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PUBLISHER: The Business Research Company | PRODUCT CODE: 1674298

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PUBLISHER: The Business Research Company | PRODUCT CODE: 1674298

Arcade Gaming Global Market Report 2025

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Arcade gaming encompasses coin-operated game machines commonly found in public spaces such as malls, restaurants, and amusement arcades. These games emphasize skill-based challenges and are often played on arcade video machines that process player inputs and display outputs on an electrical display.

Arcade gaming encompasses various types, including video games, simulation games, and mechanical games. Video games involve manipulating moving images on a screen using controls such as handles or buttons, fostering engagement and learning in diverse social environments. These games process player inputs through computer components and showcase outputs on electrical displays. They span genres such as racing, shooting, sports, and action, available both online and offline for residential, commercial, and gaming hub use.

The arcade gaming market research report is one of a series of new reports from The Business Research Company that provides arcade gaming market statistics, including arcade gaming industry global market size, regional shares, competitors with an arcade gaming market share, detailed arcade gaming market segments, market trends and opportunities, and any further data you may need to thrive in the arcade gaming industry. This arcade gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The arcade gaming market size has grown marginally in recent years. It will grow from $13.61 billion in 2024 to $13.73 billion in 2025 at a compound annual growth rate (CAGR) of 0.9%. The growth in the historic period can be attributed to location-based trends, cultural influences, competitive landscape, social trends, market saturation.

The arcade gaming market size is expected to see steady growth in the next few years. It will grow to $16.36 billion in 2029 at a compound annual growth rate (CAGR) of 4.5%. The growth in the forecast period can be attributed to globalization and market reach, mobile gaming impact, market expansion strategies, gaming experience enhancement. Major trends in the forecast period include mobile integration, immersive technologies, social gaming, adaptation to home gaming, gamification of experiences, redefined arcade spaces.

The rising levels of physical activity are anticipated to drive growth in the arcade gaming market. Physical activity refers to any movement of the body driven by skeletal muscles that requires energy expenditure. The increase in physical activity is largely attributed to its health benefits. As physical activity rises, there is a demand for new approaches, and arcade gaming serves as a platform with innovative health tools, engaging players through interventions that incorporate consistent exercise, a balanced diet, and healthy sleep practices. For example, in December 2023, the Australian Bureau of Statistics (ABS), a national statistical agency in Australia, reported that nearly one in four individuals aged 15 and older (23.9%) met the physical activity guidelines in 2022. The data indicated that almost half (48.5%) walked for exercise, while just under half (47.4%) walked for transportation. Additionally, one in three individuals (32.8%) participated in moderate exercise, and three in ten (30.5%) engaged in strength or toning exercises. Furthermore, nearly one in five individuals (18.6%) took part in vigorous exercise. Thus, the increasing physical activity is expected to propel the growth of the arcade gaming market in the future.

High engagement in arcade gaming is anticipated to be a significant driver for the arcade gaming market's growth. This heightened involvement denotes substantial and immersive participation in arcade-style video games, often marked by prolonged and enjoyable gameplay sessions. The industry benefits from this increased involvement, stemming from shifts in consumer lifestyles, the rise in commercial gaming facilities, and increased disposable income. For instance, the UK gambling industry reported a notable 10.9% increase in total gross gambling yield (GGY) to £14.1 billion from April 2021 to March 2022, as per the gambling commission. Online casino games, particularly slots, contributed significantly with a GGY of £3.9 billion. Offline gambling, influenced by changes in lockdown conditions, surged by an impressive 105.6%, reaching £2.1 billion GGY. This surge reflects the high interest and engagement in arcade gaming, indicating a positive trajectory for the market's growth ahead.

The launch of new and technologically advanced products is a significant trend gaining traction in the arcade gaming market. Key players in the industry are introducing innovative arcade games to maintain their market positions. For example, in July 2024, Coleco, a US-based toy manufacturer, unveiled the ColecoVision Full-Size Stand-Up Arcade Unit. This arcade cabinet uniquely features 40 classic ColecoVision games and offers the flexibility to add ROMs from various classic and contemporary gaming systems due to its open-source design. It is equipped with an easy setup, high-quality joysticks, a trackball, arcade buttons, and an original-style ColecoVision gamepad, all displayed on a 32-inch high-definition screen. Moreover, it acts as a community hub, enabling retro gaming enthusiasts to connect with each other.

Major companies in the arcade gaming market are also developing advanced solutions, such as augmented reality (AR) technologies, to enhance customer experiences with innovative features. Augmented reality (AR) solutions are digital technologies that overlay computer-generated images, sounds, or other sensory enhancements onto the real world, enriching users' perception and interaction with their environment. For instance, in December 2022, Immersal Oy, a Finland-based software company, launched an augmented reality (AR) game arcade solution. This solution presents a unique opportunity for the retail and tourism sectors, among others, to gamify customer experiences while providing monetization and learning opportunities. It facilitates the creation of AR arcade games like Pinball, Air Hockey, multiplayer Pong, Pacman, Tetris, Space Invaders, Donkey Kong, and multiplayer Snakes and Ladders, transforming entire neighborhoods into interactive gaming environments. For example, Tetris could be projected onto the side of a high-rise building, or shopping malls could feature branded games incorporating a retailer's logo or products, thereby modernizing the shopping experience, enhancing brand engagement, and adding a fun element.

In October 2023, Microsoft, a leading US technology corporation, completed the acquisition of Activision Blizzard for a total sum of $68.7 billion. This strategic move is poised to significantly enhance Microsoft's position within the gaming sector and the burgeoning metaverse landscape. Furthermore, it solidifies Microsoft's dominance in the realm of cloud gaming services while granting the company access to a formidable array of highly lucrative intellectual properties, including iconic franchises such as Call of Duty, World of Warcraft, and Diablo, alongside the inclusion of esteemed studios such as Treyarch and Infinity Ward within its portfolio.

Major companies operating in the arcade gaming market include Bandai Namco Entertainment, Sega Amusements, Raw Thrills Inc., Taito Corporation, Konami Digital Entertainment, Capcom Co. Ltd., LAI Games, Adrenaline Amusements, Andamiro Co. Ltd., ICE (Innovative Concepts in Entertainment), Bay Tek Entertainment, UNIS Technology Ltd., Wahlap Technology, BANDAI NAMCO Amusement America, Benchmark Games, Play Mechanix, Game Play Network Inc., Global VR, Golden Tee Golf (Incredible Technologies), Hanco Technologies, Stern Pinball Inc., Pac-Man Entertainment, Barron Games International, Sega Corporation, Funovation, CXC Simulations, Smart Industries, Team Play Inc., Valley-Dynamo

North America was the largest region in the arcade gaming market share in 2024. The regions covered in the arcade gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the arcade gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The arcade gaming market consists of sales of carnival games, merchandiser games, pinball machines, and slot machines. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Arcade Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on arcade gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
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  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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  • Benchmark performance against key competitors.
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  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
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Where is the largest and fastest growing market for arcade gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The arcade gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Video Games; Simulation Games; Mechanical Games
  • 2) By Genre: Racing; Shooting; Sports; Action
  • 3) By Distribution Channel: Online; Offline
  • 4) By Application: Residential; Commercial; Gaming Hubs
  • Subsegments:
  • 1) By Video Games: Action Games; Adventure Games; Fighting Games; Sports Games; Puzzle Games; Rhythm Games
  • 2) By Simulation Games: Racing Simulators; Flight Simulators; Sports Simulators; Virtual Reality (VR) Simulators; Business and Management Simulators
  • 3) By Mechanical Games: Pinball Machines; Coin-Operated Mechanical Games; Redemption Games; Ticket Redemption Games
  • Companies Mentioned: Bandai Namco Entertainment; Sega Amusements; Raw Thrills Inc.; Taito Corporation; Konami Digital Entertainment
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.
Product Code: r26127

Table of Contents

1. Executive Summary

2. Arcade Gaming Market Characteristics

3. Arcade Gaming Market Trends And Strategies

4. Arcade Gaming Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Arcade Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Arcade Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Arcade Gaming Market Growth Rate Analysis
  • 5.4. Global Arcade Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Arcade Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Arcade Gaming Total Addressable Market (TAM)

6. Arcade Gaming Market Segmentation

  • 6.1. Global Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Video Games
  • Simulation Games
  • Mechanical Games
  • 6.2. Global Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Racing
  • Shooting
  • Sports
  • Action
  • 6.3. Global Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online
  • Offline
  • 6.4. Global Arcade Gaming Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Residential
  • Commercial
  • Gaming Hubs
  • 6.5. Global Arcade Gaming Market, Sub-Segmentation Of Video Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Adventure Games
  • Fighting Games
  • Sports Games
  • Puzzle Games
  • Rhythm Games
  • 6.6. Global Arcade Gaming Market, Sub-Segmentation Of Simulation Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Racing Simulators
  • Flight Simulators
  • Sports Simulators
  • Virtual Reality (VR) Simulators
  • Business and Management Simulators
  • 6.7. Global Arcade Gaming Market, Sub-Segmentation Of Mechanical Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Pinball Machines
  • Coin-Operated Mechanical Games
  • Redemption Games
  • Ticket Redemption Games

7. Arcade Gaming Market Regional And Country Analysis

  • 7.1. Global Arcade Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Arcade Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Arcade Gaming Market

  • 8.1. Asia-Pacific Arcade Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Arcade Gaming Market

  • 9.1. China Arcade Gaming Market Overview
  • 9.2. China Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Arcade Gaming Market

  • 10.1. India Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Arcade Gaming Market

  • 11.1. Japan Arcade Gaming Market Overview
  • 11.2. Japan Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Arcade Gaming Market

  • 12.1. Australia Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Arcade Gaming Market

  • 13.1. Indonesia Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Arcade Gaming Market

  • 14.1. South Korea Arcade Gaming Market Overview
  • 14.2. South Korea Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Arcade Gaming Market

  • 15.1. Western Europe Arcade Gaming Market Overview
  • 15.2. Western Europe Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Arcade Gaming Market

  • 16.1. UK Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Arcade Gaming Market

  • 17.1. Germany Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Arcade Gaming Market

  • 18.1. France Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Arcade Gaming Market

  • 19.1. Italy Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Arcade Gaming Market

  • 20.1. Spain Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Arcade Gaming Market

  • 21.1. Eastern Europe Arcade Gaming Market Overview
  • 21.2. Eastern Europe Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Arcade Gaming Market

  • 22.1. Russia Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Arcade Gaming Market

  • 23.1. North America Arcade Gaming Market Overview
  • 23.2. North America Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Arcade Gaming Market

  • 24.1. USA Arcade Gaming Market Overview
  • 24.2. USA Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Arcade Gaming Market

  • 25.1. Canada Arcade Gaming Market Overview
  • 25.2. Canada Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Arcade Gaming Market

  • 26.1. South America Arcade Gaming Market Overview
  • 26.2. South America Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Arcade Gaming Market

  • 27.1. Brazil Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Arcade Gaming Market

  • 28.1. Middle East Arcade Gaming Market Overview
  • 28.2. Middle East Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Arcade Gaming Market

  • 29.1. Africa Arcade Gaming Market Overview
  • 29.2. Africa Arcade Gaming Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Arcade Gaming Market, Segmentation By Genre, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Arcade Gaming Market, Segmentation By Distribution Channel, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Arcade Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Arcade Gaming Market Competitive Landscape
  • 30.2. Arcade Gaming Market Company Profiles
    • 30.2.1. Bandai Namco Entertainment Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Sega Amusements Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Raw Thrills Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Taito Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Konami Digital Entertainment Overview, Products and Services, Strategy and Financial Analysis

31. Arcade Gaming Market Other Major And Innovative Companies

  • 31.1. Capcom Co. Ltd.
  • 31.2. LAI Games
  • 31.3. Adrenaline Amusements
  • 31.4. Andamiro Co. Ltd.
  • 31.5. ICE (Innovative Concepts in Entertainment)
  • 31.6. Bay Tek Entertainment
  • 31.7. UNIS Technology Ltd.
  • 31.8. Wahlap Technology
  • 31.9. BANDAI NAMCO Amusement America
  • 31.10. Benchmark Games
  • 31.11. Play Mechanix
  • 31.12. Game Play Network Inc.
  • 31.13. Global VR, Golden Tee Golf (Incredible Technologies)
  • 31.14. Hanco Technologies
  • 31.15. Pac-Man Entertainment

32. Global Arcade Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Arcade Gaming Market

34. Recent Developments In The Arcade Gaming Market

35. Arcade Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Arcade Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Arcade Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Arcade Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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