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PUBLISHER: Verified Market Research | PRODUCT CODE: 1629546

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PUBLISHER: Verified Market Research | PRODUCT CODE: 1629546

Cloud Gaming Market by Type (Video Streaming, File Streaming), Gamer Type (Casual, Avid, Lifestyle, Hardcore), Device (Smartphones, Gaming Consoles, PC & Laptops, Tablets, Head-mounted Displays, Smart TVs), & Region for 2024-2031

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Cloud Gaming Market Valuation - 2024-2031

The availability of 5G and increased network capacity, which lower latency and improve streaming quality to make high-quality gaming more accessible, are factors propelling the Cloud Gaming Market. According to the analyst from Verified Market Research, the Cloud Gaming Market is estimated to reach a valuation of USD 4.29 Billion over by 2031 around USD 1.82 Billion valued in 2023.

Furthermore, the growing popularity of smartphones and tablets enables consumers to participate in cloud gaming without the need for expensive hardware, democratizing access to premium gaming content and substantially extending the user base. It enables the market to grow at a CAGR of 12.5% from 2024 to 2031.

Cloud Gaming Market: Definition/ Overview

Cloud gaming is the process of streaming video games from remote servers to local devices without the need for downloads or installations. This technology enables consumers to enjoy high-quality games on a variety of devices, including smartphones, tablets, and smart TVs, as long as they have a reliable internet connection. Cloud gaming applications are subscription-based services that provide huge game libraries, allowing players to play a variety of titles on demand without the need for high-end gear. Furthermore, it promotes cross-platform gaming experiences and improves accessibility, making gaming more inclusive for consumers with varying device capabilities.

What are the Factors that Surge the Demand for the Cloud Gaming Market?

The broad availability of high-speed internet and the deployment of 5G networks are important drivers of cloud gaming. The International Telecommunication Union (ITU) reports that by the end of 2021, 4.9 billion people were utilizing the Internet, accounting for 63% of the global population. This number has risen substantially from 4.1 billion people in 2019. Also, the GSMA estimates that 5G connections will reach 1.8 billion by 2025, accounting for 21% of overall mobile connections. This increased connectivity allows for smoother streaming and decreased latency, which enhances the cloud gaming experience.

The gaming industry is progressively adopting subscription-based models, which are compatible with cloud gaming services. According to the U.S. Consumer Technology Association (CTA), 35% of US gamers subscribed to a gaming service in 2020, up from 29% in 2019. This trend is projected to continue, with major industry participants focusing on subscription-based cloud gaming solutions. For example, in January 2022, Microsoft stated that its Xbox Game Pass service, which includes cloud gaming, had grown to 25 million members, up from 18 million in January 2021.

Furthermore, the growing smartphone user base is fueling the expansion of cloud gaming, particularly in the mobile market. The mobile gaming sector is likewise growing significantly. According to the Entertainment Software Association (ESA), 73% of gamers in the United States use smartphones or tablets as their primary gaming platform. This big and expanding mobile user base creates a significant opportunity for cloud gaming services.

What Factors Hinder the Growth of the Cloud Gaming Market?

Cloud gaming relies significantly on fast, low-latency internet connections to provide a smooth gaming experience. Users in places with weak or inconsistent internet connectivity encounter latency, interruptions, and lower video quality, which leads to discontent and impedes wider adoption of cloud gaming services.

Furthermore, cyberbullying and online harassment are significant issues in the cloud gaming environment. The prevalence of these concerns fosters a toxic environment for gamers, especially among younger audiences, who are frequently targeted. This not only has an impact on user experience but also results in lower participation in cloud gaming platforms, as people prefer to avoid situations where they feel unsafe or harassed.

Category-Wise Acumens

How Does the Increasing Demand for Video Streaming Drive the Market Growth?

According to VMR analysis, the video streaming segment is estimated to hold the largest market share during the forecast period. Video streaming enables players to play high-quality games without requiring long downloads or installations. This immediate accessibility appeals to a wide range of users, allowing them to leap into games and smoothly transition between titles, increasing total user engagement and satisfaction.

Improvements in video streaming technologies, like as adaptive bitrate streaming and better compression techniques, ensure that gamers have low latency and high-quality graphics. These developments not only increase gameplay quality but also draw more people to cloud gaming platforms, cementing video streaming's dominance in the market.

Furthermore, the increased popularity of subscription models helps contribute to video streaming's dominance. Consumers demand variety and affordability, thus services that offer huge gaming libraries for a monthly charge respond to these needs. This concept encourages more gamers to investigate cloud gaming choices, as they may access a diverse range of titles without incurring the financial strain of purchasing individual games.

How Does Smartphones Propel the Growth of the Cloud Gaming Market?

The smartphone segment is estimated to dominate the Cloud Gaming Market during the forecast period. Smartphones are widely available and frequently the primary device for many users, making them an excellent platform for cloud gaming. Smartphones, with their strong processors and high-resolution displays, may provide great gaming experiences without the use of dedicated gaming hardware. This accessibility enables casual gamers to readily interact with cloud gaming services, considerably increasing the user base.

The deployment of 5G networks improves mobile internet speeds and lowers latency, making it possible to stream high-quality games from smartphones. This technological innovation provides a flawless gaming experience equivalent to traditional consoles and PCs, prompting more consumers to choose mobile cloud gaming as their preferred mode of play.

Furthermore, the increase of mobile game libraries is critical to pushing smartphone dominance in cloud gaming. The huge amount of games available on platforms such as Google Play and the Apple App Store cater to a wide range of preferences, from recreational titles to competitive esports. This wide range appeals to a wider audience, cementing smartphones' status as the top platform for cloud gaming experiences.

Country/Region-wise Acumens

How does a Large & Growing Mobile Gaming Population Presence Influence Market Growth in Asia Pacific?

According to VMR analyst, the Asia Pacific region is estimated to dominate the Cloud Gaming Market during the forecast period. The Asia Pacific region has a large and fast-growing mobile gaming user base, which is pushing the adoption of cloud gaming solutions. According to the Global System for Mobile Communications Association (GSMA), the Asia-Pacific region includes some of the world's largest mobile markets. By 2025, they expect 72% of the region's population (3.1 billion people) to be mobile internet users, up from 58% in 2020. This large mobile user base creates an ideal environment for cloud gaming services, as many of these users are potential consumers of mobile-based cloud gaming platforms.

Furthermore, the deployment of 5G networks in the Asia-Pacific region is advancing, providing the infrastructure required for high-quality cloud gaming. According to the GSMA, 5G connections in Asia Pacific are estimated to total 1.2 billion by 2025, accounting for 68% of global 5G connections. Countries such as South Korea are leading the pace, with the Korean Ministry of Science and ICT reporting that the country has over 33 million 5G subscribers as of May 2023, accounting for over 47% of total mobile subscriptions. This widespread deployment of 5G provides lower latency and higher bandwidth, which are critical for flawless cloud gaming experiences.

What Factors Contribute to the Potential Opportunities in the North American Region?

North America is estimated to exhibit substantial growth within the Cloud Gaming Market during the forecast period. North America has broad high-speed internet coverage and rapid 5G implementation, which is critical for cloud gaming. According to the Federal Communications Commission (FCC), as of 2021, 94.4% of the US population had access to fixed terrestrial broadband at speeds of 25/3 Mbps or faster. Also, CTIA (The Wireless Association) estimates that by 2025, 5G networks will cover 80% of the US population. This powerful internet infrastructure serves as the cornerstone for high-quality cloud gaming experiences, fueling regional market growth.

Furthermore, North America has a large and active gaming population, which provides a big market for cloud gaming services. According to the Entertainment Software Association (ESA), there were over 215.5 million gamers in the United States alone by 2022, with 69% of Americans playing video games daily. Also, the ESA reports that the average age of a player in the United States is 33 years old, indicating a mature market with disposable income to spend on gaming services. This big and diverse gaming population is an ideal target for cloud gaming providers, driving market growth in the region.

Competitive Landscape

The competitive landscape of the Cloud Gaming Market is rapidly changing, with significant development fueled by technical advancements and shifting customer preferences. As the market grows, more stakeholders, including telecom providers and gaming platforms, are working together to improve service delivery and user experiences.

Some of the prominent players operating in the Cloud Gaming Market include Microsoft, Google, Nvidia, Sony, Amazon, Tencent, Alibaba, Ubitus, Blacknut.

Latest Developments

Cloud Gaming Market, By Category

  • Type:
  • Video Streaming
  • File Streaming
  • Gamer Type:
  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers
  • Hardcore Gamers
  • Device:
  • Smartphones
  • Gaming Consoles
  • PC and Laptops
  • Tablets
  • Head-mounted Displays
  • Smart TVs
  • Geography:
  • North America
  • Europe
  • Asia-Pacific
  • South America
  • Middle East & Africa
Product Code: 30331

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL CLOUD GAMING MARKET

  • 1.1 Overview of the Market
  • 1.2 Scope of Report
  • 1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

  • 3.1 Data Mining
  • 3.2 Validation
  • 3.3 Primary Interviews
  • 3.4 List of Data Sources
  • 3.5 Market attractiveness

4 GLOBAL CLOUD GAMING MARKET OUTLOOK

  • 4.1 Overview
  • 4.2 Market Dynamics
    • 4.2.1 Drivers
    • 4.2.2 Restraints
    • 4.2.3 Opportunities
  • 4.3 Porters Five Force Model
  • 4.4 Value Chain Analysis

5 GLOBAL CLOUD GAMING MARKET, BY CLOUD GAMING TYPE

  • 5.1 File Streaming
  • 5.2 Video Streaming

6 GLOBAL CLOUD GAMING MARKET, BY DEIVACE

  • 6.1 Smartphones
  • 6.2 Gaming Consoles
  • 6.3 Tablets
  • 6.4 Head-mounted Displays
  • 6.5 Smart TVs

7 GLOBAL CLOUD GAMING MARKET, BY BUSINESS MODEL

  • 7.1 Overview
  • 7.2 Subscription-based
  • 7.3 Free-to-play with In-Game Purchases
  • 7.4 Ad-supported

8 GLOBAL CLOUD GAMING MARKET, BY GEOGRAPHY

  • 8.1 Overview
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
    • 8.2.3 Mexico
  • 8.3 Europe
    • 8.3.1 Germany
    • 8.3.2 U.K.
    • 8.3.3 France
    • 8.3.4 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 Japan
    • 8.4.3 India
    • 8.4.4 Rest of Asia Pacific
  • 8.5 Rest of the World
    • 8.5.1 Latin America
    • 8.5.2 Middle East and Africa

9 GLOBAL CLOUD GAMING MARKET COMPETITIVE LANDSCAPE

  • 9.1 Overview
  • 9.2 Company Market Ranking
  • 9.3 Key Development Strategies
  • 9.4 ACE Matrix

10 COMPANY PROFILES

  • 10.1 Microsoft (Xbox Cloud Gaming)
    • 10.1.1 Overview
    • 10.1.2 Financial Performance
    • 10.1.3 Product Outlook
    • 10.1.4 Key Developments
  • 10.2 Google (Stadia)
    • 10.2.1 Overview
    • 10.2.2 Financial Performance
    • 10.2.3 Product Outlook
    • 10.2.4 Key Developments
  • 10.3 Nvidia (GeForce Now)
    • 10.3.1 Overview
    • 10.3.2 Financial Performance
    • 10.3.3 Product Outlook
    • 10.3.4 Key Developments
  • 10.4 Sony (PlayStation Now)
    • 10.4.1 Overview
    • 10.4.2 Financial Performance
    • 10.4.3 Product Outlook
    • 10.4.4 Key Developments
  • 10.5 Amazon (Luna)
    • 10.5.1 Overview
    • 10.5.2 Financial Performance
    • 10.5.3 Product Outlook
    • 10.5.4 Key Developments
  • 10.6 Tencent (Start Cloud)
    • 10.6.1 Overview
    • 10.6.2 Financial Performance
    • 10.6.3 Product Outlook
    • 10.6.4 Key Developments
  • 10.7 Alibaba (Ecloud Gaming)
    • 10.7.1 Overview
    • 10.7.2 Financial Performance
    • 10.7.3 Product Outlook
    • 10.7.4 Key Developments
  • 10.8 Ubitus
    • 10.8.1 Overview
    • 10.8.2 Financial Performance
    • 10.8.3 Product Outlook
    • 10.8.4 Key Developments
  • 10.9 Blacknut
    • 10.9.1 Overview
    • 10.9.2 Financial Performance
    • 10.9.3 Product Outlook
    • 10.9.4 Key Developments

11 KEY DEVELOPMENTS

  • 11.1 Product Launches/Developments
  • 11.2 Mergers and Acquisitions
  • 11.3 Business Expansions
  • 11.4 Partnerships and Collaborations

12 Appendix

  • 12.1 Related Research
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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