PUBLISHER: The Business Research Company | PRODUCT CODE: 1704427
PUBLISHER: The Business Research Company | PRODUCT CODE: 1704427
A gaming simulator, whether in software or hardware form, is an elaborate system designed to recreate real-life situations or environments for entertainment, training, or assessment. These simulators employ cutting-edge graphics, authentic physics, and interactive features to provide deeply engaging experiences.
The fundamental elements of gaming simulators comprise hardware and software. Hardware encompasses the tangible components essential for gaming, such as consoles, controllers, VR headsets, and gaming PCs. These are utilized by both residential and commercial users for a variety of games, ranging from shooting and fighting to racing simulations.
The gaming simulators market research report is one of a series of new reports from The Business Research Company that provides gaming simulators market statistics, including the gaming simulators industry global market size, regional shares, competitors with gaming simulators market share, detailed gaming simulators market segments, market trends, and opportunities, and any further data you may need to thrive in the gaming simulators industry. These gaming simulators market research reports deliver a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The gaming simulators market size has grown rapidly in recent years. It will grow from $8.32 billion in 2024 to $9.71 billion in 2025 at a compound annual growth rate (CAGR) of 16.8%. The growth in the historic period can be attributed to the increased popularity of eSports, growth in demand for realistic training tools, an increase of home entertainment systems, expansion of internet connectivity enabling online multiplayer experiences, expansion in the demographic of gamers, and increased affordability of high-performance gaming hardware.
The gaming simulators market size is expected to see rapid growth in the next few years. It will grow to $17.88 billion in 2029 at a compound annual growth rate (CAGR) of 16.5%. The growth in the forecast period can be attributed to increasing demand for immersive gaming experiences, rising disposable incomes, expanding esports industry, growing adoption in professional training and education, and increasing demand for realistic training tools. Major trends in the forecast period include advancements in virtual reality (VR) and augmented reality (AR) technologies, integration of artificial intelligence (AI) for enhanced user experiences, rising adoption of mobile and cloud-based simulators, the emergence of 5G technology facilitating seamless and high-quality gameplay, advancements in haptic feedback systems, and the emergence of metaverse platforms.
The growth of the gaming industry is expected to drive the expansion of the gaming simulators market in the future. The gaming industry involves the creation, production, and distribution of digital games across various platforms, such as consoles, computers, and mobile devices. This industry is experiencing rapid growth due to greater accessibility, technological advancements, and a wider range of gaming options. Gaming simulators contribute to the industry by offering immersive and realistic experiences that enhance player engagement, improve skills, foster technological innovation, and attract a larger audience, thereby supporting sustained market growth. For example, in December 2023, Invest India, an investment promotion agency, reported that transaction-based game revenues in India grew by 39% in 2022, surpassing INR 100 billion ($1.20 billion). The number of first-time paying users also increased significantly, with 67% of Indian players making payments. Furthermore, in April 2024, Ukie-UK Interactive Entertainment, a UK trade association for games and interactive entertainment, revealed that game hardware sales reached £2.22 billion (USD 2.71 billion) in 2023, marking a 2.1% increase from the previous year. Console hardware sales alone grew by 12%, reaching £951 million (USD 1.16 billion), indicating strong demand for gaming consoles. Thus, the expansion of the gaming industry is fueling the growth of the gaming simulators market.
Key players in the gaming simulators market are embracing innovative design concepts, such as portability and compactness, to enhance user convenience and elevate the gaming experience. Portability and compactness in gaming simulators entail ease of transport and space-saving design, respectively, enabling users to enjoy immersive simulations anywhere without the need for dedicated spaces or permanent installations. These features cater to gamers' needs for flexibility and convenience. For instance, Next Level Racing, an Australia-based game simulator company, introduced the F-GT LITE Cockpit in March 2024. This portable full racing cockpit boasts an innovative design that allows users to seamlessly switch between Formula 1 and GT positions. Tailored for hardcore racers with space constraints, the F-GT Lite can be easily folded and stored, offering quick angle adjustments to accommodate diverse users while withstanding up to 150 kg (330 lbs.) of force at each hub. Such advancements in technology afford users unparalleled portability and versatility, enabling them to enjoy a full racing cockpit experience without the constraints of dedicated spaces.
In April 2023, Focus Entertainment, a France-based video game developer, bolstered its position in the simulation game genre by acquiring Dovetail Games for an undisclosed amount. This strategic move grants Focus Entertainment access to popular intellectual properties (IPs) such as Train Simulator Classic and Train Simulator World, reinforcing its foothold in the simulation game market. Dovetail Games, a UK-based video game developer, is renowned for its dedication to crafting simulation video games, aligning seamlessly with Focus Entertainment's objectives.
Major companies operating in the gaming simulators market are Logitech International S.A., Endor AG, Simetik, D-BOX Technologies Inc., Hammacher Schlemmer & Company Inc., Eleetus LLC, Playseat, CXC Simulations, Next Level Racing, Vesaro, Motion Simulation, CKAS Mechatronics Pty Ltd., Cruden, Thrustmaster, DOF Reality, Trak Racer, ImSim, Feel VR, GT Omega Racing Ltd., Proteus, GTR Simulator, VRX Simulators, SimCraft, SimXperience, Fasetech, Symdeck
North America was the largest region in the gaming simulators market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the gaming simulators market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the gaming simulators market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The gaming simulators market consists of revenues earned by entities by providing services such as virtual trainer development, virtual sports training, and product testing. The market value includes the value of related goods sold by the service provider or included within the service offering. The gaming simulator market also includes sales of steering wheels, pedal sets, joysticks, yokes, VR headsets, haptic feedback devices, gaming chairs, and control panels. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Gaming Simulators Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on gaming simulators market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for gaming simulators ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The gaming simulators market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.