PUBLISHER: KBV Research | PRODUCT CODE: 1207363
PUBLISHER: KBV Research | PRODUCT CODE: 1207363
The Latin America, Middle East and Africa Blockchain Gaming Market would witness market growth of 73.1% CAGR during the forecast period (2022-2028).
NFTs are different from micro transactions in that they have a value that gives users ownership. With blockchain technology, gamers may sell NFTs anytime they wish and even make money from the resale of their items. The immutable record records that are a component of the blockchain network that was utilized to produce it show how inadequate are the NFT purchases. This demonstrates each NFT's individuality, which is valued by players who value authenticity and rarity.
A blockchain-based asset called Interoperable Nature NFT may be traded across games that use the same blockchain. They can move assets from one game to another since the skins the user bought now belong to them and not to a gaming company. This might be advantageous, especially if a company discontinues the game entirely. For example, the game can become a collectible item.
One may exchange the skin since NFTs are supported by evidence of ownership. Gamers have been able to make money via gaming for a long, but NFTs provide more security while also being more versatile. This may lead to an online market for used video games and digital goods. NFTs play a role in enhancing players' value by expanding their gaming library. NFTs are a terrific option for gamers who like to possess vintage products with long-term worth.
Online gamers in the Middle East are beginning to get acquainted with NFTs and gaming tokens. As a result, this is becoming an increasingly alluring prospect for global gaming businesses in a mature gaming market. Government assistance for video games and esports in the area is also likely to contribute significantly to the predicted increase. Governments in the Middle East and North Africa strongly support the video game industry, with Saudi Arabia and the UAE introducing policies to promote local game development, new studios, and offices for international game companies, as well as hosting significant esports competitions to encourage sector growth.
The Brazil market dominated the LAMEA Blockchain Gaming Market by Country in 2021; thereby, achieving a market value of $1.8 Billion by 2028. The Argentina market is experiencing a CAGR of 74.1% during (2022 - 2028). Additionally, The UAE market would exhibit a CAGR of 72.7% during (2022 - 2028).
Based on Platform, the market is segmented into ETH, BNB Chain, Polygon and Others. Based on Game Type, the market is segmented into Role Playing, Open World and Collectible. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd., Dacoco GmbH, Dapper Labs, Inc., Immutable Pty. Ltd., Alwaysgeeky games, Mythical, Inc.
Market Segments covered in the Report:
By Platform
By Game Type
By Country
Companies Profiled
Unique Offerings from KBV Research
List of Figures