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PUBLISHER: The Insight Partners | PRODUCT CODE: 1567857

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PUBLISHER: The Insight Partners | PRODUCT CODE: 1567857

Europe Gaming Controller Market Forecast to 2030 - Regional Analysis - by Product Type, Compatibility, Connectivity, Distribution Channel, and End use

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The Europe gaming controller market was valued at US$ 427.57 million in 2022 and is expected to reach US$ 825.25 million by 2030; it is estimated to register a CAGR of 8.6% from 2022 to 2030.

Technological Advancements Drive Europe Gaming Controller Market

Manufacturers are continuously innovating in controller technology. For instance, haptic feedback, adaptive triggers, motion sensors, and touch-sensitive surfaces are integrated into modern controllers, enhancing the gaming experience. These innovations attract consumers seeking cutting-edge technology in their gaming peripherals. One of the key advancements in game controller engineering is the enhanced precision offered to gamers. Precision is crucial in gaming as it can significantly impact gameplay and overall user experience. Advanced technologies such as haptic feedback and adaptive triggers are now being integrated into controllers to provide gamers with a more realistic touch and feel while playing. These features enable precise control over in-game actions, giving gamers a competitive edge. Haptic feedback and adaptive triggers offer enhanced precision in game controllers. Precise control over in-game actions give gamers a competitive edge. Realistic touch elevates the overall gaming experience. Also, wireless connectivity has become a standard feature in modern gaming controllers, eliminating the hassle of tangled wires. This advancement not only provides freedom of movement but also enables seamless integration with multiple gaming platforms. Many controllers utilize Bluetooth technology, allowing players to connect wirelessly to gaming consoles, mobile devices, and PCs. Wireless controllers are designed to minimize input lag and latency, ensuring a seamless gaming experience. Controllers offer extended wireless range, enabling players to immerse themselves in gameplay from a distance. Wireless connectivity has redefined how players interact with games, providing convenience and flexibility like never before. Therefore, technological advancements drive the gaming controller market.

Europe Gaming Controller Market Overview

Across Europe, the use of video games is increasing. According to the industry body ISFE, half of the population aged 6-64 plays video games. The number rises significantly for 6-10-year-olds (68%), and those aged 11-14 (79%) and 15-24 (72%). Various companies are investing and taking various initiatives in the video game sector. For instance, in February 2024, equity group Carlyle announced the sale of UK video games maker Jagex to Europe's CVC Capital Partners in partnership with US-based Haveni Investments. Also, in May 2023, Logitech G, a brand of Logitech and leading innovator of gaming technologies and gear, announced the launch of Logitech G CLOUD Gaming Handheld in Europe. Logitech G Cloud is available in the UK, Germany, France, Italy, Spain, Norway, Denmark, Sweden, and Finland. Similarly, a French SME, a manufacturer of consumer electronics for gaming, announced that it would expand its market in Europe. The company requested distributors in Germany, Austria, Portugal, Italy, Spain, Greece, Poland, Lithuania, Bulgaria, and Romania. In addition to traditional gaming accessories (headphones, earphones, chargers, adapters, keyboards, mouse, etc.), the company offers uniquely designed game controllers for PlayStation 4 and Nintendo Switch. Therefore, the gaming controller market is growing significantly in Europe.

Europe Gaming Controller Market Revenue and Forecast to 2030 (US$ Million)

Europe Gaming Controller Market Segmentation

The Europe gaming controller market is categorized into product type, compatibility, connectivity, distribution channel, end use, and country.

Based on product type, the Europe gaming controller market is segmented into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held the largest market share in 2022.

In terms of compatibility, the Europe gaming controller market is categorized into pcs, console, and mobile. The pcs segment held the largest market share in 2022.

By connectivity, the Europe gaming controller market is bifurcated into wired and wireless. The wired segment held a larger market share in 2022.

Based on type distribution channel, the Europe gaming controller market is bifurcated into offline and online. The offline segment held a larger market share in 2022.

In terms of end use, the Europe gaming controller market is bifurcated into personal and commercial. The personal segment held a larger market share in 2022.

By country, the Europe gaming controller market is segmented into Germany, the UK, France, Italy, Russia, and the Rest of Europe. Germany dominated the Europe gaming controller market share in 2022.

Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd. are some of the leading companies operating in the Europe gaming controller market.

Product Code: TIPRE00020961

Table Of Contents

1. Introduction

  • 1.1 The Insight Partners Research Report Guidance
  • 1.2 Market Segmentation

2. Executive Summary

  • 2.1 Key Insights
  • 2.2 Market Attractiveness

3. Research Methodology

  • 3.1 Coverage
  • 3.2 Secondary Research
  • 3.3 Primary Research

4. Europe Gaming Controller Market Landscape

  • 4.1 Overview
  • 4.2 PEST Analysis
  • 4.3 Ecosystem Analysis

5. Europe Gaming Controller Market - Key Market Dynamics

  • 5.1 Market Drivers
    • 5.1.1 Rapid Expansion of Gaming Sector
    • 5.1.2 Technological Advancements
  • 5.2 Market Restraints
    • 5.2.1 Increase in Counterfeit Controllers:
    • 5.2.2 High Initial Cost:
  • 5.3 Market Opportunities
    • 5.3.1 Rise in Number of Professional Gamers
    • 5.3.2 Emergence of New Gaming Platforms
  • 5.4 Future Trends
    • 5.4.1 Shift in Digital and Cloud Gaming:
  • 5.5 Impact of Drivers and Restraints:

6. Gaming Controller Market - Europe Market Analysis

  • 6.1 Gaming Controller Market Revenue (US$ Million), 2020-2030
  • 6.2 Gaming Controller Market Forecast Analysis

7. Europe Gaming Controller Market Analysis - by Product Type

  • 7.1 Gamepad
    • 7.1.1 Overview
    • 7.1.2 Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.2 Joystick
    • 7.2.1 Overview
    • 7.2.2 Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.3 Trackball
    • 7.3.1 Overview
    • 7.3.2 Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.4 Steering Wheel
    • 7.4.1 Overview
    • 7.4.2 Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.5 Throttle Quadrant
    • 7.5.1 Overview
    • 7.5.2 Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 7.6 Others
    • 7.6.1 Overview
    • 7.6.2 Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

8. Europe Gaming Controller Market Analysis - by Compatibility

  • 8.1 PCs
    • 8.1.1 Overview
    • 8.1.2 PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.2 Console
    • 8.2.1 Overview
    • 8.2.2 Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 8.3 Mobile
    • 8.3.1 Overview
    • 8.3.2 Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

9. Europe Gaming Controller Market Analysis - by Connectivity

  • 9.1 Wired
    • 9.1.1 Overview
    • 9.1.2 Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 9.2 Wireless
    • 9.2.1 Overview
    • 9.2.2 Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

10. Europe Gaming Controller Market Analysis - by Distribution Channel

  • 10.1 Offline
    • 10.1.1 Overview
    • 10.1.2 Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 10.2 Online
    • 10.2.1 Overview
    • 10.2.2 Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

11. Europe Gaming Controller Market Analysis - by End use

  • 11.1 Personal
    • 11.1.1 Overview
    • 11.1.2 Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • 11.2 Commercial
    • 11.2.1 Overview
    • 11.2.2 Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)

12. Europe Gaming Controller Market - Country Analysis

  • 12.1 Europe Market Overview
    • 12.1.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.1 Europe: Gaming Controller Market - Revenue and Forecast Analysis - by Country
      • 12.1.1.2 Germany: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.2.1 Germany: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.2.2 Germany: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.2.3 Germany: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.2.4 Germany: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.2.5 Germany: Gaming Controller Market Breakdown, by End use
      • 12.1.1.3 United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.3.1 United Kingdom: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.3.2 United Kingdom: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.3.3 United Kingdom: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.3.4 United Kingdom: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.3.5 United Kingdom: Gaming Controller Market Breakdown, by End use
      • 12.1.1.4 France: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.4.1 France: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.4.2 France: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.4.3 France: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.4.4 France: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.4.5 France: Gaming Controller Market Breakdown, by End use
      • 12.1.1.5 Italy: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.5.1 Italy: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.5.2 Italy: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.5.3 Italy: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.5.4 Italy: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.5.5 Italy: Gaming Controller Market Breakdown, by End use
      • 12.1.1.6 Russia: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.6.1 Russia: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.6.2 Russia: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.6.3 Russia: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.6.4 Russia: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.6.5 Russia: Gaming Controller Market Breakdown, by End use
      • 12.1.1.7 Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
        • 12.1.1.7.1 Rest of Europe: Gaming Controller Market Breakdown, by Product Type
        • 12.1.1.7.2 Rest of Europe: Gaming Controller Market Breakdown, by Compatibility
        • 12.1.1.7.3 Rest of Europe: Gaming Controller Market Breakdown, by Connectivity
        • 12.1.1.7.4 Rest of Europe: Gaming Controller Market Breakdown, by Distribution Channel
        • 12.1.1.7.5 Rest of Europe: Gaming Controller Market Breakdown, by End use

13. Competitive Landscape

  • 13.1 Company Positioning & Concentration
  • 13.2 Heat Map Analysis

14. Industry Landscape

  • 14.1 Overview
  • 14.2 Market Initiative
  • 14.3 New Product Development
  • 14.4 Merger and Acquisition

15. Company Profiles

  • 15.1 Guillemot Corp SA
    • 15.1.1 Key Facts
    • 15.1.2 Business Description
    • 15.1.3 Products and Services
    • 15.1.4 Financial Overview
    • 15.1.5 SWOT Analysis
    • 15.1.6 Key Developments
  • 15.2 Microsoft Corp
    • 15.2.1 Key Facts
    • 15.2.2 Business Description
    • 15.2.3 Products and Services
    • 15.2.4 Financial Overview
    • 15.2.5 SWOT Analysis
    • 15.2.6 Key Developments
  • 15.3 Logitech International SA
    • 15.3.1 Key Facts
    • 15.3.2 Business Description
    • 15.3.3 Products and Services
    • 15.3.4 Financial Overview
    • 15.3.5 SWOT Analysis
    • 15.3.6 Key Developments
  • 15.4 Corsair Gaming Inc
    • 15.4.1 Key Facts
    • 15.4.2 Business Description
    • 15.4.3 Products and Services
    • 15.4.4 Financial Overview
    • 15.4.5 SWOT Analysis
    • 15.4.6 Key Developments
  • 15.5 ACCO Brands Corp
    • 15.5.1 Key Facts
    • 15.5.2 Business Description
    • 15.5.3 Products and Services
    • 15.5.4 Financial Overview
    • 15.5.5 SWOT Analysis
    • 15.5.6 Key Developments
  • 15.6 Mad Catz Global Ltd
    • 15.6.1 Key Facts
    • 15.6.2 Business Description
    • 15.6.3 Products and Services
    • 15.6.4 Financial Overview
    • 15.6.5 SWOT Analysis
    • 15.6.6 Key Developments
  • 15.7 Sabrent
    • 15.7.1 Key Facts
    • 15.7.2 Business Description
    • 15.7.3 Products and Services
    • 15.7.4 Financial Overview
    • 15.7.5 SWOT Analysis
    • 15.7.6 Key Developments
  • 15.8 Sony Group Corp
    • 15.8.1 Key Facts
    • 15.8.2 Business Description
    • 15.8.3 Products and Services
    • 15.8.4 Financial Overview
    • 15.8.5 SWOT Analysis
    • 15.8.6 Key Developments
  • 15.9 Razer Inc
    • 15.9.1 Key Facts
    • 15.9.2 Business Description
    • 15.9.3 Products and Services
    • 15.9.4 Financial Overview
    • 15.9.5 SWOT Analysis
    • 15.9.6 Key Developments
  • 15.10 Nintendo Co Ltd
    • 15.10.1 Key Facts
    • 15.10.2 Business Description
    • 15.10.3 Products and Services
    • 15.10.4 Financial Overview
    • 15.10.5 SWOT Analysis
    • 15.10.6 Key Developments

16. Appendix

  • 16.1 Word Index
  • 16.2 About The Insight Partners
Product Code: TIPRE00020961

List Of Tables

  • Table 1. Europe Gaming Controller Market Segmentation
  • Table 2. List of Vendors
  • Table 3. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Table 4. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Product Type
  • Table 5. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Compatibility
  • Table 6. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Connectivity
  • Table 7. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by Distribution Channel
  • Table 8. Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million) - by End use
  • Table 9. Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Country
  • Table 10. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 11. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 12. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 13. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 14. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 15. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 16. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 17. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 18. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 19. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 20. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 21. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 22. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 23. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 24. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 25. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 26. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 27. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 28. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 29. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 30. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 31. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 32. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 33. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 34. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 35. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Product Type
  • Table 36. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Compatibility
  • Table 37. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Connectivity
  • Table 38. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by Distribution Channel
  • Table 39. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million) - by End use
  • Table 40. Heat Map Analysis
  • Table 41. List of Abbreviation

List Of Figures

  • Figure 1. Europe Gaming Controller Market Segmentation, by Country
  • Figure 2. PEST Analysis
  • Figure 3. Gaming Controller Market - Key Market Dynamics
  • Figure 4. Impact Analysis of Drivers and Restraints
  • Figure 5. Gaming Controller Market Revenue (US$ Million), 2020-2030
  • Figure 6. Gaming Controller Market Share (%) - by Product Type (2022 and 2030)
  • Figure 7. Gamepad: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 8. Joystick: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 9. Trackball: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 10. Steering Wheel: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 11. Throttle Quadrant: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 12. Others: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 13. Gaming Controller Market Share (%) - by Compatibility (2022 and 2030)
  • Figure 14. PCs: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 15. Console: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 16. Mobile: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 17. Gaming Controller Market Share (%) - by Connectivity (2022 and 2030)
  • Figure 18. Wired: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 19. Wireless: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 20. Gaming Controller Market Share (%) - by Distribution Channel (2022 and 2030)
  • Figure 21. Offline: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 22. Online: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 23. Gaming Controller Market Share (%) - by End use (2022 and 2030)
  • Figure 24. Personal: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 25. Commercial: Gaming Controller Market - Revenue and Forecast to 2030 (US$ Million)
  • Figure 26. Gaming Controller Market, by Key Countries - Revenue (2022) (US$ Million)
  • Figure 27. Europe: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)
  • Figure 28. Germany: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 29. United Kingdom: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 30. France: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 31. Italy: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 32. Russia: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 33. Rest of Europe: Gaming Controller Market - Revenue and Forecast to 2030(US$ Million)
  • Figure 34. Company Positioning & Concentration
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