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PUBLISHER: UnivDatos Market Insights Pvt Ltd | PRODUCT CODE: 1514296

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PUBLISHER: UnivDatos Market Insights Pvt Ltd | PRODUCT CODE: 1514296

Kiosk and Subscription-Based Collectibles Market: Current Analysis and Forecast (2024-2032)

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The kiosk-based collectibles market has experienced substantial growth over recent years, driven by increasing consumer interest in accessible and immediate purchasing options. Kiosks, often strategically placed in high-traffic areas such as malls, airports, and event venues, provide a convenient way for consumers to purchase a variety of collectibles, ranging from action figures and trading cards to limited-edition memorabilia. The major growth factor is enhanced technology integrated into these kiosks, such as touchscreens and augmented reality features, which offer an engaging and interactive shopping experience.

The kiosk and subscription-based collectibles market is expected to grow at a steady rate of around 3% owing to the growing culture of immediacy, where consumers seek instant gratification and convenience. The ability of kiosks to offer exclusive items not available online or in traditional retail stores further boosts their appeal. Moreover, strategic partnerships between kiosk operators and popular franchises or entertainment brands help attract a loyal customer base, ensuring sustained growth in this sector.

Based on the type, the market is segmented into action figures and toys, trading cards, memorabilia, comics and books, and specialty items. The memorabilia category is expected to grow significantly in the forecast period. Memorabilia, encompassing items like autographed merchandise, vintage toys, and rare collectibles, significantly boosts the kiosk and subscription-based collectibles market by appealing to the nostalgic and sentimental values of consumers. Kiosks positioned in high-traffic areas allow fans to discover and purchase unique items tied to their favorite sports teams, movies, or celebrities. Subscription services take this a step further by offering exclusive memorabilia that often cannot be found elsewhere, creating a sense of exclusivity and anticipation among collectors.

Based on the end-user, the market is segmented into corporate clients, retailers and resellers, pop culture enthusiasts, and hobbyists. The corporate clients segment dominated the type of segment in the year 2023. Corporate clients are a unique and influential segment in the kiosk and subscription-based collectibles market. Businesses seek custom collectibles and branded memorabilia for corporate gifts, promotions, and employee rewards. Kiosks in corporate environments offer convenient access to branded merchandise, while subscription services provide tailored, personalized solutions. This fosters employee loyalty and enhances brand visibility, driving market growth.

For a better understanding of the market adoption of kiosk and subscription-based collectibles, the market is analyzed based on its worldwide presence in countries such as North America (U.S., Canada, and the Rest of North America), Europe (Germany, U.K., France, Spain, Italy, Rest of Europe), Asia-Pacific (China, Japan, India, Rest of Asia-Pacific), Rest of World. Among them, Europe is expected to grow at a considerable CAGR during the forecast period. The Europe kiosk and subscription-based collectibles market is experiencing notable growth, driven by a strong affinity for high-quality, curated products and a rising trend of personalized shopping experiences. Kiosks in Europe are increasingly incorporating advanced technologies such as touchscreen interfaces and QR code integrations, enhancing consumer interaction and the purchase process. Additionally, in November 2020, plenty of charitable events were organized which experienced high sales of antique items and other rare collectibles. Also, the U.K. is one of the major hotspots for global art trade. The U.K. held a share of almost 20% in the world trade of arts in the year 2021. Due to this, there is a rise in the production of new arts is creating a significant marketplace for antique arts investors in the country leading to a surge in market growth.

Some of the major players operating in the market include Funko, Loot Crate, TOPPS, Disney, NECAOnline.com, Hasbro, Kidrobot, SQUARE ENIX, Mattel, and Bandai Namco Europe S.A.S

Product Code: UMCG212839

TABLE OF CONTENTS

1.MARKET INTRODUCTION

  • 1.1. Market Definitions
  • 1.2. Main Objective
  • 1.3. Stakeholders
  • 1.4. Limitation

2.RESEARCH METHODOLOGY OR ASSUMPTION

  • 2.1. Research Process of the Kiosk and Subscription-Based Collectibles Market
  • 2.2. Research Methodology of the Kiosk and Subscription-Based Collectibles Market
  • 2.3. Respondent Profile

3.EXECUTIVE SUMMARY

  • 3.1. Industry Synopsis
  • 3.2. Segmental Outlook
  • 3.3. Market Growth Intensity
  • 3.4. Regional Outlook

4.MARKET DYNAMICS

  • 4.1. Drivers
  • 4.2. Opportunity
  • 4.3. Restraints
  • 4.4. Trends
  • 4.5. PESTEL Analysis
  • 4.6. Demand Side Analysis
  • 4.7. Supply Side Analysis
    • 4.7.1. Merger & Acquisition
    • 4.7.2. Investment Scenario
    • 4.7.3. Industry Insights: Leading Startups and Their Unique Strategies

5.GLOBAL KIOSK AND SUBSCRIPTION-BASED COLLECTIBLES MARKET REVENUE (USD BN), 2022-2032F

6.MARKET SEGMENT BY TYPE

  • 6.1. Action Figures and Toys
  • 6.2. Trading Cards
  • 6.3. Memorabilia
  • 6.4. Comics and Books
  • 6.5. Specialty Items
  • 6.6. Others

7.MARKET INSIGHTS BY END-USER

  • 7.1. Corporate Clients
  • 7.2. Retailers and Resellers
  • 7.3. Pop Culture Enthusiasts
  • 7.4. Hobbyists

8.MARKET INSIGHTS BY REGION

  • 8.1. North America
    • 8.1.1. U.S.
    • 8.1.2. Canada
    • 8.1.3. Rest of North America
  • 8.2. Europe
    • 8.2.1. Germany
    • 8.2.2. U.K.
    • 8.2.3. France
    • 8.2.4. Italy
    • 8.2.5. Spain
    • 8.2.6. Rest of Europe
  • 8.3. Asia-Pacific
    • 8.3.1. China
    • 8.3.2. Japan
    • 8.3.3. India
    • 8.3.4. Rest of Asia-Pacific
  • 8.4. Rest of World

9.VALUE CHAIN ANALYSIS

  • 9.1. Marginal Analysis
  • 9.2. List of Market Participants

10.COMPETITIVE LANDSCAPE

  • 10.1. Competition Dashboard
  • 10.2. Competitor Market Positioning Analysis
  • 10.3. Porter Five Forces Analysis

11.COMPANY PROFILED

  • 11.1. Funko
    • 11.1.1. Company Overview
    • 11.1.2. Key Financials
    • 11.1.3. SWOT Analysis
    • 11.1.4. Product Portfolio
    • 11.1.5. Recent Developments
  • 11.2. Loot Crate
  • 11.3. TOPPS
  • 11.4. Disney
  • 11.5. NECAOnline.com
  • 11.6. Hasbro
  • 11.7. Kidrobot
  • 11.8. SQUARE ENIX
  • 11.9. Mattel
  • 11.10. Bandai Namco Europe S.A.S

12.ACRONYMS & ASSUMPTION

13.ANNEXURE

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