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PUBLISHER: Value Market Research | PRODUCT CODE: 1319887

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PUBLISHER: Value Market Research | PRODUCT CODE: 1319887

Global Virtual Training and Simulation Market Research Report - Industry Analysis, Size, Share, Growth, Trends and Forecast 2023 to 2030

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The global demand for Virtual Training and Simulation Market is presumed to reach the market size of nearly USD 993.23 BN by 2030 from USD 334.1 BN in 2022 with a CAGR of 14.59% under the study period 2023 - 2030.

Virtual training and simulation (VTS) is a technology-driven approach to learning and skill development that leverages virtual environments to provide realistic and interactive training experiences. It uses computer-generated simulations to replicate real-world scenarios and situations, allowing learners to practice and enhance their skills in a controlled environment.

MARKET DYNAMICS:

Advancements in virtual reality (VR) and augmented reality (AR) technologies have improved the realism and immersion of training experiences, spurring interest and investment in the market. Virtual training and simulation offer cost-effective and safe alternatives to traditional methods, allowing learners to practice in realistic yet risk-free environments. The COVID-19 pandemic has impacted the adoption of virtual training solutions as remote work and learning became more prevalent. The demand for a skilled workforce in various industries has led to an increased focus on virtual training to enhance skills and knowledge. Gamification techniques, personalized learning experiences, and support for complex scenarios further contribute to the appeal of virtual training and simulation. Industries dealing with high-risk situations, such as defence and healthcare, rely on these solutions to prepare personnel for challenging scenarios. Rapid technological innovations continuously expand the capabilities and applicability of virtual training and simulation. As the need for skilled workers and effective training methods grows, the market is expected to witness further expansion and diversification, with new applications emerging across various industries.

The research report covers Porter's Five Forces Model, Market Attractiveness Analysis, and Value Chain analysis. These tools help to get a clear picture of the industry's structure and evaluate the competition attractiveness at a global level. Additionally, these tools also give an inclusive assessment of each segment in the global market of virtual training and simulation. The growth and trends of virtual training and simulation industry provide a holistic approach to this study.

MARKET SEGMENTATION:

This section of the virtual training and simulation market report provides detailed data on the segments at country and regional level, thereby assisting the strategist in identifying the target demographics for the respective product or services with the upcoming opportunities.

By Component

  • Hardware
  • Software

By End User

  • Defense & Security
  • Civil Aviation
  • Education
  • E-Learning
  • Game-Based Learning
  • Entertainment

REGIONAL ANALYSIS:

This section covers the regional outlook, which accentuates current and future demand for the Virtual Training and Simulation market across North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa. Further, the report focuses on demand, estimation, and forecast for individual application segments across all the prominent regions.

The research report also covers the comprehensive profiles of the key players in the market and an in-depth view of the competitive landscape worldwide. The major players in the Virtual Training and Simulation market include The Disti Corporation, Saab AB, ExtraHoop, Microsoft, Broadcom, WNS Limited, Hitachi, Splunk Inc., StackState, SAP, BMC Software Inc., CA Technology Inc., Evolven Software Inc., IBM, Oracle Corp., Vmware Inc. This section consists of a holistic view of the competitive landscape that includes various strategic developments such as key mergers & acquisitions, future capacities, partnerships, financial overviews, collaborations, new product developments, new product launches, and other developments.

In case you have any custom requirements, do write to us. Our research team can offer a customized report as per your need.

Product Code: VMR112111754

TABLE OF CONTENTS

1 . PREFACE

  • 1.1. Report Description
    • 1.1.1. Objective
    • 1.1.2. Target Audience
    • 1.1.3. Unique Selling Proposition (USP) & offerings
  • 1.2. Research Scope
  • 1.3. Research Methodology
    • 1.3.1. Market Research Process
    • 1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

  • 2.1. Highlights of Market
  • 2.2. Global Market Snapshot

3 . VIRTUAL TRAINING AND SIMULATION - INDUSTRY ANALYSIS

  • 3.1. Introduction - Market Dynamics
  • 3.2. Market Drivers
  • 3.3. Market Restraints
  • 3.4. Opportunities
  • 3.5. Industry Trends
  • 3.6. Porter's Five Force Analysis
  • 3.7. Market Attractiveness Analysis
    • 3.7.1 Market Attractiveness Analysis By Component
    • 3.7.2 Market Attractiveness Analysis By End User
    • 3.7.3 Market Attractiveness Analysis By Region

4 . VALUE CHAIN ANALYSIS

  • 4.1. Value Chain Analysis
  • 4.2. Raw Material Analysis
    • 4.2.1. List of Raw Materials
    • 4.2.2. Raw Material Manufactures List
    • 4.2.3. Price Trend of Key Raw Materials
  • 4.3. List of Potential Buyers
  • 4.4. Marketing Channel
    • 4.4.1. Direct Marketing
    • 4.4.2. Indirect Marketing
    • 4.4.3. Marketing Channel Development Trend

5 . GLOBAL VIRTUAL TRAINING AND SIMULATION MARKET ANALYSIS BY COMPONENT

  • 5.1 Overview by Component
  • 5.2 Historical and Forecast Data
  • 5.3 Analysis by Component
  • 5.4 Hardware Historic and Forecast Sales by Regions
  • 5.5 Software Historic and Forecast Sales by Regions

6 . GLOBAL VIRTUAL TRAINING AND SIMULATION MARKET ANALYSIS BY END USER

  • 6.1 Overview by End User
  • 6.2 Historical and Forecast Data
  • 6.3 Analysis by End User
  • 6.4 Defense & Security Historic and Forecast Sales by Regions
  • 6.5 Civil Aviation Historic and Forecast Sales by Regions
  • 6.6 Education Historic and Forecast Sales by Regions
  • 6.7 E-Learning Historic and Forecast Sales by Regions
  • 6.8 Game-based Learning Historic and Forecast Sales by Regions
  • 6.9 Entertainment Historic and Forecast Sales by Regions

7 . GLOBAL VIRTUAL TRAINING AND SIMULATION MARKET ANALYSIS BY GEOGRAPHY

  • 7.1. Regional Outlook
  • 7.2. Introduction
  • 7.3. North America Sales Analysis
    • 7.3.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.3.2. North America By Segment Sales Analysis
    • 7.3.3. North America By Country Sales Analysis
    • 7.3.4. United State Sales Analysis
    • 7.3.5. Canada Sales Analysis
    • 7.3.6. Mexico Sales Analysis
  • 7.4. Europe Sales Analysis
    • 7.4.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.4.2. Europe by Segment Sales Analysis
    • 7.4.3. Europe by Country Sales Analysis
    • 7.4.4. United Kingdom Sales Analysis
    • 7.4.5. France Sales Analysis
    • 7.4.6. Germany Sales Analysis
    • 7.4.7. Italy Sales Analysis
    • 7.4.8. Russia Sales Analysis
    • 7.4.9. Rest Of Europe Sales Analysis
  • 7.5. Asia Pacific Sales Analysis
    • 7.5.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.5.2. Asia Pacific by Segment Sales Analysis
    • 7.5.3. Asia Pacific by Country Sales Analysis
    • 7.5.4. China Sales Analysis
    • 7.5.5. India Sales Analysis
    • 7.5.6. Japan Sales Analysis
    • 7.5.7. South Korea Sales Analysis
    • 7.5.8. Australia Sales Analysis
    • 7.5.9. South East Asia Sales Analysis
    • 7.5.10. Rest Of Asia Pacific Sales Analysis
  • 7.6. Latin America Sales Analysis
    • 7.6.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.6.2. Latin America by Segment Sales Analysis
    • 7.6.3. Latin America by Country Sales Analysis
    • 7.6.4. Brazil Sales Analysis
    • 7.6.5. Argentina Sales Analysis
    • 7.6.6. Peru Sales Analysis
    • 7.6.7. Chile Sales Analysis
    • 7.6.8. Rest of Latin America Sales Analysis
  • 7.7. Middle East & Africa Sales Analysis
    • 7.7.1. Overview, Historic and Forecast Data Sales Analysis
    • 7.7.2. Middle East & Africa by Segment Sales Analysis
    • 7.7.3. Middle East & Africa by Country Sales Analysis
    • 7.7.4. Saudi Arabia Sales Analysis
    • 7.7.5. UAE Sales Analysis
    • 7.7.6. Israel Sales Analysis
    • 7.7.7. South Africa Sales Analysis
    • 7.7.8. Rest Of Middle East And Africa Sales Analysis

8 . COMPETITIVE LANDSCAPE OF THE VIRTUAL TRAINING AND SIMULATION COMPANIES

  • 8.1. Virtual Training And Simulation Market Competition
  • 8.2. Partnership/Collaboration/Agreement
  • 8.3. Merger And Acquisitions
  • 8.4. New Product Launch
  • 8.5. Other Developments

9 . COMPANY PROFILES OF VIRTUAL TRAINING AND SIMULATION INDUSTRY

  • 9.1. Top Companies Market Share Analysis
  • 9.2. Market Concentration Rate
  • 9.3. The Disti Corporation
    • 9.3.1. Company Overview
    • 9.3.2. Company Revenue
    • 9.3.3. Products
    • 9.3.4. Recent Developments
  • 9.4. Saab AB
    • 9.4.1. Company Overview
    • 9.4.2. Company Revenue
    • 9.4.3. Products
    • 9.4.4. Recent Developments
  • 9.5. ExtraHoop
    • 9.5.1. Company Overview
    • 9.5.2. Company Revenue
    • 9.5.3. Products
    • 9.5.4. Recent Developments
  • 9.6. Microsoft
    • 9.6.1. Company Overview
    • 9.6.2. Company Revenue
    • 9.6.3. Products
    • 9.6.4. Recent Developments
  • 9.7. Broadcom
    • 9.7.1. Company Overview
    • 9.7.2. Company Revenue
    • 9.7.3. Products
    • 9.7.4. Recent Developments
  • 9.8. WNS Limited
    • 9.8.1. Company Overview
    • 9.8.2. Company Revenue
    • 9.8.3. Products
    • 9.8.4. Recent Developments
  • 9.9. Hitachi
    • 9.9.1. Company Overview
    • 9.9.2. Company Revenue
    • 9.9.3. Products
    • 9.9.4. Recent Developments
  • 9.10. Splunk Inc.
    • 9.10.1. Company Overview
    • 9.10.2. Company Revenue
    • 9.10.3. Products
    • 9.10.4. Recent Developments
  • 9.11. StackState
    • 9.11.1. Company Overview
    • 9.11.2. Company Revenue
    • 9.11.3. Products
    • 9.11.4. Recent Developments
  • 9.12. SAP
    • 9.12.1. Company Overview
    • 9.12.2. Company Revenue
    • 9.12.3. Products
    • 9.12.4. Recent Developments
  • 9.13. BMC Software Inc.
    • 9.13.1. Company Overview
    • 9.13.2. Company Revenue
    • 9.13.3. Products
    • 9.13.4. Recent Developments
  • 9.14. CA Technology Inc.
    • 9.14.1. Company Overview
    • 9.14.2. Company Revenue
    • 9.14.3. Products
    • 9.14.4. Recent Developments
  • 9.15. Evolven Software Inc.
    • 9.15.1. Company Overview
    • 9.15.2. Company Revenue
    • 9.15.3. Products
    • 9.15.4. Recent Developments
  • 9.16. IBM
    • 9.16.1. Company Overview
    • 9.16.2. Company Revenue
    • 9.16.3. Products
    • 9.16.4. Recent Developments
  • 9.17. Oracle Corp.
    • 9.17.1. Company Overview
    • 9.17.2. Company Revenue
    • 9.17.3. Products
    • 9.17.4. Recent Developments
  • 9.18. Vmware Inc.
    • 9.18.1. Company Overview
    • 9.18.2. Company Revenue
    • 9.18.3. Products
    • 9.18.4. Recent Developments

Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

Product Code: VMR112111754

LIST OF TABLES

  • Market Snapshot
  • Drivers : Impact Analysis
  • Restraints : Impact Analysis
  • List of Raw Material
  • List of Raw Material Manufactures
  • List of Potential Buyers
  • Analysis by Component (USD MN)
  • Hardware Market Sales by Geography (USD MN)
  • Software Market Sales by Geography (USD MN)
  • Analysis Market by End User (USD MN)
  • Defense & Security Market Sales by Geography (USD MN)
  • Civil Aviation Market Sales by Geography (USD MN)
  • Education Market Sales by Geography (USD MN)
  • E-Learning Market Sales by Geography (USD MN)
  • Game-based Learning Market Sales by Geography (USD MN)
  • Entertainment Market Sales by Geography (USD MN)
  • Global Virtual Training And Simulation Market Sales by Geography (USD MN)
  • North America Market Analysis (USD MN)
  • United State Market Analysis (USD MN)
  • Canada Market Analysis (USD MN)
  • Mexico Market Analysis (USD MN)
  • Europe Market Analysis (USD MN)
  • Europe Market Estimate by Country (USD MN)
  • United Kingdom Market Analysis (USD MN)
  • France Market Analysis (USD MN)
  • Germany Market Analysis (USD MN)
  • Italy Market Analysis (USD MN)
  • Russia Market Analysis (USD MN)
  • Spain Market Analysis (USD MN)
  • Rest of Europe Market Analysis (USD MN)
  • Asia Pacific Market Analysis (USD MN)
  • China Market Analysis (USD MN)
  • Japan Market Analysis (USD MN)
  • India Market Analysis (USD MN)
  • South Korea Market Analysis (USD MN)
  • Australia Market Analysis (USD MN)
  • South East Asia Market Analysis (USD MN)
  • Rest of Asia Pacific Market Analysis (USD MN)
  • Latin America Market Analysis (USD MN)
  • Brazil Market Analysis (USD MN)
  • Argentina Market Analysis (USD MN)
  • Peru Market Analysis (USD MN)
  • Chile Market Analysis (USD MN)
  • Rest of Latin America Market Analysis (USD MN)
  • Middle East & Africa Market Analysis (USD MN)
  • Saudi Arabia Market Analysis (USD MN)
  • UAE Market Analysis (USD MN)
  • Israel Market Analysis (USD MN)
  • South Africa Market Analysis (USD MN)
  • Rest of Middle East and Africa Market Analysis (USD MN)
  • Partnership/Collaboration/Agreement
  • Mergers And Acquisition

LIST OF FIGURES

  • Research Scope of Virtual Training And Simulation Report
  • Market Research Process
  • Market Research Methodology
  • Global Virtual Training And Simulation Market Size, by Region (USD MN)
  • Porters Five Forces Analysis
  • Market Attractiveness Analysis by Component
  • Market Attractiveness Analysis by End User
  • Market Attractiveness Analysis by Region
  • Value Chain Analysis
  • Global Market Analysis by Component (USD MN)
  • Hardware Market Sales by Geography (USD MN)
  • Software Market Sales by Geography (USD MN)
  • Global Market Analysis by End User (USD MN)
  • Defense & Security Market Sales by Geography (USD MN)
  • Civil Aviation Market Sales by Geography (USD MN)
  • Education Market Sales by Geography (USD MN)
  • E-Learning Market Sales by Geography (USD MN)
  • Game-based Learning Market Sales by Geography (USD MN)
  • Entertainment Market Sales by Geography (USD MN)
  • Global Market Sales (USD MN)
  • North America Market Sales (USD MN)
  • Europe Market Sales (USD MN)
  • Asia Pacific Market Sales (USD MN)
  • Latin America Market Sales (USD MN)
  • Middle East & Africa Market Sales (USD MN)
  • Recent Development in Industry
  • Top Companies Market Share Analysis

Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.

Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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