Picture

Questions?

+1-866-353-3335

SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: SkyQuest | PRODUCT CODE: 1510370

Cover Image

PUBLISHER: SkyQuest | PRODUCT CODE: 1510370

Neurorehabilitation Gaming Systems Market Size, Share, Growth Analysis, By Type of Gaming System, By Product Type, By Component, By Modality, By Application, By End User, By Region - Industry Forecast 2024-2031

PUBLISHED:
PAGES: 223 Pages
DELIVERY TIME: 3-5 business days
SELECT AN OPTION
PDF & Excel (Single User License)
USD 5300
PDF & Excel (Multiple User License)
USD 6200
PDF & Excel (Enterprise License)
USD 7100

Add to Cart

Neurorehabilitation Gaming Systems Market size was valued at USD 1.31 billion in 2022 and is poised to grow from USD 1.48 billion in 2023 to USD 3.81 billion by 2031, growing at a CAGR of 12.6% during the forecast period (2024-2031).

The Neurorehabilitation Gaming Systems Market is experiencing significant growth driven by increasing prevalence of neurological disorders and rising focus on innovative rehabilitation methods. These systems utilize virtual reality and gamification to enhance rehabilitation outcomes, making therapy more engaging and effective. Technological advancements are driving the development of sophisticated gaming systems tailored for various neurological conditions. Market growth is further fueled by rising awareness and favorable reimbursement policies. Currently, North America and Europe lead the market due to their advanced healthcare infrastructure, while the Asia-Pacific region offers growth opportunities through adoption of advanced technologies and increasing healthcare investments. Key trends include the integration of artificial intelligence and ongoing research to improve the effectiveness of neurorehabilitation gaming systems.

Top-down and bottom-up approaches were used to estimate and validate the size of the Neurorehabilitation Gaming Systems market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Neurorehabilitation Gaming Systems Market Segmental Analysis

The neurorehabilitation gaming systems market is segmented into type of gaming system, product type, component, modality, application, end user, and region. Based on type of gaming system, the market is divided into console-based systems, PC-based systems, motion capture systems, VR systems, AR systems, and gesture-tracking systems. Based on product type, the market is segmented into cortical simulation systems, neural re-education systems, others. Based on component, the market is segmented into hardware and software. Based on modality, the market is segmented into smartphones, tablets, and PC. Based on application, market is bifurcated as brain stroke rehabilitation, traumatic brain injury rehabilitation, Parkinson's disease rehabilitation, multiple sclerosis rehabilitation, spinal cord injury, dystonia, schizophrenia, cerebral palsy, and others. Based on end user, market is segregated into hospitals, rehabilitation centers, homecare settings. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America, Middle East & Africa.

Drivers of the Neurorehabilitation Gaming Systems Market

The rising incidence of neurological disorders, including stroke and traumatic brain injuries, underscores the need for engaging and effective rehabilitation solutions. Neurorehabilitation gaming systems utilize virtual reality and gamification to enhance patient participation and improve treatment outcomes.

Restraints in the Neurorehabilitation Gaming Systems Market

One of the primary challenges in the market is the significant upfront costs involved in acquiring and deploying advanced gaming systems, which hinders widespread accessibility. Moreover, reimbursement policies and insurance coverage may not fully support the adoption of these innovative technologies, thereby limiting their use in certain healthcare settings.

Market Trends of the Neurorehabilitation Gaming Systems Market

Increasing Adoption of Artificial Intelligence (AI) in Neurorehabilitation Gaming Systems: AI integration enhances personalized and adaptive treatment experiences within neurorehabilitation gaming systems. Advances in virtual reality (VR) and augmented reality (AR) technology are driving the creation of more immersive and realistic virtual environments, marking another significant trend. Additionally, there is a growing emphasis on remote patient monitoring and tele-rehabilitation solutions, which enhance accessibility and continuity of care.

Product Code: SQMIG25S2040

Table of Contents

Introduction

  • Objectives of the Study
  • Definitions
  • Market Scope

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Market Overview Outlook
  • Supply Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers

Key Market Insights

  • Value Chain Analysis
  • Pricing Analysis
  • Start Up Analysis
  • Key Success Factors
  • Market Attractiveness Index
  • Degree of Competition
  • Top Investment Pockets
  • Ecosystem Mapping

Neurorehabilitation Gaming Systems Market by Type of Gaming Systems

  • Market Overview
  • Console-based Systems
  • PC-based Systems
  • Motion Capture Systems
  • Gesture-tracking Systems
  • VR Systems
  • AR Systems

Neurorehabilitation Gaming Systems Market by Product Type

  • Market Overview
  • Cortical Simulation Systems
  • Neural Re-education Systems
  • Others

Neurorehabilitation Gaming Systems Market by Component

  • Market Overview
  • Hardware
  • Software

Neurorehabilitation Gaming Systems Market by Modality

  • Market Overview
  • PC
  • Tablet
  • Smartphones

Neurorehabilitation Gaming Systems Market by Application

  • Market Overview
  • Brain Stroke Rehabilitation
  • Traumatic Brain Injury Rehabilitation
  • Parkinson's Disease Rehabilitation
  • Multiple Sclerosis Rehabilitation
  • Spinal Cord Injury
  • Dystonia
  • Schizophrenia
  • Cerebral Palsy
  • Others

Neurorehabilitation Gaming Systems Market by End User

  • Market Overview
  • Hospitals
  • Rehabilitation Centers
  • Homecare Settings

Neurorehabilitation Gaming Systems Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2023

Key Company Profiles

  • Akili Interactive Labs, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Koninklijke Philips N.V.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NeuroSky, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Virtusphere, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Motek Medical BV
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Reha Technology GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Gzystem GmbH
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mindmaze AG
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Virtual Reality Medical Center
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IGT PLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Neurorehabilitation Technologies, LLC
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BrainCo, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kinesiologic Technologies, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Huma Therapeutics, Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Enso VR
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Neurotopia
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • VirZOOM
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ImmersiveTouch
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Jintronix
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • REHACOM
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!