Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: SkyQuest | PRODUCT CODE: 1630662

Cover Image

PUBLISHER: SkyQuest | PRODUCT CODE: 1630662

Virtual Sports Betting Market Size, Share, Growth Analysis, By Sports Type (Football, Horse Racing/ Riding), By Type (Line-in-Play, Fixed Odds Betting), By Simulation Type, By Application, By End User, By Region - Industry Forecast 2025-2032

PUBLISHED:
PAGES: 245 Pages
DELIVERY TIME: 3-5 business days
SELECT AN OPTION
PDF & Excel (Single User License)
USD 5300
PDF & Excel (Multiple User License)
USD 6200
PDF & Excel (Enterprise License)
USD 7100

Add to Cart

Global Virtual Sports Betting Market size was valued at USD 10.8 billion in 2023 and is poised to grow from USD 12.67 billion in 2024 to USD 45.41 billion by 2032, growing at a CAGR of 17.3% during the forecast period (2025-2032).

The virtual sports betting market is poised for significant growth, driven by rising online sports betting popularity, increased adoption by leagues and broadcasters, and advancements in technology. This form of betting allows users to wager on simulated sporting events like football, horse racing, and tennis, modeled to mimic real-life sports while being immune to external factors like weather or injuries, ensuring reliability and consistency. The growing demand for accessible betting options has propelled virtual sports betting into the spotlight on online platforms. Moreover, professional leagues are integrating virtual events into their offerings, creating new opportunities for operators. The enhanced realism in graphics and gameplay from technological advancements further enriches user experience and engagement, solidifying the market's robust expansion trajectory.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Virtual Sports Betting market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Virtual Sports Betting Market Segmental Analysis

Global Virtual Sports Betting Market is segmented by Sports Type, Type, Simulation Type, Application, End User and region. Based on Sports Type, the market is segmented into Football, Horse Racing/ Riding, Car Racing, Cricket, Hockey, Boxing, Baseball, Basketball and Tennis. Based on Type, the market is segmented into Line-in-Play, Fixed Odds Betting, Exchange Betting, Daily Fantasy, Spread Betting, E-Sports and Others. Based on Simulation Type, the market is segmented into Random Number Generation (RNG)-based and AI-based. Based on Application, the market is segmented into Web-Based and Mobile-Based. Based on End User, the market is segmented into Individual customers, Commercial customers and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Virtual Sports Betting Market

The global virtual sports betting market is significantly driven by technological advancements that enhance user experience and engagement. Innovations like Virtual Reality (VR) create immersive environments, allowing users to feel as if they are attending live events in stadiums, thus transforming their betting experience. Additionally, advancements in high-quality 3D graphics contribute to the creation of realistic environments and characters, further boosting user satisfaction. Artificial Intelligence (AI) plays a vital role by analyzing extensive data to generate believable outcomes for virtual events. Moreover, the increasing adoption of smartphones facilitates mobile betting, granting users the convenience to place bets anywhere, anytime, while streaming technology ensures seamless access to live and on-demand events, enhancing overall engagement.

Restraints in the Global Virtual Sports Betting Market

Regulatory and legal constraints significantly hinder the expansion of the global virtual sports betting market. The intricate regulatory environment varies widely across different jurisdictions, with some regions imposing stringent laws that either restrict or entirely prohibit online sports betting. For instance, in the United States, only a limited number of states permit online sports betting, curtailing the potential market for operators. Many European countries also enforce strict regulations that can stifle market growth. Furthermore, operators often face extensive requirements related to licensing, data security, and consumer protection, which can be costly and time-consuming to meet. This regulation can deter new entrants, limit the diversity of offerings, and create uncertainty that hampers investment opportunities, as virtual sports betting companies must continuously adapt to evolving legal frameworks to thrive.

Market Trends of the Global Virtual Sports Betting Market

The global virtual sports betting market is witnessing significant growth fueled by the surging popularity of simulated sporting events. Leveraging advanced technologies like AI and machine learning, virtual sports offer a dynamic gaming experience that closely resembles real-world events while ensuring accessibility anytime, anywhere. This convenience aligns perfectly with the preferences of younger audiences who gravitate towards digital content. Unlike traditional sports, which are limited by event frequency, virtual sports are available round-the-clock, creating continuous betting opportunities. Additionally, the predictable nature of outcomes-driven by algorithms-caters to risk-averse bettors seeking to optimize their strategies, thus solidifying virtual sports as a compelling segment within the online gaming landscape.

Product Code: SQMIG45A2060

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Regulatory Landscape
  • Case Studies
  • Technological Advancement
  • Trade Analysis
  • Customer & Buying Criteria Analysis

Global Virtual Sports Betting Market Size by Sports Type & CAGR (2025-2032)

  • Market Overview
  • Football
  • Horse Racing/ Riding
  • Car Racing
  • Cricket
  • Hockey
  • Boxing
  • Baseball
  • Basketball
  • Tennis

Global Virtual Sports Betting Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • Line-in-Play
  • Fixed Odds Betting
  • Exchange Betting
  • Daily Fantasy
  • Spread Betting
  • E-Sports
  • Others

Global Virtual Sports Betting Market Size by Simulation Type & CAGR (2025-2032)

  • Market Overview
  • Random Number Generation (RNG)-based
  • AI-based

Global Virtual Sports Betting Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Web-Based
  • Mobile-Based

Global Virtual Sports Betting Market Size by End User & CAGR (2025-2032)

  • Market Overview
  • Individual customers
  • Commercial customers
  • Others

Global Virtual Sports Betting Market Size & CAGR (2025-2032)

  • North America (Sports Type, Type, Simulation Type, Application, End User)
    • US
    • Canada
  • Europe (Sports Type, Type, Simulation Type, Application, End User)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Sports Type, Type, Simulation Type, Application, End User)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Sports Type, Type, Simulation Type, Application, End User)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Sports Type, Type, Simulation Type, Application, End User)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Bet365 Group Ltd. (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Betsson AB (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Evoke plc (formerly 888 Holdings Plc) (Gibraltar)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DraftKings Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Betway Group (Malta)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • William Hill plc (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Paddy Power Betfair (Flutter Entertainment) (Ireland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unibet (Kindred Group) (Malta)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Betfred (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PointsBet Holdings Limited (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BetMGM (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BetRivers (Rush Street Interactive) (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BetVictor (Gibraltar)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Parimatch (Cyprus)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LeoVegas AB (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Betsson Group (Malta)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SBOBET (Isle of Man)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 10bet (Malta)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!