Amusement parks are self-contained areas that offer attractions in the form of rides, games and shops to entertain visitors. These parks include shops, rides and restaurants, usually spread over a significant amount of space.
The amusement parks market consists of sales of amusement parks entertainment and related services by entities (organizations, sole traders and partnerships) that operate amusement parks and arcades. The amusement parks market also includes sales of amusement arcades, such as family fun centers, pinball arcades and amusement device parlors.
The global amusement parks market was valued at $70,205.6 million in 2018 which grew till 2023 at a compound annual growth rate (CAGR) of more than 3.0%.
Increased Disposable Income Per Capita
Increased disposable incomes per capita fueled the growth of the amusement parks market during the historic period. With increased financial resources at their disposal, people were more likely to spend money on luxury experiences and leisure activities, such as amusement parks treatments. Consumers were able to buy high-end amusement parks services thanks to increased discretionary money. As a result, growing per capita earnings contributed significantly to the amusement parks industry's growth trajectory throughout this time. For instance, according to the Bureau of Economic Analysis (BEA), a US-based government agency that provides official macroeconomic and industry statistics, disposable personal income per capita in the United States increased to $61,047 in November 2023 from $57,339 in November 2022. Additionally, in February 2023, according to estimates from the National Statistical Office (NSO) under the Ministry of Statistics and Programme Implementation (MoSPI), India's per capita net national income was INR 172,000 ($2,077.35). This is a nearly 100% increase over the INR 86,647 ($1,046.49) per capita income in 2014-15. Therefore, increased disposable incomes per capita drove the growth of the amusement parks market.
Introduction Of Innovative Attractions And Experiences To Maintain Competitiveness And Attract Visitors
Companies operating in the amusement parks market are focusing on introducing innovative attractions and experiences to maintain competitiveness and attract visitors. These innovations aim to enhance visitor engagement, safety and overall satisfaction. For instance, in November 2023, Walltopia Group, a Bulgaria-based climbing wall and active entertainment manufacturing company, launched Walltopia Slides, a new product with innovative solutions and cutting-edge designs. Walltopia Slides enjoyed wide appeal and reflected a trend in family entertainment centers (FECs) towards unharnessed activities, necessitating less equipment and minimal maintenance and operational staff. Furthermore, in December 2022, Wonderla Holidays Ltd., an India-based amusement park company, launched a new thrill ride, 'Sky Tilt," at its Wonderland Bengaluru Park, to provide a diverse range of experiences and delightful memories. The amusement park consists of a total of 61 rides, which are a combination of high thrill, water, land and kids rides. Wonderla aims to host programs such as live shows, food festivals, DJs and fun games during the Christmas festival.
The global amusement parks market is highly concentrated, with large players operating in the market. The top ten competitors in the market made up to 57.24% of the total market in 2022.
Amusement Parks Global Market Opportunities And Strategies To 2033 from The Business Research Company provides the strategists; marketers and senior management with the critical information they need to assess the global amusement parks market as it emerges from the COVID-19 shut down.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high-quality data and analysis.
Where is the largest and fastest-growing market for amusement parks? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The amusement parks market global report from The Business Research Company answers all these questions and many more.
The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market's history and forecasts market growth by geography. It places the market within the context of the wider amusement parks market; and compares it with other markets.
The report covers the following chapters
- Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by type, by revenue source, by visitors' gender and age group.
- Product Analysis - The product analysis section of the report describes the leading products in the amusement parks market, along with key features and differentiators for those products.
- Supply Chain - The supply chain section of the report defines and explains the key players in the amusement parks industry supply chain.
- Customer Information - The chapter covers recent customer trends/preferences in the global amusement parks market.
- Key Trends- Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
- Macro-Economic Scenario- The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the amusement parks market.
- Global Market Size And Growth- Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
- Regional And Country Analysis- Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country.
- Market Segmentation- Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by type, by revenue source, by visitors' gender and age group in the market. Historic (2018-2023) and forecast (2022-2027) and (2027-2032) market values and growth and market share comparison by region market..
- Regional Market Size and Growth- Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
- Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
- Other Major And Innovative Companies Details on the company profiles of other major and innovative companies in the market.
- Competitive Benchmarking- Briefs on the financials comparison between major players in the market.
- Competitive Dashboard- Briefs on competitive dashboard of major players.
- Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market is covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
- Market Opportunities And Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
- Conclusions And Recommendations- This section includes recommendations for amusement parks providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
- Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Markets Covered:
- 1) By Type: Theme Parks; Water Parks; Amusement Arcades
- 2) By Revenue Source: Tickets; Food and Beverages; Hotels and Resorts; Merchandise; Other Revenue Sources
- 3) By Visitors' Gender: Male; Female
- 4) By Age Group: Below 25 Years; 25 To 39 Years; 40 To 59 Years; 60 To 74 Years; 75 Years and Above
- Companies Mentioned: The Walt Disney Company; Comcast Corporation; Oriental Land Company Ltd.; Merlin Entertainment plc; Cedar Fair Entertainment Company
- Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Brazil; France; Germany; UK; Russia; Czech Republic; Poland; Romania; Ukraine; Austria; Belgium; Denmark; Finland; Ireland; Italy; Netherlands; Norway; Portugal; Spain; Sweden; Switzerland; Egypt; Nigeria; South Africa; Iran; Israel; Saudi Arabia; Turkey; UAE; Argentina; Chile; Colombia; Peru; Canada; Mexico; Vietnam; Thailand; Singapore; Philippines; New Zealand; Malaysia; Hong Kong.
- Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
- Time-series: Five years historic and ten years forecast.
- Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; amusement parks indicators comparison.
- Data segmentations: country and regional historic and forecast data; market share of competitors; market segments.
- Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.