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PUBLISHER: Prescient & Strategic Intelligence | PRODUCT CODE: 1635117

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PUBLISHER: Prescient & Strategic Intelligence | PRODUCT CODE: 1635117

Visual Computing Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2025 - 2030)

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The global visual computing market is experiencing significant growth, with its value projected to increase from $39.6 billion in 2024 to $110.3 billion by 2030, reflecting a robust compound annual growth rate (CAGR) of 18.9% during the forecast period (2025-2030). This expansion is driven by the rising adoption of visual computing technologies across various industries, including gaming, media and entertainment, healthcare, automotive, manufacturing, and defense.

Hardware holds a significant share of the market, with high demand for powerful GPUs, graphics cards, CPUs, and specialized processors enabling real-time interactive graphics and immersive experiences. Advanced software solutions for 2D and 3D rendering, image processing, and visualization are also contributing to the growth of the market.

Interactive whiteboards and kiosks are widely adopted in educational and commercial settings, enhancing user engagement through interactive visual content. Monitors, especially high-resolution models, are essential for professionals in design, gaming, and media production. Video walls and interactive tables are increasingly used in collaborative environments and public displays.

The gaming industry is a major contributor, with the growing demand for immersive experiences and high-quality graphics driving the adoption of visual computing solutions. Media and entertainment rely on visual computing for creating engaging content for films, television, and digital platforms. Healthcare applications, such as medical imaging and surgical simulations, utilize visual computing for accurate visualization and analysis. In the automotive sector, advanced driver-assistance systems (ADAS) and in-vehicle infotainment systems incorporate visual computing technologies for enhanced user experience and safety. Visual computing is also widely used in manufacturing for product design, prototyping, and quality control, as well as in military and defense applications for simulation training, surveillance, and mission planning.

North America holds the largest market share, supported by technological advancements and high adoption rates in gaming, media, and defense sectors. Asia-Pacific is expected to experience the fastest growth, driven by industrialization, the expanding consumer electronics market, and rising investments in digital technologies in countries like China, Japan, and India.

Continuous advancements in display technologies, AI integration, and real-time rendering capabilities are expanding the application scope of visual computing. The increasing demand for virtual and augmented reality in gaming and entertainment is significantly propelling market growth. The versatility of visual computing in enhancing design, analysis, and operational efficiency makes it indispensable across various industrial applications.

The competitive landscape features key players such as NVIDIA Corporation, Advanced Micro Devices, Inc. (AMD), Intel Corporation, and Microsoft Corporation, focusing on product innovation, strategic partnerships, and mergers and acquisitions to strengthen their positions. The visual computing market is set to witness substantial growth, driven by technological advancements and expanding applications across various industries.

Product Code: 10404

Table of Contents

Chapter 1. Research Scope

  • 1.1. Research Objectives
  • 1.2. Market Definition
  • 1.3. Analysis Period
  • 1.4. Market Size Breakdown by Segments
    • 1.4.1. Market size breakdown, by component
    • 1.4.2. Market size breakdown, by display platform
    • 1.4.3. Market size breakdown, by industry
    • 1.4.4. Market size breakdown, by region
    • 1.4.5. Market size breakdown, by country
  • 1.5. Market Data Reporting Unit
    • 1.5.1. Value
  • 1.6. Key Stakeholders

Chapter 2. Research Methodology

  • 2.1. Secondary Research
    • 2.1.1. Paid
    • 2.1.2. Unpaid
    • 2.1.3. P&S Intelligence database
  • 2.2. Primary Research
  • 2.3. Market Size Estimation
  • 2.4. Data Triangulation
  • 2.5. Currency Conversion Rates
  • 2.6. Assumptions for the Study
  • 2.7. Notes and Caveats

Chapter 3. Executive Summary

Chapter 4. Market Indicators

Chapter 5. Industry Outlook

  • 5.1. Market Dynamics
    • 5.1.1. Trends
    • 5.1.2. Drivers
    • 5.1.3. Restraints/challenges
    • 5.1.4. Impact analysis of drivers/restraints
  • 5.2. Impact of COVID-19
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Bargaining power of buyers
    • 5.3.2. Bargaining power of suppliers
    • 5.3.3. Threat of new entrants
    • 5.3.4. Intensity of rivalry
    • 5.3.5. Threat of substitutes

Chapter 6. Competitive Landscape

  • 6.1. List of Market Players and their Offerings
  • 6.2. Competitive Benchmarking of Key Players
  • 6.3. Recent Strategic Developments by Key Players

Chapter 7. Global Market

  • 7.1. Overview
  • 7.2. Market Revenue, by Component (2019-2030)
  • 7.3. Market Revenue, by Display Platform (2019-2030)
  • 7.4. Market Revenue, by Industry (2019-2030)
  • 7.5. Market Revenue, by Region (2019-2030)

Chapter 8. North America Market

  • 8.1. Overview
  • 8.2. Market Revenue, by Component (2019-2030)
  • 8.3. Market Revenue, by Display Platform (2019-2030)
  • 8.4. Market Revenue, by Industry (2019-2030)
  • 8.5. Market Revenue, by Country (2019-2030)

Chapter 9. Europe Market

  • 9.1. Overview
  • 9.2. Market Revenue, by Component (2019-2030)
  • 9.3. Market Revenue, by Display Platform (2019-2030)
  • 9.4. Market Revenue, by Industry (2019-2030)
  • 9.5. Market Revenue, by Country (2019-2030)

Chapter 10. APAC Market

  • 10.1. Overview
  • 10.2. Market Revenue, by Component (2019-2030)
  • 10.3. Market Revenue, by Display Platform (2019-2030)
  • 10.4. Market Revenue, by Industry (2019-2030)
  • 10.5. Market Revenue, by Country (2019-2030)

Chapter 11. LATAM Market

  • 11.1. Overview
  • 11.2. Market Revenue, by Component (2019-2030)
  • 11.3. Market Revenue, by Display Platform (2019-2030)
  • 11.4. Market Revenue, by Industry (2019-2030)
  • 11.5. Market Revenue, by Country (2019-2030)

Chapter 12. MEA Market

  • 12.1. Overview
  • 12.2. Market Revenue, by Component (2019-2030)
  • 12.3. Market Revenue, by Display Platform (2019-2030)
  • 12.4. Market Revenue, by Industry (2019-2030)
  • 12.5. Market Revenue, by Country (2019-2030)

Chapter 13. U.S. Market

  • 13.1. Overview
  • 13.2. Market Revenue, by Component (2019-2030)
  • 13.3. Market Revenue, by Display Platform (2019-2030)
  • 13.4. Market Revenue, by Industry (2019-2030)

Chapter 14. Canada Market

  • 14.1. Overview
  • 14.2. Market Revenue, by Component (2019-2030)
  • 14.3. Market Revenue, by Display Platform (2019-2030)
  • 14.4. Market Revenue, by Industry (2019-2030)

Chapter 15. Germany Market

  • 15.1. Overview
  • 15.2. Market Revenue, by Component (2019-2030)
  • 15.3. Market Revenue, by Display Platform (2019-2030)
  • 15.4. Market Revenue, by Industry (2019-2030)

Chapter 16. France Market

  • 16.1. Overview
  • 16.2. Market Revenue, by Component (2019-2030)
  • 16.3. Market Revenue, by Display Platform (2019-2030)
  • 16.4. Market Revenue, by Industry (2019-2030)

Chapter 17. U.K. Market

  • 17.1. Overview
  • 17.2. Market Revenue, by Component (2019-2030)
  • 17.3. Market Revenue, by Display Platform (2019-2030)
  • 17.4. Market Revenue, by Industry (2019-2030)

Chapter 18. Italy Market

  • 18.1. Overview
  • 18.2. Market Revenue, by Component (2019-2030)
  • 18.3. Market Revenue, by Display Platform (2019-2030)
  • 18.4. Market Revenue, by Industry (2019-2030)

Chapter 19. Spain Market

  • 19.1. Overview
  • 19.2. Market Revenue, by Component (2019-2030)
  • 19.3. Market Revenue, by Display Platform (2019-2030)
  • 19.4. Market Revenue, by Industry (2019-2030)

Chapter 20. Japan Market

  • 20.1. Overview
  • 20.2. Market Revenue, by Component (2019-2030)
  • 20.3. Market Revenue, by Display Platform (2019-2030)
  • 20.4. Market Revenue, by Industry (2019-2030)

Chapter 21. China Market

  • 21.1. Overview
  • 21.2. Market Revenue, by Component (2019-2030)
  • 21.3. Market Revenue, by Display Platform (2019-2030)
  • 21.4. Market Revenue, by Industry (2019-2030)

Chapter 22. India Market

  • 22.1. Overview
  • 22.2. Market Revenue, by Component (2019-2030)
  • 22.3. Market Revenue, by Display Platform (2019-2030)
  • 22.4. Market Revenue, by Industry (2019-2030)

Chapter 23. Australia Market

  • 23.1. Overview
  • 23.2. Market Revenue, by Component (2019-2030)
  • 23.3. Market Revenue, by Display Platform (2019-2030)
  • 23.4. Market Revenue, by Industry (2019-2030)

Chapter 24. South Korea Market

  • 24.1. Overview
  • 24.2. Market Revenue, by Component (2019-2030)
  • 24.3. Market Revenue, by Display Platform (2019-2030)
  • 24.4. Market Revenue, by Industry (2019-2030)

Chapter 25. Brazil Market

  • 25.1. Overview
  • 25.2. Market Revenue, by Component (2019-2030)
  • 25.3. Market Revenue, by Display Platform (2019-2030)
  • 25.4. Market Revenue, by Industry (2019-2030)

Chapter 26. Mexico Market

  • 26.1. Overview
  • 26.2. Market Revenue, by Component (2019-2030)
  • 26.3. Market Revenue, by Display Platform (2019-2030)
  • 26.4. Market Revenue, by Industry (2019-2030)

Chapter 27. Saudi Arabia Market

  • 27.1. Overview
  • 27.2. Market Revenue, by Component (2019-2030)
  • 27.3. Market Revenue, by Display Platform (2019-2030)
  • 27.4. Market Revenue, by Industry (2019-2030)

Chapter 28. South Africa Market

  • 28.1. Overview
  • 28.2. Market Revenue, by Component (2019-2030)
  • 28.3. Market Revenue, by Display Platform (2019-2030)
  • 28.4. Market Revenue, by Industry (2019-2030)

Chapter 29. U.A.E. Market

  • 29.1. Overview
  • 29.2. Market Revenue, by Component (2019-2030)
  • 29.3. Market Revenue, by Display Platform (2019-2030)
  • 29.4. Market Revenue, by Industry (2019-2030)

Chapter 30. Company Profiles

  • 30.1. Advanced Micro Devices Inc.
    • 30.1.1. Business overview
    • 30.1.2. Product and service offerings
    • 30.1.3. Key financial summary
  • 30.2. Arm Limited
    • 30.2.1. Business overview
    • 30.2.2. Product and service offerings
    • 30.2.3. Key financial summary
  • 30.3. Assert AI
    • 30.3.1. Business overview
    • 30.3.2. Product and service offerings
    • 30.3.3. Key financial summary
  • 30.4. BioDigital Inc.
    • 30.4.1. Business overview
    • 30.4.2. Product and service offerings
    • 30.4.3. Key financial summary
  • 30.5. CoreWeave Inc.
    • 30.5.1. Business overview
    • 30.5.2. Product and service offerings
    • 30.5.3. Key financial summary
  • 30.6. Cubix Corporation
    • 30.6.1. Business overview
    • 30.6.2. Product and service offerings
    • 30.6.3. Key financial summary
  • 30.7. Exxact Corporation
    • 30.7.1. Business overview
    • 30.7.2. Product and service offerings
    • 30.7.3. Key financial summary
  • 30.8. Imagination Technologies
    • 30.8.1. Business overview
    • 30.8.2. Product and service offerings
    • 30.8.3. Key financial summary
  • 30.9. Intel Corporation
    • 30.9.1. Business overview
    • 30.9.2. Product and service offerings
  • 30.10. Nvidia Corporation
    • 30.10.1. Business overview
    • 30.10.2. Product and service offerings
    • 30.10.3. Key financial summary
  • 30.11. Sony Group Corporation
    • 30.11.1. Business overview
    • 30.11.2. Product and service offerings
    • 30.11.3. Key financial summary
  • 30.12. Samsung Electronics Co. Ltd.
    • 30.12.1. Business overview
    • 30.12.2. Product and service offerings
    • 30.12.3. Key financial summary

Chapter 31. Appendix

  • 31.1. Sources and References
  • 31.2. Related Reports
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+32-2-535-7543

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Christine Sirois

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