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PUBLISHER: KBV Research | PRODUCT CODE: 1565282

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PUBLISHER: KBV Research | PRODUCT CODE: 1565282

Asia Pacific Online Microtransaction Market Size, Share & Trends Analysis Report By Device (PC, Mobile Phones, Gaming Console, and Other Device), By Payment Model, By Type, By Country and Growth Forecast, 2024 - 2031

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The Asia Pacific Online Microtransaction Market would witness market growth of 13.5% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Online Microtransaction Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $14,622.2 million by 2031. The Japan market is registering a CAGR of 12.8% during (2024 - 2031). Additionally, The India market would showcase a CAGR of 14.2% during (2024 - 2031).

An online microtransaction is a small, digital payment made within a platform, typically used to purchase virtual goods, services, or enhancements. These transactions are common in online ecosystems, especially video games, mobile apps, and digital services. Microtransactions typically involve purchasing in-game items, such as cosmetic upgrades, additional content, or currency that can be used within the platform.

Additionally, a player might buy a special character skin, weapons, or in-game currency in a video game with real money. While each purchase is relatively low in cost, these microtransactions can accumulate and generate significant revenue for the platform or game developer. They are designed to be quick and easy to complete, encouraging users to spend small amounts frequently.

Japan is another major contributor to the online microtransaction market, particularly in mobile gaming. The country's online gaming industry was valued at approximately ¥1.3 trillion in 2022, according to the Ministry of Economy, Trade, and Industry (METI). With an internet penetration rate of 84%, as reported by Statistics Japan, the demand for efficient and reliable mobile content has become critical to support the smooth delivery of mobile games and in-game microtransactions. The microtransactions of popular mobile games like Monster Strike and Genshin Impact have generated billions of dollars in revenue, making mobile gaming one of the most profitable segments in Japan's digital economy.

Based on Device, the market is segmented into PC, Mobile Phones, Gaming Console, and Other Device. Based on Payment Model, the market is segmented into Prepay, Pay-as-you-Go, and Post-Pay. Based on Type, the market is segmented into In-game Currencies, In-game Items, Random Chance Purchases, Expiration-based Purchases, and Other Type. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

List of Key Companies Profiled

  • Epic Games, Inc.
  • Fandom, Inc.
  • Valve Corporation
  • Activision Blizzard, Inc. (Microsoft Corporation)
  • NEXON Co., Ltd.
  • NetEase, Inc.
  • Niantic, Inc.
  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Wargaming.net

Asia Pacific Online Microtransaction Market Report Segmentation

By Device

  • PC
  • Mobile Phones
  • Gaming Console
  • Other Device

By Payment Model

  • Prepay
  • Pay-as-you-Go
  • Post-Pay

By Type

  • In-game Currencies
  • In-game Items
  • Random Chance Purchases
  • Expiration-based Purchases
  • Other Type

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Asia Pacific Online Microtransaction Market, by Device
    • 1.4.2 Asia Pacific Online Microtransaction Market, by Payment Model
    • 1.4.3 Asia Pacific Online Microtransaction Market, by Type
    • 1.4.4 Asia Pacific Online Microtransaction Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges
  • 3.3 Porter Five Forces Analysis

Chapter 4. Asia Pacific Online Microtransaction Market by Device

  • 4.1 Asia Pacific PC Market by Country
  • 4.2 Asia Pacific Mobile Phones Market by Country
  • 4.3 Asia Pacific Gaming Console Market by Country
  • 4.4 Asia Pacific Other Device Market by Country

Chapter 5. Asia Pacific Online Microtransaction Market by Payment Model

  • 5.1 Asia Pacific Prepay Market by Country
  • 5.2 Asia Pacific Pay-as-you-Go Market by Country
  • 5.3 Asia Pacific Post-Pay Market by Country

Chapter 6. Asia Pacific Online Microtransaction Market by Type

  • 6.1 Asia Pacific In-game Currencies Market by Country
  • 6.2 Asia Pacific In-game Items Market by Country
  • 6.3 Asia Pacific Random Chance Purchases Market by Country
  • 6.4 Asia Pacific Expiration-based Purchases Market by Country
  • 6.5 Asia Pacific Other Type Market by Country

Chapter 7. Asia Pacific Online Microtransaction Market by Country

  • 7.1 China Online Microtransaction Market
    • 7.1.1 China Online Microtransaction Market by Device
    • 7.1.2 China Online Microtransaction Market by Payment Model
    • 7.1.3 China Online Microtransaction Market by Type
  • 7.2 Japan Online Microtransaction Market
    • 7.2.1 Japan Online Microtransaction Market by Device
    • 7.2.2 Japan Online Microtransaction Market by Payment Model
    • 7.2.3 Japan Online Microtransaction Market by Type
  • 7.3 India Online Microtransaction Market
    • 7.3.1 India Online Microtransaction Market by Device
    • 7.3.2 India Online Microtransaction Market by Payment Model
    • 7.3.3 India Online Microtransaction Market by Type
  • 7.4 South Korea Online Microtransaction Market
    • 7.4.1 South Korea Online Microtransaction Market by Device
    • 7.4.2 South Korea Online Microtransaction Market by Payment Model
    • 7.4.3 South Korea Online Microtransaction Market by Type
  • 7.5 Singapore Online Microtransaction Market
    • 7.5.1 Singapore Online Microtransaction Market by Device
    • 7.5.2 Singapore Online Microtransaction Market by Payment Model
    • 7.5.3 Singapore Online Microtransaction Market by Type
  • 7.6 Malaysia Online Microtransaction Market
    • 7.6.1 Malaysia Online Microtransaction Market by Device
    • 7.6.2 Malaysia Online Microtransaction Market by Payment Model
    • 7.6.3 Malaysia Online Microtransaction Market by Type
  • 7.7 Rest of Asia Pacific Online Microtransaction Market
    • 7.7.1 Rest of Asia Pacific Online Microtransaction Market by Device
    • 7.7.2 Rest of Asia Pacific Online Microtransaction Market by Payment Model
    • 7.7.3 Rest of Asia Pacific Online Microtransaction Market by Type

Chapter 8. Company Profiles

  • 8.1 Epic Games, Inc.
    • 8.1.1 Company Overview
    • 8.1.2 Recent strategies and developments:
      • 8.1.2.1 Product Launches and Product Expansions:
      • 8.1.2.2 Acquisition and Mergers:
    • 8.1.3 SWOT Analysis
  • 8.2 Fandom, Inc.
    • 8.2.1 Company Overview
  • 8.3 Valve Corporation
    • 8.3.1 Company Overview
  • 8.4 Activision Blizzard, Inc. (Microsoft Corporation)
    • 8.4.1 Company Overview
    • 8.4.2 Financial Analysis
    • 8.4.3 Segmental and Regional Analysis
    • 8.4.4 Research & Development Expenses
    • 8.4.5 Recent strategies and developments:
      • 8.4.5.1 Product Launches and Product Expansions:
    • 8.4.6 SWOT Analysis
  • 8.5 NEXON Co., Ltd.
    • 8.5.1 Company Overview
    • 8.5.2 Financial Analysis
    • 8.5.3 Regional Analysis
    • 8.5.4 Research & Development Expenses
  • 8.6 NetEase, Inc.
    • 8.6.1 Company Overview
    • 8.6.2 Financial Analysis
    • 8.6.3 Segmental Analysis
    • 8.6.4 Research & Development Expenses
  • 8.7 Niantic, Inc.
    • 8.7.1 Company Overview
  • 8.8 Electronic Arts, Inc.
    • 8.8.1 Company Overview
    • 8.8.2 Financial Analysis
    • 8.8.3 Research & Development Expenses
    • 8.8.4 SWOT Analysis
  • 8.9 Nintendo Co., Ltd.
    • 8.9.1 Company Overview
    • 8.9.2 Financial Analysis
    • 8.9.3 Regional Analysis
    • 8.9.4 Research & Development Expenses
    • 8.9.5 SWOT Analysis
  • 8.10. Wargaming.net
    • 8.10.1 Company Overview

LIST OF TABLES

  • TABLE 1 Asia Pacific Online Microtransaction Market, 2020 - 2023, USD Million
  • TABLE 2 Asia Pacific Online Microtransaction Market, 2024 - 2031, USD Million
  • TABLE 3 Asia Pacific Online Microtransaction Market by Device, 2020 - 2023, USD Million
  • TABLE 4 Asia Pacific Online Microtransaction Market by Device, 2024 - 2031, USD Million
  • TABLE 5 Asia Pacific PC Market by Country, 2020 - 2023, USD Million
  • TABLE 6 Asia Pacific PC Market by Country, 2024 - 2031, USD Million
  • TABLE 7 Asia Pacific Mobile Phones Market by Country, 2020 - 2023, USD Million
  • TABLE 8 Asia Pacific Mobile Phones Market by Country, 2024 - 2031, USD Million
  • TABLE 9 Asia Pacific Gaming Console Market by Country, 2020 - 2023, USD Million
  • TABLE 10 Asia Pacific Gaming Console Market by Country, 2024 - 2031, USD Million
  • TABLE 11 Asia Pacific Other Device Market by Country, 2020 - 2023, USD Million
  • TABLE 12 Asia Pacific Other Device Market by Country, 2024 - 2031, USD Million
  • TABLE 13 Asia Pacific Online Microtransaction Market by Payment Model, 2020 - 2023, USD Million
  • TABLE 14 Asia Pacific Online Microtransaction Market by Payment Model, 2024 - 2031, USD Million
  • TABLE 15 Asia Pacific Prepay Market by Country, 2020 - 2023, USD Million
  • TABLE 16 Asia Pacific Prepay Market by Country, 2024 - 2031, USD Million
  • TABLE 17 Asia Pacific Pay-as-you-Go Market by Country, 2020 - 2023, USD Million
  • TABLE 18 Asia Pacific Pay-as-you-Go Market by Country, 2024 - 2031, USD Million
  • TABLE 19 Asia Pacific Post-Pay Market by Country, 2020 - 2023, USD Million
  • TABLE 20 Asia Pacific Post-Pay Market by Country, 2024 - 2031, USD Million
  • TABLE 21 Asia Pacific Online Microtransaction Market by Type, 2020 - 2023, USD Million
  • TABLE 22 Asia Pacific Online Microtransaction Market by Type, 2024 - 2031, USD Million
  • TABLE 23 Asia Pacific In-game Currencies Market by Country, 2020 - 2023, USD Million
  • TABLE 24 Asia Pacific In-game Currencies Market by Country, 2024 - 2031, USD Million
  • TABLE 25 Asia Pacific In-game Items Market by Country, 2020 - 2023, USD Million
  • TABLE 26 Asia Pacific In-game Items Market by Country, 2024 - 2031, USD Million
  • TABLE 27 Asia Pacific Random Chance Purchases Market by Country, 2020 - 2023, USD Million
  • TABLE 28 Asia Pacific Random Chance Purchases Market by Country, 2024 - 2031, USD Million
  • TABLE 29 Asia Pacific Expiration-based Purchases Market by Country, 2020 - 2023, USD Million
  • TABLE 30 Asia Pacific Expiration-based Purchases Market by Country, 2024 - 2031, USD Million
  • TABLE 31 Asia Pacific Other Type Market by Country, 2020 - 2023, USD Million
  • TABLE 32 Asia Pacific Other Type Market by Country, 2024 - 2031, USD Million
  • TABLE 33 Asia Pacific Online Microtransaction Market by Country, 2020 - 2023, USD Million
  • TABLE 34 Asia Pacific Online Microtransaction Market by Country, 2024 - 2031, USD Million
  • TABLE 35 China Online Microtransaction Market, 2020 - 2023, USD Million
  • TABLE 36 China Online Microtransaction Market, 2024 - 2031, USD Million
  • TABLE 37 China Online Microtransaction Market by Device, 2020 - 2023, USD Million
  • TABLE 38 China Online Microtransaction Market by Device, 2024 - 2031, USD Million
  • TABLE 39 China Online Microtransaction Market by Payment Model, 2020 - 2023, USD Million
  • TABLE 40 China Online Microtransaction Market by Payment Model, 2024 - 2031, USD Million
  • TABLE 41 China Online Microtransaction Market by Type, 2020 - 2023, USD Million
  • TABLE 42 China Online Microtransaction Market by Type, 2024 - 2031, USD Million
  • TABLE 43 Japan Online Microtransaction Market, 2020 - 2023, USD Million
  • TABLE 44 Japan Online Microtransaction Market, 2024 - 2031, USD Million
  • TABLE 45 Japan Online Microtransaction Market by Device, 2020 - 2023, USD Million
  • TABLE 46 Japan Online Microtransaction Market by Device, 2024 - 2031, USD Million
  • TABLE 47 Japan Online Microtransaction Market by Payment Model, 2020 - 2023, USD Million
  • TABLE 48 Japan Online Microtransaction Market by Payment Model, 2024 - 2031, USD Million
  • TABLE 49 Japan Online Microtransaction Market by Type, 2020 - 2023, USD Million
  • TABLE 50 Japan Online Microtransaction Market by Type, 2024 - 2031, USD Million
  • TABLE 51 India Online Microtransaction Market, 2020 - 2023, USD Million
  • TABLE 52 India Online Microtransaction Market, 2024 - 2031, USD Million
  • TABLE 53 India Online Microtransaction Market by Device, 2020 - 2023, USD Million
  • TABLE 54 India Online Microtransaction Market by Device, 2024 - 2031, USD Million
  • TABLE 55 India Online Microtransaction Market by Payment Model, 2020 - 2023, USD Million
  • TABLE 56 India Online Microtransaction Market by Payment Model, 2024 - 2031, USD Million
  • TABLE 57 India Online Microtransaction Market by Type, 2020 - 2023, USD Million
  • TABLE 58 India Online Microtransaction Market by Type, 2024 - 2031, USD Million
  • TABLE 59 South Korea Online Microtransaction Market, 2020 - 2023, USD Million
  • TABLE 60 South Korea Online Microtransaction Market, 2024 - 2031, USD Million
  • TABLE 61 South Korea Online Microtransaction Market by Device, 2020 - 2023, USD Million
  • TABLE 62 South Korea Online Microtransaction Market by Device, 2024 - 2031, USD Million
  • TABLE 63 South Korea Online Microtransaction Market by Payment Model, 2020 - 2023, USD Million
  • TABLE 64 South Korea Online Microtransaction Market by Payment Model, 2024 - 2031, USD Million
  • TABLE 65 South Korea Online Microtransaction Market by Type, 2020 - 2023, USD Million
  • TABLE 66 South Korea Online Microtransaction Market by Type, 2024 - 2031, USD Million
  • TABLE 67 Singapore Online Microtransaction Market, 2020 - 2023, USD Million
  • TABLE 68 Singapore Online Microtransaction Market, 2024 - 2031, USD Million
  • TABLE 69 Singapore Online Microtransaction Market by Device, 2020 - 2023, USD Million
  • TABLE 70 Singapore Online Microtransaction Market by Device, 2024 - 2031, USD Million
  • TABLE 71 Singapore Online Microtransaction Market by Payment Model, 2020 - 2023, USD Million
  • TABLE 72 Singapore Online Microtransaction Market by Payment Model, 2024 - 2031, USD Million
  • TABLE 73 Singapore Online Microtransaction Market by Type, 2020 - 2023, USD Million
  • TABLE 74 Singapore Online Microtransaction Market by Type, 2024 - 2031, USD Million
  • TABLE 75 Malaysia Online Microtransaction Market, 2020 - 2023, USD Million
  • TABLE 76 Malaysia Online Microtransaction Market, 2024 - 2031, USD Million
  • TABLE 77 Malaysia Online Microtransaction Market by Device, 2020 - 2023, USD Million
  • TABLE 78 Malaysia Online Microtransaction Market by Device, 2024 - 2031, USD Million
  • TABLE 79 Malaysia Online Microtransaction Market by Payment Model, 2020 - 2023, USD Million
  • TABLE 80 Malaysia Online Microtransaction Market by Payment Model, 2024 - 2031, USD Million
  • TABLE 81 Malaysia Online Microtransaction Market by Type, 2020 - 2023, USD Million
  • TABLE 82 Malaysia Online Microtransaction Market by Type, 2024 - 2031, USD Million
  • TABLE 83 Rest of Asia Pacific Online Microtransaction Market, 2020 - 2023, USD Million
  • TABLE 84 Rest of Asia Pacific Online Microtransaction Market, 2024 - 2031, USD Million
  • TABLE 85 Rest of Asia Pacific Online Microtransaction Market by Device, 2020 - 2023, USD Million
  • TABLE 86 Rest of Asia Pacific Online Microtransaction Market by Device, 2024 - 2031, USD Million
  • TABLE 87 Rest of Asia Pacific Online Microtransaction Market by Payment Model, 2020 - 2023, USD Million
  • TABLE 88 Rest of Asia Pacific Online Microtransaction Market by Payment Model, 2024 - 2031, USD Million
  • TABLE 89 Rest of Asia Pacific Online Microtransaction Market by Type, 2020 - 2023, USD Million
  • TABLE 90 Rest of Asia Pacific Online Microtransaction Market by Type, 2024 - 2031, USD Million
  • TABLE 91 key Information - Epic Games, Inc.
  • TABLE 92 Key Information - Fandom, Inc.
  • TABLE 93 Key Information - Valve Corporation
  • TABLE 94 Key Information - Activision Blizzard, Inc.
  • TABLE 95 Key Information - NEXON Co., Ltd.
  • TABLE 96 key information - NetEase, Inc.
  • TABLE 97 Key Information -Niantic, Inc.
  • TABLE 98 Key information - Electronic Arts, Inc.
  • TABLE 99 key information - Nintendo Co., Ltd.
  • TABLE 100 Key Information - Wargaming.net
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