PUBLISHER: QYResearch | PRODUCT CODE: 1170014
PUBLISHER: QYResearch | PRODUCT CODE: 1170014
The global H5 Games market size is projected to reach US$ 3.09 billion by 2028, from US$ 1.03 billion in 2021, at a CAGR of 16.69% during 2022-2028.
Fully considering the economic change by this health crisis, 2D accounting for 79.47% of the H5 Games global market in 2021, is projected to value US$ 2.36 billion by 2028, growing at a revised 16.08% CAGR in the post-COVID-19 period. While Smart Phone segment is altered to an 17.19% CAGR throughout this forecast period.
China H5 Games market size is valued at US$ 650.96 million in 2021, while the North America and Europe H5 Games are US$ 159.77 million and US$ 91.08 million, severally. The proportion of the North America is 15.56% in 2021, while China and Europe are 8.87% and respectively, and it is predicted that China proportion will reach 64.93% in 2028, trailing a CAGR of 16.91% through the analysis period. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR 15.02%, 16.85%, and 15.88% respectively for the next 6-year period. As for the Europe H5 Games landscape, Germany is projected to reach US$ 85.69 million by 2028 trailing a CAGR of 18.03% over the forecast period.
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H5 Games market is segmented by players, region (country), by Type, and By Application. Players, stakeholders, and other participants in the global H5 Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and By Application in terms of revenue and forecast for the period 2017-2028.