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PUBLISHER: Value Market Research | PRODUCT CODE: 1505213

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PUBLISHER: Value Market Research | PRODUCT CODE: 1505213

Global Game Streaming Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2024 to 2032

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The global demand for Game Streaming Market is presumed to reach the market size of nearly USD 29.31 Billion by 2032 from USD 10.31 Billion in 2023 with a CAGR of 12.31% under the study period 2024-2032.

Game streaming is playing video games over the internet from a remote server rather than on a local console or computer. This technology enables gamers to access and play high quality games on various devices, including tablets, smartphones, and low-end PCs, without requiring robust hardware. These services, such as those provided by Twitch, Xbox Cloud Gaming, and Google Stadia, enable real-time gameplay and viewing, often with interactive features. This has revolutionized the gaming industry by making gaming more accessible, reducing the need for expensive gaming setups, and fostering a global community of players and viewers.

MARKET DYNAMICS

The game streaming market is driven by advancements in internet infrastructure, which provide the bandwidth and low latency essential for a seamless gaming experience. The proliferation of high-speed internet and 5G technology has made game streaming more accessible to a broader audience. Additionally, the increasing popularity of e-sports and online multiplayer games has significantly boosted the market growth. Major technology companies are investing heavily in game streaming platforms, enhancing their capabilities and content libraries, which attract more users. The convenience of playing high-quality games without the need for expensive hardware is another significant factor driving the market. Integrating social features like live chat and community building further enhances the user experience and engagement. Moreover, the growing trend of cross-platform gaming enables players to enjoy games on various devices, including tablets, smartphones, and PCs, contributing to market growth. However, concerns about data privacy and the high bandwidth requirements may challenge market growth in the coming years.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of Game Streaming. The growth and trends of Game Streaming industry provide a holistic approach to this study.

MARKET SEGMENTATION

This section of the Game Streaming market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Solutions

  • Web Based
  • App Based

By Revenue Model

  • Subscription
  • Advertisement
  • Others (Donations, Merchandise, Brand Deals And Sponsorships)

By Platform Solutions

  • Mobile Games
  • PC Games
  • Console Games

REGIONAL ANALYSIS

This section covers the regional outlook, which accentuates current and future demand for the Game Streaming market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Game Streaming market include AfreecaTV Corp., Alphabet Inc. (Youtube), Amazon.Com Inc., Apple Inc., Genvid Holdings Inc., GosuGamers, Huya, Meta Platforms Inc., Nvidia Corp., Parsec Cloud Inc., Sony Group Corp. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

Product Code: VMR112114937

TABLE OF CONTENTS

1. PREFACE

  • 1.1. Report Description
    • 1.1.1 Objective
    • 1.1.2 Target Audience
    • 1.1.3 Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1 Market Research Process
    • 1.3.2 Market Research Methodology

2. EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3. GAME STREAMING - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Solutions
    • 3.7.2 Market Attractiveness Analysis By Revenue Model
    • 3.7.3 Market Attractiveness Analysis By Platform Solutions
    • 3.7.4 Market Attractiveness Analysis By Region

4. VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1 List of Raw Materials
    • 4.2.2 Raw Material Manufactures List
    • 4.2.3 Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1 Direct Marketing
    • 4.4.2 Indirect Marketing
    • 4.4.3 Marketing Channel Development Trend

5. GLOBAL GAME STREAMING MARKET ANALYSIS BY SOLUTIONS

  • 5.1. Overview By Solutions
  • 5.2. Historical and Forecast Data Analysis By Solutions
  • 5.3. Web Based Historic and Forecast Sales By Regions
  • 5.4. App Based Historic and Forecast Sales By Regions

6. GLOBAL GAME STREAMING MARKET ANALYSIS BY REVENUE MODEL

  • 6.1. Overview By Revenue Model
  • 6.2. Historical and Forecast Data Analysis By Revenue Model
  • 6.3. Subscription Historic and Forecast Sales By Regions
  • 6.4. Advertisement Historic and Forecast Sales By Regions
  • 6.5. Others (Donations, Merchandise, Brand Deals And Sponsorships) Historic and Forecast Sales By Regions

7. GLOBAL GAME STREAMING MARKET ANALYSIS BY PLATFORM SOLUTIONS

  • 7.1. Overview By Platform Solutions
  • 7.2. Historical and Forecast Data Analysis By Platform Solutions
  • 7.3. Mobile Games Historic and Forecast Sales By Regions
  • 7.4. PC Games Historic and Forecast Sales By Regions
  • 7.5. Console Games Historic and Forecast Sales By Regions

8. GLOBAL GAME STREAMING MARKET ANALYSIS BY GEOGRAPHY

  • 8.1. Regional Outlook
  • 8.2. Introduction
  • 8.3. North America Sales Analysis
    • 8.3.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.3.2 North America By Segment Sales Analysis
    • 8.3.3 North America By Country Sales Analysis
    • 8.3.4 United States Sales Analysis
    • 8.3.5 Canada Sales Analysis
    • 8.3.6 Mexico Sales Analysis
  • 8.4. Europe Sales Analysis
    • 8.4.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.4.2 Europe By Segment Sales Analysis
    • 8.4.3 Europe By Country Sales Analysis
    • 8.4.4 United Kingdom Sales Analysis
    • 8.4.5 France Sales Analysis
    • 8.4.6 Germany Sales Analysis
    • 8.4.7 Italy Sales Analysis
    • 8.4.8 Russia Sales Analysis
    • 8.4.9 Rest Of Europe Sales Analysis
  • 8.5. Asia Pacific Sales Analysis
    • 8.5.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.5.2 Asia Pacific By Segment Sales Analysis
    • 8.5.3 Asia Pacific By Country Sales Analysis
    • 8.5.4 China Sales Analysis
    • 8.5.5 India Sales Analysis
    • 8.5.6 Japan Sales Analysis
    • 8.5.7 South Korea Sales Analysis
    • 8.5.8 Australia Sales Analysis
    • 8.5.9 South East Asia Sales Analysis
    • 8.5.10 Rest Of Asia Pacific Sales Analysis
  • 8.6. Latin America Sales Analysis
    • 8.6.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.6.2 Latin America By Segment Sales Analysis
    • 8.6.3 Latin America By Country Sales Analysis
    • 8.6.4 Brazil Sales Analysis
    • 8.6.5 Argentina Sales Analysis
    • 8.6.6 Peru Sales Analysis
    • 8.6.7 Chile Sales Analysis
    • 8.6.8 Rest of Latin America Sales Analysis
  • 8.7. Middle East & Africa Sales Analysis
    • 8.7.1 Overview, Historic and Forecast Data Sales Analysis
    • 8.7.2 Middle East & Africa By Segment Sales Analysis
    • 8.7.3 Middle East & Africa By Country Sales Analysis
    • 8.7.4 Saudi Arabia Sales Analysis
    • 8.7.5 UAE Sales Analysis
    • 8.7.6 Israel Sales Analysis
    • 8.7.7 South Africa Sales Analysis
    • 8.7.8 Rest Of Middle East And Africa Sales Analysis

9. COMPETITIVE LANDSCAPE OF THE GAME STREAMING COMPANIES

  • 9.1. Game Streaming Market Competition
  • 9.2. Partnership/Collaboration/Agreement
  • 9.3. Merger And Acquisitions
  • 9.4. New Product Launch
  • 9.5. Other Developments

10. COMPANY PROFILES OF GAME STREAMING INDUSTRY

  • 10.1. Top Companies Market Share Analysis
  • 10.2. Market Concentration Rate
  • 10.3. AfreecaTV Corp.
    • 10.3.1 Company Overview
    • 10.3.2 Company Revenue
    • 10.3.3 Products
    • 10.3.4 Recent Developments
  • 10.4. Alphabet Inc. (Youtube)
    • 10.4.1 Company Overview
    • 10.4.2 Company Revenue
    • 10.4.3 Products
    • 10.4.4 Recent Developments
  • 10.5. Amazon.Com Inc.
    • 10.5.1 Company Overview
    • 10.5.2 Company Revenue
    • 10.5.3 Products
    • 10.5.4 Recent Developments
  • 10.6. Apple Inc.
    • 10.6.1 Company Overview
    • 10.6.2 Company Revenue
    • 10.6.3 Products
    • 10.6.4 Recent Developments
  • 10.7. Genvid Holdings Inc.
    • 10.7.1 Company Overview
    • 10.7.2 Company Revenue
    • 10.7.3 Products
    • 10.7.4 Recent Developments
  • 10.8. GosuGamers
    • 10.8.1 Company Overview
    • 10.8.2 Company Revenue
    • 10.8.3 Products
    • 10.8.4 Recent Developments
  • 10.9. Huya
    • 10.9.1 Company Overview
    • 10.9.2 Company Revenue
    • 10.9.3 Products
    • 10.9.4 Recent Developments
  • 10.10. Meta Platforms Inc.
    • 10.10.1 Company Overview
    • 10.10.2 Company Revenue
    • 10.10.3 Products
    • 10.10.4 Recent Developments
  • 10.11. Nvidia Corp.
    • 10.11.1 Company Overview
    • 10.11.2 Company Revenue
    • 10.11.3 Products
    • 10.11.4 Recent Developments
  • 10.12. Parsec Cloud Inc.
    • 10.12.1 Company Overview
    • 10.12.2 Company Revenue
    • 10.12.3 Products
    • 10.12.4 Recent Developments
  • 10.13. Sony Group Corp
    • 10.13.1 Company Overview
    • 10.13.2 Company Revenue
    • 10.13.3 Products
    • 10.13.4 Recent Developments

Note - In company profiling, financial details and recent developments are subject to availability or might not be covered in the case of private companies

Product Code: VMR112114937

LIST OF TABLES

  • Market Snapshot
  • Drivers: Impact Analysis
  • Restraints: Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • Analysis By Solutions (USD MN)
  • Web Based Market Sales By Geography (USD MN)
  • App Based Market Sales By Geography (USD MN)
  • Analysis By Revenue Model (USD MN)
  • Subscription Market Sales By Geography (USD MN)
  • Advertisement Market Sales By Geography (USD MN)
  • Others (Donations, Merchandise, Brand Deals And Sponsorships) Market Sales By Geography (USD MN)
  • Analysis By Platform Solutions (USD MN)
  • Mobile Games Market Sales By Geography (USD MN)
  • PC Games Market Sales By Geography (USD MN)
  • Console Games Market Sales By Geography (USD MN)
  • Global Game Streaming Market Sales By Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United States Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate By Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Game Streaming Report
  • Market Research Process
  • Market Research Methodology
  • Global Game Streaming Market Size, By Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis By Solutions
  • Market Attractiveness Analysis By Revenue Model
  • Market Attractiveness Analysis By Platform Solutions
  • Market Attractiveness Analysis By Region
  • Value Chain Analysis
  • Global Market Analysis By Solutions (USD MN)
  • Web Based Market Sales By Geography (USD MN)
  • App Based Market Sales By Geography (USD MN)
  • Global Market Analysis By Revenue Model (USD MN)
  • Subscription Market Sales By Geography (USD MN)
  • Advertisement Market Sales By Geography (USD MN)
  • Others (Donations, Merchandise, Brand Deals And Sponsorships) Market Sales By Geography (USD MN)
  • Global Market Analysis By Platform Solutions (USD MN)
  • Mobile Games Market Sales By Geography (USD MN)
  • PC Games Market Sales By Geography (USD MN)
  • Console Games Market Sales By Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Company Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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