Picture

Questions?

+1-866-353-3335

SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: Value Market Research | PRODUCT CODE: 1547461

Cover Image

PUBLISHER: Value Market Research | PRODUCT CODE: 1547461

Global Virtual Events Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2024 to 2032

PUBLISHED:
PAGES: 300 Pages
DELIVERY TIME: 1-2 business days
SELECT AN OPTION
PDF (Single User License)
USD 3920
PDF (10-user License)
USD 4730
PDF (Corporate User License)
USD 7430

Add to Cart

The global demand for Virtual Events Market is presumed to reach the market size of nearly USD 13.15 Billion by 2032 from USD 7.81 Billion in 2023 with a CAGR of 5.97% under the study period 2024-2032.

Virtual events are online gatherings that permit people to interact and participate in online activities, eliminating the need for physical presence. These events can include conferences, webinars, trade shows, and social events facilitated by digital platforms that offer live streaming, virtual networking, and interactive features. These events provide accessibility, cost savings, and flexibility, attracting a global audience without geographical constraints. They have gained significant traction, especially during situations limiting physical gatherings, such as the COVID-19 pandemic.

MARKET DYNAMICS

The COVID-19 pandemic has been a major catalyst, forcing organizations to shift from physical to virtual events to maintain engagement and continuity. This shift has highlighted the cost-effectiveness and convenience of these events, driving widespread adoption across various industries. Advancements in augmented reality, virtual reality, and live streaming have enhanced virtual events' interactive and immersive experiences, making them more appealing to organizers and participants. The rising emphasis on sustainability and lowering carbon footprints encourages companies to opt for virtual events, eliminating the need for travel & physical infrastructure.

The rising globalization of businesses and the need for effective communication and collaboration across different geographies further propel market growth. Additionally, the rise of remote work and the growing digitalization of the workplace are boosting the need for virtual conferences, trade shows, and webinars. The flexibility and scalability offered by virtual event platforms permit organizations to reach a larger audience and provide personalized experiences, enhancing attendee engagement and satisfaction. Continuous innovation in event technologies and the integration of advanced analytics to track and measure event success are driving market growth. However, concerns over data security and the potential for technical issues may hinder market growth in the next few years.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of Virtual Events Market. The growth and trends of Virtual Events Market industry provide a holistic approach to this study.

MARKET SEGMENTATION

This section of the Virtual Events Market market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Type

  • Internal
  • External
  • Extended

By Component

  • Platform (Web-based, XR)
  • Services (Communication, Recruitment, Sales & Marketing, Training)

By Organization Size

  • Small and Medium Enterprises (SMEs)
  • Large Enterprises

By End User

  • Educational Institutions
  • Corporate
  • Government
  • Others

By Application

  • Conferences and Conventions
  • Exhibitions & Trade Shows
  • Seminars and Workshops
  • Corporate Meetings and Training
  • Others

By Industry Vertical

  • Banking, Financial Services, and Insurance (BFSI)
  • Consumer Electronics
  • Healthcare
  • IT
  • Manufacturing
  • Media & Entertainment
  • Telecom
  • Others

By Use Case

  • Everyday Events
  • Large-scale Events

REGIONAL ANALYSIS

This section covers the regional outlook, which accentuates current and future demand for the Virtual Events Market market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Virtual Events market include 6Connex, ALIVE, Avaya LLC, ALE International, NTT Ltd., Cisco Systems Inc., Cvent Inc., EventX Ltd., George P.Johnson, GES, Kestone, Martiz Holdings Inc., Microsoft Corp., Pathable, UBivent GmbH, Veritas Events, VFairs. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

Product Code: VMR11215248

TABLE OF CONTENTS

1. PREFACE

  • 1.1. Report Description
    • 1.1.1 Objective
    • 1.1.2 Target Audience
    • 1.1.3 Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1 Market Research Process
    • 1.3.2 Market Research Methodology

2. EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3. VIRTUAL EVENTS MARKET - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Type
    • 3.7.2 Market Attractiveness Analysis By Component
    • 3.7.3 Market Attractiveness Analysis By Organization Size
    • 3.7.4 Market Attractiveness Analysis By End User
    • 3.7.5 Market Attractiveness Analysis By Application
    • 3.7.6 Market Attractiveness Analysis By Industry Vertical
    • 3.7.7 Market Attractiveness Analysis By Use Case
    • 3.7.8 Market Attractiveness Analysis By Region

4. VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1 List of Raw Materials
    • 4.2.2 Raw Material Manufactures List
    • 4.2.3 Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1 Direct Marketing
    • 4.4.2 Indirect Marketing
    • 4.4.3 Marketing Channel Development Trend

5. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY TYPE

  • 5.1. Overview By Type
  • 5.2. Historical and Forecast Data Analysis By Type
  • 5.3. Internal Historic and Forecast Sales By Regions
  • 5.4. External Historic and Forecast Sales By Regions
  • 5.5. Extended Historic and Forecast Sales By Regions

6. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY COMPONENT

  • 6.1. Overview By Component
  • 6.2. Historical and Forecast Data Analysis By Component
  • 6.3. Platform (Web-based, XR) Historic and Forecast Sales By Regions
  • 6.4. Services (Communication, Recruitment, Sales & Marketing, Training) Historic and Forecast Sales By Regions

7. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY ORGANIZATION SIZE

  • 7.1. Overview By Organization Size
  • 7.2. Historical and Forecast Data Analysis By Organization Size
  • 7.3. Small and Medium Enterprises (SMEs) Historic and Forecast Sales By Regions
  • 7.4. Large Enterprises Historic and Forecast Sales By Regions

8. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY END USER

  • 8.1. Overview By End User
  • 8.2. Historical and Forecast Data Analysis By End User
  • 8.3. Educational Institutions Historic and Forecast Sales By Regions
  • 8.4. Corporate Historic and Forecast Sales By Regions
  • 8.5. Government Historic and Forecast Sales By Regions
  • 8.6. Others Historic and Forecast Sales By Regions

9. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY APPLICATION

  • 9.1. Overview By Application
  • 9.2. Historical and Forecast Data Analysis By Application
  • 9.3. Conferences and Conventions Historic and Forecast Sales By Regions
  • 9.4. Exhibitions & Trade Shows Historic and Forecast Sales By Regions
  • 9.5. Seminars and Workshops Historic and Forecast Sales By Regions
  • 9.6. Corporate Meetings and Training Historic and Forecast Sales By Regions
  • 9.7. Others Historic and Forecast Sales By Regions

10. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY INDUSTRY VERTICAL

  • 10.1. Overview By Industry Vertical
  • 10.2. Historical and Forecast Data Analysis By Industry Vertical
  • 10.3. Banking, Financial Services, and Insurance (BFSI) Historic and Forecast Sales By Regions
  • 10.4. Consumer Electronics Historic and Forecast Sales By Regions
  • 10.5. Healthcare Historic and Forecast Sales By Regions
  • 10.6. IT Historic and Forecast Sales By Regions
  • 10.7. Manufacturing Historic and Forecast Sales By Regions
  • 10.8. Media & Entertainment Historic and Forecast Sales By Regions
  • 10.9. Telecom Historic and Forecast Sales By Regions
  • 10.10. Others Historic and Forecast Sales By Regions

11. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY USE CASE

  • 11.1. Overview By Use Case
  • 11.2. Historical and Forecast Data Analysis By Use Case
  • 11.3. Everyday Events Historic and Forecast Sales By Regions
  • 11.4. Large-scale Events Historic and Forecast Sales By Regions

12. GLOBAL VIRTUAL EVENTS MARKET ANALYSIS BY GEOGRAPHY

  • 12.1. Regional Outlook
  • 12.2. Introduction
  • 12.3. North America Sales Analysis
    • 12.3.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.3.2 North America By Segment Sales Analysis
    • 12.3.3 North America By Country Sales Analysis
    • 12.3.4 United States Sales Analysis
    • 12.3.5 Canada Sales Analysis
    • 12.3.6 Mexico Sales Analysis
  • 12.4. Europe Sales Analysis
    • 12.4.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.4.2 Europe By Segment Sales Analysis
    • 12.4.3 Europe By Country Sales Analysis
    • 12.4.4 United Kingdom Sales Analysis
    • 12.4.5 France Sales Analysis
    • 12.4.6 Germany Sales Analysis
    • 12.4.7 Italy Sales Analysis
    • 12.4.8 Russia Sales Analysis
    • 12.4.9 Rest Of Europe Sales Analysis
  • 12.5. Asia Pacific Sales Analysis
    • 12.5.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.5.2 Asia Pacific By Segment Sales Analysis
    • 12.5.3 Asia Pacific By Country Sales Analysis
    • 12.5.4 China Sales Analysis
    • 12.5.5 India Sales Analysis
    • 12.5.6 Japan Sales Analysis
    • 12.5.7 South Korea Sales Analysis
    • 12.5.8 Australia Sales Analysis
    • 12.5.9 South East Asia Sales Analysis
    • 12.5.10 Rest Of Asia Pacific Sales Analysis
  • 12.6. Latin America Sales Analysis
    • 12.6.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.6.2 Latin America By Segment Sales Analysis
    • 12.6.3 Latin America By Country Sales Analysis
    • 12.6.4 Brazil Sales Analysis
    • 12.6.5 Argentina Sales Analysis
    • 12.6.6 Peru Sales Analysis
    • 12.6.7 Chile Sales Analysis
    • 12.6.8 Rest of Latin America Sales Analysis
  • 12.7. Middle East & Africa Sales Analysis
    • 12.7.1 Overview, Historic and Forecast Data Sales Analysis
    • 12.7.2 Middle East & Africa By Segment Sales Analysis
    • 12.7.3 Middle East & Africa By Country Sales Analysis
    • 12.7.4 Saudi Arabia Sales Analysis
    • 12.7.5 UAE Sales Analysis
    • 12.7.6 Israel Sales Analysis
    • 12.7.7 South Africa Sales Analysis
    • 12.7.8 Rest Of Middle East And Africa Sales Analysis

13. COMPETITIVE LANDSCAPE OF THE VIRTUAL EVENTS MARKET COMPANIES

  • 13.1. Virtual Events MARKET Competition
  • 13.2. Partnership/Collaboration/Agreement
  • 13.3. Merger And Acquisitions
  • 13.4. New Product Launch
  • 13.5. Other Developments

14. COMPANY PROFILES OF VIRTUAL EVENTS MARKET INDUSTRY

  • 14.1. Top Companies Market Share Analysis
  • 14.2. Market Concentration Rate
  • 14.3. 6Connex
    • 14.3.1 Company Overview
    • 14.3.2 Company Revenue
    • 14.3.3 Products
    • 14.3.4 Recent Developments
  • 14.4. ALIVE
    • 14.4.1 Company Overview
    • 14.4.2 Company Revenue
    • 14.4.3 Products
    • 14.4.4 Recent Developments
  • 14.5. Avaya LLC
    • 14.5.1 Company Overview
    • 14.5.2 Company Revenue
    • 14.5.3 Products
    • 14.5.4 Recent Developments
  • 14.6. ALE International
    • 14.6.1 Company Overview
    • 14.6.2 Company Revenue
    • 14.6.3 Products
    • 14.6.4 Recent Developments
  • 14.7. NTT Ltd.
    • 14.7.1 Company Overview
    • 14.7.2 Company Revenue
    • 14.7.3 Products
    • 14.7.4 Recent Developments
  • 14.8. Cisco Systems Inc.
    • 14.8.1 Company Overview
    • 14.8.2 Company Revenue
    • 14.8.3 Products
    • 14.8.4 Recent Developments
  • 14.9. Cvent Inc.
    • 14.9.1 Company Overview
    • 14.9.2 Company Revenue
    • 14.9.3 Products
    • 14.9.4 Recent Developments
  • 14.10. EventX Ltd.
    • 14.10.1 Company Overview
    • 14.10.2 Company Revenue
    • 14.10.3 Products
    • 14.10.4 Recent Developments
  • 14.11. George P.Johnson
    • 14.11.1 Company Overview
    • 14.11.2 Company Revenue
    • 14.11.3 Products
    • 14.11.4 Recent Developments
  • 14.12. GES
    • 14.12.1 Company Overview
    • 14.12.2 Company Revenue
    • 14.12.3 Products
    • 14.12.4 Recent Developments
  • 14.13. Kestone
    • 14.13.1 Company Overview
    • 14.13.2 Company Revenue
    • 14.13.3 Products
    • 14.13.4 Recent Developments
  • 14.14. Martiz Holdings Inc.
    • 14.14.1 Company Overview
    • 14.14.2 Company Revenue
    • 14.14.3 Products
    • 14.14.4 Recent Developments
  • 14.15. Microsoft Corp.
    • 14.15.1 Company Overview
    • 14.15.2 Company Revenue
    • 14.15.3 Products
    • 14.15.4 Recent Developments
  • 14.16. Pathable
    • 14.16.1 Company Overview
    • 14.16.2 Company Revenue
    • 14.16.3 Products
    • 14.16.4 Recent Developments
  • 14.17. UBivent GmbH
    • 14.17.1 Company Overview
    • 14.17.2 Company Revenue
    • 14.17.3 Products
    • 14.17.4 Recent Developments
  • 14.18. Veritas Events
    • 14.18.1 Company Overview
    • 14.18.2 Company Revenue
    • 14.18.3 Products
    • 14.18.4 Recent Developments
  • 14.19. VFairs
    • 14.19.1 Company Overview
    • 14.19.2 Company Revenue
    • 14.19.3 Products
    • 14.19.4 Recent Developments

Note - In company profiling, financial details and recent developments are subject to availability or might not be covered in the case of private companies

Product Code: VMR11215248

LIST OF TABLES

  • Market Snapshot
  • Drivers: Impact Analysis
  • Restraints: Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • Analysis By Type (USD MN)
  • Internal Market Sales By Geography (USD MN)
  • External Market Sales By Geography (USD MN)
  • Extended Market Sales By Geography (USD MN)
  • Analysis By Component (USD MN)
  • Platform (Web-based, XR) Market Sales By Geography (USD MN)
  • Services (Communication, Recruitment, Sales & Marketing, Training) Market Sales By Geography (USD MN)
  • Analysis By Organization Size (USD MN)
  • Small and Medium Enterprises (SMEs) Market Sales By Geography (USD MN)
  • Large Enterprises Market Sales By Geography (USD MN)
  • Analysis By End User (USD MN)
  • Educational Institutions Market Sales By Geography (USD MN)
  • Corporate Market Sales By Geography (USD MN)
  • Government Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By Application (USD MN)
  • Conferences and Conventions Market Sales By Geography (USD MN)
  • Exhibitions & Trade Shows Market Sales By Geography (USD MN)
  • Seminars and Workshops Market Sales By Geography (USD MN)
  • Corporate Meetings and Training Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By Industry Vertical (USD MN)
  • Banking, Financial Services, and Insurance (BFSI) Market Sales By Geography (USD MN)
  • Consumer Electronics Market Sales By Geography (USD MN)
  • Healthcare Market Sales By Geography (USD MN)
  • IT Market Sales By Geography (USD MN)
  • Manufacturing Market Sales By Geography (USD MN)
  • Media & Entertainment Market Sales By Geography (USD MN)
  • Telecom Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Analysis By Use Case (USD MN)
  • Everyday Events Market Sales By Geography (USD MN)
  • Large-scale Events Market Sales By Geography (USD MN)
  • Global Virtual Events MARKET Sales By Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United States Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate By Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Virtual Events Market Report
  • Market Research Process
  • Market Research Methodology
  • Global Virtual Events MARKET Size, By Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis By Type
  • Market Attractiveness Analysis By Component
  • Market Attractiveness Analysis By Organization Size
  • Market Attractiveness Analysis By End User
  • Market Attractiveness Analysis By Application
  • Market Attractiveness Analysis By Industry Vertical
  • Market Attractiveness Analysis By Use Case
  • Market Attractiveness Analysis By Region
  • Value Chain Analysis
  • Global Market Analysis By Type (USD MN)
  • Internal Market Sales By Geography (USD MN)
  • External Market Sales By Geography (USD MN)
  • Extended Market Sales By Geography (USD MN)
  • Global Market Analysis By Component (USD MN)
  • Platform (Web-based, XR) Market Sales By Geography (USD MN)
  • Services (Communication, Recruitment, Sales & Marketing, Training) Market Sales By Geography (USD MN)
  • Global Market Analysis By Organization Size (USD MN)
  • Small and Medium Enterprises (SMEs) Market Sales By Geography (USD MN)
  • Large Enterprises Market Sales By Geography (USD MN)
  • Global Market Analysis By End User (USD MN)
  • Educational Institutions Market Sales By Geography (USD MN)
  • Corporate Market Sales By Geography (USD MN)
  • Government Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By Application (USD MN)
  • Conferences and Conventions Market Sales By Geography (USD MN)
  • Exhibitions & Trade Shows Market Sales By Geography (USD MN)
  • Seminars and Workshops Market Sales By Geography (USD MN)
  • Corporate Meetings and Training Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By Industry Vertical (USD MN)
  • Banking, Financial Services, and Insurance (BFSI) Market Sales By Geography (USD MN)
  • Consumer Electronics Market Sales By Geography (USD MN)
  • Healthcare Market Sales By Geography (USD MN)
  • IT Market Sales By Geography (USD MN)
  • Manufacturing Market Sales By Geography (USD MN)
  • Media & Entertainment Market Sales By Geography (USD MN)
  • Telecom Market Sales By Geography (USD MN)
  • Others Market Sales By Geography (USD MN)
  • Global Market Analysis By Use Case (USD MN)
  • Everyday Events Market Sales By Geography (USD MN)
  • Large-scale Events Market Sales By Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!