PUBLISHER: The Business Research Company | PRODUCT CODE: 1428389
PUBLISHER: The Business Research Company | PRODUCT CODE: 1428389
Mobile 3D refers to the capability to create and view three-dimensional computer graphics on mobile devices such as phones and tablets. This feature enables users to experience and interact with 3D content on portable electronics and mobile devices.
The main types of mobile 3D devices include tablets, smartphones, notebooks, and others. Tablets are handheld devices with touchscreen interfaces used for various activities such as online surfing, email, multimedia consumption, and productivity. The key components of these devices include image sensors and 3D displays, and they are utilized in applications such as animations, maps and navigation, mobile gaming, mobile advertisements, and more.
The mobile 3D market research report is one of a series of new reports from The Business Research Company that provides mobile 3D market statistics, including the mobile 3D industry global market size, regional shares, competitors with mobile 3D market share, detailed ransomware protection market segments, market trends and opportunities, and any further data you may need to thrive in the mobile 3D industry. This mobile 3D market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The mobile 3d market size has grown exponentially in recent years. It will grow from $31.49 billion in 2023 to $44.24 billion in 2024 at a compound annual growth rate (CAGR) of 40.5%. The growth observed in the historical period can be attributed to the introduction of 3D technology in smartphones, the growth in the mobile gaming industry, increased consumer interest in immersive content, the expansion of 3D content creation, and the rising popularity of 3D movies.
The mobile 3d market size is expected to see exponential growth in the next few years. It will grow to $173.12 billion in 2028 at a compound annual growth rate (CAGR) of 40.6%. The anticipated growth in the forecast period can be attributed to the integration of 3D technology in augmented reality (AR) applications, the expansion of virtual reality (VR) in mobile devices, the demand for enhanced user experiences in mobile gaming, the adoption of 5G technology, and increased focus on 3D scanning and depth-sensing capabilities. Major trends expected in the forecast period include technological advancements in glasses-free 3D displays, the development of 3D cameras for mobile devices, the rising use of 3D in mobile advertising, the emergence of holographic displays, and the growth in demand for user-generated 3D content.
The anticipated increase in smartphone adoption is poised to drive the growth of the mobile 3D market. Smartphones, equipped with built-in computers and various functionalities such as operating systems and web browsing, can enhance visual experiences through mobile 3D technology. According to the GSM Association in February 2022, smartphone connections reached 6.2 billion in 2021 and are projected to hit 7.5 billion by 2025, underscoring the significant impact of growing smartphone adoption on the mobile 3D market.
The growing popularity of video games is also expected to fuel the expansion of the mobile 3D market. Video games, characterized by electronic games with user interaction on visual interfaces, benefit from mobile 3D devices, which contribute to creating visually appealing and immersive gaming experiences. As reported by the Entertainment Software Association in July 2023, US consumers spent $59.6 billion on video games in 2021, reflecting a notable increase from the previous year. This surge in video game popularity is a key driver for the mobile 3D market.
A prominent trend in the mobile 3D market is product innovation, with major companies striving to develop cutting-edge products to maintain their market positions. For example, in March 2023, ZTE Corporation collaborated with Leia Inc. to launch the Nubia Pad 3D tablet, featuring eyewear-free immersive 3D experiences for activities such as calling, video streaming, and gaming, as well as content sharing and creative applications.
Companies in the mobile 3D market are actively introducing next-generation solutions, such as 3D AI tablets, to enhance market profitability. These tablets integrate artificial intelligence (AI) technology with 3D displays, offering users an immersive and interactive experience. Leia Inc. introduced the Lume Pad 2 in February 2023, featuring a 12.4-inch glass panel with a resolution of 2560 x 1600. It facilitates fast and robust 2D to 3D conversion, optimized 3D viewing, realistic 3D capture, and limitless 3D creation, without the need for special glasses.
In July 2021, Epic Games Inc., a US-based video game company, acquired Sketchfab. This acquisition is aimed at accelerating the growth of Sketchfab, a web-based platform enabling users to share, view, and embed 3D models online, while enhancing the overall experience for creators.
Major companies operating in the mobile 3d market report are Amazon Inc., Apple Inc., Samsung Electronics Co. Ltd., Sony Corporation, LG Corporation, Intel Corporation, Qualcomm Technologies Inc., 3M Company, Toshiba Corporation, NVIDIA Corporation, Sharp Corporation, Adobe Inc., Epic Games Inc., Dassault Systemes SE, NTT Docomo Inc., PTC Inc., Magic Leap Inc., HTC Corporation, InMobi, Imagination Technologies Limited, Eon Reality, Amobee Inc., Blippar, Cooliris Inc., Microvision Inc., YUVsoft, Masterimage 3D
North America was the largest region in the mobile 3D market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the mobile 3d market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
The countries covered in the mobile 3d market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada.
The mobile 3D market consists of revenues earned by entities by providing services such as 3D mobile games, 3D learning, 3D scanning, and 3D printing. The market value includes the value of related goods sold by the service provider or included within the service offering. The mobile 3D market also includes sales of screen magnifiers, extenders, 3D glasses, and virtual reality headsets. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Mobile 3D Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on mobile 3d market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for mobile 3d ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The mobile 3d market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
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