCT CODE: 1616615

North America Indoor Amusement Center Market Size, Share & Trends Analysis Report By Component, By Country and Growth Forecast, 2024 - 2031

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The North America Indoor Amusement Center Market would witness market growth of 8.6% CAGR during the forecast period (2024-2031).

The US market dominated the North America Indoor Amusement Center Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $23,034.8 million by 2031. The Canada market is expected to witness a CAGR of 10.9% during (2024 - 2031). Additionally, The Mexico market would register a CAGR of 10% during (2024 - 2031).

The indoor amusement center market has witnessed significant growth over the past few years, driven by an increasing demand for entertainment options that cater to diverse age groups and provide safe, fun-filled experiences in controlled environments. These centers, which offer various attractions and activities such as arcade games, virtual reality experiences, bumper cars, laser tag, bowling alleys, and interactive play zones, are becoming increasingly popular. Indoor amusement centers provide a unique, high-energy experience for individuals, families, and groups looking for recreational activities.

Indoor amusement centers have a broad spectrum of applications that cater to different market segments, including families, school groups, tourists, corporate teams, and more. One of the most significant applications of indoor amusement centers is family entertainment. With activities suitable for various age groups, these centers provide families a safe and enjoyable environment to spend quality time together. Activities like laser tag, bowling, mini-golf, and arcade games appeal to children, while adults can enjoy more immersive experiences such as virtual reality simulations and escape rooms.

Indoor amusement centers in Canada are increasingly offering venues for corporate events, team-building activities, and birthday parties. This trend not only boosts the appeal of these centers but also contributes to their growth as venues for group entertainment. Indoor amusement centers in Canada increasingly focus on creating spaces for social interaction and community building. They offer venues for local events, charity fundraisers, and group gatherings, fostering a sense of connection and making them more than just entertainment spaces.

Some Canadian indoor amusement centers offer personalized experiences, such as customizable escape rooms or VR gaming experiences. These allow customers to choose their adventure and engage in a more tailored, interactive entertainment experience. In conclusion, the growth of the indoor amusement center market in Canada is driven by a combination of the above factors in the region.

Based on Component, the market is segmented into Arcade Games, Indoor Adventure Parks, Bowling Alleys, Indoor Go-Karts, AR-VR Games, Children's Entertainment & Education Area, Trampoline Park, and Other Component. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled

  • Bandai Namco Holdings Inc.
  • KidZania Operations, S.A.R.L.
  • Dave & Buster's Entertainment, Inc.
  • Merlin Entertainments
  • CEC Entertainment Concepts, LP (Chuck E. Cheese)
  • Scene75 Entertainment Centers
  • Smaaash Entertainment Pvt. Ltd.
  • Funriders Leisure & Amusement Pvt Ltd
  • Bowlero Corporation
  • Cinergy Entertainment Group, Inc.

North America Indoor Amusement Center Market Report Segmentation

By Component

  • Arcade Games
  • Indoor Adventure Parks
  • Bowling Alleys
  • Indoor Go-Karts
  • AR-VR Games
  • Children's Entertainment & Education Area
  • Trampoline Park
  • Other Component

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 North America Indoor Amusement Center Market, by Component
    • 1.4.2 North America Indoor Amusement Center Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges
  • 3.3 Porter Five Forces Analysis

Chapter 4. North America Indoor Amusement Center Market by Component

  • 4.1 North America Arcade Games Market by Country
  • 4.2 North America Indoor Adventure Parks Market by Country
  • 4.3 North America Bowling Alleys Market by Country
  • 4.4 North America Indoor Go-Karts Market by Country
  • 4.5 North America AR-VR Games Market by Country
  • 4.6 North America Children's Entertainment & Education Area Market by Country
  • 4.7 North America Trampoline Park Market by Country
  • 4.8 North America Other Component Market by Country

Chapter 5. North America Indoor Amusement Center Market by Country

  • 5.1 US Indoor Amusement Center Market
    • 5.1.1 US Indoor Amusement Center Market by Component
  • 5.2 Canada Indoor Amusement Center Market
    • 5.2.1 Canada Indoor Amusement Center Market by Component
  • 5.3 Mexico Indoor Amusement Center Market
    • 5.3.1 Mexico Indoor Amusement Center Market by Component
  • 5.4 Rest of North America Indoor Amusement Center Market
    • 5.4.1 Rest of North America Indoor Amusement Center Market by Component

Chapter 6. Company Profiles

  • 6.1 Bandai Namco Holdings, Inc.
    • 6.1.1 Company Overview
    • 6.1.2 Financial Analysis
    • 6.1.3 Segmental and Regional Analysis
  • 6.2 KidZania S.A.P.I. de C.V.
    • 6.2.1 Company Overview
  • 6.3 Dave & Buster's Entertainment, Inc.
    • 6.3.1 Company Overview
    • 6.3.2 Financial Analysis
  • 6.4 Merlin Entertainments
    • 6.4.1 Company Overview
    • 6.4.2 Financial Analysis
    • 6.4.3 Segmental and Regional Analysis
  • 6.5 CEC Entertainment, LLC
    • 6.5.1 Company Overview
  • 6.6 Scene75 Entertainment Centers
    • 6.6.1 Company Overview
  • 6.7 Smaaash Entertainment Pvt. Ltd.
    • 6.7.1 Company Overview
  • 6.8 Funriders Leisure & Amusement Pvt. Ltd.
    • 6.8.1 Company Overview
  • 6.9 Bowlero Corporation
    • 6.9.1 Company Overview
  • 6.10. Cinergy Entertainment Group
    • 6.10.1 Company Overview

LIST OF TABLES

  • TABLE 1 North America Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 2 North America Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 3 North America Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 4 North America Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 5 North America Arcade Games Market by Country, 2020 - 2023, USD Million
  • TABLE 6 North America Arcade Games Market by Country, 2024 - 2031, USD Million
  • TABLE 7 North America Indoor Adventure Parks Market by Country, 2020 - 2023, USD Million
  • TABLE 8 North America Indoor Adventure Parks Market by Country, 2024 - 2031, USD Million
  • TABLE 9 North America Bowling Alleys Market by Country, 2020 - 2023, USD Million
  • TABLE 10 North America Bowling Alleys Market by Country, 2024 - 2031, USD Million
  • TABLE 11 North America Indoor Go-Karts Market by Country, 2020 - 2023, USD Million
  • TABLE 12 North America Indoor Go-Karts Market by Country, 2024 - 2031, USD Million
  • TABLE 13 North America AR-VR Games Market by Country, 2020 - 2023, USD Million
  • TABLE 14 North America AR-VR Games Market by Country, 2024 - 2031, USD Million
  • TABLE 15 North America Children's Entertainment & Education Area Market by Country, 2020 - 2023, USD Million
  • TABLE 16 North America Children's Entertainment & Education Area Market by Country, 2024 - 2031, USD Million
  • TABLE 17 North America Trampoline Park Market by Country, 2020 - 2023, USD Million
  • TABLE 18 North America Trampoline Park Market by Country, 2024 - 2031, USD Million
  • TABLE 19 North America Other Component Market by Country, 2020 - 2023, USD Million
  • TABLE 20 North America Other Component Market by Country, 2024 - 2031, USD Million
  • TABLE 21 North America Indoor Amusement Center Market by Country, 2020 - 2023, USD Million
  • TABLE 22 North America Indoor Amusement Center Market by Country, 2024 - 2031, USD Million
  • TABLE 23 US Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 24 US Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 25 US Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 26 US Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 27 Canada Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 28 Canada Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 29 Canada Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 30 Canada Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 31 Mexico Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 32 Mexico Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 33 Mexico Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 34 Mexico Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 35 Rest of North America Indoor Amusement Center Market, 2020 - 2023, USD Million
  • TABLE 36 Rest of North America Indoor Amusement Center Market, 2024 - 2031, USD Million
  • TABLE 37 Rest of North America Indoor Amusement Center Market by Component, 2020 - 2023, USD Million
  • TABLE 38 Rest of North America Indoor Amusement Center Market by Component, 2024 - 2031, USD Million
  • TABLE 39 Key Information - Bandai Namco Holdings, Inc.
  • TABLE 40 Key Information - KidZania S.A.P.I. de C.V.
  • TABLE 41 Key Information - Dave & Buster's Entertainment, Inc.
  • TABLE 42 Key Information - Merlin Entertainments
  • TABLE 43 Key Information - CEC Entertainment, LLC
  • TABLE 44 Key Information - Scene75 Entertainment Centers
  • TABLE 45 Key Information - Smaaash Entertainment Pvt. Ltd.
  • TABLE 46 Key Information - Funriders Leisure & Amusement Pvt. Ltd.
  • TABLE 47 Key Information - Bowlero Corporation
  • TABLE 48 Key Information - Cinergy Entertainment Group
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