PUBLISHER: The Business Research Company | PRODUCT CODE: 1658889
PUBLISHER: The Business Research Company | PRODUCT CODE: 1658889
Cloud gaming is a service where games are stored on business servers rather than individual player devices, providing high-quality content through streaming, utilizing server and internet bandwidth.
In the cloud gaming market, gaming types include video streaming and file streaming. Video streaming involves continuous Internet delivery of data from a video file, attracting a significant daily viewership. The offerings encompass infrastructure and game platform services, catering to various devices such as smartphones, tablets, gaming consoles, PCs, laptops, smart TVs, and head-mounted displays. This service is utilized by a diverse range of end-users, including casual gamers, avid gamers, and hardcore gamers.
The cloud gaming market research report is one of a series of new reports from The Business Research Company that provides cloud gaming market statistics, including cloud gaming industry global market size, regional shares, competitors with a cloud gaming market share, detailed cloud gaming market segments, market trends and opportunities, and any further data you may need to thrive in the cloud gaming industry. This cloud gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The cloud gaming market size has grown exponentially in recent years. It will grow from $13.65 billion in 2024 to $19.45 billion in 2025 at a compound annual growth rate (CAGR) of 42.5%. The growth in the historic period can be attributed to growing gaming industry, rise of mobile gaming, ubiquity of smart devices, cost-effective gaming solutions, reduced latency, cross-platform compatibility.
The cloud gaming market size is expected to see exponential growth in the next few years. It will grow to $92.04 billion in 2029 at a compound annual growth rate (CAGR) of 47.5%. The growth in the forecast period can be attributed to emergence of game streaming platforms, global expansion of cloud services, increasing internet speeds, focus on social gaming, integration with smart TVs, expansion of gaming content libraries,. Major trends in the forecast period include expansion of 5g networks, subscription-based gaming models, integration with smart devices, AI and machine learning integration, game streaming technologies, partnerships with game developers.
The increasing penetration of the internet is anticipated to drive the growth of the cloud gaming market in the coming years. Internet penetration refers to the percentage of the population with internet access, measured by the country's internet user ratio. A reliable internet connection is essential for cloud gaming, as it facilitates access to games and establishes connections to remote servers. For instance, in July 2024, Oberlo, a Berlin-based company that serves as a marketplace for entrepreneurs, reported that the number of internet users worldwide has nearly doubled year over year. This figure is projected to grow by 1.8% in 2024, reaching 5.35 billion users. Global internet penetration was 65.5% in 2023, increasing to 67.1% in 2024. Northern Europe leads in this metric, boasting a penetration rate of 97.6%. Consequently, rising internet penetration is fueling growth in the cloud gaming market.
The increasing demand for online gaming is poised to propel the cloud gaming market forward. Online gaming, characterized by multiplayer interactions over the internet, is witnessing substantial growth. As of 2022, approximately 3.2 billion global online gamers were reported, with projections indicating a further increase to 5.7 billion by 2032, signifying a 44% growth from 2022. This surge in online gaming demand is a driving force behind the growth of the cloud gaming market, offering players the ability to stream and play games in real-time without the need for powerful local hardware.
Major companies in the cloud gaming market are investing in innovative technologies, such as low-latency streaming and advanced graphics processing, to provide immersive gaming experiences that enhance accessibility and engagement for players around the globe. One notable development is the Testnet, a decentralized cloud infrastructure platform created by Aethir on the Arbitrum blockchain, designed to offer scalable GPU-based computing resources for improving cloud gaming and AI applications. For example, in November 2023, Aethir, a Singapore-based company focused on building decentralized cloud infrastructure (DCI), launched the Testnet. This initiative strengthens Aethir's DCI by enabling permissionless integration with its cloud-hosted game portals and establishing a foundation for beneficial tokenomics to foster industry innovation. Additionally, Aethir has recently joined NVIDIA's Inception Program to advance its goal of transforming the gaming and AI sectors.
Major companies in the cloud gaming market are launching new platforms, such as CloudPay, to enhance user accessibility, ensure seamless gaming experiences across different devices, and offer subscription-based models that allow gamers to access a vast library of games without the need for high-end hardware. For instance, in April 2024, Vodafone Idea, an India-based mobile operator, unveiled a mobile cloud gaming platform called Cloud Play in partnership with CareGame. This service aims to elevate the gaming experience for users in India by providing access to a wide range of premium AAA titles without the necessity for extensive downloads or advanced hardware. Additionally, Cloud Play supports multiplayer gaming, which enhances the social aspect by enabling users to play with friends and other players online.
In January 2022, Microsoft Corporation, a US-based technology company, acquired Activision Blizzard, Inc. for an undisclosed amount. This acquisition is part of Microsoft's strategy to enhance its cloud gaming offerings by incorporating Activision Blizzard's popular titles into its Xbox Cloud Gaming service. To address regulatory concerns, Microsoft also plans to transfer cloud streaming rights to Ubisoft. Activision Blizzard Inc. is a US-based video game holding company that specializes in developing, publishing, and distributing interactive entertainment for gaming consoles, handheld devices, and PCs.
Major companies operating in the cloud gaming market are Amazon.com Inc., Google LLC, Intel Corporation, Microsoft Corporation, NVIDIA Corporation, Sony Interactive Entertainment LLC, Ubitus Inc., Tencent Holdings Limited, Electronic Arts Inc., International Business Machines Corporation, Vortex Inc., Playgiga Inc., Blacknut SAS, AMD Cloud Gaming Inc., Hatch Entertainment Ltd., Advanced Micro Devices Inc., Alibaba Group Holding Limited, Crytek GmbH, Playkey Inc., Gamefly Inc., Nintendo Co. Ltd., 2K Games Inc., Ubisoft Entertainment SA, Activision Blizzard Inc., Square Enix Holdings Co. Ltd., Capcom Co. Ltd., Konami Holdings Corporation, Bandai Namco Entertainment Inc., Sega Corporation, Nexon Co. Ltd., NetEase Inc., Perfect World Co. Ltd., Kingsoft Corporation Limited, G-Cluster Global Corporation, Shadow Technologies SAS, Rainway Inc.
Asia-Pacific was the largest region in the cloud gaming market in 2024. The regions covered in the cloud gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
The countries covered in the cloud gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The cloud gaming market includes revenues earned by entities by providing video streaming and film streaming. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Cloud Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on cloud gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for cloud gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The cloud gaming market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.