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PUBLISHER: The Business Research Company | PRODUCT CODE: 1667701

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PUBLISHER: The Business Research Company | PRODUCT CODE: 1667701

Entertainment And Media Global Market Report 2025

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Entertainment and media encompass a diverse range of industries that involve various forms of communication and amusement, such as television, film, radio, music, publishing, advertising, and digital media. This collective sector is responsible for creating, producing, and disseminating content aimed at informing, entertaining, and engaging audiences across various platforms and channels.

The primary products within the entertainment and media domain include film, music, social media, video and animation, video games, and other content forms. A film, for instance, is a movie or motion picture-a visual art form that communicates a story or message through a sequence of moving images. Films serve the purposes of entertainment, education, and inspiration, often providing reflections and commentary on society and culture.

The entertainment and media market research report is one of a series of new reports from The Business Research Company that provides entertainment and media market statistics, including the entertainment and media industry's global market size, regional shares, competitors with an entertainment and media market share, detailed entertainment and media market segments, market trends, and opportunities, and any further data you may need to thrive in the entertainment and media industry. This entertainment and media market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The entertainment and media market size has grown strongly in recent years. It will grow from$2671.36 billion in 2024 to $2871.79 billion in 2025 at a compound annual growth rate (CAGR) of 7.5%. The growth in the historic period can be attributed to smartphone adoption, social media influence, streaming services dominance, content personalization, and globalization of content

The entertainment and media market size is expected to see strong growth in the next few years. It will grow to $3825.97 billion in 2029 at a compound annual growth rate (CAGR) of 7.4%. The growth in the forecast period can be attributed to the adoption of subscription models, live events evolution, podcasting growth, interactive and immersive content, sustainability in entertainment, and regulatory changes. Major trends in the forecast period include blockchain in media, AI and machine learning integration, remote production technologies, augmented reality (AR) and virtual reality (VR), and metaverse development.

The anticipated growth in the entertainment and media market is expected to be driven by the increasing penetration of smartphones. Smartphones, which are portable electronic devices enabling internet browsing, text messaging, and calling, offer enhanced portability and connectivity. This allows users to access information and entertainment virtually anywhere and at any time, contributing to the growth of the entertainment and media market. For example, a report from Uswitch Limited, a UK-based comparison and switching service, revealed that in 2022, there were 71.8 million active mobile connections. With a projected 68.3 million people in the UK by 2025, it is expected that 95% of them will own smartphones. Additionally, data from Catch Connect, an Australia-based mobile plans provider, indicated that 79.60% of the total population in Australia used smartphones in April 2022, with the number predicted to reach 2.8 million by 2022. Thus, the increasing penetration of smartphones is a driving force behind the growth of the entertainment and media market.

The growth of Over-the-Top (OTT) services is also expected to drive the expansion of the entertainment and media market. OTT services, which deliver audio, video, and other media content directly over the internet, have become integral in transforming content delivery and consumption. These services provide a personalized viewing experience, shape content distribution strategies, and contribute to market growth and innovation in the entertainment and media industries. For instance, according to a press release from Netflix Inc., a US-based streaming media company, the number of paying subscribers increased from 223 million in the fourth quarter of 2022 to 231 million by the first quarter of 2023. This growth underscores the significant impact of OTT services on the entertainment and media market.

The adoption of cutting-edge technologies stands out as a prominent trend gaining traction in the entertainment and media market. Companies within this sector are actively embracing cutting-edge technologies to maintain their competitive positions. For example, in April 2022, HCL Technologies (HCL), an India-based company specializing in Information Technology services, introduced the All Access Media Marketplace Platform. This platform is designed to streamline content development and delivery throughout the pre-production, production, and post-production phases in the media and entertainment industry. HCL Workflow Creator, serving as a machine-to-human interface, facilitates the creation of software-defined workflows, ensuring the secure transfer of information assets across various platforms, including private data centers, shared space providers, SaaS cloud-based tools, and hyperscalers via telcos and transporters. Developed in collaboration with Microsoft and CoreSite, an American Tower Corporation firm, this platform addresses workflow development challenges and vendor discovery issues encountered by media makers.

Major companies in the media and entertainment market are strategically introducing advanced solutions, such as AI-based search capabilities tailored for media and entertainment companies, to gain a competitive edge. AI-based search capabilities significantly contribute to enhancing user experiences, personalizing content, and improving audience engagement. For instance, in November 2023, Google Cloud, a suite of cloud computing services by Google, launched new features for Vertex AI Search. These features are specifically designed to assist media and entertainment businesses in delivering more personalized experiences to their audiences. Vertex AI Search has proven to be a crucial tool for media firms seeking to engage and expand their audiences effectively. The new features leverage Gen AI to provide personalized content suggestions, contributing to audience retention and growth. This initiative builds on Google's track record of successful services such as Google News, YouTube for video streaming, and tailored product suggestions for online retailers.

In March 2022, Amazon, a US-based E-commerce company, completed the acquisition of Metro-Goldwyn-Mayer Studios Inc. for $8.5 billion. This strategic move aims to enhance the content offerings on Amazon Prime Video, with Metro-Goldwyn-Mayer Studios Inc. being a renowned US-based television production company.

Major companies operating in the entertainment and media market include Comcast Corporation, Grupo Televisa S.A.B., Vivendi SE, The New York Times Co., Viacom 18 Media Pvt. Ltd., The Walt Disney Company, Bertelsmann SE & Co. KGaA, Sun TV Network Limited, Dish TV India Limited, Zee Entertainment Enterprises Limited, Sony Group Corporation, Eros International, New Delhi Television Ltd., Advance Publications Inc., iHeartMedia Inc., Discovery Inc., Warner Media LLC, Verizon Communications Inc., Alphabet Inc., Baidu Inc., Bilibili Inc., Lagardere SCA, Time Magazine Inc., Rolling Stone LLC, Billboard, Variety Ltd., The Hollywood Reporter

North America was the largest region in the entertainment and media market in 2024. The regions covered in the entertainment and media market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the entertainment and media market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The entertainment and media market includes revenues earned by entities by providing services such as photo editing services, creative design services, graphic design, writing services, advertising services, video editing, data entry services, data processing, data extraction services, invoice data entry, data cleansing services, data conversion, and online catalog. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Entertainment And Media Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on entertainment and media market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
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  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for entertainment and media ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The entertainment and media market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product: Film; Music; Social Media; Video And Animation; Video Games; Other Products
  • 2) By Revenue Type: Advertisement Revenue; Subscription-Based Revenue; Other Revenues
  • 3) By Application: Wire; Wireless; Other Applications
  • Subsegments:
  • 1) By Film: Feature Films; Documentaries; Short Films; Animated Films
  • 2) By Music: Recorded Music; Live Music Performances; Music Streaming Services; Music Publishing
  • 3) By Social Media: Social Networking Platforms; Content Creation and Sharing Platforms; Influencer Marketing
  • 4) By Video And Animation: Online Streaming Videos; Animated Series And Shorts; Corporate And Promotional Videos
  • 5) By Video Games: Console Games; PC Games; Mobile Games; Virtual Reality (VR) Games
  • 6) By Other Products: E-books; Podcasts; Live Events And Experiences; Merchandise
  • Companies Mentioned: Comcast Corporation; Grupo Televisa S.A.B.; Vivendi SE; The New York Times Co.; Viacom 18 Media Pvt. Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.
Product Code: r24112

Table of Contents

1. Executive Summary

2. Entertainment And Media Market Characteristics

3. Entertainment And Media Market Trends And Strategies

4. Entertainment And Media Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid And Recovery on the Market

5. Global Entertainment And Media Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Entertainment And Media PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Entertainment And Media Market Growth Rate Analysis
  • 5.4. Global Entertainment And Media Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Entertainment And Media Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Entertainment And Media Total Addressable Market (TAM)

6. Entertainment And Media Market Segmentation

  • 6.1. Global Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Film
  • Music
  • Social Media
  • Video And Animation
  • Video Games
  • Other Products
  • 6.2. Global Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Advertisement Revenue
  • Subscription-Based Revenue
  • Other Revenues
  • 6.3. Global Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Wire
  • Wireless
  • Other Applications
  • 6.4. Global Entertainment And Media Market, Sub-Segmentation Of Film, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Feature Films
  • Documentaries
  • Short Films
  • Animated Films
  • 6.5. Global Entertainment And Media Market, Sub-Segmentation Of Music, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Recorded Music
  • Live Music Performances
  • Music Streaming Services
  • Music Publishing
  • 6.6. Global Entertainment And Media Market, Sub-Segmentation Of Social Media, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Social Networking Platforms
  • Content Creation and Sharing Platforms
  • Influencer Marketing
  • 6.7. Global Entertainment And Media Market, Sub-Segmentation Of Video And Animation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online Streaming Videos
  • Animated Series And Shorts
  • Corporate And Promotional Videos
  • 6.8. Global Entertainment And Media Market, Sub-Segmentation Of Video Games, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Console Games
  • PC Games
  • Mobile Games
  • Virtual Reality (VR) Games
  • 6.9. Global Entertainment And Media Market, Sub-Segmentation Of Other Products, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • E-books
  • Podcasts
  • Live Events And Experiences
  • Merchandise

7. Entertainment And Media Market Regional And Country Analysis

  • 7.1. Global Entertainment And Media Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Entertainment And Media Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Entertainment And Media Market

  • 8.1. Asia-Pacific Entertainment And Media Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Entertainment And Media Market

  • 9.1. China Entertainment And Media Market Overview
  • 9.2. China Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Entertainment And Media Market

  • 10.1. India Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Entertainment And Media Market

  • 11.1. Japan Entertainment And Media Market Overview
  • 11.2. Japan Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Entertainment And Media Market

  • 12.1. Australia Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Entertainment And Media Market

  • 13.1. Indonesia Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Entertainment And Media Market

  • 14.1. South Korea Entertainment And Media Market Overview
  • 14.2. South Korea Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Entertainment And Media Market

  • 15.1. Western Europe Entertainment And Media Market Overview
  • 15.2. Western Europe Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Entertainment And Media Market

  • 16.1. UK Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Entertainment And Media Market

  • 17.1. Germany Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Entertainment And Media Market

  • 18.1. France Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Entertainment And Media Market

  • 19.1. Italy Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Entertainment And Media Market

  • 20.1. Spain Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Entertainment And Media Market

  • 21.1. Eastern Europe Entertainment And Media Market Overview
  • 21.2. Eastern Europe Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Entertainment And Media Market

  • 22.1. Russia Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Entertainment And Media Market

  • 23.1. North America Entertainment And Media Market Overview
  • 23.2. North America Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Entertainment And Media Market

  • 24.1. USA Entertainment And Media Market Overview
  • 24.2. USA Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Entertainment And Media Market

  • 25.1. Canada Entertainment And Media Market Overview
  • 25.2. Canada Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Entertainment And Media Market

  • 26.1. South America Entertainment And Media Market Overview
  • 26.2. South America Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Entertainment And Media Market

  • 27.1. Brazil Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Entertainment And Media Market

  • 28.1. Middle East Entertainment And Media Market Overview
  • 28.2. Middle East Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Entertainment And Media Market

  • 29.1. Africa Entertainment And Media Market Overview
  • 29.2. Africa Entertainment And Media Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Entertainment And Media Market, Segmentation By Revenue Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Entertainment And Media Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Entertainment And Media Market Competitive Landscape And Company Profiles

  • 30.1. Entertainment And Media Market Competitive Landscape
  • 30.2. Entertainment And Media Market Company Profiles
    • 30.2.1. Comcast Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Grupo Televisa S.A.B. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Vivendi SE Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. The New York Times Co. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Viacom 18 Media Pvt. Ltd. Overview, Products and Services, Strategy and Financial Analysis

31. Entertainment And Media Market Other Major And Innovative Companies

  • 31.1. The Walt Disney Company
  • 31.2. Bertelsmann SE & Co. KGaA
  • 31.3. Sun TV Network Limited
  • 31.4. Dish TV India Limited
  • 31.5. Zee Entertainment Enterprises Limited
  • 31.6. Sony Group Corporation
  • 31.7. Eros International
  • 31.8. New Delhi Television Ltd.
  • 31.9. Advance Publications Inc.
  • 31.10. iHeartMedia Inc.
  • 31.11. Discovery Inc.
  • 31.12. Warner Media LLC
  • 31.13. Verizon Communications Inc.
  • 31.14. Alphabet Inc.
  • 31.15. Baidu Inc.

32. Global Entertainment And Media Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Entertainment And Media Market

34. Recent Developments In The Entertainment And Media Market

35. Entertainment And Media Market High Potential Countries, Segments and Strategies

  • 35.1 Entertainment And Media Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Entertainment And Media Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Entertainment And Media Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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