PUBLISHER: The Business Research Company | PRODUCT CODE: 1641518
PUBLISHER: The Business Research Company | PRODUCT CODE: 1641518
An AR/VR chip is a semiconductor device designed to facilitate user interactions within a digital environment while providing an immersive experience that integrates seamlessly with the real world. It enables real-time incorporation of digital information into the user's surroundings, allowing for enhanced manipulation and interaction between the physical and augmented environments.
The primary types of chips within an AR/VR chip include processor ICS, user interface ICS, and power management ICS. Processor ICs function as computer memory, microcontrollers, oscillators, timers, counters, logic gates, or processors. These integrated circuits typically consist of millions or billions of transistors, capacitors, logic gates, and other components arranged in a series to form advanced digital circuits. Processor ICs are crucial for achieving long battery life, high-accuracy sensing, and wireless connectivity. Various device types leverage AR/VR chips, including head-mounted displays, gesture tracking devices, projectors, and display walls, head-up displays, and handheld devices. These applications find use in diverse sectors such as gaming, entertainment and media, aerospace and defense, healthcare, and other end-user industries.
The AR/VR chip market research report is one of a series of new reports from The Business Research Company that provides AR/VR chip market statistics, including AR/VR chip industry global market size, regional shares, competitors with an AR/VR chip market share, detailed AR/VR chip market segments, market trends and opportunities, and any further data you may need to thrive in the AR/VR chip industry. This anomaly detection market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The AR/VR chip market size has grown exponentially in recent years. It will grow from $3.96 billion in 2024 to $4.82 billion in 2025 at a compound annual growth rate (CAGR) of 21.9%. The growth in the historic period can be attributed to proliferation of augmented reality (AR) and virtual reality (VR) applications, advances in graphics processing unit (GPU) technologies, growth in gaming and entertainment industries, increased adoption of AR/VR in healthcare and education, demand for high-performance computing in AR/VR devices.
The AR/VR chip market size is expected to see exponential growth in the next few years. It will grow to $10.1 billion in 2029 at a compound annual growth rate (CAGR) of 20.3%. The growth in the forecast period can be attributed to expansion of augmented reality glasses and headsets, integration of AR/VR in enterprise and industrial applications, adoption of 5g technology for enhanced AR/VR experiences, increased demand for compact and power-efficient AR/VR chips, growth in extended reality (XR) and mixed reality (MR) applications. Major trends in the forecast period include development of ai-powered AR/VR experiences, use of edge computing for real-time AR/VR processing, integration of AR/VR chips in smart glasses and wearables, emphasis on haptic feedback and sensory, integration in AR/VR devices.
The widespread adoption of mobile devices is expected to drive the growth of the AR/VR chip market in the coming years. A mobile device is a portable tablet or similar gadget that is compact and lightweight, allowing for easy portability. With advancements in data storage, computing, and display technology, mobile devices can now perform nearly all tasks that were once limited to larger personal computers. AR/VR chips embedded in smartphones enable highly immersive virtual and augmented reality gaming experiences, allowing users to interact with their surroundings using their own hands. For instance, in January 2024, a report by G2.Com Inc., a US-based software company, revealed that 86% of the global population used smartphones in 2023, contributing to 59% of web traffic in 2022. Additionally, 90% of mobile time was spent on apps in 2021, with smartphones accounting for 70% of digital media usage in the U.S., although 17% of lower-income and older Americans still relied on feature phones.
The healthcare industry's increasing utilization of augmented reality (AR) technology is anticipated to propel the AR/VR chip market. AR applications in healthcare augment surgical procedures by overlaying computer-generated images onto the real world, elevating precision, personalization, and patient care. Immersive Touch's collaboration with Mayo Clinic, announced in March 2022, exemplifies this trend. Their innovative AR platform offers surgeons 3D holographic X-ray visions, empowering them in orthopedic surgeries. The surge in AR's adoption within healthcare indicates a promising trajectory for the growth of the AR/VR chip market.
Technological advancement is a key trend gaining traction in the AR/VR chip market, with major companies in the sector focusing on innovations to maintain their market positions. For example, in September 2023, Qualcomm Technologies Inc., a US-based semiconductor company, introduced its latest chips for XR and AR platforms: the Snapdragon XR2 Gen 2, designed for virtual reality (VR) and mixed-reality devices, and the AR1 Gen 1, created specifically for smart glasses. These new chips deliver a 2.5x increase in GPU performance and 8x better AI capabilities, providing more immersive mixed and virtual reality experiences. The Snapdragon AR1 Gen 1 platform also enhances smart glasses with real-time AI features such as visual search and hands-free live streaming. These advancements, developed in collaboration with Meta, are set to launch in 2023, transforming XR and AR devices by offering more powerful, lightweight, and user-friendly solutions.
Major players in the AR/VR chip market prioritize strategic partnerships and collaborations to introduce advanced AR technologies characterized by low power consumption and high-performance computing. Lower power consumption extends the usage duration of electronic devices, reducing the need for frequent recharging and contributing to their ecological sustainability. An illustrative instance of this strategic approach is the collaboration between Rokid Corporation Ltd., a US-based AI/AR tech and robotics software company, and Arm, a Chinese-based chip and service provider, announced in April 2022. The collaboration aims to develop comprehensive AR solutions leveraging IC design tailored for AI products. Rokid plans to create an all-inclusive customized solution using ARM China's core power XPU intelligent data-stream convergence computing platform, emphasizing optimized software and algorithms.
In September 2022, Meta Platforms Inc., a US-based technology conglomerate, forged a partnership with Qualcomm Technologies Inc. to develop specialized chipsets for their forthcoming extended reality (XR) platform versions. This collaboration signifies a concerted effort between Meta and Qualcomm to innovate within the AR/VR space, leveraging Qualcomm Technologies' expertise in semiconductors, mobile technology, wireless power, and augmented reality (AR) chips. The partnership aims to introduce enhanced chipsets tailored specifically for Meta's XR platform, signaling a strategic move towards advanced AR/VR technologies.
Major companies operating in the AR/VR chip market include Nvidia Corporation, Imagination Technologies Limited, MediaTek Inc, Intel Corporation, Spectra7 Microsystems Inc, Advanced Microdevices Inc, International Business Machine Corporation, Samsung Electronics Co Ltd, Huawei Technologies Co. ltd., Broadcom Inc, Rockchip Electronics Co Ltd, Advanced RISC Machines Ltd, HiSilicon (Shanghai) Technologies CO. Ltd., Qualcomm Inc., Texas Instruments Incorporated, Xilinx Inc., Arm Limited, Cadence Design Systems Inc., Meta Platforms Inc., Apple Inc., Microsoft Corporation, QUALCOMM Incorporated, Adobe Inc., Alphabet Inc., Magic Leap, Lytro, Inpria
Asia-Pacific was the largest region in the AR/VR chip market in 2024. North America was the second-largest region of the AR/VR chip market. The regions covered in the ar/vr chip market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
The countries covered in the ar/vr chip market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.
The AR/VR chip market consists of sales of AR system comprising displays, sensors, and embedded electronics and VR technology comprising gesture recognition systems, sensors, and embedded electronics. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
AR/VR Chip Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on ar/vr chip market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for ar/vr chip ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The ar/vr chip market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.