PUBLISHER: SkyQuest | PRODUCT CODE: 1605394
PUBLISHER: SkyQuest | PRODUCT CODE: 1605394
Global Anime Market size was valued at USD 28.61 billion in 2022 and is poised to grow from USD 31.41 billion in 2023 to USD 66.36 billion by 2031, growing at a CAGR of 9.8% during the forecast period (2024-2031).
The global anime market, rooted in Japanese culture and often referred to as Japanimation, has experienced explosive growth following its initial success in Japan. As the genre gained traction internationally, it attracted substantial investments and technological advancements, leading to the emergence of numerous production companies and a diverse array of creators and artists. This proliferation has significantly contributed to the industry's expansion, with the constant rollout of new series and characters generating lucrative profits from international sales. The integration of advanced technologies such as blockchain and Artificial Intelligence (AI) into the anime gaming sector further propels market development, enhancing user engagement and overall experience. Additionally, the rising popularity of manga, or anime comics, among fans worldwide underscores the cultural impact of anime, driving artists to prioritize high-quality content characterized by improved audio and high-resolution visuals. This focus on excellence not only enriches the viewing experience but also fosters essential cognitive, problem-solving, and social skills in younger audiences. As anime's global footprint continues to expand, the combination of innovative technology, creative storytelling, and a dedicated fanbase positions the industry for ongoing success and growth.
Top-down and bottom-up approaches were used to estimate and validate the size of the Global Anime market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.
Global Anime Market Segmental Analysis
Global Anime Market is segmented by type, genre, demographic, distribution channel and region. Based on type, the market is segmented into tv series, movies, OVA (original video animation) and web series. Based on genre, the market is segmented into action, adventure, comedy, drama, fantasy, horror, romance, science, fiction, slice of life, sports and thriller. Based on demographic, the market is segmented into kids, teens and adults. Based on distribution channel, the market is segmented into online streaming (subscription-based, ad-supported), TV broadcast, theatrical release and home video (DVDs, blu-rays). Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.
Driver of the Global Anime Market
The global anime market is experiencing substantial growth driven by several factors, including the increasing popularity of online video platforms, streaming services, and media productions. The rise in anime film production, along with the widespread appeal among audiences, further contributes to this expansion. Services such as Netflix, Amazon Prime, and platforms like YouTube facilitate easy access to anime content, allowing fans to effortlessly discover and enjoy their favorite shows. Additionally, improvements in living standards, increased disposable income, and advancements in entertainment technology have positively influenced market development. The introduction of innovative technologies like virtual reality (VR) enhances viewer engagement, making anime particularly appealing to children and young adults, thus driving the market's expansion among these demographics.
Restraints in the Global Anime Market
The global anime market has faced significant challenges, particularly due to the COVID-19 pandemic, which disrupted production, delayed streaming schedules, and contributed to a decline in merchandise sales. This crisis not only hindered immediate growth but also raised concerns about long-term expansion. A notable restraint on the market's growth forecast is the shortage of skilled artists, a situation exacerbated by inadequate compensation that discourages talent retention and development. As a result, the industry may struggle to meet increasing consumer demand and maintain quality, threatening its overall progress during the projected period.
Market Trends of the Global Anime Market
The global anime market is experiencing significant growth, driven by recent advancements in computer animation techniques that lower production costs and improve content quality. This technological evolution has led to a surge in the number of production companies, fostering a competitive environment and enhancing content diversity. Additionally, the millennial generation's increasing appetite for animated content-spanning various genres and platforms-further propels market expansion. As streaming services continue to embrace anime offerings, the accessibility and popularity of this medium are poised to rise, creating lucrative opportunities for creators and investors alike in the dynamic global entertainment landscape.