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PUBLISHER: The Business Research Company | PRODUCT CODE: 1426337

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PUBLISHER: The Business Research Company | PRODUCT CODE: 1426337

Movies And Entertainment Global Market Report 2024

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Movies and entertainment constitute forms of leisure and cultural expression that involve diverse activities, experiences, and media intended to captivate, amuse, and engage audiences. They provide a means of escapism and relaxation, cultural exposure, education and awareness, and social bonding.

The primary types of movies and entertainment include print media, digital media, and streaming media. Print media refers to a traditional form of communication and entertainment that encompasses printed materials such as books, periodicals, newspapers, and pamphlets. Viewers can experience these forms of entertainment through theaters and over-the-top platforms. These entertainment options find applications in various settings, including residential and commercial environments.

The movies and entertainment market research report is one of a series of new reports from The Business Research Company that provides movies and entertainment market statistics, including movies and entertainment industry global market size, regional shares, competitors with a movies and entertainment market share, detailed movies and entertainment market segments, market trends, and opportunities, and any further data you may need to thrive in the movies and entertainment industry. This movies and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The movies and entertainment market size has grown strongly in recent years. It will grow from $95.36 billion in 2023 to $103.76 billion in 2024 at a compound annual growth rate (CAGR) of 8.8%. The growth in the historic period can be attributed to cinematic innovations and storytelling, the influence of celebrities and star power, the globalization of the film industry, the emergence of blockbuster films, and the evolution of distribution channels.

The movies and entertainment market size is expected to see strong growth in the next few years. It will grow to $140.18 billion in 2028 at a compound annual growth rate (CAGR) of 7.8%. The growth in the forecast period can be attributed to the dominance of streaming services, the production of original content, the integration of virtual reality (VR), global collaborations and co-productions, and consumer demand for convenience. Major trends in the forecast period include short-form and bite-sized content trends, collaborations between filmmakers and streaming platforms, the integration of artificial intelligence (AI) in content recommendations, the adoption of dynamic pricing models, and the influence of social media platforms on content discovery.

The anticipated growth in the movie and entertainment markets is attributed to the burgeoning popularity of 3D movies. These films, characterized by their three-dimensional visual presentation, offer audiences a heightened and immersive viewing experience. Notably, 3D movies contribute visual artistry, increased realism, effective audience engagement, and an enriched overall experience. As highlighted in a September 2020 report by the Motion Picture Association, the global box office business witnessed a significant boost in 3D technology, accounting for 7% of the market share in 2021-a 1% increase from the previous year. Furthermore, the global 3D box office market surged by an impressive 112%, reaching $1.4 billion in 2021 compared to figures from 2020. This surge in 3D movie popularity serves as a driving force propelling the growth trajectory of the movie and entertainment market.

The anticipated expansion of the movies and entertainment market is propelled by the increasing prevalence of online video platforms. These platforms, digital services or websites accessible over the Internet, provide a wide array of movie and entertainment content to a global audience. By eliminating geographical barriers, online video platforms enable global accessibility to movies and entertainment content via streaming or downloading, significantly expanding the potential viewer base. For instance, ASO World reported a staggering 548 billion hours spent streaming content through mobile devices in 2021. This escalating presence and usage of online video platforms signify a pivotal catalyst driving the expansion of the movies and entertainment market, enhancing accessibility and global reach for movie enthusiasts worldwide.

The growth trajectory of the movies and entertainment market faces a substantial constraint due to intense competition prevailing in the industry during the forecast period. This high level of competition poses challenges for both new entrants seeking market entry and existing players striving to retain their market share. Additionally, the competitive landscape constrains profit margins for entities operating within this market. Notably, in 2021, Gruvi noted that the release of major blockbuster films encountered distinctive hurdles attributable to the cutthroat competition within the entertainment market. Consequently, this high level of competition acts as a significant impediment hindering the growth potential of the movies and entertainment market.

Leading companies within the movie and entertainment sector are channeling their efforts towards developing advanced solutions, notably streaming and playout Software as a Service (SaaS), aimed at delivering dependable services to their clientele. Streaming and playout SaaS, functioning as cloud-based solutions, offer comprehensive video delivery platforms catering to media handling, live broadcasting, and playout requirements. For instance, Evertz, a Japan-based communication equipment company, introduced evertz.io in October 2021-an innovative streaming and playout SaaS service. This platform encompasses extensive functionality for video, audio, caption, and graphics insertion. Moreover, it offers diverse streaming video inputs and outputs, including 4K ultra-high definition (UHD) streaming with high dynamic range (HDR), supporting major video transport technologies such as RIST, SRT, and ZIXI. This emphasis on cutting-edge solutions underscores the industry's drive towards enhancing service offerings and embracing evolving technological advancements amidst a competitive landscape.

In March 2022, Amazon.com, Inc., a US-based technology and e-commerce company, acquired Metro-Goldwyn-Mayer Studios Inc. (MGM) for $8.5 billion. With this acquisition, Amazon expanded its Prime Video platform by adding more than 4,000 movies and 17,000 TV series, gaining a competitive advantage in the streaming industry. Metro-Goldwyn-Mayer Studios Inc. is a US-based media company known for its valuable intellectual property, including films and television series.

Major companies operating in the movies and entertainment market report are Amazon.com Inc., Apple Inc., The Walt Disney Company, Netflix Inc., Twenty-First Century Fox Inc., The Cannon Group Inc., Paramount Global, Hulu LLC, Warner Bros. Entertainment Inc., Home Box Office Inc., Lions Gate Entertainment Corp., Universal Pictures Corporation, DreamWorks Animation LLC, Pixar Animation Studios, Village Roadshow Pictures, Focus Features LLC, Twentieth Century Studios Film Corporation, STX Entertainment LLC, Miramax LLC, Constantin Film AG, Participant Media LLC, Legendary Entertainment Productions LLC, A24 Films LLC, Blumhouse Productions LLC, Amblin Partners LLC

North America was the largest region in the movies and entertainment market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the movies and entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the movies and entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The movie and entertainment market consists of revenues earned by entities by providing open mic nights, sporting events, and comedy clubs. The market value includes the value of related goods sold by the service provider or included within the service offering. The movies and entertainment market also includes sales of televisions, smartphones, and laptops, which are used in providing movies and entertainment services. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Movies And Entertainment Global Market Report 2024 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on movies and entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for movies and entertainment? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The movies and entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.

The impact of higher inflation in many countries and the resulting spike in interest rates.

The continued but declining impact of COVID-19 on supply chains and consumption patterns.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

  • 1) By Type: Print Media; Digital Media; Streaming Media
  • 2) By Mode Of Watching: Theatres; Over-The-Top Platforms
  • 3) By Application: Residential; Commercial
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; The Walt Disney Company; Netflix Inc.; Twenty-First Century Fox Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.
Product Code: r13349

Table of Contents

1. Executive Summary

2. Movies And Entertainment Market Characteristics

3. Movies And Entertainment Market Trends And Strategies

4. Movies And Entertainment Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Movies And Entertainment Market Size and Growth

  • 5.1. Global Movies And Entertainment Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Movies And Entertainment Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Movies And Entertainment Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Movies And Entertainment Market Segmentation

  • 6.1. Global Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Print Media
  • Digital Media
  • Streaming Media
  • 6.2. Global Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Theaters
  • Over-The-Top Platforms
  • 6.3. Global Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Residential
  • Commercial

7. Movies And Entertainment Market Regional And Country Analysis

  • 7.1. Global Movies And Entertainment Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Movies And Entertainment Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Movies And Entertainment Market

  • 8.1. Asia-Pacific Movies And Entertainment Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Movies And Entertainment Market

  • 9.1. China Movies And Entertainment Market Overview
  • 9.2. China Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Movies And Entertainment Market

  • 10.1. India Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Movies And Entertainment Market

  • 11.1. Japan Movies And Entertainment Market Overview
  • 11.2. Japan Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.4. Japan Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Movies And Entertainment Market

  • 12.1. Australia Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Movies And Entertainment Market

  • 13.1. Indonesia Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Movies And Entertainment Market

  • 14.1. South Korea Movies And Entertainment Market Overview
  • 14.2. South Korea Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.4. South Korea Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Movies And Entertainment Market

  • 15.1. Western Europe Movies And Entertainment Market Overview
  • 15.2. Western Europe Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Movies And Entertainment Market

  • 16.1. UK Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Movies And Entertainment Market

  • 17.1. Germany Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Movies And Entertainment Market

  • 18.5. France Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.6. France Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.7. France Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Movies And Entertainment Market

  • 19.9. Italy Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.10. Italy Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.11. Italy Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Movies And Entertainment Market

  • 20.13. Spain Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.14. Spain Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.15. Spain Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Movies And Entertainment Market

  • 21.1. Eastern Europe Movies And Entertainment Market Overview
  • 21.2. Eastern Europe Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Movies And Entertainment Market

  • 22.1. Russia Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Movies And Entertainment Market

  • 23.1. North America Movies And Entertainment Market Overview
  • 23.2. North America Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Movies And Entertainment Market

  • 24.1. USA Movies And Entertainment Market Overview
  • 24.2. USA Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Movies And Entertainment Market

  • 25.1. Canada Movies And Entertainment Market Overview
  • 25.2. Canada Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Movies And Entertainment Market

  • 26.1. South America Movies And Entertainment Market Overview
  • 26.2. South America Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Movies And Entertainment Market

  • 27.1. Brazil Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Movies And Entertainment Market

  • 28.1. Middle East Movies And Entertainment Market Overview
  • 28.2. Middle East Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Movies And Entertainment Market

  • 29.1. Africa Movies And Entertainment Market Overview
  • 29.2. Africa Movies And Entertainment Market, Segmentation By Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Movies And Entertainment Market, Segmentation By Mode Of Watching, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Movies And Entertainment Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Movies And Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. Movies And Entertainment Market Competitive Landscape
  • 30.2. Movies And Entertainment Market Company Profiles
    • 30.2.1. Amazon.com Inc.
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Apple Inc.
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. The Walt Disney Company
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Netflix Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Twenty-First Century Fox Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Movies And Entertainment Market Other Major And Innovative Companies

  • 31.1. The Cannon Group Inc.
  • 31.2. Paramount Global
  • 31.3. Hulu LLC
  • 31.4. Warner Bros. Entertainment Inc.
  • 31.5. Home Box Office Inc.
  • 31.6. Lions Gate Entertainment Corp.
  • 31.7. Universal Pictures Corporation
  • 31.8. DreamWorks Animation LLC
  • 31.9. Pixar Animation Studios
  • 31.10. Village Roadshow Pictures
  • 31.11. Focus Features LLC
  • 31.12. Twentieth Century Studios Film Corporation
  • 31.13. STX Entertainment LLC
  • 31.14. Miramax LLC
  • 31.15. Constantin Film AG

32. Global Movies And Entertainment Market Competitive Benchmarking

33. Global Movies And Entertainment Market Competitive Dashboard

34. Key Mergers And Acquisitions In The Movies And Entertainment Market

35. Movies And Entertainment Market Future Outlook and Potential Analysis

  • 35.1 Movies And Entertainment Market In 2028 - Countries Offering Most New Opportunities
  • 35.2 Movies And Entertainment Market In 2028 - Segments Offering Most New Opportunities
  • 35.3 Movies And Entertainment Market In 2028 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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