PUBLISHER: QYResearch | PRODUCT CODE: 1566270
PUBLISHER: QYResearch | PRODUCT CODE: 1566270
The global market for Trading Card was estimated to be worth US$ 7.08 billion in 2023 and is forecast to a readjusted size of US$ 14.94 billion by 2030 with a CAGR of 10.67% during the forecast period 2024-2030.
The global key companies of Trading Card include Pokemon, Konami, Panini, Topps (Fanatics) Company, Bandai, Wizards of the Coast, Tomy Company, Kayou, and The Upper Deck Company, etc. In 2023, the global five largest players hold a share 62.25 % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for Trading Card, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Trading Card by region & country, by Type, and by Application.
The Trading Card market size, estimations, and forecasts are provided in terms of sales volume (billion units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Trading Card.
Market Segmentation
By Company
Segment by Type
Segment by Application
By Region
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Trading Card manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Trading Card in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Trading Card in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.