PUBLISHER: The Business Research Company | PRODUCT CODE: 1695293
PUBLISHER: The Business Research Company | PRODUCT CODE: 1695293
Wearable computing is the exploration, creation, and utilization of compact computational and sensory devices worn on, under, or within clothing or even integrated into apparel. These wearable computers are crafted to provide ease of access and enhance workplaces by swiftly delivering information to the wearer.
The main types of wearable computing products are smart watches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. A smartwatch is a wearable computing device that closely resembles a wristwatch or other time-keeping device, it includes connectivity such as Bluetooth, Wi-Fi, 4g/5g, and others, and it is used in fitness and wellness, healthcare, entertainment, defense, gaming, and other end users.
The main types of wearable computing products are smart watches, smart jewelry, fitness trackers, head-mounted displays, body-worn cameras, and others. A smartwatch is a wearable computing device that closely resembles a wristwatch or other time-keeping device, it includes connectivity such as Bluetooth, Wi-Fi, 4g/5g, and others, and it is used in fitness and wellness, healthcare, entertainment, defense, gaming, and other end users.
The wearable computing market size has grown rapidly in recent years. It will grow from $80.68 billion in 2024 to $96.78 billion in 2025 at a compound annual growth rate (CAGR) of 20.0%. The growth in the historic period can be attributed to technological advancements in microelectronics, increasing health consciousness among consumers, popularity of fitness tracking and wellness trends, improvements in battery life and energy efficiency, and adoption of smartphones as companion devices.
The wearable computing market size is expected to see exponential growth in the next few years. It will grow to $200.94 billion in 2029 at a compound annual growth rate (CAGR) of 20.0%. The growth in the forecast period can be attributed to integration with internet of things (IoT) ecosystem, rise of remote healthcare monitoring, expansion into fashion and lifestyle segments, demand for personalized and adaptive computing experiences, and growth of wearable payments and contactless technology. Major trends in the forecast period include convergence of fashion and technology in design, emphasis on data privacy and security measures, development of multifunctional and modular wearables, integration of artificial intelligence (AI) for predictive analytics, and emergence of wearable tech for mental health and well-being applications.
The growing fitness and health consciousness among people is expected to propel the growth of the wearable computing market going forward. Health and fitness consciousness is a behavior and attitude in which people know how their daily choices affect their overall health. Wearable devices incorporate heart rate sensors that continuously monitor heart rate during exercise and throughout the day. This data helps users gauge the intensity of their workouts, track improvements in cardiovascular fitness, and identify potential health issues. For instance, in December 2023, according to the International Health Racquet, a US-based not-for-profit trade association representing the global fitness industry, found that the number of Americans who were members of a fitness facility in 2022 increased by 3.7% to 68.9 million consumers, a record number for the industry, and overall facility users climbed 8.1% to 82.7 million people. Therefore, growing fitness and health consciousness among people is driving the growth of the wearable computing market.
Major companies operating in the wearable computing market are focusing on technological advancements such as the RISC-V Snapdragon Wear platform in wearable devices to meet the needs of their existing consumers better. RISC-V Snapdragon Wear is an innovative development of a wearable platform based on the RISC-V instruction set architecture (ISA). RISC-V is an open-source ISA that allows for the creation of custom cores, fostering innovation and competition. For Instance, in October 2023, Qualcomm Technologies, Inc., a US-based designer and manufacturer of wireless communication products, and Google, a US-based technology company, collaboratively launched the RISC-V Snapdragon Wear. The wearables solution built on RISC-V is anticipated to speed up the Wear OS ecosystem's rapid evolution and help original equipment manufacturers (OEMs) cut down on time to market. The RISC-V architecture is a desirable substitute for Arm's designs for wearable platforms due to its affordability, effectiveness, and adaptability.
In November 2022, CardieX Limited, an Australia-based health technology company, acquired Blumio, Inc. for an undisclosed amount. This acquisition allows CardieX to incorporate Blumio's advanced sensor technology into its existing products, enhancing the accuracy and functionality of its health monitoring solutions. The partnership is aimed at driving innovation in non-invasive health tracking and expanding CardieX's market presence. Blumio, Inc. is a US-based provider of wearable blood pressure monitoring technology.
Major companies operating in the wearable computing market are Apple Inc., Google LLC, Samsung Electronics Co. Ltd., Microsoft Corporation, Huawei Technologies Co., Sony Corp., LG Electronics Inc., NIKE, Inc., Xiaomi Inc., Medtronic Inc., Adidas AG, Siemens Healthcare, Philips Healthcare, GE Healthcare, Valve Corporation, Boston Scientific Corporation, Motorola Mobility Holdings, Inc., Garmin Ltd., Contour, Ascension Technology Corporation, Casio Computer Company Ltd., Fossil Group, Fitbit, Inc., GoPro, Pebble Technology Corporation, Zephyr Technology Corporation
North America was the largest region in the wearable computing market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the wearable computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the wearable computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The wearable computing market consists of revenues earned by entities by providing services such as health and fitness tracking, navigation and location services, payments and transactions, safety and security, and personalized assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. products such as smart shoes, wearable medical devices, smart glasses, and smart clothing devices. The wearable computing market also consists of sales of smart watches, fitness trackers, smart glasses, smart clothing, wearable cameras, wearable health monitors, and smart jewelry. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Wearable Computing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on wearable computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for wearable computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The wearable computing market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.