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PUBLISHER: SkyQuest | PRODUCT CODE: 1605251

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PUBLISHER: SkyQuest | PRODUCT CODE: 1605251

Gaming Console Market Size, Share, Growth Analysis, By Component (Hardware, Software), By Console Type, By Platform, By Technology, By Age Group, By Application, By Device, By Distribution Channel, By End Use, By Region - Industry Forecast 2024-2031

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Global Gaming Console Market size was valued at USD 23.2 billion in 2022 and is poised to grow from USD 24.4 billion in 2023 to USD 36 billion by 2031, growing at a CAGR of 5% during the forecast period (2024-2031).

The gaming console market is poised for significant growth in the coming years, fueled by advancements in innovative audiovisual technology that enhance the gaming experience. The increasing popularity of high-definition sound systems and visuals is driving demand for consoles, offering consumers a richer and more immersive gameplay. Enhancements such as HDTVs featuring HDMI connections and built-in wireless capabilities to connect external hard drives are set to further elevate user engagement. Current popular gaming consoles include the Wii U, PlayStation 4, Xbox One, Steam Machine, RetroN 5, and Leap TV. A notable trend within the industry is the rise of multi-functional consoles that allow users to simultaneously engage in gaming while accessing video streaming, music, and internet browsing, which is expected to positively influence market growth. However, challenges loom as the cost of these consoles, both at purchase and for game discs, may deter some consumers. Additionally, the emergence of smartphones and tablets as viable gaming alternatives, coupled with a growing consumer inclination towards online and mobile gaming options, could impede traditional console growth. As online and mobile games often present a more affordable option compared to expensive console games, the market could see a decline in demand, necessitating strategic pivots from manufacturers to maintain relevance in an evolving landscape.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Gaming Console market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Gaming Console Market Segmental Analysis

Global Gaming Console Market is segmented by Component, Console Type, Platform, Technology, Age Group, Application, Device, Distribution Channel, End Use and Region. Based on Component the market is segmented into Hardware, Software. Based on Console Type, the market is segmented into TV Gaming Console, Handheld Gaming Console, PC Gaming Console, Hybrid Consoles, Dedicated Consoles, Digital Consoles, Online/Microtransaction Consoles. Based on Platform, the market is segmented into PlayStation, Xbox, Wii, Others. Based on Technology, the market is segmented into Virtual and Augmented Reality, Motion Jump Technology, Polarized Shutter Technology, Automatic Stereoscopy, Xbox Illusion, Others. Based on Age Group, the market is segmented into 0-22 Years, 23-32 Years, above 33 Years. Based on Application, the market is segmented into Shooter, Action, Sport Games, Role-Playing, Adventure, Racing, Fighting, Strategy. Based on Device, the market is segmented into TV, Computer/PC, System Consoles. Based on Distribution Channel, the market is segmented into Online Distribution Channel, Offline Distribution Channel. Based on End Use, the market is segmented into Household Usage, Commercial Usage. Based on Region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Gaming Console Market

The global gaming console market is being propelled forward by the increasing demand for consoles that utilize cutting-edge wireless technologies, including Bluetooth 5.0 and Wi-Fi. Major industry players like Sony Corporation are focusing on delivering these advanced consoles to enhance user experiences, thereby reducing reliance on wired accessories. Additionally, the surge in popularity of 3D gaming is contributing significantly to market growth. With capabilities for stereoscopic graphics and high-resolution displays, 3D consoles provide gamers with features like precise 3D localization, which enhances realism and enjoyment during gameplay. This growing preference for 3D architecture in gaming consoles is anticipated to further drive market expansion in the coming years.

Restraints in the Global Gaming Console Market

The Global Gaming Console market faces notable restraints primarily stemming from a shortage of skilled developers and testers, as well as inadequate infrastructure, which complicates the console design process for manufacturers. This challenge poses a significant barrier to growth in the industry. Additionally, rampant piracy-both online and offline-has led to unauthorized access to premium games at little to no cost, further undermining the market. The resulting instability in the operating framework, along with high rates of piracy, adversely affects the sales of gaming consoles and their related products, creating a challenging environment for manufacturers striving to thrive.

Market Trends of the Global Gaming Console Market

The Global Gaming Console market is witnessing a significant shift towards advanced display technologies, with industry players increasingly developing consoles that support ultra-high-definition television (UHDTV) and full-high-definition television (FHDTV). This transition from standard-definition (SDTV) and high-definition (HDTV) allows for enhanced visual experiences, with 4K, DCI 4K, and even 8K resolutions gaining traction. As consumers demand higher-quality graphics and immersive gameplay, leading manufacturers are prioritizing the integration of these advanced display capabilities into their consoles. This trend not only reflects the evolving preferences of gamers but also underscores the competitive landscape as companies strive to innovate and meet the expectations of a more discerning audience.

Product Code: SQMIG45K2017

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Case Studies
  • Patent Analysis
  • Trade Analysis

Gaming Console Market Size by Component & CAGR (2024-2031)

  • Market Overview
  • Hardware
  • Software

Gaming Console Market Size by Console Type & CAGR (2024-2031)

  • Market Overview
  • TV Gaming Console
  • Handheld Gaming Console
  • PC Gaming Console
  • Hybrid Consoles
  • Dedicated Consoles
  • Digital Consoles
  • Online/Microtransaction Consoles

Gaming Console Market Size by Platform & CAGR (2024-2031)

  • Market Overview
  • PlayStation
  • Xbox
  • Wii
  • Others

Gaming Console Market Size by Technology & CAGR (2024-2031)

  • Market Overview
  • Virtual and Augmented Reality
  • Motion Jump Technology
  • Polarized Shutter Technology
  • Automatic Stereoscopy
  • Xbox Illusion
  • Others

Gaming Console Market Size by Age Group & CAGR (2024-2031)

  • Market Overview
  • 0-22 Years
  • 23-32 Years
  • above 32 Years

Gaming Console Market Size by Application & CAGR (2024-2031)

  • Market Overview
  • Shooter
  • Action
  • Sport Games
  • Role-Playing
  • Adventure
  • Racing
  • Fighting
  • Strategy
  • Others

Gaming Console Market Size by Device & CAGR (2024-2031)

  • Market Overview
  • TV
  • Computer/PC
  • System Consoles

Gaming Console Market Size by Distribution Channel & CAGR (2024-2031)

  • Online Distribution Channel
  • Offline Distribution Channel

Gaming Console Market Size by End Use & CAGR (2024-2031)

  • Market Overview
  • Household Usage
  • Commercial Usage

Gaming Console Market Size & CAGR (2024-2031)

  • North America, (Component, Console Type, Platform, Technology, Age Group, Application, Device, Distribution Channel, End Use)
    • US
    • Canada
  • Europe, (Component, Console Type, Platform, Technology, Age Group, Application, Device, Distribution Channel, End Use)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Component, Console Type, Platform, Technology, Age Group, Application, Device, Distribution Channel, End Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Component, Console Type, Platform, Technology, Age Group, Application, Device, Distribution Channel, End Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Component, Console Type, Platform, Technology, Age Group, Application, Device, Distribution Channel, End Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Sony Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nintendo Co., Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Logitech Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sega Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Atari SA
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NVIDIA Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mad Catz Interactive Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Turtle Beach Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hyperkin Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Razer Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ouya Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon.com Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • OnLive Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GameStick
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Alibaba Group Holding Limited
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ZOTAC International (MCO) Ltd.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Valve Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Xiaomi Corporation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation

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