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PUBLISHER: The Business Research Company | PRODUCT CODE: 1650480

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PUBLISHER: The Business Research Company | PRODUCT CODE: 1650480

In-flight Entertainment And Connectivity Global Market Report 2025

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In-flight entertainment and connectivity pertain to the array of entertainment and connectivity options provided to passengers aboard an aircraft during a flight. This encompasses diverse interconnected multimedia content and platforms that enable passengers to enjoy movies, games, music, information about the travel route, on-board menus, procedural guidelines, and other informative content, thereby enhancing the overall flight experience.

The primary categories of in-flight entertainment and connectivity are hardware and services. In-flight entertainment and connectivity hardware include various products essential for in-flight connectivity, such as antennas, wireless LAN controllers, wireless access points, wireless hotspot gateways, and other hardware facilitating entertainment and connectivity. The different connectivity technologies for in-flight entertainment and connectivity encompass satellite technology and air-to-ground methods, utilized by end-users such as OEMs and the aftermarket.

The in-flight entertainment and connectivity market research report is one of a series of new reports from The Business Research Company that provides in-flight entertainment and connectivity market statistics, including in-flight entertainment and connectivity industry global market size, regional shares, competitors with in-flight entertainment and connectivity market share, detailed in-flight entertainment and connectivity market segments, market trends and opportunities, and any further data you may need to thrive in the in-flight entertainment and connectivity industry. This in-flight entertainment and connectivity market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The in-flight entertainment and connectivity market size has grown strongly in recent years. It will grow from $4.42 billion in 2024 to $4.7 billion in 2025 at a compound annual growth rate (CAGR) of 6.3%. The growth in the historic period can be attributed to proliferation of air travel, introduction of wireless in-flight entertainment, competitive market dynamics, regulatory support and standards, personalized content recommendations.

The in-flight entertainment and connectivity market size is expected to see strong growth in the next few years. It will grow to $6.52 billion in 2029 at a compound annual growth rate (CAGR) of 8.5%. The growth in the forecast period can be attributed to expanded live tv options, satellite constellation advances, flexible pricing models, multilingual content options, global air travel recovery. Major trends in the forecast period include high-speed in-flight connectivity, content streaming services, integration of biometrics, personalization and analytics, satellite technology advancements, collaboration with technology providers.

The substantial increase in the number of airline passengers has emerged as a significant catalyst for the in-flight entertainment and connectivity market. The surge in passenger numbers has led to a heightened demand for various in-flight entertainment services, including video streaming, text messaging, gaming, and internet browsing. According to the International Civil Aviation Organization (ICAO), the global count of airline passengers is projected to reach 10. 5 billion by 2040. Furthermore, Boeing's 2020-2039 commercial market outlook predicts a doubling of India's domestic air passenger market size by 2030 from pre-pandemic levels. Consequently, the upswing in the number of airline passengers is steering the growth of the in-flight entertainment and connectivity market.

The expanding aerospace industry is anticipated to drive the future growth of the in-flight entertainment and connectivity market. The aerospace sector, encompassing vehicular flight within and beyond Earth's atmosphere, involves various facets such as research, development, design, manufacturing, operation, and maintenance of aircraft and spacecraft. The growth of the aerospace industry generates a heightened demand for advanced in-flight entertainment and connectivity systems, enriching the overall passenger experience and providing enhanced connectivity options during air travel. For example, Airbus SE reported delivering 661 commercial aircraft to 84 customers in 2022, marking an 8% increase from the 611 units sold in 2021. Consequently, the expanding aerospace industry is fostering the growth of the in-flight entertainment and connectivity market.

Technological advancements are a significant trend gaining traction in the in-flight entertainment and connectivity market. Major companies in this sector are concentrating on the introduction of wireless connected entertainment systems to secure a competitive advantage. For example, in November 2022, Moment, a French-based travel industry company, launched its state-of-the-art in-flight entertainment and connectivity systems tailored for jet operators, with an emphasis on enhancing the passenger experience. A key feature is the Flymingo Box, a portable wireless device that streams premium content directly to passengers' mobile devices. This lightweight system provides hybrid power options, manages automatic streaming during announcements, and includes e-commerce integration for in-flight shopping. By offering these innovative solutions, Moment aims to boost customer engagement, increase airline revenue, and fulfill the modern demands for connectivity and entertainment during flights, ultimately enhancing overall passenger satisfaction.

Major companies operating in the in-flight entertainment and connectivity market are intensifying their focus on introducing smart connected solutions to gain a competitive edge. Smart connected solutions encompass integrated technologies that offer passengers seamless access to high-speed internet, personalized content, and interactive services while onboard an aircraft. Moment, a Netherlands-based provider of travel industry services, launched Flymingo Jet in November 2022-a solution tailored for private jet operators. Flymingo Jet allows updates through 4G, Wi-Fi, or a USB key, providing passengers access to services on their devices or provided tablets, thereby promoting smart and connected cabin experiences.

In September 2024, Gogo, a Tanzania-based internet company, acquired Satcom Direct for $375 million. This acquisition aims to enhance Gogo's presence in the business aviation market and facilitate entry into the military and government mobility sectors. Satcom Direct, a US-based aviation technology services company, provides hardware systems, aviation flight management, and connectivity solutions tailored to aircraft type, mission, routes, passenger demand, and installation requirements.

Major companies operating in the in-flight entertainment and connectivity market include Global Eagle Entertainment Inc., Gogo Inc., Honeywell International Inc., Panasonic Corporation, Thales Group, Viasat Inc., Kontron AG, Burrana Inc., Safran SA, Inmarsat Global Limited, Stellar Entertainment Group, Thinkom Solutions Inc., SITA OnAir, Astronics Corporation, Cobham Limited, The Boeing Company, FDS Avionics Corp., Latecoere SA, Northern Avionics srl, BAE Systems plc, Zodiac Aerospace SA, Rockwell Collins Inc., Eutelsat Communications S. A., Iridium Communications Inc., Lufthansa Systems GmbH & Co. KG, Vubiquity Inc., Bluebox Aviation Systems Ltd., DigEcor Inc., FTS Technologies Inc., The Spafax Group, VT Miltope Corporation

North America was the largest region in the in-flight connectivity and entertainment market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the in-flight entertainment and connectivity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the in-flight entertainment and connectivity market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.

The in-flight entertainment and connectivity market includes revenues earned by entities by offering movies, music, TV shows, audio books, games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

In-flight Entertainment And Connectivity Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on in-flight entertainment and connectivity market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for in-flight entertainment and connectivity ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The in-flight entertainment and connectivity market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Hardware; Service
  • 2) By Connectivity Technology: Satellite Technology; Air-To-Ground
  • 3) By End-User: OEM; Aftermarket
  • Subsegments:
  • 1) By Hardware: In-Flight Entertainment Systems; Seatback Screens; Connectivity Equipment
  • 2) By Service: Content Services; Internet Connectivity Services; Maintenance And Support Services
  • Companies Mentioned: Global Eagle Entertainment Inc.; Gogo Inc.; Honeywell International Inc.; Panasonic Corporation; Thales Group
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.
Product Code: r21654

Table of Contents

1. Executive Summary

2. In-flight Entertainment And Connectivity Market Characteristics

3. In-flight Entertainment And Connectivity Market Trends And Strategies

4. In-flight Entertainment And Connectivity Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global In-flight Entertainment And Connectivity Growth Analysis And Strategic Analysis Framework

  • 5.1. Global In-flight Entertainment And Connectivity PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global In-flight Entertainment And Connectivity Market Growth Rate Analysis
  • 5.4. Global In-flight Entertainment And Connectivity Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global In-flight Entertainment And Connectivity Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global In-flight Entertainment And Connectivity Total Addressable Market (TAM)

6. In-flight Entertainment And Connectivity Market Segmentation

  • 6.1. Global In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Service
  • 6.2. Global In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Satellite Technology
  • Air-To-Ground
  • 6.3. Global In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • OEM
  • Aftermarket
  • 6.4. Global In-flight Entertainment And Connectivity Market, Sub-Segmentation Of Hardware,By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • In-Flight Entertainment Systems
  • Seatback Screens
  • Connectivity Equipment
  • 6.5. Global In-flight Entertainment And Connectivity Market, Sub-Segmentation Of Service,By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Content Services
  • Internet Connectivity Services
  • Maintenance And Support Services

7. In-flight Entertainment And Connectivity Market Regional And Country Analysis

  • 7.1. Global In-flight Entertainment And Connectivity Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global In-flight Entertainment And Connectivity Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific In-flight Entertainment And Connectivity Market

  • 8.1. Asia-Pacific In-flight Entertainment And Connectivity Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China In-flight Entertainment And Connectivity Market

  • 9.1. China In-flight Entertainment And Connectivity Market Overview
  • 9.2. China In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India In-flight Entertainment And Connectivity Market

  • 10.1. India In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan In-flight Entertainment And Connectivity Market

  • 11.1. Japan In-flight Entertainment And Connectivity Market Overview
  • 11.2. Japan In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia In-flight Entertainment And Connectivity Market

  • 12.1. Australia In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia In-flight Entertainment And Connectivity Market

  • 13.1. Indonesia In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea In-flight Entertainment And Connectivity Market

  • 14.1. South Korea In-flight Entertainment And Connectivity Market Overview
  • 14.2. South Korea In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe In-flight Entertainment And Connectivity Market

  • 15.1. Western Europe In-flight Entertainment And Connectivity Market Overview
  • 15.2. Western Europe In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK In-flight Entertainment And Connectivity Market

  • 16.1. UK In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany In-flight Entertainment And Connectivity Market

  • 17.1. Germany In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France In-flight Entertainment And Connectivity Market

  • 18.1. France In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy In-flight Entertainment And Connectivity Market

  • 19.1. Italy In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain In-flight Entertainment And Connectivity Market

  • 20.1. Spain In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe In-flight Entertainment And Connectivity Market

  • 21.1. Eastern Europe In-flight Entertainment And Connectivity Market Overview
  • 21.2. Eastern Europe In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia In-flight Entertainment And Connectivity Market

  • 22.1. Russia In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America In-flight Entertainment And Connectivity Market

  • 23.1. North America In-flight Entertainment And Connectivity Market Overview
  • 23.2. North America In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA In-flight Entertainment And Connectivity Market

  • 24.1. USA In-flight Entertainment And Connectivity Market Overview
  • 24.2. USA In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada In-flight Entertainment And Connectivity Market

  • 25.1. Canada In-flight Entertainment And Connectivity Market Overview
  • 25.2. Canada In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America In-flight Entertainment And Connectivity Market

  • 26.1. South America In-flight Entertainment And Connectivity Market Overview
  • 26.2. South America In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil In-flight Entertainment And Connectivity Market

  • 27.1. Brazil In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East In-flight Entertainment And Connectivity Market

  • 28.1. Middle East In-flight Entertainment And Connectivity Market Overview
  • 28.2. Middle East In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa In-flight Entertainment And Connectivity Market

  • 29.1. Africa In-flight Entertainment And Connectivity Market Overview
  • 29.2. Africa In-flight Entertainment And Connectivity Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa In-flight Entertainment And Connectivity Market, Segmentation By Connectivity Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa In-flight Entertainment And Connectivity Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. In-flight Entertainment And Connectivity Market Competitive Landscape And Company Profiles

  • 30.1. In-flight Entertainment And Connectivity Market Competitive Landscape
  • 30.2. In-flight Entertainment And Connectivity Market Company Profiles
    • 30.2.1. Global Eagle Entertainment Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Gogo Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Panasonic Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Thales Group Overview, Products and Services, Strategy and Financial Analysis

31. In-flight Entertainment And Connectivity Market Other Major And Innovative Companies

  • 31.1. Viasat Inc.
  • 31.2. Kontron AG
  • 31.3. Burrana Inc.
  • 31.4. Safran SA
  • 31.5. Inmarsat Global Limited
  • 31.6. Stellar Entertainment Group
  • 31.7. Thinkom Solutions Inc.
  • 31.8. SITA OnAir
  • 31.9. Astronics Corporation
  • 31.10. Cobham Limited
  • 31.11. The Boeing Company
  • 31.12. FDS Avionics Corp.
  • 31.13. Latecoere SA
  • 31.14. Northern Avionics srl
  • 31.15. BAE Systems plc

32. Global In-flight Entertainment And Connectivity Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The In-flight Entertainment And Connectivity Market

34. Recent Developments In The In-flight Entertainment And Connectivity Market

35. In-flight Entertainment And Connectivity Market High Potential Countries, Segments and Strategies

  • 35.1 In-flight Entertainment And Connectivity Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 In-flight Entertainment And Connectivity Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 In-flight Entertainment And Connectivity Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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