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PUBLISHER: The Business Research Company | PRODUCT CODE: 1387856

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PUBLISHER: The Business Research Company | PRODUCT CODE: 1387856

Digital PC Games Global Market Report 2024

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“Digital PC Games Global Market Report 2024 ” from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on digital pc games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the COVID-19 and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war's impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for digital pc games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? “The digital pc games market global report ” from The Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

Scope

Markets Covered:

  • 1) By Game Subscription Model: Premium; Freemium
  • 2) By Platform: Windows; IOS; Other Platforms
  • 3) By Audience: Social Gamer; Serious Gamers; Core Gamers
  • Companies Mentioned: Tencent Holdings Limited; Ubisoft Entertainment SA; King Digital Entertainment Limited; Activision Blizzard Inc.; Zynga Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Executive Summary

A digital PC game is an interactive form of entertainment designed for one or multiple players, typically played with the aid of a personal computer.

The primary platforms for digital PC games include Windows, iOS, and other operating systems. iOS stands out as a mobile operating system specifically designed and developed for Apple Inc.'s hardware. Different game subscription models, such as premium and freemium, cater to a wide range of players, including social gamers, serious gamers, and core gamers.

The digital PC games market research report is one of a series of new reports from The Business Research Company that provides digital PC games market statistics, including digital PC games industry global market size, regional shares, competitors with a digital PC games market share, detailed digital PC games market segments, market trends and opportunities, and any further data you may need to thrive in the digital PC games industry. This digital PC games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The digital pc games market size has grown rapidly in recent years. It will grow from $11.99 billion in 2023 to $13.63 billion in 2024 at a compound annual growth rate (CAGR) of 13.6%. The growth observed during the historical period can be credited to factors such as digital distribution platforms, widespread internet connectivity, the convenience and accessibility they offer, and the regular updates and patches provided to users.

The digital pc games market size is expected to see rapid growth in the next few years. It will grow to $22.98 billion in 2028 at a compound annual growth rate (CAGR) of 14.0%.

The anticipated growth in the forecast period can be linked to several factors, including the expansion of game libraries and backlogs, the emergence of new markets, the popularity of live services and microtransactions, and the rise of cloud gaming. Prominent trends in the forecast period encompass the dominance of digital distribution, the increasing prevalence of cloud gaming services, the presence of platforms such as the Epic Games Store, and heightened competition within subscription services.

The digital PC game market is experiencing growth driven by the increasing demand for digital access to PC games. The convenience, cross-buying options, and easy storage offered by digital distribution are motivating players to opt for digital access to PC games. Gamers can access pre-loaded games when they pre-order them, ensuring immediate access upon their release. A survey conducted by GameIndustry.biz in collaboration with Ipsos revealed that 30% of respondents chose digital purchases due to lower prices, while 20% were enticed by discounts. Additionally, 15% preferred immediate access to games available on other platforms, and 7% opted for pre-ordering to gain access as soon as games hit the market. The rising demand for digital distribution is expected to drive the digital PC game market.

The growth of the digital PC game market is further fueled by the increasing number of online gamers. Online gamers engage in video games and interactive gaming experiences over the internet, benefiting from convenience, quick access, and potential multiplayer interactions. For example, a study by the Office of Communications (Ofcom) in June 2022 revealed that individuals aged 13 to 64 spent approximately one hour per day on online gaming activities. Furthermore, there was a significant 25% increase in online gaming time, particularly among those in the 55-64 age group in 2021. Therefore, the growing online gamer community is expected to boost demand in the digital PC game market.

The market faces a significant obstacle in the form of piracy of digital PC games. Piracy involves the unauthorized reproduction of digital game content, resulting in revenue loss and hindering market growth. For instance, Irdeto reported 355,664 torrent downloads of a major sports title on a pay-to-play (P2P) network, potentially causing a loss of $21.34 million. Piracy poses a major threat, especially if games are compromised within two weeks of their launch, resulting in substantial revenue losses.

A noteworthy trend in the digital PC game market is the emergence of cloud gaming. Cloud gaming is a disruptive platform where games are hosted on provider servers and then streamed to users, expanding access to premium games without the need for hardware upgrades. For instance, in September 2022, M1 Limited introduced Zolaz, a cloud gaming subscription service that allows customers to play games on any device at any time. Subscribers gain instant and unlimited access to over 400 high-quality PC and console titles, including those from AAA publishers. The cloud gaming subscription costs SGD 14.98 per month with no contract.

Major companies in the digital PC game market are exploring advanced distribution solutions, like Ultra Games, to expand their customer base and gain a competitive edge. Ultra Games is a blockchain-powered PC game store leveraging Web3 technology to introduce features like digital game reselling and enhanced developer revenue opportunities. For instance, Ultra Software Corporation unveiled Ultra Games in April 2023, aiming to reduce fees, create additional revenue streams for developers, establish true player ownership, and enhance community-building and engagement tools.

In July 2021, Sony Interactive Entertainment acquired Nixxes Software B.V., enabling them to port more PlayStation games to PCs. Nixxes Software B.V. specializes in video game design, development, and porting and is based in the Netherlands.

Major companies operating in the digital pc games market include Tencent Holdings Limited, Ubisoft Entertainment SA, King Digital Entertainment Limited, Activision Blizzard Inc., Zynga Inc., GungHo Online Entertainment Inc., Microsoft Corporation, Sony Corporation, Nintendo Co. Ltd., Electronic Arts Inc., Amazon Game Studios Inc., ArenaNet LLC, Behaviour Interactive Inc., Bethesda Softworks LLC, BioWare Corp., Bungie Inc., Capcom Co. Ltd., CD Projekt Red SA, Cloud Imperium Games Corporation, Cryptic Studios LLC, Daybreak Game Company LLC, Digital Extremes Ltd., Epic Games Inc., Firaxis Games Inc., Frontier Developments PLC, Gearbox Software LLC, Hi-Rez Studios LLC, id Software LLC, Infinity Ward Inc., Jagex Limited, Klei Entertainment Inc., Konami Digital Entertainment Co. Ltd., MachineGames Sweden AB, Mojang Studios AB, Naughty Dog LLC, NetEase Games, Niantic Inc., Ninja Theory Ltd., Obsidian Entertainment Inc., Phoenix Labs Inc., Psyonix Inc.

Asia-Pacific was the largest region in the digital PC games market in 2023. Asia-Pacific is expected to be the fastest-growing region in the digital PC games market report during the forecast period. The regions covered in the digital pc games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the digital pc games market report are: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Spain, Canada

The digital PC games market includes revenues earned by entities by providing design, documentation, installation and support services, and producing and distributing digital video games which are played on a personal computer or laptop. The virtual environment provided by the digital PC games does not limit players by physical space or hands-on access but considers a wide range of cultural and media activities based on digital technologies. Digital PC games have integrated different features such as voice recognition, 3D gaming, GPS tracking and many more to provide players with real-life experiences. Values in this market are factory gate values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Product Code: r9098

Table of Contents

1. Executive Summary

2. Digital PC Games Market Characteristics

3. Digital PC Games Market Trends And Strategies

4. Digital PC Games Market - Macro Economic Scenario

  • 4.1. Impact Of High Inflation On The Market
  • 4.2. Ukraine-Russia War Impact On The Market
  • 4.3. COVID-19 Impact On The Market

5. Global Digital PC Games Market Size and Growth

  • 5.1. Global Digital PC Games Market Drivers and Restraints
    • 5.1.1. Drivers Of The Market
    • 5.1.2. Restraints Of The Market
  • 5.2. Global Digital PC Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
  • 5.3. Global Digital PC Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

6. Digital PC Games Market Segmentation

  • 6.1. Global Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Premium
  • Freemium
  • 6.2. Global Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Windows
  • iPhone Operating System (iOS)
  • Other Platforms
  • 6.3. Global Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Social Gamer
  • Serious Gamers
  • Core Gamers

7. Digital PC Games Market Regional And Country Analysis

  • 7.1. Global Digital PC Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 7.2. Global Digital PC Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

8. Asia-Pacific Digital PC Games Market

  • 8.1. Asia-Pacific Digital PC Games Market Overview
  • Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.3. Asia-Pacific Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 8.4. Asia-Pacific Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

9. China Digital PC Games Market

  • 9.1. China Digital PC Games Market Overview
  • 9.2. China Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.3. China Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
  • 9.4. China Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

10. India Digital PC Games Market

  • 10.1. India Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.2. India Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 10.3. India Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

11. Japan Digital PC Games Market

  • 11.1. Japan Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.2. Japan Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 11.3. Japan Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

12. Australia Digital PC Games Market

  • 12.1. Australia Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.2. Australia Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 12.3. Australia Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

13. Indonesia Digital PC Games Market

  • 13.1. Indonesia Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.2. Indonesia Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 13.3. Indonesia Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

14. South Korea Digital PC Games Market

  • 14.1. South Korea Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.2. South Korea Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 14.3. South Korea Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

15. Western Europe Digital PC Games Market

  • 15.1. Western Europe Digital PC Games Market Overview
  • 15.2. Western Europe Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.3. Western Europe Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 15.4. Western Europe Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

16. UK Digital PC Games Market

  • 16.1. UK Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.2. UK Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 16.3. UK Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

17. Germany Digital PC Games Market

  • 17.1. Germany Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.2. Germany Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 17.3. Germany Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

18. France Digital PC Games Market

  • 18.5. France Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.6. France Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 18.7. France Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

19. Italy Digital PC Games Market

  • 19.9. Italy Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.10. Italy Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 19.11. Italy Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

20. Spain Digital PC Games Market

  • 20.13. Spain Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.14. Spain Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 20.15. Spain Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

21. Eastern Europe Digital PC Games Market

  • 21.1. Eastern Europe Digital PC Games Market Overview
  • 21.2. Eastern Europe Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.3. Eastern Europe Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 21.4. Eastern Europe Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

22. Russia Digital PC Games Market

  • 22.1. Russia Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.2. Russia Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 22.3. Russia Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

23. North America Digital PC Games Market

  • 23.1. North America Digital PC Games Market Overview
  • 23.2. North America Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.3. North America Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 23.4. North America Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

24. USA Digital PC Games Market

  • 24.1. USA Digital PC Games Market Overview
  • 24.2. USA Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.3. USA Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 24.4. USA Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

25. Canada Digital PC Games Market

  • 25.1. Canada Digital PC Games Market Overview
  • 25.2. Canada Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.3. Canada Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 25.4. Canada Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

26. South America Digital PC Games Market

  • 26.1. South America Digital PC Games Market Overview
  • 26.2. South America Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.3. South America Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 26.4. South America Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

27. Brazil Digital PC Games Market

  • 27.1. Brazil Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.2. Brazil Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 27.3. Brazil Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

28. Middle East Digital PC Games Market

  • 28.1. Middle East Digital PC Games Market Overview
  • 28.2. Middle East Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.3. Middle East Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 28.4. Middle East Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

29. Africa Digital PC Games Market

  • 29.1. Africa Digital PC Games Market Overview
  • 29.2. Africa Digital PC Games Market, Segmentation By Game Subscription Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.3. Africa Digital PC Games Market, Segmentation By Platform, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • 29.4. Africa Digital PC Games Market, Segmentation By Audience, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

30. Digital PC Games Market Competitive Landscape And Company Profiles

  • 30.1. Digital PC Games Market Competitive Landscape
  • 30.2. Digital PC Games Market Company Profiles
    • 30.2.1. Tencent Holdings Limited
      • 30.2.1.1. Overview
      • 30.2.1.2. Products and Services
      • 30.2.1.3. Strategy
      • 30.2.1.4. Financial Performance
    • 30.2.2. Ubisoft Entertainment SA
      • 30.2.2.1. Overview
      • 30.2.2.2. Products and Services
      • 30.2.2.3. Strategy
      • 30.2.2.4. Financial Performance
    • 30.2.3. King Digital Entertainment Limited
      • 30.2.3.1. Overview
      • 30.2.3.2. Products and Services
      • 30.2.3.3. Strategy
      • 30.2.3.4. Financial Performance
    • 30.2.4. Activision Blizzard Inc.
      • 30.2.4.1. Overview
      • 30.2.4.2. Products and Services
      • 30.2.4.3. Strategy
      • 30.2.4.4. Financial Performance
    • 30.2.5. Zynga Inc.
      • 30.2.5.1. Overview
      • 30.2.5.2. Products and Services
      • 30.2.5.3. Strategy
      • 30.2.5.4. Financial Performance

31. Global Digital PC Games Market Competitive Benchmarking

32. Global Digital PC Games Market Competitive Dashboard

33. Key Mergers And Acquisitions In The Digital PC Games Market

34. Digital PC Games Market Future Outlook and Potential Analysis

  • 34.1 Digital PC Games Market In 2028 - Countries Offering Most New Opportunities
  • 34.2 Digital PC Games Market In 2028 - Segments Offering Most New Opportunities
  • 34.3 Digital PC Games Market In 2028 - Growth Strategies
  • 34.3.1 Market Trend Based Strategies
  • 34.3.2 Competitor Strategies

35. Appendix

  • 35.1. Abbreviations
  • 35.2. Currencies
  • 35.3. Historic And Forecast Inflation Rates
  • 35.4. Research Inquiries
  • 35.5. The Business Research Company
  • 35.6. Copyright And Disclaimer
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