PUBLISHER: Value Market Research | PRODUCT CODE: 1352842
PUBLISHER: Value Market Research | PRODUCT CODE: 1352842
The global demand for Video Game Market is presumed to reach the market size of nearly USD 1049.51 BN by 2030 from USD 297.87 BN in 2022 with a CAGR of 15.02% under the study period 2023 - 2030.
A video game is a computer game played on an interactive platform. It involves playing with electronically controlled images over a desktop, smartphone, or gaming device like a PlayStation or Xbox. It is played for entertainment purposes by users. Many types of video games are popular among kids and adults, such as puzzle games, sports games, adventure games, strategy games, racing games, etc. Experts say video games have several benefits: they help improve memory, concentration, creativity, and motor skills, speed up response time, and promote teamwork and critical thinking. The game-based learning for students is especially helpful in imparting knowledge. Video games also help develop persistence and problem-solving skills and give mental benefits.
Technological advancement and the growing innovation in both software and hardware segments to improve the real-time experience of graphics are the factors that will drive the market for video games. The rapid use of smartphones, growing consumption of the internet, and the easy availability of games online will hugely contribute to the market growth in the next six years. The preference for online gaming among people led to the popularity of the multi-player games market, and this will be a trend in the coming years. The rising level of disposable personal income worldwide led to the growing adoption of advanced gaming devices and equipment, which also influenced the market. The key game developers focus on creating games of different genres to retain customers.
The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of video game. The growth and trends of video game industry provide a holistic approach to this study.
This section of the video game market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.
This section covers the regional outlook, which accentuates current and future demand for the Video Game market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.
The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the video game market include Activision Blizzard, Apple Inc., Disney, Electronics Art Inc., Lucid Games, Microsoft, Nintendo, Rovio Entertainment Corporation, Sony Interactive Entertainment Inc., Tencent Holdings Limited. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.
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